Army of Liberty: a Fantasy Revolutionary Warfare Quest

btw you know what this whole shebang reminds me of ?
Has anyone here ever read/played the Dragoon Saga(currently sabres of-guns of-lords of infinity) interactive novel series by Paul Wang ?
 
I honestly think that our army would get weaker if we were to recruit an infantry regiment.

Each additional morale point is valuable and an additional infantry would make all other infantry weaker with the drill reduction.

I have the strong suspicions that each bonus on morale rolls is stronger than the last, cause at high values you not only increase the pufferzone where you can absorb stress, you also decrease the chance to take any stress damage in the first place.

But someone should probably math that out

I will add that technically, the -1 and the -1 would be counteracted by the Harsh Drill (+2), meaning that the units would be just as strong as they were this previous battle, except with one extra unit.
 
I honestly think that our army would get weaker if we were to recruit an infantry regiment.

Each additional morale point is valuable and an additional infantry would make all other infantry weaker with the drill reduction.

I have the strong suspicions that each bonus on morale rolls is stronger than the last, cause at high values you not only increase the pufferzone where you can absorb stress, you also decrease the chance to take any stress damage in the first place.

But someone should probably math that out
Ehhhhh. In terms of pure math, every added point of moral unsurprisingly shifts the stress gain curve down (example of +4 vs. +5 rolling 3 times, -7 total morale modifier versus -4, with a final chance of 11% routing vs 21%). So it's equivilant to -1 stress per roll. That is a difference, but I also thinks it models the battle badly. Combat doesn't consist of a series of slow and linear escalating series of morale checks between both sides. But the number of troops available shifts what we can do. Having one more infantry unit can mean that we have the option of rotating exhausted units, are able to charge with a fresh unit (significant difference in terms of checks delivered and battle outcome) and so on. The reason people want more infantry is to have reserves to stabilize a flank or to attempt a counter-assault, which are important for avoiding further losses. The difference in terms of avoiding a flank being overwhelmed and thus loosing morale rapidly is not easily put into numbers.

In part, this is probably also people drawing a conclusion from Daurstein, where our positions were very far apart. This might be more managable if we face an opponent less likely to annihilate us with infantry in the centre, and one where changing a backline position towards a front-facing one. But I still believe there is value in bringing more units in, so we don't have to strip our centre of our supporting infantry to reinforce one side.
 
I will add that technically, the -1 and the -1 would be counteracted by the Harsh Drill (+2), meaning that the units would be just as strong as they were this previous battle, except with one extra unit.

I consider harsh drilling a neccessity, so im comparing having that point or not having the point.

Ehhhhh. In terms of pure math, every added point of moral unsurprisingly shifts the stress gain curve down (example of +4 vs. +5 rolling 3 times, -7 total morale modifier versus -4, with a final chance of 11% routing vs 21%). So it's equivilant to -1 stress per roll. That is a difference, but I also thinks it models the battle badly. Combat doesn't consist of a series of slow and linear escalating series of morale checks between both sides. But the number of troops available shifts what we can do. Having one more infantry unit can mean that we have the option of rotating exhausted units, are able to charge with a fresh unit (significant difference in terms of checks delivered and battle outcome) and so on. The reason people want more infantry is to have reserves to stabilize a flank or to attempt a counter-assault, which are important for avoiding further losses. The difference in terms of avoiding a flank being overwhelmed and thus loosing morale rapidly is not easily put into numbers.

In part, this is probably also people drawing a conclusion from Daurstein, where our positions were very far apart. This might be more managable if we face an opponent less likely to annihilate us with infantry in the centre, and one where changing a backline position towards a front-facing one. But I still believe there is value in bringing more units in, so we don't have to strip our centre of our supporting infantry to reinforce one side.

I honestly do not consider rotating exhausted troops worthwhile.

We tried to do it last battle and then canceled it cause just having another unit fighting is just so valuable that we couldnt afford to have the 148th rest for a round.

