They're beasts. They are perfectly known to kill Lizardmen. They have to be tamed and raised and controlled by the foremost servants of the Old Ones just as any other race.
Okay, I think I just confused myself with something. But yeah, then taming them is much more possible. I actually am interested to see if our black orc will unlock something from Hashut, but that will wait until something specific happens.
 
Okay, I think I just confused myself with something. But yeah, then taming them is much more possible. I actually am interested to see if our black orc will unlock something from Hashut, but that will wait until something specific happens.
Huh. That makes me think that, considering he's a Chaos God of domination and tyranny, there might actually be something to bending the wills and minds of creatures.
 
Huh. That makes me think that, considering he's a Chaos God of domination and tyranny, there might actually be something to bending the wills and minds of creatures.
I guess it would make kinda of sense that because of him having (finally) gaze of Hashut on him, that enlarger the chance that other Black Orcs start worshipping Hashut, because only greenskins I see worshipping Hashut are Black Orcs and Hobgoblins, and those guys are not in good terms with rest of greenskin race.
 
I thought that black orcs where on good terms and it was just the hobgoblins that the rest of the greenskin race hated, because hobgoblins betrayed the black orcs at an important moment when they were rebelling from the Chaos Dwarfs iirc?

Also we're not going to be worshipping Hashut, we're working for Gork n' Mork (or Gorkamorka?).
 
I thought that black orcs where on good terms and it was just the hobgoblins that the rest of the greenskin race hated, because hobgoblins betrayed the black orcs at an important moment iirc?

Also we're not going to be worshipping Hashut, we're working for Gork n' Mork.
Black Orcs are on…iffy terms? They're respected for their killiness, but they're quiet, disdainful of less disciplined, capable, and smaller Greenskins (so all) and they have a tendency to end up usurping control of Waaaghs.
 
Is it possible to end up with beast-based units that substitute wolves/spiders/boars for local equivalents @Dragonofelder ?
Imagine;

An armour clad Carnosaur, carrying a black orc with a long metal lance.

Fun.
I thought that black orcs where on good terms and it was just the hobgoblins that the rest of the greenskin race hated, because hobgoblins betrayed the black orcs at an important moment when they were rebelling from the Chaos Dwarfs iirc?

Also we're not going to be worshipping Hashut, we're working for Gork n' Mork.
Black Orcs are disliked by other Orcs because they act "unorky", e.g. marching in ranks. Goblins dislike them because they're more likely to bully, or just outright kill them.

And you have traits for both.
 
Here's the official description from the 8th edition Army book:

Black Orcs are the biggest, meanest and strongest of all
Orcs. They get their name from their dark green or black skin, although the title is just as much derived from their dour demeanour: Black Orcs are grim and singularly
focused on war - an occupation they take extremely
seriously. It can truly be said that Black Orcs live to fight. In this regard al Black Orcs treat other greenskins, even the more battle-worthy types, such as Boar Boyz, as little more than frivolous amateurs. This is largely because lesser Orcs, even the hulking Bgi 'Uns of the Orc tribes, are likely to squabble amongst themselves instead of concentrating on hte foe. This lack of discipline is a shortcoming that Black Orcs neither forget nor forgive. The Black Orcs' opinion of goblinoidssi even worse, seeing them as beneath contempt and not fit to carry spare equipment, much less fight.
serve, but only as purpose suits them. Black Orcs can always be found in the thick of the fighting and regularly do more than their share of killing, however, the price is often high. Such elite regiments are even more likely to depart than other greenskins if the fighting slows down. Worse yet, if the pickings are rich, the Black Orcs wil stay, but wil work towards supplanting the tribe's current leaders. As they are the biggest and toughest fighters, it usually isn't long before the Black Orcs are no longer following orders, but rather beginning to issue their own.
Black Orcs pride themselves on being the best fighters and, as such, they claim the lion's share of any loot after a battle. Being militaristic and spartan, Black Orcs seek only food and gear of war - leaving weedier greenskins to debase themselves fighting for shiny trinkets and any remaining scraps of meat. Black Orc regiments use their time between battles to sharpen weapons, replace broken equipment or
bang out dented armour. In addition to clanking heavy armour and ironshod boots, Black Orcs carry a profusion
of weapons with them, often bearing multiple choppas of various sizes. These are meticulously (for Orcs, anyway) cleaned when the fighting is over. Such rigorous work is the object of much derision by other greenskins, but only if they can do so without the Black Orcs noticing. Most greenskins don't understand such kill-joy behaviour, preferring instead ot whoop and revel in jubilant victory celebrations. Orcs and Goblins, overexcited by their battles, wil engage in frivolous activities, like skull-stacking contests, and generally seek out every opportunity to engage in punch ups amongst themselves. Al of which, naturally, just further disgusts the Black Ores and confirms their belief that 'they are da best'.

