Army of Liberty: a Fantasy Revolutionary Warfare Quest

Voting is open for the next 23 hours, 28 minutes
But let's please not write off a Rotholz advance as impossible while we are watching him put troops there thank you. We (that is, the plurality of the voters) put the 5th there for a reason.
You know, I'm still in the dark what the big danger from Rotholz is supposed to be and how the horse artillery guards against it. If infantry pushes there, the optimal move is to retreat and blast them once they come across the hills, with our firepower being sufficient to that. Setting up artillery + infantry has been extensivly discussed here and isn't more effective than a central push during the critical, close range moment. A cavalry flanking from there would require Trotha to blindly charge his cavalry into the unknown.
What threat remains that needs to occupy our second best artillery unit for the forseeable future? I can't see any foundation for such a treat beyond "Trotha might like to flank". Your reasoning is very opaque to me here and I can't see anything that actually threatens us.

And if there is such a threat, how does shooting 3 or so times with the horse artillery at -50 help with it? Put them against his default plan a push across the centre line seems like the prudent action. If he does try to flank, let him run into our position.
 
Hills have a movement cost of 2 turns, field artillery has a movement of one. Meaning you need 2 turns for moving into position and spend one turn firing
Yes, but we won't see that he is moving the artillery into position before they already are in position, right?
simple central assault is an attack plan that won't loose his artillery arm if he fails to perfectly screen. Infantry casualties are easier to recover than lost field artillery, so I expect him to do "anything but a main assault trough Rotholz
Note that unlike for a central assault, after a failed push through Rotholz he can pull back the same way he came, by retreating back to safety behind the hills. For this reason, I consider a infantry assault through Rotholz safer than a infantry assault through the center. Again, the center is wide open, while our cannons cannot fire to the Rotholz flank.

As for the risky artillery plan I outlined, while he could lose artillerymen, he would likely not lose any cannons. His infantry is standing right there in safety behind the artillery, if the artillery is routed they can retreat behind the hills, and then safely retreat screened by the infantry.
I'm going to be busy for almost the entire vote period but let's please not write off a Rotholz advance as impossible while we are watching him put troops there thank you. We (that is, the plurality of the voters) put the 5th there for a reason.

I do think a disruptive cavalry force is more likely than an immediate push with artillery, though, for reasons RR has outlined, which is why I didn't put MORE over there. Let the 5th set up and our infantry get into proper defensive positions while he gets his own troops into the open for whatever he's really doing over there.
I will definitely make a plan which keeps the 5th in their current position. It's the rest, especially the western flank I am now thinking about. Got any suggestions on what to do there?
 
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I'd keep them behind/in the Kirschenholz for future flanking of the main road for now, making sure ar least the Halflings stay out of his Hussar's LOS. As far as we know, he's just got one scout over there and as far as he knows, we've got the same. Springing an ambush with the pathfinders and if we can swing it the other hussar would be a good way to disrupt his main push if we can keep them hidden until then, or if not, then spoil anything else he's trying on the left side.
 
Yes, but we won't see that he is moving the artillery into position before they already are in position, right?
That is incorrect, we have LoS on the northern hills from the allied hussars. Scouting aside, we will also notice if his artillery units are absent for 15 turns. Plentiful time for setting up reaction forces at the side of the hills.
Note that unlike for a central assault, after a failed push through Rotholz he can pull back the same way he came, by retreating back to safety behind the hills. For this reason, I consider a infantry assault through Rotholz safer than a infantry assault through the center. Again, the center is wide open, while our cannons cannot fire to the Rotholz flank.
Not if his units are routed and his army has to retreat, which is the likely case of a failed assault. They would take substantially longer and allow our cavalry free access to the central valley, meaning we can intercept and capture the units as they leave Rotholz again. It's less safe, as he looses more of his army if the plan fails.
As for the risky artillery plan I outlined, while could lose artillerymen, he would likely not lose any cannons. His infantry is standing right there in safery behind the artillery, if the artillery is routed they can retreat behind the hills, and they can retreat safely screened by the infantry.
Right, except artillery units aren't generally routed when engaged in melee, they just die. With just 50 unit sizes, any charge has a very good chance of flat out killing them or leaving them dead enough for the melee next turn to destroy. Destroyed artillery units of the retreating aren't reformed, as seen by the battle against the royalist volunteer army. Your proposed plan introduces substantially higher risks to the units participating for the sake of avoiding long ranged bombardment. Aside from reducing the long-range damage, is there a reason to pick the Rotholz as the path towards his attack?
 
Aside from reducing the long-range damage, is there a reason to pick the Rotholz as the path towards his attack?
Given the overwhelming concentration of force we have in the center, does he need another one? Our pre battle planning gave Trotha no good options and I think where we're disagreeing here on which option he'll consider Least Bad - you're arguing for a full frontal assault which will be a meatgrinder, and Pinniped/myself/Schwerte whenever he comes off his threadban are arguing for a covered flanking maneuver which will be slow.