Rotating a unit out means they spend a turn going back, a turn resting and then a turn going in. That means they are spending half the battle on recovering that stress and they are just as fast when returning to battle as a routing unit would.

I much prefer having units that are less likely to break and as a result can use more ap to moving them back and resting.

Also i dont understand how charging with a fresh unit has big differences in checks delivered? The big morale rolls are created from morale and melee, damage from melee has a hard time creating rolls cause even a 100 only has a 50% chance to get the morale check by itself


When i look at Daurstein, i am tbh more reinforced in my thoughts? Having another cavalry unit would have been way more valuable than another infantry unit. An extra cavalry unit could have shattered the western advance or made the eastern advance that much stronger in a way an infantry unit couldnt have done, not only because its too weak but more importantly cause its simply not fast enough
 
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Rotating a unit out means they spend a turn going back, a turn resting and then a turn going in. That means they are spending half the battle on recovering that stress and they are just as fast when returning to battle as a routing unit would.
We don't loose momentum compared to if they rout, and not every battle is going to be determined in 5 turns. Some battles are going to be more prolonged. A unit routing also increases stress to adjacent units overall, especially the humans. It could very much be necessary, especially with the enemy troops not shattering on arrival.
When i look at Daurstein, i am tbh more reinforced in my thoughts? Having another cavalry unit would have been way more valuable than another infantry unit. An extra cavalry unit could have shattered the western advance or made the eastern advance that much stronger in a way an infantry unit couldnt have done, not only because its too weak but more importantly cause its simply not fast enough
Daurstein happened to have an opportunity for a pure cavalry push. I wouldn't assume every battle will be like it. We also arguably lost a cavalry due to lack of infantry, with the missing reinforcements for the western flank making us do an ill-fated scouting run. If we had an elven infantry to spare, the push towards Kirschenholz might not have gone undetected.

Not every battle will feature a completely open center. Also, Infantry is far more flexible when the lines are close. They are nearly always in a position to attack when the enemy is close (ranged attacks rather than charge), while cavalry is more vulnerable to bad terrain and defensive artillery fire. There are non-attack advantages to having more cavalry during the pursuit phase, but I would honestly struggle to see a way for cavalry to be used when the battle is happening on one side of a bridge, with us in the fortified position. I would caution against drawing too many lessons just from Daurstein, the frontline and terrain will likely be quite different since the enemy marches through a point.
 
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So, a different point we haven't considered so far: Damned logistics, the bane of every ambitious general. Right now, we have supplies for a little less than 5 weeks, including the current one. Less if we get a number of units routed during battle. Assuming the pessimistic perspective, the war might go on beyond 4 weeks and no supplies are coming, given the generally bad situation with Arné.

This unfortunately means foraging is going to be included in our action plan in order to keep our army functional, probably sooner rather than later. Assuming a standard availability of actions (2 during a march, 3 while camping in a field), one action is going to have to be used for maintaining our supply (~25 on average), unless we are planning to use influence. This limits our available actions to 2, and we will struggle to get reserves either way (limited influence, and standard recruitment also takes influence). We might also extort supplies to improve the actions we get, though this does undermine the whole "hearts and minds campaign" we've been investing in so far. With only 2 free actions for a while, our army will remain small. We can make it into a capable strike force by drilling and slightly expand it if we burn through supply.

My outlook remains firmly pessimistic, but we will see. Perhaps I am overestimating the enemies size, and underestimating the reserves we could get. Regardless of our specific actions, I would encourage both a letter asking the 3rd about the follow-up should the Silver Duchy be defeated in the coming week and to gently warn the parliament against overconfidence, while stressing that the supply situation on the field is still quite bad.
 
I miss when we could rely on the enemy to provide us with supplies. I wonder if there'll be mechanics for being able to strike enemy baggage trains and carry off with some of their supplies. Since I imagine a frantic retreat would see much of the slow baggage train being left behind.

