Arsonist's Lullaby: An Azula Timeloop Quest
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Nine days out from Sozin's Comet, you—Princess Azula of the Fire Nation—find yourself staring down betrayal at the Boiling Rock. Again. Because the thing is, you've been here before. And before. And before. And no matter what you do from here on out, it always seems to end the same: you lose everything on the one day you are more powerful than you will ever be again.

Your only hope is that maybe this time will be different.

(Will it?)
"First" Loop - The Boiling Rock, Part 1

Magery

Life blooms like a flower, far away or by the road
Location
Australia
You are Azula, and you are—

"You miscalculated," Mai says. "I love Zuko more than I fear you."

—alive. Again.

How frustrating.

"Doesn't everybody?" you say into the silence, the knife-edged violence, the—oh, you're rhyming, like this is some kind of accursed theatre. That's not good. You really are a little off-balance this time around. "You, Mother, Uncle, the waterbender girl, the peasantry, that one prison guard with the ludicrous moustache, even Ty Lee… honestly, Mai, tell me something I don't know."

Mai blinks her dark eyes and squints at you, which is probably the most surprised any living person has ever seen her. To your right, Ty Lee is halfway through sputtering a tense denial when you wave a hand at her, dismissing whatever lie she's stumbling to concoct. You might have stolen her from the circus, but you were never after a clown.

For a moment, there's little more than the eerie hissing of the lake that gives the Boiling Rock its name. If you weren't one of the greatest firebenders in the world, the sheer heat of it, wafting through the metal platform, might have made you sweat—but you are one of the greatest firebenders in the world, so instead you're the only person here without a hint of perspiration to spoil the perfection of your image.

Then the quiet stretches a little longer and you realise that, like usual, it's up to you to do everything around here. Honestly.

Well, there's nothing to it but make a decision: what are you going to do, Princess Azula?

[ ] Kill Mai.
You already know how that ends.
[ ] Surprise and kill Ty Lee, then turn on Mai.
Sometimes you're not fast enough to get both. Sometimes you are, and what Zuko does to you is worse.
[ ] Put them somewhere you'll never have to see their faces again, and let them rot.
Never usually lasts about nine days, you find. What's the point?

You're going to try something you haven't before.

You're going to lie.

(Your sense of humour is, as ever, a work in progress.)

"Well, whatever," you say, turning your back on Mai with a parade-perfect flourish and marching towards the nearest guard captain. Your boots are a conqueror's drum against the steel beneath you, and your voice is loud enough to be easily overheard. "Good job on selling the act, Mai. I'm certain even these fools believed you. Our plan proceeds apace."

You snap your fingers, and a spark of lightning cracks out to accompany it, drawing the attention of every person there. If there were any decent firebenders present, they might have marvelled at your mastery of the cold fire, but also, if there were any decent firebenders present, they would either be your father or trying to kill you, so… you will have to accept the lack of adulation your skills so richly deserve.

"Now, guards: secure the remainder of the prison. Get the wretches back in their cells, seal the island, and inform the Ministry of Security that I expect an investigation into this debacle to have begun by the time I return to Caldera proper. The only reason it is an investigation instead of an execution is that my brother was involved, and as far as he has fallen, it is still to be expected that the blood of Agni proves itself superior to the common rabble. Thank me for my mercy and go."

A chorus of "Thank you, Princess Azula!" echoes out, and you smile in satisfaction. Fear isn't entirely unreliable yet.

As the guards scatter, a faceless wave of armoured bodies bent entirely to your will, Mai seems to find her courage and speaks again. Ty Lee has moved to stand by her, a hand on her shoulder. What a contrast they must make: tall, pale, gloomy Mai in her thick, well-stitched robes, and bubbly, effervescent Ty Lee, brave enough to expose her belly to the air even when above a literally boiling lake.

"Azula," Mai says, almost… carefully in the way she says your name, like you're something wild she's not quite willing to startle. "I wasn't lying. I meant what I said."

You stop in place, heels clicking. For a second, you just breathe in—ignoring how you can hear Mai and Ty Lee's bodies shift in response—and savour the taste of the air, thick and hot and volcanic. Most people probably despise the near-sulphuric rot of it; most people are not fire enfleshed. Between the heat, the sunlight, and the dozens upon dozens of nine-day lifetimes bubbling beneath your skin, you're nearly enjoying yourself.

