Anderson Quest: Killing Vampires and Werewolves and Leprechauns (Hellsing/Bloodborne)

So, you're saying that mutual arm loss is a valid strategy that we could exploite?
Sure thing. While we are at it, lets remove each-other's legs. We can just walk it off, after all.
We could probably pull an impalement gambit where we let the Crow impale us with his sword and use it to Lock his movements before whaling on him with our free hand.
Really, even if the wound is mortal for Alexander, as long as he can finish off Crow, and get to a Lantern before expiring, he's good.
 
Thought on the club: while a powerful weapon in it's own right, Anderson only just acquired it, so he isn't going to be using it with the kind of finesse that we want against a human scale opponent. The Bloody Crow fits much more comfortably within Anderson's usual list of 'things to Kill,' so we should probably stick to the tried and true bayonet strategy, and the massive club for massive monsters.
 
See?
I fucking knew we should've resorted to the laser at first fucking opportunity, but nope, apparently people wnated to let him get a chance to prepare.

So what do we do?
That whole internal monologue is great and all but it doesn't actually offer any sort of plan of action.
Yep.

Just gotta let it go, man. You can only say I told you so so many times before people start ignoring good advice out of petty spite.
 
I'm thinking we keep the laser function of our club o' righteousness as our ace, blast him wit it when he least expects it or just right after he flash-steps. IMO, that's the most effective weapon we have against him (since we can sweep it across the battlefield + instant hit) , but it'll lose a lot of potency once he knows its trick form.

Also, do you guys think we can set the explosive bayonets to blow up when he's nearby? Like proximity explosive bayonets? That's one possible way to counter his speed.
This is the correct approach.

We get him in a position that he cant dodge it, preferably by locking his katana with the club, then we hit him in the face with the laser and boom.

Dead.

Thought on the club: while a powerful weapon in it's own right, Anderson only just acquired it, so he isn't going to be using it with the kind of finesse that we want against a human scale opponent. The Bloody Crow fits much more comfortably within Anderson's usual list of 'things to Kill,' so we should probably stick to the tried and true bayonet strategy, and the massive club for massive monsters.
Its a fucking club

Finesse is not a part of the package. Anyway, the club isn't going to end the fight. It's a defensive holdover to keep the Katana locked down so that way it can't be used at that particular moment to lop Anderson's head off. You swing the club in the general direction that the katana's coming in on (Anderson raised Yume, so really high speed katana swordplay is within his experience), catch it and immobilize it a la swordbreakers on the various bits and spikes that are stuck on the club, and if we're lucky we can do this in such a way that we can angle the point where the laser beam eye points at the Bloody Crow.

And then he becomes the Bloody Chunks All Over The Damn Place.

[X] Accept his challenge. "Ya know what? I'm okay with this. Out front laughing boy, if we had a proper barney in here the roof 'd collapse."
[X] Have Djura, Steffon, and the other church hunters escort the civilians somewhere safe. Their call if it's to the chapel with Iosefka, or on some other sanctuary.
[X] Engage at range with thrown bayonets. Keep moving for cover, and grab a sturdy-looking corpse (ie. One of the giants) as a mobile shield if you have to.
[X] Whip out the Club o' Righteousness when in melee range, but keep the laser function as an ace.
[X] After gauging his abilities, try to set him up for an alpha strike: Unlimited Bayonet Works, all timed to blow up simultaneously in the ground.
-[X] Every time he closes the distance, use tha Club o' Righteousness to lock that nasty looking sword of his down with those nasty spikes on it. If yer lucky, ye can do it in a way that gives ye a free point blank shot with the Laser o' Irony and end the fight. Keep the beam spam in reserve until ye can land a sucker punch with it, though.
 
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[X] Accept his challenge. "Ya know what? I'm okay with this. Out front laughing boy, if we had a proper barney in here the roof 'd collapse."
[X] Have Djura, Steffon, and the other church hunters escort the civilians somewhere safe. Their call if it's to the chapel with Iosefka, or on some other sanctuary.
[X] Engage at range with thrown bayonets. Keep moving for cover, and grab a sturdy-looking corpse (ie. One of the giants) as a mobile shield if you have to.
[X] Whip out the Club o' Righteousness when in melee range, but keep the laser function as an ace.
[X] After gauging his abilities, try to set him up for an alpha strike: Unlimited Bayonet Works, all timed to blow up simultaneously in the ground.
-[X] While he's dazed, nail him with the laser.
 