(I'm actually arguing for "both" since I think he has the numbers to try a meaningful assault on two axes but that's neither here nor there).
 
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Given the overwhelming concentration of force we have in the center, does he need another one? Our pre battle planning gave Trotha no good options and I think where we're disagreeing here on which option he'll consider Least Bad - you're arguing for a full frontal assault which will be a meatgrinder, and Pinniped/myself/Schwerte whenever he comes off his threadban are arguing for a covered flanking maneuver which will be slow.
Given that the flanking manevoure adds substantially more time to the rout phase, I think he needs one. Going for that would increase the chances of units being captured. Functionally speaking the flanking is an aggressive move, across rough terrain into the unknown, none of which is appealing to Trotha. It's not like moving over the hills actually prevents the meatgrinder part, entering medium range.
I'm not saying I have a good idea what Trotha does, but I think it's ill advised to look at the battlefield and say "We have narrowed it down to 2 options, Option A is bad, therefore he will do Option B". Let's keep our options open, rather than resigning the horse artillery to the side based on assumptions.
 
I'm not saying I have a good idea what Trotha does, but I think it's ill advised to look at the battlefield and say "We have narrowed it down to 2 options, Option A is bad, therefore he will do Option B".
I am making exactly the same argument against your plan, which is why I think this argument keeps going in circles every turn.

Simply though, I think that having 3 artillery on one (and a half) axes of attack and 1 on another is more flexible than committing all four of them to one (and a half).
 
Your proposed plan introduces substantially higher risks to the units participating for the sake of avoiding long ranged bombardment. Aside from reducing the long-range damage, is there a reason to pick the Rotholz as the path towards his attack
Ok, this seems to be a fundamental misunderstanding on the plan. The goal and win condition of the plan is to bring his artillery within medium range of our position, without having his screening units bombarded to death by our artillery in the process.

By your admission, him bringing his artillery up to support the assault is not possible through the center. But it is possible through Rotholz.
 
Ok, this seems to be a fundamental misunderstanding on the plan. The goal and win condition of the plan is to bring his artillery within medium range of our position, without having his screening units bombarded to death by our artillery in the process.

By your admission, him bringing his artillery up to support the assault is not possible through the center. But it is possible through Rotholz.
Right, and I've shown that this is a good way to get your artillery killed. You can't cover the artillery up close without setting units in front of it, and the screens die. If a plan involves a coinflip if the artillery even survives the set-up phase, most people find disqualifying.
Simply though, I think that having 3 artillery on one (and a half) axes of attack and 1 on another is more flexible than committing all four of them to one (and a half).
The horse artillery is mobile. If he plans anything, nearly all of those plans involve some forces in the central area, since you need to go trough the central area. If the horse artillery is in the middle, we can pull them off to a side as a reaction. You're jumping the gun here and keep the horse artillery at the side, reacting before we have any indication there is a force coming trough this area.

The horse artillery in the central area can be pulled to either side and bombard if the enemy waits/settles in for long ranged bombardment/tries to secure a foward position/ pushes trough the central corrdior (4 different plans), the horse artillery at the side is just hapless if nobody comes (all plans excluding flanking).
 
In the interest of explaining plans better: Could you summarize what uncertainty you felt about the initial deployment? It's a fairly complicated vote since you're trying to roughly predict how the battle would (ideally) play out, so the type of information missing for the thread layperson could be helpful.
My memory is not the best, so I only have a vague impression of what I felt. But looking back at the discussion now, I think a common problem was assuming things, and then not really explaining them well. For example, in your plan you mentioned that the non horse artillery could engage in fire support for the position at Rotholz Turm, I didn't really understand what fire support meant until you made that image. And then I was like, oh! You wanted the non horse artillery to be in medium range to any melee attack at Rotholz Turm. Another instance was NSchwerte claiming that we could destroy the enemy artillery by using our own, and that if the enemy hide their artillery behind their infantry, we could simply guess where the artillery is. Or that Trotha will do a mass infantry attack almost immediately without artillery support as he will be attrition to death by our artillery. But Nsh also claimed that longed ranged artillery will do an extra 200 damage. I think that Nsh also contradicted himself in regards to the importance of 1 or 2 cohesion. I also think that focus on preparing for a enemy flank attack through Rotholz wasn't really properly justified. Also, looking at back at it now, it would have been better to have put another breastwork on the right instead of a wolf hole, that would give us protection whether or not Trotha comes through Roltholz.

Another point that I think could have been explained better for your plan @Red Rationalist, was why being at Rotholz Turm was better. There were some explanation such as denying the enemy mobility/initative, but I felt as if these explanations didn't really go in depth. There were a variety of differences between your plan and the others, but this seemed to be the main difference and I think therefore that more effort should have been explained in why securing Rotholz Turm is key.