Then you look back, meet Mai eye to eye, and let everything poorly concealed by that "nearly" fill your stare until you're close to weeping with it.

She flinches.

Ty Lee actually gasps.

"Good job on selling the act, Mai," you repeat, softer this time. "I'm certain even these fools believed you."

With that, you smile at her—for a given value of smile, generally only redeemable by corpses—and once again start to walk away. You do not beckon for her or Ty Lee to follow. You know they don't have anywhere else to go.

At the end of the day, all roads have always led to you.

(Except, of course, that you're currently trapped in a seemingly-endless reincarnation that appears tailor-made to argue that, in fact, no roads lead to you. But that's the sort of thing Father would say about Zuko, not the sort of thing you would say about you. So it doesn't cross your mind. Not at all.)

"Oh, and you," you say, pointing at the unlucky guard who's returned with a mop and bucket to start cleaning away the evidence of the battle, "go tell the Warden I require his office. If he asks whether I require him as well, tell him you hope he's properly paid up at the Ministry of Internment. I'm sure he'll get the message."

The guard drops both mop and bucket in his haste to follow your instructions.

You do so appreciate diligence.

As you leave, Ty Lee rights the bucket, and carefully leans the fallen mop against its side. You wonder why—some latent instinct to fix something because she already knows she can't possibly fix this? Some lost remnant of her time at the circus, where she probably had to do peasant things like clean up after herself? Or, worse, some little impulse of kindness, the sort that leads to things like knuckles in your spine and traitors left to rot?

You inhale, and exhale, and in the hollow of your mind you feed the thought to the cold purity of the void before lightning; the moment when the energy splits and there is nothing left but to choose how it will ignite the world. It's funny, that way—it was only when you learned to separate yourself from your anger that you truly began to understand the cold fire, and in turn, began to understand yourself.

"We are going to the Warden's office," you say as you pass under the corrugated archway back into the prison proper. The sconces on the walls ignite as you move through the halls, a flicker of your attention and breath enough to turn them intimidatingly blue. It's a reminder and a message all in one. "After we get there, we are going to talk. And when we do, I hope you have something better to say than this nonsense about love, Mai. At least have the dignity to pretend it's because you're supporting Zuzu's bid for the throne, or because you're planning some deep-cover double-cross right when he least expects it, or because you wanted to ruin your family's name to make up for the way they treat you. Give me something I can work with."

"Azula…" Ty Lee tries, before abruptly falling silent. Good.

Maybe she can tell from the set of your shoulders—perfect marching form, with your hands tucked behind your back and your shoulder-pads flat and level—that you are thoroughly not in the mood.

Though probably not for the reason she thinks.

Where you once might have held fury, you only have… not resignation, because you are not resigned to anything, you are the one in control of every aspect of your life. No, you have… expectation. Yes. That's a better word. You expected this to happen, because it always does, and it always has. Someone betrays you and you are left to move on alone, down a road that leads you back to this moment.

Every time you open your eyes on the tenth day, it's to Mai, and the Boiling Rock, and the idea that somebody loves Zuko more than they fear you.

It's more annoying than anything else by now. You get it. Frankly, you've always gotten it. Zuko is fundamentally loveable, like a turtleduck, or a flower; you are fundamentally not, because there is something wrong with you. There's no point dwelling on it. At least Father is willing to treat you like you're worth something.

(Except when he tosses the crown you've bent your whole life for into the trash so he can try and fail to burn the world down, just like you told him to, and doesn't even care to let you come along. But you are Princess Azula, the only living loyal heir, so that doesn't bother you at all.)

Regardless, you have more important things to do—like figure out where you're going to take this.

So, Princess Azula: when you're finally alone with your two treacherous ex-friends (even if Ty Lee hasn't fully realised it yet), what are you going to say to them?

