Anderson Quest: Killing Vampires and Werewolves and Leprechauns (Hellsing/Bloodborne)

Interestingly enough the Paranoid Guy doesn't go crazy when the Paleblood Moon rises. Granted he has absolutely no use out of all the people you send to the chapel.
 
Interestingly enough the Paranoid Guy doesn't go crazy when the Paleblood Moon rises. Granted he has absolutely no use out of all the people you send to the chapel.

Well, he has an use. He serves as that guy who gives you stupid advice and you should always do exactly the opposite of what he says because he's always wrong.

And as Moczo taught me, people who are always wrong are very, very useful.
 
Tactics 101
"Well," you say, "I suppose step one would be gettin' as many civilians as possible out o' the firin' line before things get hairy. Or they do. It's been a crapshoot so far, but I assume there are places we haven't looked yet?"

"There are some homes not far from the Grand Cathedral that might be worth checking," Eileen replies. "The only issue is that the only convenient access point is through the Cathedral's plaza, which is likely crawling with giants at this point."

"Think we could take 'em?" you ask.

"Oh, certainly. Taking them out without causing a scene, that's another issue entirely."

"Has the layout changed recently?" Djura asks her.

"Not since you left, no."

The old man nods and furrows his brows in concentration.

"Ye said that's the only 'convenient' route. Is there another one?"

"There might be a back way, but it's well-hidden and time-consuming. Plus, if we wind up having to fight near the homes, we'll draw attention no matter what we do."

"Misdirection, then?" Steffon offers. "See if we can't draw the beasts into the plaza and get the civilians out while the giants are occupied?" He realizes what he just said and looks towards Djura with fear in his eyes.

"Can't say I approve of using the beasts as pawns, but we need them out of the way to help the innocents," he says. Steffon sags with relief. "I'm not sure they're enough, though, especially if the Church has any Hunters in reserve. Eileen, any idea what their numbers are like?"

"They've been dropping; people have been less and less inclined to join as the Hunts have gotten worse. Unless they've completely abandoned everything outside of Cathedral Ward, they shouldn't have enough to handle a large number of beasts."

"That's assuming we have a large number," says Steffon.

"We don't need that many," you say. "One of us is worth any number o' Church gobshites."

"Hm. One person in the fray, one person ferrying the civilians out, and one forcing their way into the Cathedral could work," says Eileen. "I'd recommend some reconnaissance first, though."

"We're running out of daylight," Djura objects.

"Moonlight should be sufficient."

He frowns, but offers no further complaint.

"Before we talk any further, what are your capabilities, Father Anderson?" Eileen asks. "I've seen the bayonets and the wards, but is there anything else?"

"Aye. I can teleport if need be, so long as I know the location or at least how far away I am from it."

"So you'd be able to return to the Chapel during the fighting in an emergency?"

"Certainly."

"We could have all four of us out, then," says Steffon. "We could give the doctor a signal to use if the Chapel was attacked and Father Anderson could recall. It wouldn't take me long to teach her how to man the gun.

"Not just that," he continues, "if all we need to do is determine the distance and direction to any point, whoever's doing recon could signal to Father Anderson once in position and he could join them without drawing attention."

"That's assumin' I could measure the distance by sight," you say.

"I could," says Djura.

"I'm just offering suggestions," the younger man says. You can tell he's enjoying having to rack his brain after so many years of "grow potato, eat potato, shoot dumbass."

"Wait," you say. "We'd be goin' all-out on Grand Cathedral. Are there any other points o' interest?"

"Not on a night of the Hunt," Eileen replies. "There are a few Church-run clinics nearby, but I believe the leadership congregates in the Cathedral. They probably don't feel comfortable without a few giants between them and the beasts."

"What about that 'Upper Cathedral Ward' Agatha mentioned?"

You can tell from the Powder Kegs' puzzled looks that this is the first they'd heard of it.

"I'm not sure," she admits. "I know nothing of the place."

"Could be worth scoutin', then."

"Time is an issue," Djura reminds you. "I assume you made a ruckus when you slew that monster down there. We don't want to give them any more time to prepare."

"Moving without complete information is a mistake," says Eileen. You and Djura, both men accustomed to shooting first and asking questions never, share a look.

There's a lot to consider; you catch yourself preparing to call Maxwell and make him deal with the planning before remembering that zombies ate his face. You're pretty sure they ate your phone, too.

[] Attempt to breach Upper Cathedral Ward before the attack
-[] Plan?

[] Hit Grand Cathedral
-[] Propose new plan/go with misdirection
-[] Who rescues, who attacks, who moves civilians, who (if anyone) stays back?
-[] Further details?

[] Continue discussion before committing
-[] Questions?

[] Write in...
 
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I know for a fact we can tank the beasts no problem, and Eileen is probably the fastest out of the group so she can do civilian pick up and recon since she can cover more ground.

Any one else have any Ideas?
 
We're going to hit up Gerhman before we leave, right? The club might be finshed and I really want to see Djura's reaction to it.
 
[X] Hit Grand Cathedral
-[X] Go with misdirection
-[X] Eileen goes for civvies as she both is quick and subtle and has the most Church cred and they will let her by without question. As the two with the most experience with being around beasts without killing them or being killed as well as experience fighting together (we assume) Djura and Steffon will be in charge of herding the beasts into battle and fighting. And Anderson will do what he does best by heading in for the enemy leadership. With the chapel warded and a just in case backup of guns, defense shouldn't be an issue and the Church should be more preoccupied with this surprising attack they don't expect.
-[X] Anderson will go in to check up with Gehrman on the progress of his weapon beforehand while Iosefka is given basic gun use instructions by Steffon. Perhaps Djura and Eileen should also arrange smoke grenades or other escape aids in case they reveal some kind of companion of that invisible beast we fought and there's a need to fall back temporarily?
 