I think the rest of the points you made in your post are pretty good, and I agree that time investment is a concern when making/explaining plans. And I am concerned that it will increase the barrier of entry for any new plan makers, though the barrier already does seem to be high.

And as a note, this post isn't as polished as I would like it to be, and I would still like to add on some stuff, but I think it would be better to have my advice out sooner and applicable for planning for this turn, instead of some indeterminate time later.

As for the criticism and response part of your plan, I still have to think/wait a bit for further thoughts on it. But I do think it will be useful especially as the discussion gets longer and longer or for anyone catching up to the discussion.

Also, @Nerdorama and @Pinniped, what are your thoughts and the criticism/response part of Red Rationalist's plan. I also encourage everyone else to give their thoughts. Receiving feedback/suggestion here is going to help in making discussion and following along with it easier and more understandable for everyone.
 
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Anyways, might as well start the vote.

-[X] Plan Full Artillery Skirmish
-[X] Pictured deployment
-[X] 10th Hum Art: Fire at 31st Dwa [Brilliant, -6 cohesion currently]
-[X] 84th Elv Art: Fire at 31st Dwa
-[X] 31st Elv Art: Fire at 31st Dwa
-[X] 45th Elv: Move NW
-[X] 42nd Elv: Move NW
-[X] 5th Horse Hob Artillery: Move 5*W
-[X] 28th Half Pfd: Move NW,NW,W [Half Movement, full movement complete after next turn]
-[X] 13th Hob Lanc: Move 3*W, NW [no reason to bind our cavalry behind our back currently, we might set up ready charge later]
-[X] 108th Elv Hsr: Move W, NW
-[X] 55th Elv Hsr: Move NW, 2*NE,NW [horse artillery cavalry escort]
-[X] Guillory Hussars: Hide
-[X] 251st Hobs: Search [unlikely to yield results, but they are discount elves]
-[X] 200th Hobs: Ready Fire [400m, N]
-[X] 72nd Hum: Hide
-[X] 148th Hum: Ready Fire [400m, NW]
-[X] 16th Half Pfd: Hide
-[X] 19th Half Pfd: Rapid Move NW, Hide
-[X] HQ: resupply 10th Hum Art

This plan aims for a minor repositioning of forces, most notably our horse artillery in a position in the central corridor. The push trough Rotholz has yet to materialize, with the enemy likely keeping most of their forces in the central corridor. Since the enemy is unlikely to charge with all their cavalry into our medium artillery range, it's prudent to position the only other artillery unit skilled enough to reliably deal damage along long ranges where they can skirmish at long ranges, not keep them out of the fight in case a flanking group will arrive.

Seriously, I think we would be kneecapping ourselves greatly if we forgo the fire from the 5th. An illustration of just how much they can skirmish from their position (yellow is the medium range [base +10], red is the long range [base -20]). Adding the horse artillery to the mix would increase our damage from 5.47 to 8.32, while allowing shots at nearly the entire enemy line and giving our best unit much more experience. It gets even better if the enemy starts coming closer. We are set up for slow attrition, we should use all available tools for it.

1.
(General) What if the enemy tries to flank us trough the Rotholz?
An actual flanking trough Rotholz has to leave the hills and jump blindly into medium range of our artillery. Once they leave, we can slaugther them. We gain no major advantage by holding the hills, and keeping our horse artillery on a way where they could only shot a flanking force is a poor choice during the skirmish. So I'm proposing to keep our horse artillery in the flexible centre, where it is guarantueed to shoot units unless the entire army crosses into the Rotholz. A flanking force trough the Rotholz is uncertain, units being in long range of the centre is virtually guarantueed for the sake of screening. Trotha moving units across the centre is the guess with the least assumptions.
1.1 Related: Why do we need to have artillery at Rotholz? We currently don't.
What if the enemy does not attack through Rotholz? Is the horse artillery not badly positioned?

I consider a Rotholz attack something we should prepare for, since the natural barrier created by the hills allow him to approach from there without taking fire from our Field Artillery. This means he can take his time, slowly bringing up his cannons to Rotholz without his screening units being slowly destroyed by our artillery in the process.
Notice how this response fails to address the plausible scenario of Trotha simply not flanking. If we don't flank, we loose damage and experience for our best artillery unit. Current movements indicate no plan for a push across Rotholz, but an initial set-up in the centre.

My major criticism of this the Rotholz Infantry + Artillery from the enemy perspective is the overfixation on avoiding our long ranged fire, while ignoring the resulting vulnerability of placing cannons on a hill side after 15 turns of march. The sheer length of this movement and subsequent retreat alone is an issue, plus the lack of information on our positions across the hill. 15 turns of artillery movement are deeply unnattractive parts of a plan, plus the chance of loosing them during the retreat. Then 3 turns spend on having to screen the guns so we don't kill them by charging over the hill top, time which would kill much of the enemy core from attrition alone. A plan that involves a coinflip of the artillery surviving the set-up. Doing this would be at odds with what Trotha could consider reasonable.