[ ] The truth. You're from the future, and you want to get out.
You're not going to tell these traitors anything of the sort, not when your own father didn't believe you.
[ ] A lie. Childhood sentimentality means you're unwilling to hurt a friend, and royal practicality tells you to keep your enemies closer. It's Mai's choice which one she intends to be. Ty Lee's, too.
[ ] A lie. You wanted Zuko to get away, because Zuko would lead you to the Avatar, but then Mai just had to make a fool of herself when you had it all under control. You're eager to hear how she intends to fix this—and what Ty Lee thinks of her actions.
[ ] A lie. You engineered this confrontation as a test, and Mai and Ty Lee failed. The worst part is, they didn't even fail it cleverly. If Zuko's supporters are going to conspire against you, is it too much to ask for a little challenge?



Welcome to Arsonist's Lullaby, a timeloop quest centred around Azula. The core conceit is simple: you need to help her escape the seemingly endless cycle of her life, and let her see the Sun rise on the day after Sozin's Comet.

However, as you will have already noticed from the narration, there is a twist. The quest begins when Azula has already been looping for some time. As a result, there are some choices she will refuse to consider; after all, she's already tried that! Some of these choices—these fragments of the histories of her loops—will be alluded to through her narration, and some will be revealed directly when a vote opportunity arises.

You should not expect Azula to escape immediately, but provided you are thoughtful and considered in your choices, you should also not expect her to still be trapped in a hundred loops' time either. You've caught her at a relatively pivotal point, where she's more open to alternatives than she once was—whether those alternatives are good for her or not.

Good luck, and remember: flameo, hotman!​
 
Mechanics
Mechanics

This quest's mechanics, such as they are, revolve around a variant of the Truth system originally created by @Squishy.

Truths

A Truth is something that is known, or at least believed; it is a kind of ontological inertia. It describes your relationship with the world and the world's relationship with you—a Truth is as much one of your themes as it is a representation of your abilities.

Truths belong to one of four general categories: Personal Truths are things you know or are known about you; Community Truths are things that are known about the group you're a part of; Consequences are things that have happened to you, such as physical or social injuries; and Advantages are specific reasons why you are not just the sum of these other Truths, such as endlessly looping through time.

Truths are defined by two elements: Certainty and Impact, which are respectively represented by the bracketed numbers (1/1) attached to each Truth, and which run from 1 to 5, where 1 is nominal and 5 is all-encompassing or earth-shaking.

As an example, one of Azula's Truths is this:

(3/5) Fire Enfleshed
At fourteen, you were one of the greatest firebenders in the world—you commanded the cold fire earlier than any other in history, and you were the first since Sozin ordered the dragon hunt to call flame of another colour.


That was before you started looping through time.

You are greater than great, now. You are incandescent.


Certainty is the breadth of the Truth: the range of situations in which it matters. If Azula's Truth were at Certainty 1, it would rarely matter. While she could still firebend, she couldn't expect anyone else to really care, and she would have a very narrow set of tricks. Very few benders are at this level for their bending Truth, and most of those are just learning their craft. On the other hand, if her Truth were at Certainty 5, she could reasonably expect that merely the knowledge of her bending would be enough to shift any given situation in a way that favoured her, whether her aim was intimidation or violence or even performance and beauty.

Impact is the extent to which the Truth defines the situation. At Impact 1, Azula's Truth could only bend the arc of the story: an enemy might flee, but likely only to link back up with their reinforcements, or the information they divulge is only of minimal importance. A Truth that has Impact 5—like this one—is, on the other hand, strong enough to dramatically alter the story. When Azula killed Aang with her firebending, it took a singular, unrepeatable miracle to bring him back to life, and he still had to pay a spiritual and physical price in the aftermath.

To bring these two ideas back together: with Fire Enfleshed at a rating of (3/5), it is unusual for Azula to encounter a situation she cannot overcome in some capacity through an application of her firebending unless she is opposed by an equally significant power, of which there are few.

Truths are more broadly applicable than 'merely' situations of narrative importance. Azula's firebending can be used to conquer her enemies and intimidate her rivals, but it also governs her ability to recognise if somebody has used firebending at the scene of a crime, or whether a particular non-bender martial art has drawn inspiration from firebending forms.

It is important to be aware that a Truth is a double-edged sword. When you come to define yourself by an idea, you become vulnerable to that idea being turned against you—for example, while Azula is an astonishing firebender, the pleasure she takes in the art is something she can lose herself in, and she may find herself over-reliant on firebending as the solution instead of a solution.

