Anderson Quest: Killing Vampires and Werewolves and Leprechauns (Hellsing/Bloodborne)

[x] Toro toro!
-[x] Bait the creature into overextending. As soon as the creature overextends, cut the umbilical cord and disarm it. Without its weapon, the creature will be far easier to manage.
-[x] Do remember the placenta is on a cord. He likely could extend his range with it, but it would also be an ideal time to disarm the creature. Keep that in mind as you search for an opening.
 
[x] Toro toro!
-[x] Bait the creature into overextending. As soon as the creature overextends, cut the umbilical cord and disarm it. Without its weapon, the creature will be far easier to manage.
-[x] Do remember the placenta is on a cord. He likely could extend his range with it, but it would also be an ideal time to disarm the creature. Keep that in mind as you search for an opening.
 
[x] Toro toro!
-[x] Bait the creature into overextending. As soon as the creature overextends, cut the umbilical cord and disarm it. Without its weapon, the creature will be far easier to manage.
-[x] Do remember the placenta is on a cord. He likely could extend his range with it, but it would also be an ideal time to disarm the creature. Keep that in mind as you search for an opening.
 
Disarmament: 40% CHECK
Simon's attack: 20%
Djura's attack: 30%
Orphan attack on Anderson: 40% unharmed, 35% harmed, 25% badly harmed
Orphan attack on secondary target: 30% unharmed, 35% harmed, 35% badly harmed
 
vs. Orphan of Kos: Prodigy of Pummeling
You fill your hands and charge forward, the Gatling whine and the creature's screeching in near-harmony. You hear sand burst behind you as your gunners scatter, then erupt in the Orphan's path beneath an onslaught of bullets and arrows. Undaunted, it picks up speed, bent so low its chin nearly carves a furrow as it weaves. Placenta-club over its shoulder, it leaps forward like Jordan from the free throw line, intent on posterizing you with authority.
Unfortunately for him, you are also well-versed in the art of slam-jamming and unleash that most fearsome of sick moves: the killer crossover.

You angle off as the thing buries the club worryingly deep in the sand. Rather than wallow in its shame at being so righteously juked, however, it instead pivots and brings the thing around in a widening arc that forces all three of you to hit the deck. Just the pressure of its passage sets your collar a-fluttering; the fact that the Orphan has shoulders the size of its head suddenly makes a lot more sense.

Before Djura can get his gun spinning again, the Orphan jerks the club back into its hand and bears down on you with mad swings that you struggle to meet club-to-club. The creature is faster and stronger than it has any right to be and its raw aggression forces you into the shallows.

You've dealt with fast tonight. You've dealt with strong tonight. You haven't dealt with anything like this. To paraphrase an old boxing analyst, your opponent fights like a fish swims. Its attacks are wide and inefficient, but there's an instinctual understanding of momentum and flow that leaves your martial mastery scrambling for answers. This style is the opposite of Logarius' mechanical efficiency; it's improvising with every blow, lashing out with hands and feet whenever you parry or duck his weapon and filling all possible openings with relentless violence.

Neonatal care has never been this intense.

Djura rumbles into the fray with his Stake Driver cocked, while you catch Simon scrambling up the cliffside out of the corner of your eye. Makes sense; firing into melee was easy with Ludwig, who was roughly the size of a barge, but he'll need a better angle for this lanky fuck.

Unlike some assholes you've Double Impact'd with, the old man knows how to make close quarters combat a team sport, staying clear of your swings while finding angles for his boxing combinations. He just doesn't have enough reach to get past the telephone-pole limbs that never seem to stop moving. The Orphan somehow manages to chain an overhand smash that sends spiderweb cracks through your forearms into a back thrust kick that launches Djura a good four meters.

Point-blank isn't working.

"Back up!" you yell to Djura, crossing your fingers that Fishface's language centers aren't as well-developed as his biffing centers. "Give Simon room ta shoot!"