But what if the enemy actually flanks from Rotholz with something more expendable, like a small number of infantry? We are already able to deal with that: Move in reaction forces to melee the enemy once they leave the hills, than use our medium range firepower to kill any forces that cross into the area via artillery fire. Keeping the horse artillery on the hill artillery doesn't add to our ability to defend against it, it just slightly adds to the damage if the enemy flanks, while severly reducing our damage if the enemy plans involve the centre (8.3 with horse artillery -> 5.3 currently). My point is the horse artillery belongs in the centre, dealing damage and gaining artillery experience UNLESS there is a need for them at the side.

2.
(Anticipated) What about enemy cavalry charges?
For one, his cavalry isn't set up for early aggression (no forward scouting). He is said to rarely use his cavalry for things other than screening, so he would likely only commit to a charge when it truly favours him. Here, charges could be intercepted by our own cavalry via ready charge and run into medium range of our artillery. Such an exchange would not be good for his screens. We have more cavalry than him, are better able to intercept and cover the charge location with fairly heavy artillery fire and could still flee, from that position. Overall, charging would be nearly blind and severely damage his cavalry in an unfavourable exchange, making this unlikely.

3. Rotholz as important threat vector(artillery set up on the hills)
I'll get back to you on how I think he could try to threaten us from the Rotholz direction. In general, I think he will bring his artillery to support his attack or even bombard our position. Ideally for him, he would bring his artillery to positions where he can fire at Medium range at us, forcing us to get aggressive or take a lot of artillery fire. In order to counteract that, he must push us back on both flanks, forcing us into a passive position around Kinzberg. Pushing us back from the flanks would also blind us pretty effectively.
Right, that idea. Putting artillery trough takes at least 4+10 = 14 turns of movement once he gets them near the hills, meaning they are lost with absolute certainty in the pursuit phase if the assault goes wrong. That alone would probably be a deterrent for most generals.
This is only where the problems with this assault start. You need to actually put them on the hill (2 turns) and set up (3rd turn), during which time the artillery needs to be shielded against melee and cavalry attacks from our side of the hills. This forces screening infantry in the open for at least 3 turns, during which we deal an avg of 17 cohesion damage a turn against the open infantry. Meaning he would loose most of his dwarves during the set-up phase (~ 18?, plus damage from cohesion routing and infantry fire/melee, plus running into cavalry ready charges). After these 3 turns of heavy fire he needs to cycle new infantry for screening in, meaning he has 6 infantry -3 screens left for the assault (2 humans, 1 dwarf, 1 nymph and 2 elves), who will be taking melee damage from our fresh units.

All for the big prize of bombarding our infantry at -60 rather than -90 and avoiding some long-ranged shots. Suffice to say, if he tries that he doesn't have a sufficient infantry group left to assault us with.

 
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Also, as a minor after the fact criticism, why has the 55th been move one NE? It was already in a good position to do a surprise attacks behind the wood tile, and Hsr have 9 movement so reach isn't a concern. This combined with moving some of the infantry (not sure why this was done, I don't think this was ever mentioned, I think maybe it was to have them act as a reserve for the forces guarding for an attack through Rotholz? Though in the case they could have simply been move up as the attack was going to happen, instead of this preemptively) makes it more likely that the 55th would be spotted. Edit: Forgot about the village there (the one the 72nd is on right now), never mind. Edit 2: Wait no, the village only matters in blocking los if the plains the NW of the 55th is blocked.

-[X] Plan Full Artillery Skirmish
 
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Right, and I've shown that this is a good way to get your artillery killed. You can't cover the artillery up close without setting units in front of it, and the screens die. If a plan involves a coinflip if the artillery even survives the set-up phase, most people find disqualifying.
However, was not part of your argument about the infeasibility of him bringing his artillery up to medium range that this would be slow, and that the screens die during the movement process? A Rotholtz approach solves that. Even if you choose a conservative, safer approach over my admittedly risky proposal, Rotholz allows the some his artillery to reach medium range firing positions, while requiring only 1-2 turns to setup under our artillery fire.

You are proposing he launches an infantry assault, right? Would not such an assault be much more likely to succeed with fire support from his artillery in Rotholz. Below I outlined how his assault could look from the center, with no control of the Rotholz flank, and through Rotholz, having pushed our troops out of there. Which setup and approach do you think would work better? Red arrows show how his troops are moving into these positions.

View: https://imgur.com/a/8Vi5wsb

In my opinion, the approach on the right is clearly better, since there are three artillery pieces in medium range of our positions that can be used to support his assault. Sure, getting them into position would take time, but since his units have cover during their approach, we cannot punish him for being slow.
 