...Actually, maybe that can be the reward for pushing the enemy down to 0 Morale? A much more panicked retreat that means a lot of supplies get abandoned, rather than them being able to withdraw in somewhat good order and so preserve their baggage train? Though that also feels too self-serving, especially considering we should have gotten the Army of the Center down to 0 morale thanks to one unit of artillery surrendering.
 
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I miss when we could rely on the enemy to provide us with supplies. I wonder if there'll be mechanics for being able to strike enemy baggage trains and carry off with some of their supplies. Since I imagine a frantic retreat would see much of the slow baggage train being left behind.

...Actually, maybe that can be the reward for pushing the enemy down to 0 Morale? A much more panicked retreat that means a lot of supplies get abandoned, rather than them being able to withdraw in somewhat good order and so preserve their baggage train? Though that also feels too self-serving, especially considering we should have gotten the Army of the Center down to 0 morale thanks to one unit of artillery surrendering.

The usual/standard answer is to forage as one moves, but we've not been doing it because we haven't been short of Supplies and we have more vital things to spend March actions on... but, like, that's presumably relatively normal for an offensive army to have to spend some of its time and effort keeping fed if supply-trains can't keep up with them.
 
The usual/standard answer is to forage as one moves, but we've not been doing it because we haven't been short of Supplies and we have more vital things to spend March actions on... but, like, that's presumably relatively normal for an offensive army to have to spend some of its time and effort keeping fed if supply-trains can't keep up with them.
That's the thing though, we are a defensive army operating right along the border strip, not an army on an actual offensive. Less than a week's march away from a friendly city with a clear path suited for supply convoys. The issue here is that the Arnése military doesn't have logistics under control, and fails to send regular reinforcements to it's armies. Without this disorganization and economic chaos, we probably shouldn't have to resort to sustaining ourselves with foraging.
 
I honestly do not consider rotating exhausted troops worthwhile.

We tried to do it last battle and then canceled it cause just having another unit fighting is just so valuable that we couldnt afford to have the 148th rest for a round.

Rotating a unit out means they spend a turn going back, a turn resting and then a turn going in. That means they are spending half the battle on recovering that stress and they are just as fast when returning to battle as a routing unit would.
I think Resting may be changed to not always use the full 3 AP? At least, there was some discussion about that, and I think the QM did confirm some revisions are coming? So we should wait for those revisions before making too many conclusions like this...
 
We don't loose momentum compared to if they rout, and not every battle is going to be determined in 5 turns. Some battles are going to be more prolonged. A unit routing also increases stress to adjacent units overall, especially the humans. It could very much be necessary, especially with the enemy troops not shattering on arrival.

Daurstein happened to have an opportunity for a pure cavalry push. I wouldn't assume every battle will be like it. We also arguably lost a cavalry due to lack of infantry, with the missing reinforcements for the western flank making us do an ill-fated scouting run. If we had an elven infantry to spare, the push towards Kirschenholz might not have gone undetected.

Not every battle will feature a completely open center. Also, Infantry is far more flexible when the lines are close. They are nearly always in a position to attack when the enemy is close (ranged attacks rather than charge), while cavalry is more vulnerable to bad terrain and defensive artillery fire. There are non-attack advantages to having more cavalry during the pursuit phase, but I would honestly struggle to see a way for cavalry to be used when the battle is happening on one side of a bridge, with us in the fortified position. I would caution against drawing too many lessons just from Daurstein, the frontline and terrain will likely be quite different since the enemy marches through a point.

I mean, I would have preffered more cavalry at Brutet and mauvais too :D

We didn't lose the cavalry trying to scout, they were just misplaced in charging range.

And a cavalry unit would have been better at scouting out the Kirschholz advance than an extra infantry unit.

Honestly shooting is a good way to stick in damage, but except for shooting artillery it's kinda not that relevant to actually winning the battle unless you can stack large amounts of damage on a unit with it.

Charges and flanks are so much more conductive to actually winning the battle and cavalry is simple vastly superior when it comes to that.

Tbh a narrow chokepoint is probably the situation where the extra infantry unit is the least valuable.

When the infantry is stacked like that each point of stress survived is worth a lot to prevent chain routs.