Revelations

Azula is timeless, but not static. Though her Truths are what make her what she is, she, like any originally-fourteen-year-old child, changes as the world changes. She comes to learn new things, meet new people, and experience new things that affect both how she feels about the world and how the world feels about her. Changing Truths is done by experiencing a Revelation.

A Revelation is a collision between the story and a Truth that reflects a shift in what is known about Azula and what Azula knows about herself. When one occurs, Azula either Adopts or Breaks a Truth: she adds or removes Certainty or Impact from one of her Truths, or creates a new Truth entirely by adding them where the Truth does not exist.

When Azula experiences a Revelation, she can Adopt something new:
…a Consequence, transforming it into a new Truth (like an injury healing and becoming a storied scar);
...an Advantage, transforming it into a new Truth (like a weapon or creature becoming a core part of her legend);
...an existing Truth, adding a point of Certainty or Impact to it and allowing her to modify its description to reflect the change.

Or, she can Break a Truth, removing:
...a Consequence, eliminating a downside at the cost of any opportunity or growth it might have generated;
...an Advantage, eliminating a benefit at the cost of any compulsions it might have imposed;
...an existing Truth, removing a point of Certainty or Impact from it and allowing her to modify its description to reflect the change.

Adopting and Breaking Truths are not fundamentally distinct. Though a Revelation can merely strengthen or weaken an existing Truth, it may also Break a Truth so dramatically that it forces the Adoption of another; or it can deduct some Certainty or Impact from one Truth to strengthen another, reflecting a change in importance of an aspect of personality or culture identified with; or it may simply change the narrative description, reflecting a more subtle shift in approach, emphasis, or personality.

Azula has experienced a number of Revelations across her life, and her loops, before reaching the point at which the quest begins. Some of these are made plain in the language of her current Truths; others will be hinted at (or outright considered) in her narration. One obvious example is that her beginning to loop through time Adopted points into The Phoenix.

When Azula experiences a Revelation, I will notify you of the effects to her character sheet in a spoiler box at the bottom of the relevant update. You will not have the opportunity to vote on what those effects are—they will be the natural result of the choices you have helped her make across the quest until that point. They may help, or hinder, her progress in escaping from the loops that seem to have her trapped without end; consider their nature and wording carefully.
 
Character Sheet
Character Sheet

These are the Truths about Azula. They define who she is.

(This character sheet contains significant spoilers for the quest's progression.)

Personal Truths

(3/5) Fire Enfleshed

At fourteen, you were one of the greatest firebenders in the world—you commanded the cold fire earlier than any other in history, and you were the first since Sozin ordered the dragon hunt to call flame of another colour.

That was before you started looping through time.

You are greater than great, now. You are incandescent.

(3/4) Born Lucky?

If you had not known the spark, you would still be a once-in-a-generation genius. You are good at almost anything you try, and great at almost anything you enjoy. Your star even rises over Ba Sing Se, unconquerable legend of the Hundred-Year War. In all ways, you are nothing like Zuko, who must stumble, and fail, and try again—Zuko, who is offered so many hands to lift him back up, when you have only ever been able to fill your palms with flame.

(2/3) Nothing Wrong With That Child

There is a path in the palace. At the end of that path is a room. And in that room is a girl who doesn't want to be a monster. Her name is Azula, and she's struggling to understand her feelings. And her family. So much of what is left to her is what she has been taught: and what she has been taught is to want, and to take, and to not care if the taking hurts. But it does. And you are tired of pain.

Community Truths

(3/4) Imperium

You are Princess Azula of the Fire Nation, the most powerful nation in the world. But you are not just a princess—you are the princess, the acknowledged heir to the Dragon Throne. There are few who do not know your name, even if they do not know your face, and there are many who are bound by honour or self-interest to obey you.

(2/2) Ashmaker

You are unquestionably Fire. It's in your accent, your hair, your face, your eyes. Once, this would have been unremarkable—now, blood like yours is inseparable from conquest. In the world beyond the Fire Nation, this is both a protection and a curse.