Also, as a minor after the fact criticism, why has the 55th been move one NE? It was already in a good position to do a surprise attacks behind the wood tile, and Hsr have 9 movement so reach isn't a concern. This combined with moving some of the infantry (not sure why this was done, I don't think this was ever mentioned, I think maybe it was to have them act as a reserve for the forces guarding for an attack through Rotholz? Though in the case they could have simply been move up as the attack was going to happen, instead of this preemptively) makes it more likely that the 55th would be spotted.

-[X] Plan Full Artillery Skirmish
55th was moved up because there was no reason not to give it one more tile of reach.

Infantry were moved to give our better spotting artillery line of sight on more of the field, since hills don't let you get LOS over units, only villages and trees.

55th being spotted wouldn't be relevant this turn, but you do have a point for subsequent turns before we move the infantry back.
 
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Also, as a minor after the fact criticism, why has the 55th been move one NE? It was already in a good position to do a surprise attacks behind the wood tile, and Hsr have 9 movement so reach isn't a concern. This combined with moving some of the infantry (not sure why this was done, I don't think this was ever mentioned, I think maybe it was to have them act as a reserve for the forces guarding for an attack through Rotholz? Though in the case they could have simply been move up as the attack was going to be happen, instead of this preemptively) makes it more likely that the 55th would be spotted.
My reasoning here is that I want them as a escort force against cavalry attacks on the horse artillery, which requires having them close for reliable interception. We can regain stealth easily enough by moving them back behind the hills and we don't need them behind our lines. The elven units are put on the hill mostly as scouts and to put them out of the path of the horse artillery.
 
Anyways, might as well start the vote.

-[X] Plan Full Artillery Skirmish
-[X] Pictured deployment
-[X] 10th Hum Art: Fire at 31st Dwa [Brilliant, -6 cohesion currently]
-[X] 84th Elv Art: Fire at 31st Dwa
-[X] 31st Elv Art: Fire at 31st Dwa
-[X] 45th Elv: Move NW
-[X] 42nd Elv: Move NW
-[X] 5th Horse Hob Artillery: Move 5*W
-[X] 28th Half Pfd: Move NW,NW,W [Half Movement, full movement complete after next turn]
-[X] 13th Hob Lanc: Move 3*W, NW [no reason to bind our cavalry behind our back currently, we might set up ready charge later]
-[X] 108th Elv Hsr: Move W, NW
-[X] 55th Elv Hsr: Move NW, 2*NE,NW [horse artillery cavalry escort]
-[X] Guillory Hussars: Hide
-[X] 251st Hobs: Search [unlikely to yield results, but they are discount elves]
-[X] 200th Hobs: Ready Fire [500m, N]
-[X] 72nd Hum: Hide
-[X] 148th Hum: Hide
-[X] 16th Half Pfd: Hide
-[X] 19th Half Pfd: Rapid Move NW, Hide
-[X] HQ: resupply 10th Hum Art

This plan aims for a minor repositioning of forces, most notably our horse artillery in a position in the central corridor. The push trough Rotholz has yet to materialize, with the enemy likely keeping most of their forces in the central corridor. Since the enemy is unlikely to charge with all their cavalry into our medium artillery range, it's prudent to position the only other artillery unit skilled enough to reliably deal damage along long ranges where they can skirmish at long ranges, not keep them out of the fight in case a flanking group will arrive.

Seriously, I think we would be kneecapping ourselves greatly if we forgo the fire from the 5th. An illustration of just how much they can skirmish from their position (yellow is the medium range [base +10], red is the long range [base -20]). Adding the horse artillery to the mix would increase our damage from 5.47 to 8.32, while allowing shots at nearly the entire enemy line and giving our best unit much more experience. It gets even better if the enemy starts coming closer. We are set up for slow attrition, we should use all available tools for it.

1.
An actual flanking trough Rotholz has to leave the hills and jump blindly into medium range of our artillery. Once they leave, we can slaugther them. We gain no major advantage by holding the hills, and keeping our horse artillery on a way where they could only shot a flanking force is a poor choice during the skirmish. So I'm proposing to keep our horse artillery in the flexible centre, where it is guarantueed to shoot units unless the entire army crosses into the Rotholz. A flanking force trough the Rotholz is uncertain, units being in long range of the centre is virtually guarantueed for the sake of screening. Trotha moving units across the centre is the guess with the least assumptions.

2.
For one, his cavalry isn't set up for early aggression (no forward scouting). He is said to rarely use his cavalry for things other than screening, so he would likely only commit to a charge when it truly favours him. Here, charges could be intercepted by our own cavalry via ready charge and run into medium range of our artillery. Such an exchange would not be good for his screens. We have more cavalry than him, are better able to intercept and cover the charge location with fairly heavy artillery fire and could still flee, from that position. Overall, charging would be nearly blind and severely damage his cavalry in an unfavourable exchange, making this unlikely.

