Anderson Quest: Killing Vampires and Werewolves and Leprechauns (Hellsing/Bloodborne)

[X] Search the surrounding area.

Let's make sure there are no surprises left behind to make another attack on the chapel while we're gone.
 
[X] Search the surrounding area.

Let's make sure there are no surprises left behind to make another attack on the chapel while we're gone.

There's nothing left that can be terribly problematic. Amygdala's gone, the School's forces are brutally diminished and there's no chance of the One Reborn. Seems like the mooks that are left could be handled by the existing defenses. Any more surprises the School can dregde up would have to come from Byrgenwerth, which is quite far off, or the Nightmare, which is where Anderson's headed.
 
There's nothing left that can be terribly problematic. Amygdala's gone, the School's forces are brutally diminished and there's no chance of the One Reborn. Seems like the mooks that are left could be handled by the existing defenses. Any more surprises the School can dregde up would have to come from Byrgenwerth, which is quite far off, or the Nightmare, which is where Anderson's headed.
Or the Catacombs, which have all sorts of weird monsters (including a giant dog made of lava) and was where the people of Yharnam found:

- The Old Blood itself, in the form of Ebrietas

- The Holy Moonlight Greatsword, a stupidly powerful weapon

My old posts argued that doing a Hail Mary run on the Chalice Dungeons would be the most cost-effective route for the Order at this point, since they could herd summoned meat shields ahead to set off traps and manage lesser threats, while their remaining Hunters and other combat specialists chaperone a core group of scholars who can quickly sort out what relics are worth taking.

Also, I've heard conjecture that the Bell Ringer women have significant Pthumerian ancestry, in which case the Order might be able to more easily subvert Pthumerian devices and beings they find by appealing to the shared heritage.
 
Or the Catacombs, which have all sorts of weird monsters (including a giant dog made of lava) and was where the people of Yharnam found:

- The Old Blood itself, in the form of Ebrietas

- The Holy Moonlight Greatsword, a stupidly powerful weapon

My old posts argued that doing a Hail Mary run on the Chalice Dungeons would be the most cost-effective route for the Order at this point, since they could herd summoned meat shields ahead to set off traps and manage lesser threats, while their remaining Hunters and other combat specialists chaperone a core group of scholars who can quickly sort out what relics are worth taking.

Also, I've heard conjecture that the Bell Ringer women have significant Pthumerian ancestry, in which case the Order might be able to more easily subvert Pthumerian devices and beings they find by appealing to the shared heritage.

If there was something that the School could deploy against the chapel, wouldn't they have found such things in all the time and exclusive access they've had to it? Byrgenwerth has been abandoned since Willem became a vegetable and there's no else with access other than the Good Hunter once they gain chalices and ritual materials.

I just feel like, if it were as simple as summoning meat shields while escorted by a diminished force of Hunters, the scholars would have already explored the Catacombs extensively. The fact that their actions upon the death of Rom, which apparently they weren't capable of accomplishing despite holding the key to Byrgenwerth, amounted to:
  • summoning the One Reborn, which was the result of fusing a bunch of corpses, if I recall correctly. It was brought out in response to the Good Hunter's arrival, which indicates that it was a defense mechanism rather than a goal.
  • creating the Brain of Mensis, which claimed the minds of the School.
  • putting Micolash in the Nightmare. It's implied that the School meant to ascend to the level of Great Ones. This is their only endeavor that could be called a success.
makes me think that they really didn't have many options left.

If Tricia wants to bring out the contents of the Catacombs, it doesn't seem like there's a plausible way to accomplish that.

Additionally, Anderson isn't aware of the Catacombs. If the School has gone down, it doesn't feel like he could just stumble across them, considering the lack of any way into the Catacombs from Yahar'gul.

I understand your arguments. Caution can't hurt in this situation, especially since the chapel's best assets aren't there and most of the others are exhausted or wounded. But, from our perspective, there's no reasonable way for the School to attack again and, from Anderson's perspective, there's no way for the School to gain a trump card. Hell, Amygdala had to have approached them for the first attack, they didn't have a chance to begin with.
 
Detritus
"We'll meetcha there," you tell her. "Pretty sure they gave us everythin' they had in that ambush." You turn to face your companion. "That sound good ta you?"

He frowns a tad before looking upwards at the wriggly silhouette that is Ebrietas. "Do you think you could head back to the Chapel and ask Liam if there's anything waiting for us? I know he said he wasn't very involved, but any information helps."

Okay! I'll be back in a little bit.

She swoops away like the world's largest, squishiest owl, leaving you and Simon alone in the Yharnam evening. You look through a few windows while you wait.

"If this is the 'School o' Mensis,' why aren't there any fuckin' classrooms?"

"Open-air teaching? It was something of a fad back in my time."

"Open-air teachin's for when ye've got grass and trees and all the other good nature shit. It's not for sittin' in the middle o' the fuckin' street with cobblestones up yer arse."

"Budget issues, then?"

"I can believe it."

I'm back, Ebrietas announces. Liam says that Mensis was down to a skeleton crew by the time he left; not enough new recruits and the people he and the others kidnapped never got conscripted. He doesn't know what happened to them but he's sure it was really bad.

"Thank you, Ebrietas." Simon turns to you and beckons you to lead. "Shall we?"