(3/2) The Blood of Rava

The Avatar is the spiritual locus of the world, gifted with wisdom, and immortality, and power. It has ten thousand bodies and ten thousand lives. But the same essence that once ran in its veins when it was Roku runs in yours too. Yours, and Zuko's. He thinks he knows what that means. You're not so sure. But it has to—it has to mean something.

Consequences

(?/3) It's All In Your Head

Once, you went insane: the voices-in-your-head, swaying-on-your-feet, cackling-and-screaming kind of insane. As a result, you don't really… remember a lot of your early loops. You're past it now—a battle hard-fought and harder-won—but the scars remain. You are no longer as sure as you once were.

(2/2) Azula, Alone?

You have almost nothing and almost no-one to rely on. You may have been too hasty in considering your friends irredeemably treacherous, but your mother still left and your brother still couldn't be bothered to stay. And beyond them all, only your father remains, and you can't stop yourself from realising that does not mean what you once thought it did.

Advantages

(?/?) The Phoenix

You live, and die, and live again. Sometimes you don't die, and still you live again. You are perpetually trapped in a never-ending spiral of life and failure—not even death can hold you, and the spirits reject your soul. You don't understand why. All you know is that you have to keep going.
 
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[X] A lie. You engineered this confrontation as a test, and Mai and Ty Lee failed. The worst part is, they didn't even fail it cleverly. If Zuko's supporters are going to conspire against you, is it too much to ask for a little challenge?

Oh my! Magery this is a down right fascinating concept focused around Azula as well! I am very much looking forward to where this goes!
 
[X] A lie. Childhood sentimentality means you're unwilling to hurt a friend, and royal practicality tells you to keep your enemies closer. It's Mai's choice which one she intends to be. Ty Lee's, too.

Look, it's quite obvious. These foolish traitors think they know her and what she can do. They don't know her. And it's a game! She's a monster, but if she can trick them into trusting her, into thinking she's forgiven them, then it'll hurt them more when she reveals the depths of their folly.

(It's not that she doesn't want to be alone. After all, she's always been alone.)
 
[X] A lie. You wanted Zuko to get away, because Zuko would lead you to the Avatar, but then Mai just had to make a fool of herself when you had it all under control. You're eager to hear how she intends to fix this—and what Ty Lee thinks of her actions.
 
[X] A lie. You wanted Zuko to get away, because Zuko would lead you to the Avatar, but then Mai just had to make a fool of herself when you had it all under control. You're eager to hear how she intends to fix this—and what Ty Lee thinks of her actions.

It's Azulaloop!
 
[X] A lie. Childhood sentimentality means you're unwilling to hurt a friend, and royal practicality tells you to keep your enemies closer. It's Mai's choice which one she intends to be. Ty Lee's, too.

Oooh, I really like this concept! Can't wait to see where it goes.
 
Huh.

This is a very good quest concept. Straightforward, gripping, and immediately sets up an intriguing puzzle we need to solve.

[X] A lie. Childhood sentimentality means you're unwilling to hurt a friend, and royal practicality tells you to keep your enemies closer. It's Mai's choice which one she intends to be. Ty Lee's, too.
 
[X] A lie. Childhood sentimentality means you're unwilling to hurt a friend, and royal practicality tells you to keep your enemies closer. It's Mai's choice which one she intends to be. Ty Lee's, too.
 
[X] A lie. Childhood sentimentality means you're unwilling to hurt a friend, and royal practicality tells you to keep your enemies closer. It's Mai's choice which one she intends to be. Ty Lee's, too.

I don't really expect this to work and actually convince them of anything but it'd be an interesting lie for Azula to say (is it, really, fully, a lie?). Mai and Ty Lee are likely to be completely flabbergasted and irritated with her and call it out right away but the subsequent argument could be very revealing.
 
[x] A lie. Childhood sentimentality means you're unwilling to hurt a friend, and royal practicality tells you to keep your enemies closer. It's Mai's choice which one she intends to be. Ty Lee's, too.

Another one for sentimentality and practicality. Senticality?
 
[X] A lie. You engineered this confrontation as a test, and Mai and Ty Lee failed. The worst part is, they didn't even fail it cleverly. If Zuko's supporters are going to conspire against you, is it too much to ask for a little challenge?