If we are holding a bridge, we ideally want low value units as the first line of defense and then rotate in highly experienced units in who will wreak havoc in melee while being covered from artillery through friendly fire.

Having another unit doesn't actually help with that and reducing drill would be detrimental.

And for defeating cephids or other ways to bypass the bridge, cavalry would clearly be way better by being able to quickly respond and destroy such regiments.


I think Resting may be changed to not always use the full 3 AP? At least, there was some discussion about that, and I think the QM did confirm some revisions are coming? So we should wait for those revisions before making too many conclusions like this...

Stuff can always change but I look at stuff from the current status quo. Otherwise we can't discuss anything without waiting for revisions
 
We didn't lose the cavalry trying to scout, they were just misplaced in charging range.

And a cavalry unit would have been better at scouting out the Kirschholz advance than an extra infantry unit.
No, they weren't. There was no other decent position to put them without loosing the center.

In the specific case of Kirschenholz, an elven unit placed on the forest hill would have been ideal for checking against an enemy approach. Or even an elv just placed as blocker between the hills, since it would have spotted the approaching enemy and given us time to react, rather than the halflings being overrun. This place would have been really terrible for our cavalry, as they would lack the movement to do anything.
Tbh a narrow chokepoint is probably the situation where the extra infantry unit is the least valuable.

When the infantry is stacked like that each point of stress survived is worth a lot to prevent chain routs.
That's not how I see the battle happening. A chokepoint that goes into an area surrounded by our troops is where additional infantry is highly valuable, as we can make more attacks. We don't actually want to bring our troops to the equal narrow bridge, we want to surround them and bring more attacks against their forces, infliciting higher casulties without them pushing through. Chain routs will not happen, because we have no reason to form a square of infantry in return. The advantage of this is surrounding the enemy with more troops and weakening their approach.
And for defeating cephids or other ways to bypass the bridge, cavalry would clearly be way better by being able to quickly respond and destroy such regiments.
So, what happens if the landing forces in question form squares? Cavalry have a very, very narrow window in which they are useful (attacking non-braced units/ non-square units from the rear). This is generally only really possible when we can push with both infantry and cavalry from one side. Honestly, in the battles prior to Daurstein (different system, so somewhat limited applicability), our cavalry managed a successful exploitation attack only once at Mauvais. Brutet denied us one on account of the dense forest in the south.

Cavalry are situationally useful, but outside those situations become rapidly useless.
 
No, they weren't. There was no other decent position to put them without loosing the center.

In the specific case of Kirschenholz, an elven unit placed on the forest hill would have been ideal for checking against an enemy approach. Or even an elv just placed as blocker between the hills, since it would have spotted the approaching enemy and given us time to react, rather than the halflings being overrun. This place would have been really terrible for our cavalry, as they would lack the movement to do anything.

I'm not going to religate the battle, but it was not required to put that cavalry unit so exposed.

And that elven unit scouting forward could be an cavalry and a cavalry would be better for that job, being both faster to get there and more mobile to react.

Cavalry is still faster than infantry in forests.



That's not how I see the battle happening. A chokepoint that goes into an area surrounded by our troops is where additional infantry is highly valuable, as we can make more attacks. We don't actually want to bring our troops to the equal narrow bridge, we want to surround them and bring more attacks against their forces, infliciting higher casulties without them pushing through. Chain routs will not happen, because we have no reason to form a square of infantry in return. The advantage of this is surrounding the enemy with more troops and weakening their approach.

You can't have more than 3 units attacking one 1 tile, if you attack with more units you also allow the enemy to attack more.

So we could give them space to spread out after the bridge, but I don't see why we would want to do that.

I guess to improve our artillery advantage? If the enemy artillery is stuck on the other side out of medium range but we can bombard them going over the bridge that's nice.

Tbh i feel like a crossing is just pretty much impossible in actual battle, I don't think we actually get something like that.