[X] Accept his challenge. "Ya know what? I'm okay with this. Out front laughing boy, if we had a proper barney in here the roof 'd collapse."
[X] Have Djura, Steffon, and the other church hunters escort the civilians somewhere safe. Their call if it's to the chapel with Iosefka, or on some other sanctuary.
[X] Engage at range with thrown bayonets. Keep moving for cover, and grab a sturdy-looking corpse (ie. One of the giants) as a mobile shield if you have to.
[X] Whip out the Club o' Righteousness when in melee range, but keep the laser function as an ace.
[X] After gauging his abilities, try to set him up for an alpha strike: Unlimited Bayonet Works, all timed to blow up simultaneously in the ground.
-[X] Every time he closes the distance, use tha Club o' Righteousness to lock that nasty looking sword of his down with those nasty spikes on it. If yer lucky, ye can do it in a way that gives ye a free point blank shot with the Laser o' Irony and end the fight. Keep the beam spam in reserve until ye can land a sucker punch with it, though.
 
[X] Accept his challenge. "Ya know what? I'm okay with this. Out front laughing boy, if we had a proper barney in here the roof 'd collapse."
[X] Have Djura, Steffon, and the other church hunters escort the civilians somewhere safe. Their call if it's to the chapel with Iosefka, or on some other sanctuary.
[X] Engage at range with thrown bayonets. Keep moving for cover, and grab a sturdy-looking corpse (ie. One of the giants) as a mobile shield if you have to.
[X] Whip out the Club o' Righteousness when in melee range, but keep the laser function as an ace.
[X] After gauging his abilities, try to set him up for an alpha strike: Unlimited Bayonet Works, all timed to blow up simultaneously in the ground.
-[X] Every time he closes the distance, use tha Club o' Righteousness to lock that nasty looking sword of his down with those nasty spikes on it. If yer lucky, ye can do it in a way that gives ye a free point blank shot with the Laser o' Irony and end the fight. Keep the beam spam in reserve until ye can land a sucker punch with it, though.
 
So, you're saying that mutual arm loss is a valid strategy that we could exploite?
Considering that Anderson's arm will regrow in a few minutes?

Yes.

[X] Accept his challenge. "Ya know what? I'm okay with this. Out front laughing boy, if we had a proper barney in here the roof 'd collapse."
[X] Have Djura, Steffon, and the other church hunters escort the civilians somewhere safe. Their call if it's to the chapel with Iosefka, or on some other sanctuary.
[X] Engage at range with thrown bayonets. Keep moving for cover, and grab a sturdy-looking corpse (ie. One of the giants) as a mobile shield if you have to.
[X] Whip out the Club o' Righteousness when in melee range, but keep the laser function as an ace.
[X] After gauging his abilities, try to set him up for an alpha strike: Unlimited Bayonet Works, all timed to blow up simultaneously in the ground.
-[X] Every time he closes the distance, use tha Club o' Righteousness to lock that nasty looking sword of his down with those nasty spikes on it. If yer lucky, ye can do it in a way that gives ye a free point blank shot with the Laser o' Irony and end the fight. Keep the beam spam in reserve until ye can land a sucker punch with it, though.
 
You guys know alucards guns actually really fucked up anderson in that one fight right? And those were just big bullets. These are big magic bullets that interfere with healing and hit harder than most of amygdala attacks. His gun is super dangerous.
Also seeing as the hunter in game can survive multiple lasers its a fair bet he can to. Not saying he cant be beat, just thinking it will be easy is probably wrong.
 
[X] Accept his challenge. "Ya know what? I'm okay with this. Out front laughing boy, if we had a proper barney in here the roof 'd collapse."
[X] Have Djura, Steffon, and the other church hunters escort the civilians somewhere safe. Their call if it's to the chapel with Iosefka, or on some other sanctuary.
[X] Engage at range with thrown bayonets. Keep moving for cover, and grab a sturdy-looking corpse (ie. One of the giants) as a mobile shield if you have to.
[X] Whip out the Club o' Righteousness when in melee range, but keep the laser function as an ace.
[X] After gauging his abilities, try to set him up for an alpha strike: Unlimited Bayonet Works, all timed to blow up simultaneously in the ground.
-[X] Every time he closes the distance, use tha Club o' Righteousness to lock that nasty looking sword of his down with those nasty spikes on it. If yer lucky, ye can do it in a way that gives ye a free point blank shot with the Laser o' Irony and end the fight. Keep the beam spam in reserve until ye can land a sucker punch with it, though.
 
I just thinking we can do better using Anderson's usual bayonets...

On the other hand, must not care that much, since I'm not making an alternative plan.

I HEREBY DECREE THAT, SHOULD THIS GO WRONG, I FORFEIT THE RIGHT TO SAY 'I TOLD YOU SO'

...I reserve the right to quote this post and go 'darn' though...
 
