Anderson Quest: Killing Vampires and Werewolves and Leprechauns (Hellsing/Bloodborne)

Ebrietas is basically an old god. Getting the chance to kill something like that must be like Christmas. Lord knows he doesn't mind killing mostly harmless things. What did leprechauns ever do to anyone?
Basically isn't the same as is. And while some members of the Healing Church do outright worship the Great Ones as gods, the ones in the know realize that they're actually just Sufficiently Advanced Aliens. Once Anderson realizes the truth of the Great Ones -- something that seems inevitable given apparent player preference towards attempting conversion -- and meets one that doesn't try to kill him immediately, he'll probably try the conversion. It's what a good Christian would do, and while Anderson isn't a good Christian, since he's not in his home universe I can only imagine he'll try to put his best foot forward and try to be Christlike. At least until it starts trying to kill him.

And I don't think he ever killed Leprechauns in the Abridged, on account of him wondering if they'd spill Lucky Charms if he cut one in half, instead of knowing one way or another.

Edit:
And Ebrietas is still a non talking monster from another dimension that is the source of a beast plague.

Certain sections of the Healing Church are the source of that, and have admitted as much.
 
But Anderson isnt exactly the converting sort of priest. Hes the you should have fucking converted before you got a knife lodged in your head sort of priest. He kills regular humans who are actively killing monsters because of their religion, you think he wont kill a giant monster?

Even in the Integra situation, it's a bit iffy. Not only is she a member of the Church of England (and oh my God there's a lot of stuff between them and the Catholics), she's also someone who has heard of the Word (according to Catholicism) and hasn't yet converted.

Ebrietas may be a horrible, alien, cosmic horror, but like all of these poor sods, she hasn't ever actually heard the Word of God, so there's some leeway there. Catholicism developed Purgatory for a reason, after all.

Anyway, we can at least try to convert her before stabbing her in the face repeatedly.
 
You could rip out one of my ribs and use it to stab someone to death; does that make me evil? When the Europeans made contact with the New World and accidentally smallpox'd it, was that evil? Or just an unfortunate accident? If you had a genetic sequence that could be inserted in a cold virus to make a super-plague, would that make you evil? Or would the evil one be the person who took your blood and made it horrible? You can be held responsible for your actions, not for what others do with your stuff. Arguing otherwise just leads you to blaming literally everyone for literally everything, and does not make for a viable morality system.
Anderson is like the worst christian in the world. He already knows he is going to hell. His orders whole job is to basically be as unchristian like as physically possible.
Some thing I freely admit; but remember, he's been converting people in this quest so far. If he wants to keep that up -- and he does, as per his in-quest behavior -- he needs to prove the goodness of his faith. That's a bit hard to do when you start stabbing random, innocent Eldritch Abominations in the face for no reason other than that they're horrible-looking. After all, God must have created them that way for a reason.
 
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Looking at Anderson's actions thus far in the quest, this rings a little hollow.
I would argue that is because he is being played much tamer than is probably in character.
Ebrietas may be a horrible, alien, cosmic horror, but like all of these poor sods, she hasn't ever actually heard the Word of God, so there's some leeway there. Catholicism developed Purgatory for a reason, after all.

Anyway, we can at least try to convert her before stabbing her in the face repeatedly.
None of the monsters have heard the word of god. No attempts have been made to convert them.
 
Like the guy hanging off the church? He wasn't hurting anyone.
Anderson accidentally stabbed him with Holy Wards (he was "invisible", remember?), and the Lesser Amygdala responded as anything would. It . . . just kind of escalated from there. No one is perfect, and in fairness even a D&D Paladin would probably kill first and ask questions later if one of those things started swinging at him.
 
But now he has a reason to shoot first. What indications are there that Ebrietas is different? She doesn't talk. Mourning doesn't mean much considering the monster vicar praying up in the church.
 
But now he has a reason to shoot first. What indications are there that Ebrietas is different? She doesn't talk. Mourning doesn't mean much considering the monster vicar praying up in the church.
He'll talk first if we decide to make him do so. Or, you know, if he finds relevant information that makes him consider that Ebrietas might be reasoned with.
 
