Cathedral Words
The lull in your warpath of salvation is refreshing, but there's no rest for (slayers of) the wicked. You turn to Eileen.
"I'd like ta take a look about the place m'self. Care ta join me?"
She nods and the two of you begin making your own circuit of the chapel. As far as you can tell, the walls are solid and there aren't any obvious structural weakpoints. The doors that Agatha told you led to the Church Workshop are, in fact, rather soundly locked. You might be able to breach them with a running start, but you'd have a hell of a time closing them back up.
"D'ye happen ta have the key for this one?" you ask your new colleague.
"Afraid not, sorry. Church Hunters are the only ones who're allowed to have keys. To 'protect trade secrets' they said."
Hm. They open outwards, so barring them might be a little tricky. Should be doable, though. Maybe whip up a trap so that any Church fucker who wanders through that door catches a terrible case of explosions?
The other doors are currently shut and you can't hear much activity beyond them. This could be a good chance to take stock of the place from the outside.
And also have a discussion you've been meaning to for some time.
"Is it alright if we step outside for a moment? We've got some things ta discuss and we should take stock of the surroundin's."
"That would be fine. Is it about what happened at the clinic?"
You nod and turn to Agatha.
"Would there be an issue with us goin' outside? Ta see where we are in relation ta everythin' ye mentioned."
"Well, so long as you don't go too far, it should be fine. There're usually some Church Servants patrolling on nights of the Hunt, but they won't trouble you if you stay near the chapel."
"Thanks. We'll be back in a sec."
You walk out the door on the left, listening to Iosefka explain the details of nurse work to the girls as you do. Immediately down the stairs past the door is another cobbled plaza, complete with a well in the center, a smattering of haphazardly-arranged graves, and some more statuary. A corpse, which you're fairly convinced is a central tenet of Yharnam landscaping, sits propped up beside a grave cluster. Beyond the short fence, you see the densely-packed architecture of Yharnam, charming when not marred by the carnage at its base. Two flights of steps, one upwards and one downwards, form a Y with the path from the door.
Rhythmic clacking draws your attention to the ones leading up. An extremely tall man, nearly as towering as Gascoigne but without the latter's breadth, is making his way downwards, using what resembles a massive stake as a walking stick. When he looks at you, you notice that his face is bone-white beneath his hat and his eyes are so sunken you can't tell if he actually has any. You raise your hand in greeting to show that you don't mean any trouble.
Well, you do mean trouble. Lots of it. But not right now.
He looks from you to Eileen, examines you for a moment, then raises his stake and gives you a nod. He clatters his way across the plaza and disappears downwards, followed soon after by another gaunt patrolman.
"Are those the giants?" you ask.
"You'll know the giants when you see them. Trust me."
You both turn to examine the outer wall of the chapel. As before, nothing stands out to you as a significant point of concern. It's tall and stately, complete with a set of towers in regular intervals along the walls. You can see rows of windows where you'd assume each floor would be, but considering the apparent lack of indoor staircases, they could be ornamental.
"It's quite a nice chapel," Eileen notes.
"Aye. Shame about the kind of people who made it, though."
Well, no point in putting it off any further. You turn to Eileen.
"I mentioned that someone broke inta the clinic, right?"
"You did. You also said they tried to experiment on Doctor Iosefka."
"Right. The thing is, this woman said she was from the Church. Specifically, a group she called the Choir. Ring any bells?"
"Can't say I've heard of them."
"She said they're the 'Truth' behind the Church, and that they'd communed with some alien thing called 'Ebrietas' and used its blood ta create ministration."
You pause for a moment to give her a chance to interject, but she seems to want to hear this through.
"She told me it's that blood that turns people inta beasts. They made the plague. And now we have ta stop it. Y'said ye hunt Hunters who've lost themselves, and I'm huntin' the shits who're responsible for that. Will ye help me in this endeavor?"
She doesn't answer for a moment. One of the tall men climbs back into view and disappears upwards.
"So you're telling me that blood ministration is the source of the plague."
"That's what this woman told me."
"So everyone who's had the transfusion is infected."