You shall. You stroll through the quiet streets, enjoying yourself despite being in the midst of a wretched hive of scum and villainy that you will likely burn to the ground once you've both dealt with your current issues and scrounged up enough buckets of kerosene. You begin sorting through your titanic array of ribald tunes and have narrowed it down to ten by the time you're jumped in an alley.

It's a damn good ambush, all things considered; you wonder if this place offered it as a major. Hopefully his thesis defense wasn't as bad as his actual defense.

You slam the poor sod into one wall and then the other, using him as drum accompaniment for your mental rendition of "What's Left of the Flag." He goes limp three or four smacks in, but you keep at it until you reach the chorus. Simon helpfully pulls the knife out of your kidneys.

You look down at the limp pile of broken everything and grin. "Looks like this crew-"

"If you're making a pun on 'skeleton crew,' I'm leaving."

"Can't blame a man for takin' a gimme."

"Watch me."

I'm sure it would have been funny, Ebrietas chirps as consolation.

The Mensisites (Mensislings?) hit you a few more times along the way, sometimes in groups of up to four and always in opportune locations. You're not sure if they actually think they can kill you or if it's a widespread case of suicide-by-Anderson. Considering they look like the furry nutters you've dealt with all night, you might be overthinking their motivations.

The two of you reach an open stretch of street that culminates in a sizable plaza flanked by two high walkways. Countless stone figures litter the clearing, frozen in moments of panic. You're reminded of Pompeii, the ancient casts left behind by the relentless onslaught of ash. Some wear street clothes, others the fanciful robes of the Healing Church, and still others what looks like university garb. As you approach the plaza, you see more and more of the petrified students, many of them wearing some sort of tall, thin cage atop their shoulders.

You prod one of them as you pass. It crumbles to nothing at your touch.

"The fuck happened here?" you say.

"I can't even imagine," Simon replies. He sounds genuinely rattled, and considering what he's been through in the Nightmare, that's worrying.

Ebrietas touches down in the plaza as you approach, looking about with naked concern.

Something happened here. There's, there's traces. Like afterimages or echoes.

Or nuclear shadows, you muse.

Mass-scale blood manipulation to pierce dimensional barriers? Would that even work? Maybe with enough raw material, but...

"Ebrietas," you say, recognizing the oncoming tunnel vision of problem solving, "what was the connection point ye mentioned?"

Oh, she replies. It's this, right here. She points to another of the casts, this one seated near the back of the plaza in a position of importance. It's definitely a link to another dimension, but I can't see what that dimension is like. There's something interrupting the connection.

"Can you tell what it is?" Simon asks.

Maybe another one of my kin? But it's not fluctuating at all. The signal's coming from somewhere to the southeast. She flutters up, looks in the indicated direction, and comes down heavily.

It's coming from Byrgenwerth.

[] Go to
-[] Byrgenwerth
-[] The chapel
-[] Elsewhere

[] Keep talking to Ebrietas
-[] About?

[] Write in...
 
hmm, I feel like if we meet Rom we should call Ebrietas before doing anything. If the vacuous pillbug is as unresponsive as she is in the game to physical stimuli then having a telepath on hand might allow us a means to communicate effectively.
 
Meet, certainly. Kill, I wouldn't bet on it. The students seem to be dicks, I wouldn't fault the spider for defending itself from a few dissection-happy undergrads.
How else will Anderson get to the Nightmare?

Rom is the Vacuous Spider. It has no mind and Anderson can't engage with it. At best, maybe Ebrietas can try talking to it, but that shouldn't work because Rom doesn't have a communication problem, it doesn't have anything to say. It keeps the Blood Moon at bay.

And that presents the problem that, if Rom stops interfering, the Blood Moon comes out. That's when the really bad things start to happen.

The issue is that, in order to reach the source and end the Hunt, Rom has to let Anderson into the Nightmare, either by dying or by somehow making an exception for him, which is extremely unlikely.

Though, I will concede that perhaps the School has actually headed to Byrgenwerth to eliminate the Spider, just to screw over the chapel faction as a last resort. Rom might not die by Anderson's hands.

That would be a pretty boring fight too. Rom stays peaceful till attacked and then, it either:
  • summons spider kin for defense.
  • wriggles if approached.
  • brings down barely controlled meteors.
while constantly retreating.
 
[X] Go to
-[X] Byrgenwerth
--[X] "What does a man have ta do ta start an inquisition around here!"
 
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[X] Go to
-[X] Byrgenwerth
--[X] "What does a man have ta do ta start an inquisition around here!"

Into the Forbidden Woods we go. Anderson HAS to meet Valtr. I think they would see eye to eye.
 
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[X] Go to
-[X] Byrgenwerth
--[X] "What does a man have ta do ta start an inquisition around here!"


I bet the school is on its way to Byrgenworth to be the dicks that they are.
 
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[X] Go to
-[X] Byrgenwerth
--[X] "What does a man have ta do ta start an iInquisition around here!"
 
Not interested in killing Rom.

[X] Go to
-[X] Byrgenwerth
--[X] "What does a man have ta do ta start an iInquisition around here!"
 
[X] Go to
-[X] Byrgenwerth
--[X] "What does a man have ta do ta start an inquisition around here!"


Good god that misspelling irks me.
 
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