He gives an affirmative grumble and makes space while you do the same, circling off to put the Orphan between you and the sea as it roars after you. You beat a full retreat, sending volley after volley of bayonets towards its face. Its pursuit falters when the Gatling gun resumes its song and the arrows rain down. Apparently deciding it would rather deal with the roving stream of tracer rounds than the arrows, it unspools its umbilical cord and hurls the club towards Simon's perch.

The bowman's leaping ability and grip strength save him from a pasting as the blow obliterates the spot where he stood. He dangles just at the edge of the impact crater, suspending himself with one hand and flopping wildly to avoid the minor rockslide that ensues. Heedless of the fact that he just flattened dozens of kilos of solid rock, the Orphan continues the arc with a leap towards Djura. He scrambles back to avoid the placental piledriver and, not one to waste perfectly good kinetic energy, the Orphan drags the whirling bludgeon back your way.

Perfect.

You leap towards your foe with bayonets held high. Blessed steel bites into taut umbilical cord and, with a little help from centripetal force, shears through. The Orphan's screams take a turn for the guttural as the detached placenta careens into the rocks and sends a fresh wave of debris tumbling towards Simon.

You're not sure what the bowman's yelling, but you're just going to go ahead and assume it's "thank you."

[] Write in...

--

CURRENT STATUSES:

Anderson: Slight blunt trauma from deflecting blows.

Simon: Currently trying desperately not to fall off cliff.

Djura: Getting his wind back after a kick to the gut.

Orphan: Cord cut.
 
This is, surprisingly good comparatively.

Thoughts?

Idea

[] Throw up a dust cloud via explosive bayonets and leap up. Either the brat wobbles around and gets shot before you come down on it, or it darts out at where you were, giving you an opening.

Or:

[] With that placenta- thing gone, it has no choice but to get up close and personal, and without the sweeping range it can't fight you all at once at a distance. You'll kite it for a bit via bayonets with Djura and give Simon time to recover. If it goes after you you'll play chicken and wear it down from all sides. If it goes after one of your comrades, you'll take the opportunity for a strong strike from the flank while it's distracted.

Or:

[] Without the placenta it can't fight you all at once. You'll handle melee while your comrades handle range, using the distractions you give each other as openings and not giving him time to breath.
 
Last edited:
[X] With that placenta- thing gone, it has no choice but to get up close and personal, and without the sweeping range it can't fight you all at once at a distance. You'll kite it for a bit with Djura via bayonets and give Simon time to recover. If it goes after you you'll play chicken and wear it down from all sides. If it goes after one of your comrades, you'll take the opportunity for a strong strike from the flank while it's distracted.

This one. The dust cloud gives it time to re-orient itself.
 
[] Without the placenta it can't fight you all a time once. You'll handle melee while your comrades handle range, using the distractions you give each other as openings and not giving him time to breath.
To clarify, the idea is to basically have each of us hitting him when he's distracted by the others. He turns against the shooters, we tear up his back. He swings at us, he gets shot in the head. We keep him from moving around quite as much and smack him when possible, they wear him down and keep him from being solely focused on us.
 
[X] Without the placenta it can't fight you all a time once. You'll handle melee while your comrades handle range, using the distractions you give each other as openings and not giving him time to breath.
 
Jesus christ this fucker is tough.
Kind of expected. He's the final boss of the area Hunter's Nightmare, which fielded Ludwig as the first gate.

Also...

[Q] The Motherfucker wants to improvise, you'll improvise. It's time to release the Exploding Rubber Ducks of War! Wait you used those against the Undead Nazi Scum. Drat. Then you'll go with plan Q. Holy Buckshot!
 
X] With that placenta- thing gone, it has no choice but to get up close and personal, and without the sweeping range it can't fight you all at once at a distance. You'll kite it for a bit with Djura via bayonets and give Simon time to recover. If it goes after you you'll play chicken and wear it down from all sides. If it goes after one of your comrades, you'll take the opportunity for a strong strike from the flank while it's distracted.