The origins of the Black Orcs and how they came ot be so different are shrouded in mystery. Some maintain that Chaos
Dwarfs,growing tired of the unruly nature of their other greenskin slaves, magically bred the more disciplined Black Orcs. If this is true, their experiment failed badly, for Black Orcs are willful and independent-minded, far more likely to lead than to follow. As thetales go, the Black Orcs led a rebellion against their taskmasters and escaped the shackles of slavery, heading for the mountains and freedom.
Regardless ofhistory; pure Black Orc tribes remain rare, though legend tells of such notorious tribes sa Ulott's Bashaz, the Steel Fangs and Grimlot's Grindaz that dwell in the Dark Lands. Smaller bands of Black Orcs can be found in the Badlands and individual mobs have worked their way into al kinds of greenskin tribes across the lands. Many Orc
and even Goblin Warbosses find that Black Orc mobs will serve, but only as purpose suits them. Black Orcs can always be found ni the thick of the fighting and regularly do more than their share of killing, however, the price is often high. Such elite regiments are even more likely to depart than other greenskins fi hte fighting slows down. Worse yet, if the pickings are rich, the Black Orcs wil stay, but wil work towards supplanting the tribe's current leaders. As they are the biggest and toughest fighters, ti usualy isn't long before the Black Orcs are no longer following orders, but rather beginning ot issue their own.
 
. . . It seems that it will be more difficult to make an greenskin city than I thought it would be.

At least there will be an abundance of tribal greenskins to bully? But I don't know how we're going to get our black orcs on board for city buildin.
 
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I would imagine Black Orcs would at least be more likely to build something as opposed to break it because it looks weird or to start a fight or simple boredom.
 
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Maybe we could pitch the city as making a place to consolidate power, store loot, and launch wars from?
Gorzha is fully committed to the city, 'cause the gods told 'im ta do it, 'und if 'e didn't dhey'd krump him.

You tribe will follow you in building the city, cause the Boss told 'em ta do it, 'und if dey didn't 'ed krump em.

Such state of affairs might not last forever, but the'll be krumpin either way.

I also have to say the next post will be a while, mainly due to having to write up your advisors' character sheets (you'll learn the details as you get closer to them).
 
Nah, we need some purple orks that know mazmatiks and logz- logizti- teef movement for better shinies and krumpahs. Scare all de gitz with orc traderz that pop up out of nowhere.
 
Can you guys tell me if in the jungle we have some special goblin, idk some special kind of sneky and cunning, to help offset some of the cons
 
Hidden Wonders - The Southlands are a place of mystery, with many lost ruins and hidden temples containing wondrous treasures. You'll need to avoid the deadly trap and unsleeping guardians, but tomb raiding is very profitable. (Chances to go dungeon crawling)
How will dungeon crawling work? My first thought about it would be parties of orcs going out to explore the ruins and temples. Not sure how that would work though because wouldn't Gorzha bring a whole army with him if he wanted to take on a dungeon? I do like the idea of Orc Adventurers though.
 
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