But if the enemy goes over the bridge they will try to rout a unit and then take advantage of the additional morale rolls to create a breakthrough, if we have 3 units attack one tile they will also spread morale rolls among each other.


So, what happens if the landing forces in question form squares? Cavalry have a very, very narrow window in which they are useful (attacking non-braced units/ non-square units from the rear). This is generally only really possible when we can push with both infantry and cavalry from one side. Honestly, in the battles prior to Daurstein (different system, so somewhat limited applicability), our cavalry managed a successful exploitation attack only once at Mauvais. Brutet denied us one on account of the dense forest in the south.

Cavalry are situationally useful, but outside those situations become rapidly useless.

Uhh if the enemy goes into the square... We just charge and kill them anyway? We have cavalry so the local force advantage with their mobility and infantry would still be worse at pushing such a unit - square is 2 ap, brace is 1 ap.

If we put 1 unit on flank defense duty, we probably want it to be cavalry just so it can actually respond and if we have two cavalry then they have the initiative advantage and use their mobility to strike at isolated units by themselves.

Cavalry doesn't really have that much of a problem attacking braced units. It's not ideal but they still do good damage. The problem is that just like infantry you can't just charge and expect to win
 
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And that elven unit scouting forward could be an cavalry and a cavalry would be better for that job, being both faster to get there and more mobile to react.
Cavalry is still faster than infantry in forests.
Cavalry can rarely do anything useful in forests, since they don't get a charge advantage. Infantry is both cheaper, and able to deliver an ambush out of forests without exposing themselves to fire. And Infantry has an easier time fighting in forest and wood terrains, since they don't get double disadvantage from the terrain. I would rather have a scout that could also shoot, rather than cavalry that would only be able to charge along a potentially interceptable route.
Uhh if the enemy goes into the square... We just charge and kill them anyway? We have cavalry so the local force advantage with their mobility and infantry would still be worse at pushing such a unit - square is 2 ap, brace is 1 ap.
Ok, no. Cavalry are worse at killing dug in units when compared to infantry fire (7 vs 5), meaning you would be charging a square and probably take musket fire as well (2 equal attacks (charge + retaliation), 1 shot at close range with 7 wounding vs 1 melee attacks with wounding 5). That's not even mentioning that cavalry is much less replaceable than infantry, every permanent causulty hurts more. Cavalry largely relies on morale to deliver a shock, they have a bad time against fresh units. Trying to counter the anti-cavalry formation by charging with even more will not work well in my opinion, nor should it work baring already nearly braking infantry. This would be a textbook error in napoleonic warfare.

You can't have more than 3 units attacking one 1 tile, if you attack with more units you also allow the enemy to attack more.

So we could give them space to spread out after the bridge, but I don't see why we would want to do that.
I didn't say anything about letting them spread out, I ideally want to stop them as soon as they reach the end of the bridge. Additionally, there isn't just melee action: You can also shoot from the sides, since a river is open and unoccupied terrain without blockers. I would need to see the exact map, but with a flat line we could have 4 infantry units to deliver supporting fire from the flanks (2 to the sides, 2 halflings shooting). This could also provide fire assistance while those are in melee, since infantry units don't hit friendlies like our artillery does. The artillery in turn would shoot at any incoming reinforcements.

So for a narrow 1 tile bridge, up to 7 units can actually support (3 melee, 2 normal infantry and 2 halflings with rifles). More, if the bridge is 2 tiles wide (which it might be, since bridges across a major river also tend to be wider). So no, there are more than 3 infantry that can participate there.
 
That's the thing though, we are a defensive army operating right along the border strip, not an army on an actual offensive. Less than a week's march away from a friendly city with a clear path suited for supply convoys. The issue here is that the Arnése military doesn't have logistics under control, and fails to send regular reinforcements to it's armies. Without this disorganization and economic chaos, we probably shouldn't have to resort to sustaining ourselves with foraging.
Well, to be fair to the Convention, centralized logistics is really difficult in the era of the horse and cart. Martelnac and other cities in La Durance were probably major supply depots in the War of the Grand Alliance (and other wars before that) but the war and following economic crash definitely emptied them out. Most of our food will have to come from the locals one way or another, and it's pretty normal for the generals and armies to handle that kind of administration themselves. Even at Napoleon's peak, with lots of effort put into logistics, his subordinates still had to organize their own foraging and requisitions. Doesn't seem that unreasonable for the Convention to expect us to be able to partially feed ourselves, especially if we're making even a small advance into enemy territory.