3. Rotholz as important threat vector(artillery set up on the hills)

Right, that idea. Putting artillery trough takes at least 4+10 = 14 turns of movement once he gets them near the hills, meaning they are lost with absolute certainty in the pursuit phase if the assault goes wrong. That alone would probably be a deterrent for most generals.
This is only where the problems with this assault start. You need to actually put them on the hill (2 turns) and set up (3rd turn), during which time the artillery needs to be shielded against melee and cavalry attacks from our side of the hills. This forces screening infantry in the open for at least 3 turns, during which we deal an avg of 17 cohesion damage a turn against the open infantry. Meaning he would loose most of his dwarves during the set-up phase (~ 18?, plus damage from cohesion routing and infantry fire/melee, plus running into cavalry ready charges). After these 3 turns of heavy fire he needs to cycle new infantry for screening in, meaning he has 6 infantry -3 screens left for the assault (2 humans, 1 dwarf, 1 nymph and 2 elves), who will be taking melee damage from our fresh units.

All for the big prize of bombarding our infantry at -60 rather than -90 and avoiding some long-ranged shots. Suffice to say, if he tries that he doesn't have a sufficient infantry group left to assault us with.

I'm out of time now but moving the 5th 5W means it can't get back to its current hill position in one turn, nor any other position that can actually cover the whole valley. You're committing the 5th fully to the center position with this plan and then claiming you aren't, which I personally don't appreciate as it's misrepresenting your plan's intent.
 
but moving the 5th 5W means it can't get back to its current hill position in one turn, nor any other position that can actually cover the whole valley
First off, the current position doesn't cover the whole valley due to the hills on both sides. I'll include a picture for the current fire radius later, but it's currently pretty limited.

It can't go back to it's current hill position in one turn, but it can go into a hill position in one turn (3*E,NE). This position would cover most of the valley. I don't actually see the need to cover the entire valley, especially as the best response to flanking forces amounts to "let them come". But if we the situation arises that requires it, we can set it up. There is no plausible scenario that has a time limit of 2 turns for fire support in the valley.
However, was not part of your argument about the infeasibility of him bringing his artillery up to medium range that this would be slow, and that the screens die during the movement process? A Rotholtz approach solves that. Even if you choose a conservative, safer approach over my admittedly risky proposal, Rotholz allows the some his artillery to reach medium range firing positions, while requiring only 1-2 turns to setup under our artillery fire.
It really doesn't. You need to put screens before the artillery or the artillery dies when it goes on the hill. Those screens are in open, medium range of our combined artillery force, steadily eliminating them. That's not even mentioning the potential issue with a reaction force set up just behind the hills, binding the enemy in place. The plan eliminates the least dangerous part (long-range attrition) while severely reducing the odds of actually escaping.
In my opinion, the approach on the right is clearly better, since there are three artillery pieces in medium range of our positions that can be used to support his assault
You're overlooking retreat time again. "How much of my army do I loose when this fails" is a pretty important factor when evaluating assaults, something this plan does substantially worse in. No risk-averse, competent general (which Trotha does appear to be) would pick a plan with 10% higher success chance if it risked twice the losses if it failed.
 
[X] Plan: Wait and Search
-[X] 10th Hum Art: Fire at 31st Dwa
-[X] 84th Elv Art: Fire at 31st Dwa
-[X] 31st Elv Art: Fire at 31st Dwa
-[X] 45th Elv: Move NW
-[X] 42nd Elv: Move NW
-[X] 5th Horse Hob Artillery: Set up
-[X] 28th Half Pfd: Move NW,NW,W
-[X] 13th Hob Lanc: Move 3*W, NW
-[X] 108th Elv Hsr: Search
-[X] 55th Elv Hsr: Move NW, 2*NE,NW
-[X] Guillory Hussars: Search
-[X] 251st Hobs: Search
-[X] 200th Hobs: Ready Fire [500m, N]
-[X] 72nd Hum: Hide
-[X] 148th Hum: Hide
-[X] 16th Half Pfd: Hide
-[X] 19th Half Pfd: Rapid Move NW, Hide
-[X] HQ: resupply 10th Hum Art

Visualization:

View: https://imgur.com/a/3PteCO1

This plan is otherwise similar to @Red Rationalist's, except for setting up the horse artillery to fire on the right flank and doing Search actions with the 108th and Guillory's hussars. The justification for the horse artillery is that I expect the enemy to, at least in part, push through Rotholz forest. Our center is already covered by enough artillery for now. The additional Search actions are intended to find hidden enemies on both flanks. Guillory's hussars have already been spotted, so hiding with them is not important anymore.
  • What if the enemy does not attack through Rotholz? Is the horse artillery not badly positioned?
    • I consider a Rotholz attack something we should prepare for, since the natural barrier created by the hills allow him to approach from there without taking fire from our Field Artillery. This means he can take his time, slowly bringing up his cannons to Rotholz without his screening units being slowly destroyed by our artillery in the process. For any kind of assault on our position, him having artillery at Rotholz is beneficial. Below is an illustration:

      View: https://imgur.com/a/8Vi5wsb
      I also would support moving the horse artillery later if it looks like he commits to a central push. But it is too early to tell.
  • Why Search with the 108th, instead of moving forward to scout?
    • In our position, we chose to let the enemy come to us. I thus do not really see a reason to push our cavalry forward, at least unless it looks like he is being passive and yielding ground. By Searching, we should be able to spot any units moving on the Eastern flank, giving us a better picture next turn.
  • Why not hide with Guillory's cavalry?
    • They were already spotted this turn, so the enemy knows they are there. Thus Searching is preferred.
 
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ou're overlooking retreat time again. "How much of my army do I loose when this fails" is a pretty important factor when evaluating assaults, something this plan does substantially worse in. No risk-averse, competent general (which Trotha does appear to be) would pick a plan with 10% higher success chance if it risked twice the losses if it failed.
We just have to disagree on this. Assuming he has any screening units left, I think the plan on the right is better during a retreat, since one can retreat behind the natural barrier made by the hills. Sure, the retreat will be slower, but it will be done in more defensible terrain without our artillery constantly firing on the retreating troops. For a fighting retreat, not a rout, that is much better. 2 holding infantry units on the hills can keep our troops busy, while the rest of his army slinks away.

As for a rout, I doubt Von Trotha is choosing his approach based on which would be better for a rout involving his entire army. If there is a total collapse, his artillery is lost either way, since our cavalry can always catch them.
 
First off, the current position doesn't cover the whole valley due to the hills on both sides. I'll include a picture for the current fire radius later, but it's currently pretty limited.
That's simply incorrect, or at least, it's no more limited than the alternate fire position, as both are blocked by a hill to the due NE or NW respectively. The difference is that the gap in the current position's fire is entirely the far right file of the map, rather than anything closer to the center. Ideally you'd move it one NW for clear sight lines except then you couldn't see over the trees (and also we put a trap there).

The alternate fire position does have a single advantage in that it's got one rank north of the forest in flat terrain within Medium range, but that'd be difficult to take advantage of when it takes three turns to respond to anything moving there.
 
Yeah, this is a really interesting battle precisely because our position was so good it is hard to see what Von Trotha should do. (Attempt to maneuver so he does not have to fight on this battlefield, but war is an extension of politics so here we are.) I am of the opinion is that what we are facing looks like a concerted attack down the middle with opportunistic moves down one or both sides.

200th Hobs: Ready Fire [500m, N]

200th Hobs: Ready Fire [500m, N]


This is real nitpicky, but I am interested, who are we expecting to hit with this? (doesn't look like any visible enemies can even get close.)




If Trotha doesn't push the Rotholz, we don't get shots. Him having something in the main corridor is almost certain regadless of his specific plan.

The major difference here is that the horse artillery in the central position is able to fire in medium range across open terrain, dealing a lot more damage against an approaching enemy. Any unit trying to attack them would have to run into the medium artillery of our main battery, adding to the damage (~17 damage from our field artillery as they are approaching, enough to rout a unit per turn). They would be further slowed down by our blockers (cavalry in this case) and take a ready charge on the way.
It's a nice bit of synergy that forces the enemy to take more damage or hurry into artillery damage during the set-up. The horse artillery along the main corridor isn't under much threat considering the sheer damage we can deal against approaching infantry and can safely be put 5 tiles in a turn, should the need arise. If the enemy tries to engage, we win an early victory by forcing the enemy units into medium range of our artillery, which decimates them.

Not really, we can always put one cavalry on the hill-side if we really want to scout. This couldn't be blocked by enemy infantry given the sheer amount of potential routes we could take.

Let's look at the information we have. 155th Elven is in range of our long range artillery. It cannot see anything as it is standing in dead ground surrounded by hills, forest and the edge of the map. None of the units on our right flank are visible. Von Trotha has three choices with this unit. Either withdraw (why?) move to one of two hill hexes to its east where it cannot be fired upon (again, why?) or do anything else, leaving it in range of horse artillery.

This means there are three outcomes to leaving our horse artillery on the hill. From worst to best
1) The 155th double back on themselves or march the long way round to not be under the horse artillery's guns. Von Trotha gains nothing except unknowingly foiling our revolutionary plans to reduce some elves to mash.
2) The 155th stays under our guns, gets fired upon and withdraws. A small amount of information is traded. Von Trotha cedes the eastern flank to us (important if the enemy line stops and needs to be flanked or the battle lines meet and we want to get at any juicy rear area units in the route)
3) The 155th is the spearhead of a flanking drive which gets plinked at by horse artillery whilst it moves forward and dealt with by our forces on this flank.

