Anderson Quest: Killing Vampires and Werewolves and Leprechauns (Hellsing/Bloodborne)

[x] Explain your wards and their capabilities, along with a demonstration if need by. Propose that he allow you to open the gate and place a heavy ward around the entrance. That way, should any of the beasties get by you (which they wont), they'll be repelled by it long enough for him to seal the gate with time to spare.
 
[x] Explain your wards and their capabilities, along with a demonstration if need by. Propose that he allow you to open the gate and place a heavy ward around the entrance. That way, should any of the beasties get by you (which they wont), they'll be repelled by it long enough for him to seal the gate with time to spare.
 
We've already got a pretty beefy ward set up as is. Putting up another one might drain us pretty severely.

Can't we use a lantern when we get to the other side, and then just tell Djura to hang out until we can get the door open and work our way back, or something?
 
Guys, no need to further abuse the wards.

We can bible-teleport, remember?

Alfred can just seal the entrance now. If we need to exit with anyone in tow, we can just teleport back to the switch to open it again.
 
Putting it into vote.

[x] Remember that you can teleport. Try not to facepalm.
[x] Alfred can re-seal the entrance once you're inside. Just ask for a minute from him so he can tell you how to open and close the entrance, and memorize the location of the switch.
[x] Thank him for the assistance.
 
I completely forgot about teleportation


[x] Remember that you can teleport. Try not to facepalm.
[x] Alfred can re-seal the entrance once you're inside. Just ask for a minute from him so he can tell you how to open and close the entrance, and memorize the location of the switch.
[x] Thank him for the assistance.
 
[x] Remember that you can teleport. Try not to facepalm.
[x] Alfred can re-seal the entrance once you're inside. Just ask for a minute from him so he can tell you how to open and close the entrance, and memorize the location of the switch.
[x] Thank him for the assistance.

Maybe we can give him a Bible? We are spreading God's grace in this hellhole, right?
 
[x] Remember that you can teleport. Try not to facepalm.
[x] Alfred can re-seal the entrance once you're inside. Just ask for a minute from him so he can tell you how to open and close the entrance, and memorize the location of the switch.
[x] Thank him for the assistance.​
 
[x] Remember that you can teleport. Try not to facepalm.
[x] Alfred can re-seal the entrance once you're inside. Just ask for a minute from him so he can tell you how to open and close the entrance, and memorize the location of the switch.
[x] Thank him for the assistance.
 
[x] Remember that you can teleport. Try not to facepalm.
[x] Alfred can re-seal the entrance once you're inside. Just ask for a minute from him so he can tell you how to open and close the entrance, and memorize the location of the switch.
[x] Thank him for the assistance.
 
[x] Remember that you can teleport. Try not to facepalm.
[x] Alfred can re-seal the entrance once you're inside. Just ask for a minute from him so he can tell you how to open and close the entrance, and memorize the location of the switch.
[x] Thank him for the assistance.
 
[x] Remember that you can teleport. Try not to facepalm.
[x] Alfred can re-seal the entrance once you're inside. Just ask for a minute from him so he can tell you how to open and close the entrance, and memorize the location of the switch.
[x] Thank him for the assistance.
 
[x] Remember that you can teleport. Try not to facepalm.
[x] Alfred can re-seal the entrance once you're inside. Just ask for a minute from him so he can tell you how to open and close the entrance, and memorize the location of the switch.
[x] Thank him for the assistance.
 
[x] Remember that you can teleport. Try not to facepalm.
[x] Alfred can re-seal the entrance once you're inside. Just ask for a minute from him so he can tell you how to open and close the entrance, and memorize the location of the switch.
[x] Thank him for the assistance.
 
[x] Remember that you can teleport. Try not to facepalm.
[x] Alfred can re-seal the entrance once you're inside. Just ask for a minute from him so he can tell you how to open and close the entrance, and memorize the location of the switch.
[x] Thank him for the assistance.
 
[x] Remember that you can teleport. Try not to facepalm.
[x] Alfred can re-seal the entrance once you're inside. Just ask for a minute from him so he can tell you how to open and close the entrance, and memorize the location of the switch.
[x] Thank him for the assistance.
 
[x] Remember that you can teleport. Try not to facepalm.
[x] Alfred can re-seal the entrance once you're inside. Just ask for a minute from him so he can tell you how to open and close the entrance, and memorize the location of the switch.
[x] Thank him for the assistance.
 
[x] Remember that you can teleport. Try not to facepalm.
[x] Alfred can re-seal the entrance once you're inside. Just ask for a minute from him so he can tell you how to open and close the entrance, and memorize the location of the switch.
[x] Thank him for the assistance.
 
Yharnam Candle Co.: Lasts a Generation or Your Money Back
Hang on a tick; you can teleport. Why don't you just do that? In fact, why don't you do it more often?

Well, probably because Maxwell started putting up flypaper after the desk incident. Since then, you've mostly just used it for dramatic entrances and going directly from your bed to the bathroom at night to avoid waking the kids.

"I've got a solution," you tell him. "We unseal it, then ye seal it again behind me. I can get back through on my own."

"And how will you do that? No misdirection, no trying to goad me into asking more questions. Explain."

You frown at his boring pragmatism and pull out a Bible. "I can do this."

As you materialize behind him amidst your swarm of pages, you file away the idea of papercutting the living shit out of people with this for later.

To your mild surprise, Alfred isn't as flustered as you'd expect someone who'd just witnessed one of your many insults to modern understanding of space and time to be.

"You can go through solid objects with that?"

"Aye, so long as there's enough room for a page ta slip in; I just need ta know how far ta go."

He nods. "Do you use a Hunter tool to do that? The Old Hunter's Bone allows one to move faster than the eye can follow, but I've never seen true teleportation."

Something new to ask Gehrman about; there's no need to extend this conversation any further. "Somethin' like that. Satisfied?"

"I suppose; so long as you're not putting anyone else in danger, there's no reason for me to stop your suicide mission. The entrance is hidden beneath that altar on the first floor."

"D'ye know how ta open it up?"

He looks rather guilty as he points to...of-fucking-course it's a goddamn lever.

"Ye've got a whole horde o' beasts down there. Ye go ta all the trouble o' sealin' the place off and ye put the key where any chucklefuck could open it?"

"Trust me, I'm with you on this."

"Ye could at least put some tape around it. A 'do not pull' sign, anythin' at all."

"I know, right?"

Well, you'll have plenty of time to gut and refurbish this place's infrastructure once you have the crazy guy and his gatling gun. You hop over the railing and make your way over to the altar. Alfred, who you're pretty sure agreed to all of this mostly as an excuse to have a slab of rock between you and him, pulls the lever at your signal. The altar slides backwards (not on any sort of rails or with any visible connection to the lever, of course), revealing a forgotten stairwell.

"Be back in a bit, Al."

"Please don't call me that."

"So long as ye don't call me 'Betty.'"

"What?"

You're barely halfway down before the altar slides back into place. Perplexingly, your way is still lit. You find the culprits, a large group of statues holding candles, at the bottom of the stairs, girding another room with the omnipresent circular patterns on the floor. How are these things still lit?

Apparently, for as far behind as Yharnam is in most respects, they're on the cutting edge of candle technology. Or maybe they just killed a shitload of whales.

Questions for later.

[] Go in stealthy

[] Go in violent

[] Write in...
 
[X] Go in stealthy
-[X] When stealth fails, try to just sprint past them
--[X] When that fails, just let them bite you and drag them around by their jaws. You're big and tough, and you wouldn't want to break any o' Djura's pets before you get him onboard, would you? Well yes, you do, but it's still not a brilliant idea.
 
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