[X] Accept his challenge. "Ya know what? I'm okay with this. Out front laughing boy, if we had a proper barney in here the roof 'd collapse."
[X] Have Djura, Steffon, and the other church hunters escort the civilians somewhere safe. Their call if it's to the chapel with Iosefka, or on some other sanctuary.
[X] Engage at range with thrown bayonets. Keep moving for cover, and grab a sturdy-looking corpse (ie. One of the giants) as a mobile shield if you have to.
[X] Whip out the Club o' Righteousness when in melee range, but keep the laser function as an ace.
[X] After gauging his abilities, try to set him up for an alpha strike: Unlimited Bayonet Works, all timed to blow up simultaneously in the ground.
-[X] Every time he closes the distance, use tha Club o' Righteousness to lock that nasty looking sword of his down with those nasty spikes on it. If yer lucky, ye can do it in a way that gives ye a free point blank shot with the Laser o' Irony and end the fight. Keep the beam spam in reserve until ye can land a sucker punch with it, though.
 
Um, how are the hunters going to escort anyone with the beast outside?
Would they be likely to be targeted and lose?
 
Um, how are the hunters going to escort anyone with the beast outside?
Would they be likely to be targeted and lose?
Amelia is still tied down via the Word.

A breach will be made via cannonball.

And if the Bloody Crow gives up the initiative to try picking off the Healing Church's remaining higher ups, then he's gonna get a face full of Blessed Bayonet which may or may not be of the explosive variety.

Barring him using the Quickening to try and get behind Anderson to slaughter the higher ups all close and personal like (an option that would have ended badly if we had set up an extra ward around the door :V) then there's no good way for the Crow to drag the squishier individuals present into the fight.

And even then, that still ignores the fact that the Bloody Crow seems really hyped up on the idea of fighting Anderson mano y mano to prove just how bad ass he is. It's really unlikely that the Crow will go after the Healing Church guys because there's no way he can do that half assedly while Anderson is literally right there.

He'd have to commit to the deed, and he doesnt seem to be there for them in the first place. Also the Blood Starved Beast is dead, Djura and the other hunters are there as well, etc etc.
 
You guys know alucards guns actually really fucked up anderson in that one fight right? And those were just big bullets. These are big magic bullets that interfere with healing and hit harder than most of amygdala attacks. His gun is super dangerous.
Also seeing as the hunter in game can survive multiple lasers its a fair bet he can to. Not saying he cant be beat, just thinking it will be easy is probably wrong.
As far as this goes, take a look at the current plan:

[X] Engage at range with thrown bayonets. Keep moving for cover, and grab a sturdy-looking corpse (ie. One of the giants) as a mobile shield if you have to.
This makes the gun less of an issue because it keeps him moving at range while we seek out cover to make his own ranged attempts pointless. At which point he'll likely shift to trying to engage Anderson in melee which is covered by

[X] Whip out the Club o' Righteousness when in melee range, but keep the laser function as an ace.
And
-[X] Every time he closes the distance, use tha Club o' Righteousness to lock that nasty looking sword of his down with those nasty spikes on it. If yer lucky, ye can do it in a way that gives ye a free point blank shot with the Laser o' Irony and end the fight. Keep the beam spam in reserve until ye can land a sucker punch with it, though.
Basically we block him if he tries to get us in melee, and then we proceed to make it dangerous as hell for him to try and get past the blade locking capabilities of the Club of Righteousness. He'll have one hand available to whip out his pistol, which will do him a fat load of good when he's getting bayonets and what have you to the face.

Between the regular blessed bayonets and the party cracker variety, ranged combat is going to continue to be untenable, and the Crow is going to eventually get worn down by attrition, the explosions, and the occasional bayonet stab wound. So he'll be dipping into his supply of healing potions on a somewhat regular basis during the fight.

Then we sucker punch him with a Beam of Irony to the face while we're engaging in this dance, and suddenly he'll either have to pull out all the stops to regain control of the fight.

Or he'll go down like a chump.
 
TehChron post: 4263070 said:
As far as this goes, take a look at the current plan:


This makes the gun less of an issue because it keeps him moving at range while we seek out cover to make his own ranged attempts pointless. At which point he'll likely shift to trying to engage Anderson in melee which is covered by


And

Basically we block him if he tries to get us in melee, and then we proceed to make it dangerous as hell for him to try and get past the blade locking capabilities of the Club of Righteousness. He'll have one hand available to whip out his pistol, which will do him a fat load of good when he's getting bayonets and what have you to the face.