Seems the safest and so far this boss fight is going to well let's try not to give it a chance to use some kind of super move.
 
It's really awesome seeing so much more flexibility from the Orphan. I see all these playthroughs, you start to enjoy the player losing a bit, and thinking the boss shouldn't be so stilted.

Now if only we weren't the ones on the receiving end.

Seems the safest and so far this boss fight is going to well let's try not to give it a chance to use some kind of super move.
Possibly yeah. But it does carry a risk if we're not fast enough, and may not deal enough damage.
 
Actually...we might want to destroy the placenta cause OoK can still use that thing if it gets it's hands on it.
I agree it could still be used as a weapon, maybe even reattached with that thing's freak biology and abilities, but...how would we destroy it?

*snaps fingers*

Idea: throw a holy barrier around it. Against the end-boss it might only slow it down, but that could be key for a trap.

[] Throw up a quick barrier around the placenta. Whether it holds or not (God forgive me) it'll serve well as a trap if the little fucker tries to retrieve it.
 
Last edited:
I agree it could still be used as a weapon, maybe even reattached with that thing's freak biology and abilities, but...how would we destroy it?

*snaps fingers*

Idea: throw a holy barrier around it. Against the end-boss it might only slow it down, but that could be key for a trap.

[] Throw up a quick barrier around the placenta. Whether it holds or not (God forgive me) it'll serve well as a trap if the little fucker tries to retrieve it.

We could fill it with exploding Bayonets. Boobie trap it if you will.
 
I agree it could still be used as a weapon, maybe even reattached with that thing's freak biology and abilities, but...how would we destroy it?

*snaps fingers*

Idea: throw a holy barrier around it. Against the end-boss it might only slow it down, but that could be key for a trap.

[] Throw up a quick barrier around the placenta. Whether it holds or not (God forgive me) it'll serve well as a trap if the little fucker tries to retrieve it.
Or we can start chucking Holy Hand Grenades at it. I'm pretty sure we have a few...dozen....thousand.
 
[X] Throw a bayonet towards the cliff face Simon is struggling on to give him an anchor point.
-[X] "Oi! Simon! Get ready for the world's first fish-man skeet shoot!"
--[X] Occupy Flounder the Failed Fetus until Simons' readied his gatling gun.
---[X] "Djura, get me an opening!"
----[X] Dash forward and underneath your fishy foe, brace yourself, and punch.
-----[X] WITH THE FIST OF A FALSE GOD!
------[X] With your newly aquired spring loaded Amygdala fist, launch the abomination towards the heavens where it will face cleansing fire in the form of Simons bullets! (And a few of your explosive bayonets as well.)
-------[X] Throw down a ward where it's body will fall afterwards, and finish off the wretched creature if it still lives.
 
[X] Throw a bayonet towards the cliff face Simon is struggling on to give him an anchor point.
-[X] "Oi! Simon! Get ready for the world's first fish-man skeet shoot!"
--[X] Occupy Flounder the Failed Fetus until Simons' readied his gatling gun.
---[X] "Djura, get me an opening!"
----[X] Dash forward and underneath your fishy foe, brace yourself, and punch.
-----[X] WITH THE FIST OF A FALSE GOD!
------[X] With your newly aquired spring loaded Amygdala fist, launch the abomination towards the heavens where it will face cleansing fire in the form of Simons bullets! (And a few of your explosive bayonets as well.)
-------[X] Throw down a ward where it's body will fall afterwards, and finish offthe wretched creature if it still lives.
 
I agree it could still be used as a weapon, maybe even reattached with that thing's freak biology and abilities, but...how would we destroy it?

*snaps fingers*

Idea: throw a holy barrier around it. Against the end-boss it might only slow it down, but that could be key for a trap.

[] Throw up a quick barrier around the placenta. Whether it holds or not (God forgive me) it'll serve well as a trap if the little fucker tries to retrieve it.
How far away from Anderson is the placenta anyway? Does he have enough time to set somehing up before the Orphan grabs it again?
 
Back
Top