A Magery written Azula quest... it's like catnip placed right in front of me. This is going to be fun.
 
[X] A lie. Childhood sentimentality means you're unwilling to hurt a friend, and royal practicality tells you to keep your enemies closer. It's Mai's choice which one she intends to be. Ty Lee's, too.
 
[X] A lie. Childhood sentimentality means you're unwilling to hurt a friend, and royal practicality tells you to keep your enemies closer. It's Mai's choice which one she intends to be. Ty Lee's, too.
 
[X] A lie. Childhood sentimentality means you're unwilling to hurt a friend, and royal practicality tells you to keep your enemies closer. It's Mai's choice which one she intends to be. Ty Lee's, too.
 
[X] A lie. You wanted Zuko to get away, because Zuko would lead you to the Avatar, but then Mai just had to make a fool of herself when you had it all under control. You're eager to hear how she intends to fix this—and what Ty Lee thinks of her actions.

Well, if murder doesn't work might as well try something else.
 
[x] A lie. Childhood sentimentality means you're unwilling to hurt a friend, and royal practicality tells you to keep your enemies closer. It's Mai's choice which one she intends to be. Ty Lee's, too.

I love love love the premise of this quest!
 
interesting concept


[x] A lie. You engineered this confrontation as a test, and Mai and Ty Lee failed. The worst part is, they didn't even fail it cleverly. If Zuko's supporters are going to conspire against you, is it too much to ask for a little challenge?
 
[X] A lie. Childhood sentimentality means you're unwilling to hurt a friend, and royal practicality tells you to keep your enemies closer. It's Mai's choice which one she intends to be. Ty Lee's, too.

absolutely no subtexts or confusion here, pure lying pragmatism
 
[X] A lie. Childhood sentimentality means you're unwilling to hurt a friend, and royal practicality tells you to keep your enemies closer. It's Mai's choice which one she intends to be. Ty Lee's, too.

I don't think they're likely to actually believe Azula about any of these options right now, but I do think this one is an interesting angle to take because of how personal it is.
 
I am a bit vague on the exact non-emotional-character-arc cause and effect of the episode.

I believe Team Avatar (reduced) was fleeing on the Tram, Azula/Warden ordered the lines cut, and Mai got in the way so they could escape cleanly, but was left in the prison to have Azula confront her?

[X] A lie. You wanted Zuko to get away, because Zuko would lead you to the Avatar, but then Mai just had to make a fool of herself when you had it all under control. You're eager to hear how she intends to fix this—and what Ty Lee thinks of her actions.

This seems most likely to give them an 'out'. Azula is uninterested in fighting with them, and just wants to get on with it, and what sort of excuses (or non-excuses) will give Azula more insight maybe? We're in a pretty shit tactical situation, and there's no real smooth exit from slightly unhinged Azula to 'above it all' Azula that could get away with taking seemingly random actions.
 
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I believe Team Avatar (reduced) was fleeing on the Tram, Azula/Warden ordered the lines cut, and Mai got in the way so they could escape cleanly, but was left in the prison to have Azula confront her?

Yes, they had escaped with Hakoda, the Warden cut the line, Azula withdrew so that Zuko, Sokka, Suki and Hakoda would get sunk into the boiling lake, and then it was revealed the line wasn't cut because Mai attacked the people cutting it, letting them go free. Azula confronts Mai and asks her why, Mai says because she loves Zuko more than she fears Azula, Azula goes in for the kill and Ty Lee knocks her out with chi-blocking before they're both arrested.
 
[X] A lie. You wanted Zuko to get away, because Zuko would lead you to the Avatar, but then Mai just had to make a fool of herself when you had it all under control. You're eager to hear how she intends to fix this—and what Ty Lee thinks of her actions.

Hear me, because I've come with graven idols and wrath! Imperial subjects, loyal underlings, whatever you deign to be called!

I have come to bring you pain in great measure, this is a knife that only hurts the knowing however. Blessedly, I'll even sheathe the knife in a spoiler box to keep people's innocence. Aren't I grand?


If you know, then you know, and you therefore know what you have to do.

--- Loyal Subject of Throne and the Sun-In-Splendor Herself
 
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