@Asmodemus it's a sound plan, but if I may make a suggestion? I think it's within Steffon and Djura's ability and resources to rig a few bombs. While Steffon's teaching Iosefka, Djura can craft a few IEDs.

During the attack itself, Eileen could plant the IED's on the Church defenses/fortifications. This would make the distraction even more effective, because now you have the bog boom to get the guards' attention, then the rampaging horde of beasts, and then the wrecked fortifications. That should draw almost everyone inside into defending the gates, and allowing Anderson to practically waltz in.
 
@Asmodemus it's a sound plan, but if I may make a suggestion? I think it's within Steffon and Djura's ability and resources to rig a few bombs. While Steffon's teaching Iosefka, Djura can craft a few IEDs.

During the attack itself, Eileen could plant the IED's on the Church defenses/fortifications. This would make the distraction even more effective, because now you have the bog boom to get the guards' attention, then the rampaging horde of beasts, and then the wrecked fortifications. That should draw almost everyone inside into defending the gates, and allowing Anderson to practically waltz in.

It's a good idea, but the church isn't really all that fortified against assault. What with being a cathedral. They rely on having a lot of guys and the giants and secretly having people ready to turn into huge monsters, like a certain boss.

Sides, Djura has a portable cannon.

Once we murder our way past all the dudes that shouldn't be a problem unless they bring in the Celestials, we should have time to seek out their hidden entrances to the upper floors and Anderson probably has experience with such.

If they pull out stuff far beyond what the game had(like calling on the protection of a few amygdala(s)) we want our allies to have a way to get the heck out of dodge and can plan again.
 
Fight for your Right
"I'm with the Beastie Boys on this one," you say.

"Powder Kegs."

"Same thing. We can't give 'em any more time ta get organized."

Eileen projects her frown through her mask with impressive fidelity.

"I'd prefer a look at Upper Cathedral Ward before we move, but I'll follow your plan."

"It's a valid complaint," you say, "but we're on the clock." You look around at the three veteran Hunters. "Any recommendations for who does what?"

"Eileen is the only one of us the Church won't kill on sight," says Djura. "If we want to do recon, she's the best choice."

"I'll move the civilians as well. With all due respect, you three aren't terribly subtle."

"Yeah."

"True."

"That's fair."

"Djura and Steffon," you say, "you two know beasts better than I do. I'll hit the leadership while you two herd the fuzzy bastards and deal with whatever the Church throws at us."

"So we're leaving Iosefka to guard the Chapel?" Eileen asks.

"It took a false god the size of a house throwin' a tantrum ta break the ward last time; I think it can handle a buncha pissed-off heathens. And if anything goes wrong I can come back and deal with it.

"Also, four Hunters and a legion o' vicious beasts tend ta inhibit tactical thinkin'."

The other three seem satisfied with this arrangement. Djura cracks his neck dramatically, only for it to produce a sickening pop and remain locked at a sixty-degree angle. He waves off your offered assistance and attempts to massage his protesting vertebrae back into shape.

You were going to say something badass and walk back down to ground level together with your coats billowing in the wind in the sort of power walk that demands a slow-mo shot and a mid-eighties stadium rock soundtrack, but that kind of killed the mood.

Iosefka is reading the Bible with the girls when you four step out of the hidden stairwell. Judging by the open page, she's still in the first third of the Old Testament. She waves as you enter and you walk towards her alongside Steffon.

"Could we talk for a moment, doctor?" you ask. She nods, looks down to memorize the page number, and gets to her feet. The three of you walk towards an opposite corner and you take a deep breath before speaking.

"We're going to attack Grand Cathedral. We need yer help."

She bites her lip, but otherwise maintains a stoic expression in the face of this announcement.

"What do you need me to do?"

"The four of us will move out soon. We need ye ta protect the chapel. The ward should be able ta take anythin' they can dish out, but Steffon can teach ye how ta use the guns we've set up on the roof."

"I took an oath to do no harm, Father Anderson."

"I know that, and I swear that after tonight I'll never ask such a thing of ye again. But this is war, Iosefka."

She doesn't respond, instead trembling. You put a hand on her shoulder.

"If yer not comfortable, we can make a signal for ye ta use if somethin' goes wrong and I'll come right back, okay?"

She nods, still conflicted. You turn to Steffon.

"I need ta go back ta the dream for a moment. If ye've got some sort o' smoke grenades or anythin' else ye can signal with, get 'em ready while ye show the doctor around." You take a step towards the lantern before remembering something. "Before ye go, Doctor, would ye mind fixin' Djura's neck? It's kinda creepin' me out."

The man in question is currently arguing with Eileen while both of them pantomime assorted neck-fixing maneuvers that you're pretty sure the human spine wasn't built to withstand.

Steffon and the doctor make their way over to the duo while you grasp the lantern. The endless sky and the lonely Workshop is as static as ever, save for a handful of smoldering holes in the wooden walls. You'd be a bit more concerned about them if Hope wasn't fast asleep on her ledge again, a handful of messengers snoozing against her lap.

[] Talk to Hope
-[] About?

[] Go straight to Gehrman

[] Write in...
 
I've gotta say, I think the favorite part of this quest for me is the comedy.
Anyway, Hope is sleeping, would be rude to wake her up, so I think it best we go directly to Gehrman.

[X] Go straight to Gehrman
 
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