It's the other stuff about how they're handling the war that seems to annoy Durand, mostly. It's harder to justify their inability to provide equipment for Guillory, manpower, hard cash. All of those things are non-perishable and much easier to transport.
 
Well, to be fair to the Convention, centralized logistics is really difficult in the era of the horse and cart. Martelnac and other cities in La Durance were probably major supply depots in the War of the Grand Alliance (and other wars before that) but the war and following economic crash definitely emptied them out. Most of our food will have to come from the locals one way or another, and it's pretty normal for the generals and armies to handle that kind of administration themselves. Even at Napoleon's peak, with lots of effort put into logistics, his subordinates still had to organize their own foraging and requisitions. Doesn't seem that unreasonable for the Convention to expect us to be able to partially feed ourselves, especially if we're making even a small advance into enemy territory.

It's the other stuff about how they're handling the war that seems to annoy Durand, mostly. It's harder to justify their inability to provide equipment for Guillory, manpower, hard cash. All of those things are non-perishable and much easier to transport.

I'm still also kinda annoyed by their South Bank instruction, to be honest. Like, I get that they'd be worried about us marching onto oblivion, but I still think it's not really fully considered out, and in a more selfish, petty mode of thought it leaves us stuck not only playing defense, but playing defense with strict limits that the enemy can trivially abuse, when there's glory for the having.

At this rate, our reputation is going to be not just outstripped but LAPPED by that of Montilivert.

Now, that's not a reason that guided me in wanting to support North Bank, but it is an annoyance of mine... though who knows, maybe she too is facing annoyingly precise guidelines from the Convention combined with not even bothering to give her or her allies FOOD.
 
It's the other stuff about how they're handling the war that seems to annoy Durand, mostly. It's harder to justify their inability to provide equipment for Guillory, manpower, hard cash. All of those things are non-perishable and much easier to transport.
Yeah, probably. I would also be a lot less worried about supplies if I didn't have to fear that one bad battle wipes our manpower out. If we could gradually build forces up by getting resupplied, things would look better. I don't think sending us food would be difficult with organized logistics, but this also isn't malice on their part, just disorganization. Hopefully we get a second supply column, since the campaign is arguably over.
I'm still also kinda annoyed by their South Bank instruction, to be honest. Like, I get that they'd be worried about us marching onto oblivion, but I still think it's not really fully considered out, and in a more selfish, petty mode of thought it leaves us stuck not only playing defense, but playing defense with strict limits that the enemy can trivially abuse, when there's glory for the having.
It is also a convenient landmark to point to for a government that has a lot on their plate. If they gave a order like "don't advance more than 100 miles north of the Ravoille", we still have a line, just one were we would have to argue about how far we actually are since the point is less clear. Honestly, the bigger problem is having the parliament give strategic directives without a general staff to communicate in between them. Some who could give us the order "Don't go conquering Engelsburg, we don't want this defensive war to escalate" while still giving us leeway like "of course you can go 80 miles north of the river to launch a counterattack". The coordination between strategic and operational orders is just lacking here, with little fault of the parliament ("They didn't want to be in charge of a immediate military campaign while they are still debating grain prices and constitutional issues.")

And in our defense: I think our current orders arguably allow for counterattacks. When viewed in a certain way, a bridgehead or push would be operating alongside instead of north of a river, which they advised us against. I mean, one could plausibly interpret both sides of a river to be a geographic unit, instead of the border view where a river is just a line across it's center. This is getting into semantics, but I don't actually think most of the assembly (baring constitutionalists) would actively chastise us if we had soldiers quartered 200 meters north of the bridge. Though it might be used against us, if delegates were convinced we would be doing this in order to launch offensive operations.
The actual order content "Don't operate north of the river" is probably meant to stop us from launching a one-army invasion, which is a fair directive and their call to make. You can't have every single general make strategic decisions, that would be a completely unworkable mess.

