Thinking back, Maria sure seemed like she needed a pick-me-up and nothing breaks a funk like wanton violence. Plus, Simon said she was descended from Cainhurst royalty, so maybe she'd enjoy seeing her home again.
The home which you've just finished vandalizing.
On second thought, just sticking to the fight sounds good.
You ring the massive, ancient bell the Messengers gave you, its rusted boom bashing aside the ubiquitous hiss of wind. About a minute passes before her familiar form coalesces into being, shining faintly white rather than the throbbing red of Yahar'gul's minions. She's almost difficult to see amid the blizzard of a backdrop, which will hopefully work to camouflage her for the upcoming smackdown.
She takes slow, deliberate steps, seemingly savoring the crunch of snow beneath her boots. She casts her gaze about, taking in the familiar stone bearded with ice, before walking to the edge nearest the lake and looking over it. Her hat threatens to make a break for it and she's forced to hold it down as it flutters furiously.
"Why are you here?" she says after some moments' reflection.
"Got invited; Queen Annalise herself wanted the pleasure o' my company. Odds are, somethin's waitin' between me and her, so I figured you and I could give it a right thrashin' together."
"What makes you think there's something waiting?"
"It's been somethin' of a recurrin' theme tonight. Plus the whole crusade thing."
"What crusade?"
Oh. Shit. Awkward.
"Guess it musta happened after ye left. See, there was this group called the Executioners and their boss Logarius may have kinda sorta purged the castle with genocidal fervor. Met one o' his fanboys earlier, he told me the whole story."
She very slowly rounds on you, eyebrow in a full upright and locked position.
"Guess Queenie's unpurgeable or somethin'," you helpfully continue.
"The nobles told stories of Great-Grandmother Annalise, about how she could rend men asunder with her hands and laugh at blows that would have felled fully-armored knights. It would not surprise me," she replies before sighing. "I suppose there's no point in dwelling on it. I left the castle behind long ago; it would not control me then and it will not control me now. Lead the way, Father Anderson."
Lead the way you do, marching through the archway with bayonets flashing and a bevy of quips sitting cocked and loaded at the forefront of your mind. When no colossal monstrosity drops from the sky or claws its way over the battlements, you slow your advance and look about the lengthy walkway. Tile slopes sit on either side, dotted with miniature towers and featuring no guardrails whatsoever between you and a much larger fall than you're comfortable taking. Two side-paths, which terminate in spiked dome structures, give the whole arena a pleasing cross shape.
A third spikey dome caps the end of the path, the torches upon it barely revealing a sizable throne through the curtain of furious snowfall. As you continue your approach, the figure atop it stirs.
Ice shatters with unexpected thunder as skeletal, frostbitten limbs peel themselves from the throne. Wild white hair writhes and coils beneath a golden crown, accompanied by a beard so thick that the bloodless skin of his face and the empty sockets within are only visible in the briefest flashes of torchlight. Towering in his robes, he staggers forward, leaning on a staff taller he with a crude, scythelike blade at its head.
The years haven't managed to kill him yet. Now you get to try.
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