He'll talk first if we decide to make him do so. Or, you know, if he finds relevant information that makes him consider that Ebrietas might be reasoned with.
I don't know man. Doesn't seem right to me. Hes basically as murderhobo as can be. The police girl certainly wasn't a bad person but the only talking he did with her was of the monologuing variety
 
And I don't think he ever killed Leprechauns in the Abridged, on account of him wondering if they'd spill Lucky Charms if he cut one in half, instead of knowing one way or another.
According to WoG during the 2014 Youmacon TFS 18+ panel, Anderson and Alucard went and killed a leprechaun during their spare time off-screen.
Anderson: Turns out it was Boo Berry.
Alucard: Who knew, right?
 
Yeah and he would tap dance on the bible if we decide to make him. Doesn't mean its consistent with his character.
Way I see it, In-quest Anderson has had a different charactarization from both Abridged and cannon Anderson for quite a while now. I see him as his own version of the character rather than being tied to either interpretation. So while it may be OOC for Abridged Anderson to do so, I don't really care, as it doesn't seem OOC for Quest!Anderson to do so.
 
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Quiet
Considering the sped with which Gehrman manage d to brush that outburst under the metaphorical rug, you're pretty sure a straightforward interrogation would probably just end with you knowing less than when you started and him immeasurably pissed. This will require a more subtle approach.

"Well, ye're wound tighter than a spring, so I guess that means nothin'?" You reach forward to clap him on the shoulder before realizing that he's currently wound tighter than a spring an currently holding several uncomfortably-sharp instruments. "Well, if ye ever happen to remember if ye do know it, then be sure to tell me pretty soon, eh? Any tips that ye might 'ave could be a lifesaver to me and my new posse of very lethal buddies."

You turn towards the door, walking towards it at approximately a mosey.

"Ye know, I'm the only one o' the group whose bits grows back. Sure would be a shame if somethin' happened ta those dear friends o' mine."

A third of the way to the door. You think you see some sweat on his collar.

"We've got kids with us, too. Couple o' real sweet kids. Who knows what Ebrietas might do if she gets away from me?"

Two-thirds. You put extra effort into each one of your footfalls and look over your shoulder with the best puppy eyes a two-meter mountain of violent zealotry can offer.

"Can ye imagine? All the good folk we've managed ta find, cowerin' in fear in the face o' some unknowable monster from beyond. 'Oh, if only brave Father Anderson had known somethin' about this beast. Maybe then we wouldn't be sufferin' this horrible fate.'"

Nothing. Man's solid as a rock.

With a sigh, you step outside and plod down towards the lantern. It's fine; you've dealt with Ebrietas' third cousin or whatever. You can handle her, even without Gehrman's you forgot the fucking club.

You slink back into the Workshop, scratching the back of your head idly. Gehrman spins in his chair and, without a word, offers you the newly-repaired club, which now sports criss-crossed chitin bands in the area of the former gouge. With mumbled thanks, you shove it into the depths of your sleeves and head for the door. He remains silent, although you can see him biting his lip.

He looks very, very old.

You note on the way down that Hope has relocated to the lone grave beside one of the Workshop's other two exits. Her tremendous height means it takes you a moment to realize that she's kneeling, head locked downwards in a pose of deep prayer. You wonder what she's praying for.

You wonder what she's praying to.

The lantern's attendant Messengers watch as you approach, quiet as ever.

[] Talk to Hope

[] Return to the chapel
-[] Talk to
--[] Who?
-[] Go to Upper Cathedral Ward
 
[X] Talk to Hope
-[X] Join her in prayer
--[X] Wait before the two of you finish your business, then see if she's interested in the Good Book.
 
Worse than I hoped, a heck of a lot better than I feared.

[X] Talk to Hope
-[X] Join her in prayer
--[X] Wait before the two of you finish your business, then see if she's interested in the Good Book.
 
[X] Talk to Hope
-[X] Join her in prayer
--[X] Wait before the two of you finish your business, then see if she's interested in the Good Book.


I can feel it in my soul, she is open to accepting [The Lord] and thus who are we to deny giving her salvation for eternity?

Unlike all these other disgusting heathens running around.
 
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