Between the regular blessed bayonets and the party cracker variety, ranged combat is going to continue to be untenable, and the Crow is going to eventually get worn down by attrition, the explosions, and the occasional bayonet stab wound. So he'll be dipping into his supply of healing potions on a somewhat regular basis during the fight.

Then we sucker punch him with a Beam of Irony to the face while we're engaging in this dance, and suddenly he'll either have to pull out all the stops to regain control of the fight.

Or he'll go down like a chump.
Question! What if he just shoots us when we blade lock him?
 
If he takes a hand off his sword to reach for his gun?

Well.

Bayonets are faster.
And jf he goes in with a gun in one hand and a sword in the other? It's a fairly common stance in Bloodborne, and if you can cut a big door like that to shreds, chances are good that he normally only needs the one hand most of the time. Or, if he does use both hands, he's probably good enough with that sword that he can just outmanuever are relatively clumsy blocks. I very much doubt a blade lock isa simple manuever to pull off at the best off times, and using an unfamiliar weapon against what is probably a grand-master level warrior, is a poor time to learn.
 
And jf he goes in with a gun in one hand and a sword in the other? It's a fairly common stance in Bloodborne, and if you can cut a big door like that to shreds, chances are good that he normally only needs the one hand most of the time. Or, if he does use both hands, he's probably good enough with that sword that he can just outmanuever are relatively clumsy blocks. I very much doubt a blade lock isa simple manuever to pull off at the best off times, and using an unfamiliar weapon against what is probably a grand-master level warrior, is a poor time to learn.
???

I think you don't quite know how that works. Firing a pistol consists of at least three motions.

Maneuvering the arm to position the gun, using the wrist and hand to aim the barrel, and then moving the finger to press the trigger.

Anderson's bayonet toss consists of two motions.

Grasping the bayonets which appear in his hands by magic, and then swinging his arm as he lets them fly. Anderson doesn't need to really aim, either. Not when he's throwing a bunch of them into the face of the guy right in front of him.

So yes, he is indeed faster. Additionally.

I very much doubt a blade lock isa simple manuever to pull off at the best off times, and using an unfamiliar weapon against what is probably a grand-master level warrior, is a poor time to learn.

The thing is, Anderson is a grand-master level warrior as well. He's also trained a grandmaster iaijutsu user, Yumie, so he's already familiar with the general motions of the Bloody Crow's fighting style. The only wrinkle really is the presence of the pistol.

And wouldn't you know it? Anderson raised Heinkel Wolfe as well, who is a pistol using Paladin. He also fought against Alucard, who also favored fighting with overpowered Pistols. So yeah, Anderson can make the reads on the Crow's fighting style. He has the experience to manage that much at the very least.

Honestly? The only real hiccup in Anderson's ability to predict and react to the Bloody Crow's moves would be the Art of Quickening/ Old Hunter's Bone. And even then, it's just super speed or a pseudo-teleport. Hardly something he hasn't expected to see at one point or another.

Also, you're really pursuing this whole "Club is an unfamiliar weapon" angle, and I can't help but feel that you honestly have no idea what you're talking about. A club is literally the single most user friendly weapon ever.

It is a blunt object that you swing in order to inflict blunt force trauma. There's no finesse necessary. You just swing at the target until they are sufficiently clubbed for your tastes. The way that the Club of Righteousness is literally built actually makes it an ideal sword breaker. All Anderson has to do is block the sword with the club, twist the club a bit, and then he has achieved blade lock.

No technique or skill necessary. It's so simple that a child could do it, if they had the physical capabilities to lift up the club, swing it, and also block the Bloody Crow's strikes with it.
 
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You ever see a tetsubo? Not exactly designed for blade locking. Also being familiar with a single style of fighting doesnt necessarily mean much. People were probably familiar with Mohammad Ali's boxing style but that didnt stop him kicking their ass. Not to mention there are many, many different styles of sword and gun fighting already without factoring in the fact that we are in an alternate dimension.
To finish look at this video for a look at some purely human quick drawing

And this son bitch doesn't even have to reach for his belt since hes usually holding his gun in his other hand anyway.
 
@TehChron fair points, although I would like to say that it IS a very large club. Honestly, I just want to see how this turns out now. I'ld be very dissapionted if the Bloody Crow was over come by a stratagy that assumes that he isn't exceptionally better than Anderson in any particular category.

Is he more agile than Anderson? If he is, he can shoot Anderson while dodging a bayonette storm.
Is he faster than Anderson? He attacks faster than we can get the cudgel to block.
Is he stronger than Anderson? Than he blade locks US, rather than the other way round.

Admittedly, these are broad assumptions to make, which is why I'm waiting and watching. We'll see.
 
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