As to our glory, well: Not every general can be the star player on the team. Someone has to do the necessary job of defending, in which we have already distinguished ourselves (A general and a city taken). This is just how operations work, let's be patient and trust they will recognize our talent for offensive operations. I don't see a reason why they wouldn't for now.
 
Let's face it - it's a mess, but an understandable mess given that the government's reorganization of the military got interrupted by King and Norn-encouraged Royalists invading, followed not long after by Norn, Musselmond-Gelle, and Herculia declaring war. They've been improvising the whole way while trying to resolve a crisis more like Parliament had regarding Charles I in the post-First English Civil War than the Bourbons.

As to our glory, well: Not every general can be the star player on the team. Someone has to do the necessary job of defending, in which we have already distinguished ourselves (A general and a city taken). This is just how operations work, let's be patient and trust they will recognize our talent for offensive operations. I don't see a reason why they wouldn't for now.
Montelivet is dealing with a mere Silver Realm, and one that's historically been a puppet of other Golden Realms. She's got an easier target.

Durand went and knocked out both armies that threatened to invade La Durance - and now has a chunk of Nornish territory to hold as leverage. The fighting barely touched Arnese soil. All in just over two weeks since war was declared. Only a fool or a Constitutionalist (whoops, tauntology!) wouldn't acclaim her.
 
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Let's face it - it's a mess, but an understandable mess given that the government's reorganization of the military got interrupted by King and Norn-encouraged Royalists invading, followed not long after by Norn, Musselmond-Gelle, and Herculia declaring war. They've been improvising the whole way while trying to resolve a crisis more like Parliament had regarding Charles I in the post-First English Civil War than the Bourbons.
Honestly, part of the issue with gauging parliament is that we choose to not visit them. This avoided military drawbacks like drill deteriorating, but also makes the strategic picture ambiguous and robs us of a political patronage system. Parliament could be a circus, a snake den or well-organized collection of comittees for all we know currently, we just don't know. Regardless of their competence they certainly face a lot of problems. They are currently dealing with the matter of the form of government, foreign-sponsored royalist incursions, an invasion, a military of unknown competence and loyalty, severe debt issues, loosing their grip over the colonial holding (which represent a not insignificant amount of revenue in the 19th century era), and people are starving due to grain trade collapsing. Also, every other power currently hates them. Even a well-organized would struggle with handling 3-5 different crisis at the same time.

There are some parts of the background knowledge that don't exactly make me have a high opinion of them however, like the specific factoid from the religion section with our patriach analogue
This desire to fully elevate State and Nation over the international Church stems muchly from the awkward situation of Panopticus III, Archbishop of Arné by the Grace of Ael, who has fled the country to preach against the blasphemous Convention and call for clerical disobedience to its dictates. The Consulars can't think of a way to legally dismiss him from his post, so they'd rather tell everyone not to listen to him on pain of punishment instead.
The arch bishop is inciting rebellion against you, and that is not a legal reason to dismiss him from his post? How is this a difficult legal problem for you?

Montilivert is dealing with a mere Silver Realm, and one that's historically been a puppet of other Golden Realms. She's got an easier target.

Durand went and knocked out both armies that threatened to invade La Durance - and now has a chunk of Nornish territory to hold as leverage. The fighting barely touched Arnese soil. Only a fool or a Constitutionalist (whoops, tauntology!) wouldn't acclaim her.
True, true. I am not really worried about our carreer prospects, but more about damaging relations and loosing influence if we overstep. The constitutionalists wouldn't be the only people worried about a general becoming overly independent, since we already interpreted orders somewhat creatively. We are going to have to burn through some influence to make it through the coming battles, so any hit there would be hugely detrimental for enduring and subsequently truly reforming our army. The old numbers I am working with basically indicate we will get little influence gained because of the need to replace our losses.
 
