Quiet
Considering the sped with which Gehrman manage d to brush that outburst under the metaphorical rug, you're pretty sure a straightforward interrogation would probably just end with you knowing less than when you started and him immeasurably pissed. This will require a more subtle approach.
"Well, ye're wound tighter than a spring, so I guess that means nothin'?" You reach forward to clap him on the shoulder before realizing that he's currently wound tighter than a spring an currently holding several uncomfortably-sharp instruments. "Well, if ye ever happen to remember if ye do know it, then be sure to tell me pretty soon, eh? Any tips that ye might 'ave could be a lifesaver to me and my new posse of very lethal buddies."
You turn towards the door, walking towards it at approximately a mosey.
"Ye know, I'm the only one o' the group whose bits grows back. Sure would be a shame if somethin' happened ta those dear friends o' mine."
A third of the way to the door. You think you see some sweat on his collar.
"We've got kids with us, too. Couple o' real sweet kids. Who knows what Ebrietas might do if she gets away from me?"
Two-thirds. You put extra effort into each one of your footfalls and look over your shoulder with the best puppy eyes a two-meter mountain of violent zealotry can offer.
"Can ye imagine? All the good folk we've managed ta find, cowerin' in fear in the face o' some unknowable monster from beyond. 'Oh, if only brave Father Anderson had known somethin' about this beast. Maybe then we wouldn't be sufferin' this horrible fate.'"
Nothing. Man's solid as a rock.
With a sigh, you step outside and plod down towards the lantern. It's fine; you've dealt with Ebrietas' third cousin or whatever. You can handle her, even without Gehrman's you forgot the fucking club.
You slink back into the Workshop, scratching the back of your head idly. Gehrman spins in his chair and, without a word, offers you the newly-repaired club, which now sports criss-crossed chitin bands in the area of the former gouge. With mumbled thanks, you shove it into the depths of your sleeves and head for the door. He remains silent, although you can see him biting his lip.
He looks very, very old.
You note on the way down that Hope has relocated to the lone grave beside one of the Workshop's other two exits. Her tremendous height means it takes you a moment to realize that she's kneeling, head locked downwards in a pose of deep prayer. You wonder what she's praying for.
You wonder what she's praying to.
The lantern's attendant Messengers watch as you approach, quiet as ever.
[] Talk to Hope
[] Return to the chapel
-[] Talk to
--[] Who?
-[] Go to Upper Cathedral Ward
"Well, ye're wound tighter than a spring, so I guess that means nothin'?" You reach forward to clap him on the shoulder before realizing that he's currently wound tighter than a spring an currently holding several uncomfortably-sharp instruments. "Well, if ye ever happen to remember if ye do know it, then be sure to tell me pretty soon, eh? Any tips that ye might 'ave could be a lifesaver to me and my new posse of very lethal buddies."
You turn towards the door, walking towards it at approximately a mosey.
"Ye know, I'm the only one o' the group whose bits grows back. Sure would be a shame if somethin' happened ta those dear friends o' mine."
A third of the way to the door. You think you see some sweat on his collar.
"We've got kids with us, too. Couple o' real sweet kids. Who knows what Ebrietas might do if she gets away from me?"
Two-thirds. You put extra effort into each one of your footfalls and look over your shoulder with the best puppy eyes a two-meter mountain of violent zealotry can offer.
"Can ye imagine? All the good folk we've managed ta find, cowerin' in fear in the face o' some unknowable monster from beyond. 'Oh, if only brave Father Anderson had known somethin' about this beast. Maybe then we wouldn't be sufferin' this horrible fate.'"
Nothing. Man's solid as a rock.
With a sigh, you step outside and plod down towards the lantern. It's fine; you've dealt with Ebrietas' third cousin or whatever. You can handle her, even without Gehrman's you forgot the fucking club.
You slink back into the Workshop, scratching the back of your head idly. Gehrman spins in his chair and, without a word, offers you the newly-repaired club, which now sports criss-crossed chitin bands in the area of the former gouge. With mumbled thanks, you shove it into the depths of your sleeves and head for the door. He remains silent, although you can see him biting his lip.
He looks very, very old.
You note on the way down that Hope has relocated to the lone grave beside one of the Workshop's other two exits. Her tremendous height means it takes you a moment to realize that she's kneeling, head locked downwards in a pose of deep prayer. You wonder what she's praying for.
You wonder what she's praying to.
The lantern's attendant Messengers watch as you approach, quiet as ever.
[] Talk to Hope
[] Return to the chapel
-[] Talk to
--[] Who?
-[] Go to Upper Cathedral Ward