In summary I do not believe the Rotholz is an axis for enemy combined arms attack. (If it was, moving forward in the centre was a huge mistake). I do believe it will see some combat and has a lot of value as an avenue for us to counter attack through. It is incorrect to say Von Trotha has not committed to anything on this flank because there is already a column of infantry marching around in there that has no other visible reason to be there.
 
That's simply incorrect, or at least, it's no more limited than the alternate fire position, as both are blocked by a hill to the due NE or NW respectively. The difference is that the gap in the current position's fire is entirely the far right file of the map, rather than anything closer to the center. Ideally you'd move it one NW for clear sight lines except then you couldn't see over the trees (and also we put a trap there).

The alternate fire position does have a single advantage in that it's got one rank north of the forest in flat terrain within Medium range, but that'd be difficult to take advantage of when it takes three turns to respond to anything moving there.
So both firing positions are limited, and mine offers some slight disadvantages overall. Got it. I don't think that's a particularly strong point in regards to "binding ourselves to the centre".

We just have to disagree on this. Assuming he has any screening units left, I think the plan on the right is better during a retreat, since one can retreat behind the natural barrier made by the hills. Sure, the retreat will be slower, but it will be done in more defensible terrain without our artillery constantly firing on the retreating troops. For a fighting retreat, not a rout, that is much better. 2 holding infantry units on the hills can keep our troops busy, while the rest of his army slinks away.
We can disagree, but you're putting way too much stock into avoiding long-ranged fire. I don't think Generals pick their plan based solely on a factor.

Natural barriers don't offer protection during a rout, since artillery fire is thee least of your concerns. Routing requires the unit to exit the map from their deployment zone without the enemy units arriving there first and blocking the exit. If you add 4 turns of movement during the rout, the enemy cavalry is in a better position position to get ahead. If you add 15 turns of movement to a retreat, the field artillery has no meaningful chance of fleeing. Since units with no way of fleeing automatically surrender, Trotha would have a substantial risk to his artillery arm, the thing he relies on to win battles. I therefore think your plan is highly implausible.
 
Natural barriers don't offer protection during a rout, since artillery fire is thee least of your concerns. Routing requires the unit to exit the map from their deployment zone without the enemy units arriving there first and blocking the exit. If you add 4 turns of movement during the rout, the enemy cavalry is in a better position position to get ahead. If you add 15 turns of movement to a retreat, the field artillery has no meaningful chance of fleeing. Since units with no way of fleeing automatically surrender, Trotha would have a substantial risk to his artillery arm, the thing he relies on to win battles. I therefore think your plan is highly implausible.
Again, you are talking about a rout, I am talking about a well-coordinated fighting retreat. Which Wahhenheim attempted, but his screening cavalry was shot to pieces by our artillery, turning his retreat into a rout. From this experience, I learned that during a withdrawal, enemy artillery fire is a major concern, not "the least of your concerns". A succesful fighting retreat requires your screening units to stand and fight, which is very unlikely if the enemy can focus all their artillery fire on them. The hillside is a perfect barrier to help a retreat happen safely, since they block our artillery and slow down any units we send to chase down his retreating units.
 
This is real nitpicky, but I am interested, who are we expecting to hit with this? (doesn't look like any visible enemies can even get close.)
Nothing, but it's not like we have anything better to do with it. If there is a freak case of cavalry appearing, you get a marginal benefit from the fire order, so I put instead of doing nothing. It's basically a placeholder order that I'll repeat until we find something to do with them.
Von Trotha has three choices with this unit. Either withdraw (why?) move to one of two hill hexes to its east where it cannot be fired upon (again, why?)
Putting them on a hill allows him to overlook the forest, thus increasing battlefield awareness on the other side. It's entirely possible the 155th is positioned to it's true position, as a scout near Ottenburg. I basically proposed the same lone scout idea in my orginal battlefield deployment, it's not a complex idea.
In summary I do not believe the Rotholz is an axis for enemy combined arms attack. (If it was, moving forward in the centre was a huge mistake). I do believe it will see some combat and has a lot of value as an avenue for us to counter attack through. It is incorrect to say Von Trotha has not committed to anything on this flank because there is already a column of infantry marching around in there that has no other visible reason to be there.
You are correct in the sense that there are units there. To be more precise, I will say Trotha has yet to indicate he will commit any meaningful combat forces to the flank, instead putting some scouts there. Nothing resembling an capable assault group anyways. We would see if forces crossed the hill south of the lancers, which would be the shortest way to get into the Rotholz. Trotha didn't make such moves, thus I believe the battle will involve the centre line early on, with any force for Rotholz flanking assembled quite a bit later.
 
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