The arch bishop is inciting rebellion against you, and that is not a legal reason to dismiss him from his post? How is this a difficult legal problem for you?
Going out on a limb here and say that its because there is no supremacy of the state over the church. So far the only thing mentioned is that some church lands have been confiscated. The church itself is still independently led. The Consulars can't find a legal way to dismiss the Archbishop because they hold little to no legal power over the church.

To change that means alienating the parish priests who so far have been backing the revolution.
 
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Going out on a limb here and say that its because there is no supremacy of the state over the church. So far the only thing mentioned is that some church lands have been confiscated. The church itself is still independently led. The Consulars can't find a legal way to dismiss the Archbishop because they hold little to no legal power over the church.
I mean, the fact that a legal cause to dismiss him from his post is being searched for implies legal subordination of the church to the state, no? Nobody would try to dismiss an member of an independent organization with the authority of the state, like dismissing cardinals because they preached against France. With the faith being subordinated to a council of arch-bishops, it seems to me like we have a more decentralized form of faith subordinate to local crowns, instead of the parallel hierarchy of Catholicism.

Also, the assembly is in a revolutionary period, so legal authority is generally disputed. One could declare Panopticus to be illegitimate because he incites the overthrow of the people's government and just focus on slandering his image among the devout.
 
I mean, the fact that a legal cause to dismiss him from his post is being searched for implies legal subordination of the church to the state, no? Nobody would try to dismiss an member of an independent organization with the authority of the state, like dismissing cardinals because they preached against France. With the faith being subordinated to a council of arch-bishops, it seems to me like we have a more decentralized form of faith subordinate to local crowns, instead of the parallel hierarchy of Catholicism.

The church answers only to Ael and itself, and thus it would take either the majority opinion of the other Archbishops or a council of the Arnése bishops to dismiss him. It is, of course, patently absurd to tie your hands to laws of a system you've had a revolution against, but the Consulars are nothing if not legalistic. They think that if they can come up with an existing legal loophole to do it through, everyone will just happily admit they've been beat and accept the new order.

They're unlikely to beat their heads against the wall forever, though.
 
The church answers only to Ael and itself, and thus it would take either the majority opinion of the other Archbishops or a council of the Arnése bishops to dismiss him. It is, of course, patently absurd to tie your hands to laws of a system you've had a revolution against, but the Consulars are nothing if not legalistic. They think that if they can come up with an existing legal loophole to do it through, everyone will just happily admit they've been beat and accept the new order.

They're unlikely to beat their heads against the wall forever, though.
Oh, different type of stupid. Yeah, let me argue to the church why their own legal codex demands they have to acquiesce the people wanting to take their stuff. That definitively happens and will not result in the conclave denouncing their loophole as a deeply heretical perversion that makes everyone involved extra-excommunicated.
 
The church answers only to Ael and itself, and thus it would take either the majority opinion of the other Archbishops or a council of the Arnése bishops to dismiss him. It is, of course, patently absurd to tie your hands to laws of a system you've had a revolution against, but the Consulars are nothing if not legalistic. They think that if they can come up with an existing legal loophole to do it through, everyone will just happily admit they've been beat and accept the new order.
This bodes ill for the longevity of the Consulars. They supposedly want to establish new institutions, traditions, et al, but don't seem that coherently inclined to do so.

Oh, different type of stupid. Yeah, let me argue to the church why their own legal codex demands they have to acquiesce the people wanting to take their stuff. That definitively happens and will not result in the conclave denouncing their loophole as a deeply heretical perversion that makes everyone involved extra-excommunicated.
Yeah. Arcadian international/clerical law runs on certain foundational principles incompatible with the new Arné. I suspect some other kind of Consular brainworms are keeping the king from being brought to trial as well - probably trying to hash out a sentence beforehand that doesn't involve prison/guillotine, while the Levelers and Liberationists are rolling their eyes.
 
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