"Ye...oh."
Oh.
[] Write in...
"I'd like ta take a look about the place m'self. Care ta join me?"
She nods and the two of you begin making your own circuit of the chapel. As far as you can tell, the walls are solid and there aren't any obvious structural weakpoints. The doors that Agatha told you led to the Church Workshop are, in fact, rather soundly locked. You might be able to breach them with a running start, but you'd have a hell of a time closing them back up.
"D'ye happen ta have the key for this one?" you ask your new colleague.
"Afraid not, sorry. Church Hunters are the only ones who're allowed to have keys. To 'protect trade secrets' they said."
Hm. They open outwards, so barring them might be a little tricky. Should be doable, though. Maybe whip up a trap so that any Church fucker who wanders through that door catches a terrible case of explosions?
The other doors are currently shut and you can't hear much activity beyond them. This could be a good chance to take stock of the place from the outside.
And also have a discussion you've been meaning to for some time.
"Is it alright if we step outside for a moment? We've got some things ta discuss and we should take stock of the surroundin's."
"That would be fine. Is it about what happened at the clinic?"
You nod and turn to Agatha.
"Would there be an issue with us goin' outside? Ta see where we are in relation ta everythin' ye mentioned."
"Well, so long as you don't go too far, it should be fine. There're usually some Church Servants patrolling on nights of the Hunt, but they won't trouble you if you stay near the chapel."
"Thanks. We'll be back in a sec."
You walk out the door on the left, listening to Iosefka explain the details of nurse work to the girls as you do. Immediately down the stairs past the door is another cobbled plaza, complete with a well in the center, a smattering of haphazardly-arranged graves, and some more statuary. A corpse, which you're fairly convinced is a central tenet of Yharnam landscaping, sits propped up beside a grave cluster. Beyond the short fence, you see the densely-packed architecture of Yharnam, charming when not marred by the carnage at its base. Two flights of steps, one upwards and one downwards, form a Y with the path from the door.
Rhythmic clacking draws your attention to the ones leading up. An extremely tall man, nearly as towering as Gascoigne but without the latter's breadth, is making his way downwards, using what resembles a massive stake as a walking stick. When he looks at you, you notice that his face is bone-white beneath his hat and his eyes are so sunken you can't tell if he actually has any. You raise your hand in greeting to show that you don't mean any trouble.
Well, you do mean trouble. Lots of it. But not right now.
He looks from you to Eileen, examines you for a moment, then raises his stake and gives you a nod. He clatters his way across the plaza and disappears downwards, followed soon after by another gaunt patrolman.
"Are those the giants?" you ask.
"You'll know the giants when you see them. Trust me."
You both turn to examine the outer wall of the chapel. As before, nothing stands out to you as a significant point of concern. It's tall and stately, complete with a set of towers in regular intervals along the walls. You can see rows of windows where you'd assume each floor would be, but considering the apparent lack of indoor staircases, they could be ornamental.
"It's quite a nice chapel," Eileen notes.
"Aye. Shame about the kind of people who made it, though."
Well, no point in putting it off any further. You turn to Eileen.
"I mentioned that someone broke inta the clinic, right?"
"You did. You also said they tried to experiment on Doctor Iosefka."
"Right. The thing is, this woman said she was from the Church. Specifically, a group she called the Choir. Ring any bells?"
"Can't say I've heard of them."
"She said they're the 'Truth' behind the Church, and that they'd communed with some alien thing called 'Ebrietas' and used its blood ta create ministration."
You pause for a moment to give her a chance to interject, but she seems to want to hear this through.
"She told me it's that blood that turns people inta beasts. They made the plague. And now we have ta stop it. Y'said ye hunt Hunters who've lost themselves, and I'm huntin' the shits who're responsible for that. Will ye help me in this endeavor?"
She doesn't answer for a moment. One of the tall men climbs back into view and disappears upwards.
"So you're telling me that blood ministration is the source of the plague."
"That's what this woman told me."
"So everyone who's had the transfusion is infected."
"Ye...oh."
Oh.
[] Write in...
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