And Everyone Was Kung Fu Fighting - Kung Fu Cult Dynasty Quest

Might want to explicitly note your character is female if she is a female on your sheet too, while you're editing it.
 
Anyway, I'm going to bed now. I have some family stuff happening tomorrow that might keep me off my computer, but when I get back on I'll call the vote.

Night, all.
 
Have you considered the anti-supernatural one?

I'm not saying it's the right choice ... but it might be useful.
 
My build can counter supernaturals somewhat, mostly by using overclocked ki blasts. Not as good as a specialized one of course, but the primary initial enemies in that setup would be a human mafia, who can be blasted just fine. If it was dependent upon physical attacks I'd be more worried since most ghosts aren't punchable, and human scale attacks don't do much to oni. Hadokens drawing from the energy of the universe do.

I also have the Miko, the Sage and the Ritual Attendant to advise on countermeasures, plus a Lone Survivor who may or may not be a demonslayer depending on our luck.

Shouldn't be a big problem.
 
Speaking of supernatural what kinds could there be? Hopping chinese vampires? Would be cool to meet a dragon.
 
Pesudo-Omake : Monster Listing
Speaking of supernatural what kinds could there be? Hopping chinese vampires? Would be cool to meet a dragon.
Let's see...:
-Ghosts - Usually a soft threat, since they mostly work by trickery, seduction and stealth. If you can find them, half the work is done already, though laying them to rest permanently is tricky. Ki blasts do the trick, as long as you're working with general ki and not Yin aligned stuff, while of course the ghost slaying style works wonders. Lots of banes, so if you got advisers who know this sort of thing it's usually easy to deal with. If you're physical combat based, you're screwed unless your advisers can exorcise them, so run for help.

-Monsters - Usually some kind of rubber masked humanoid thing, superhumanly strong, fast and/or tough, you need either the means to match their stats by raw power, or by using specific monster fighting tactics. Beware if they know kung fu, since they can do anything you can, except they're beefier. Either use the monster slaying style, the super buffing styles, trust to overwhelming offense or don't fight them.

-Jiang Shi - Not particularly dangerous unless your style depends on human biology, they're faster, tougher and stronger than humans, but usually kinda stiff and pretty dumb without someone controlling them. Hard to put down without physically dismembering them though. But if you have the Sage, Miko, or Ritualist they should be able to finish it.

-Sorcerors - Usually some kind of dirty trick users, but relatively weak to ranged attackers or and close combat. Expect a lot of use of mist, fog, poison and crap like that more than fire blasts. Resisting them requires some kind of ki manipulation ability. Or use your own sorcerors.

-Dragons - Usually any dragon we might expect to find would be either a young dragon out gallivanting, or way out of our league. In the former case expect epic consequences if you kill them. Consequences like "storms scour the entire shore clean of human life" or "tornado wants to battle".
 
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-Monsters - Usually some kind of rubber masked humanoid thing, superhumanly strong, fast and/or tough, you need either the means to match their stats by raw power, or by using specific monster fighting tactics. Beware if they know kung fu, since they can do anything you can, except they're beefier. Either use the monster slaying style, the super buffing styles, trust to overwhelming offense or don't fight them.
Probably yaoguai there like the ones from Journey to the West.
-Dragons - Usually any dragon we might expect to find would be either a young dragon out gallivanting, or way out of our league. In the former case expect epic consequences if you kill them. Consequences like "storms scour the entire shore clean of human life" or "tornado wants to battle".
I was rather thinking of making friends out of one instead of killing one.
 
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@Happerry about the styles are we going to only use the ones in the list or is there some hidden ones we could stumble upon if say we stumble upon a secret kung fu manual in a cave.
 
[X] Fate-Chosen Heir
You are the heir chosen by the gods and fate itself. Your Kung Fu Cult followed the signs across the lands until they found you, whereupon they swore their eternal servitude. You are yet young, and have little time to learn the secrets of Kung Fu, but your cult is loyal and you have shown astounding potential, silencing naysayers.

(6 Style Points, 12 Cult Points, and choose 5 allies. You must take at least one disadvantage.)


[x] Weapon Expertise (Blank) xx

[X] Vengeful Cobra Style x

[X] Jade Sentinel Style xx

[X] Cauldron of Creation Style xxx


[X] Loyal Rival

[X] Childhood Friend

[X] Rogue Assassin

[X] Exiled Adviser

[X] Dispossessed Noble


[X] Fortified Lair xxx

[x] Hidden Lair xx

[X] Secret Garden x

[X] Profitable Resource xx

[X] Style Utilization (Style)
- Weapon Expertise x

[X] Good Reputation xx

[X] More Minions x

[X] Veteran Mooks x

[X] Enforcers x


[X] Roving Monks

Last, but not least, I must know one more thing. What is your name?
[X] Kenichi Shirahama
 
Are ...... are there a lot of Ghosts running around trying to seduce people? That's common?

Surprising common. Ghosts, being dead are strongly Yin, and some seek to feed on Yang energy to reduce their weaknesses.

If they don't have the power to outright rip the life from you...well, a man's "essence" is a handy way to get that energy. Though its lethal over time.
 
Now awake, and on my computer, so calling the vote.

As best as I can tell, Veekie's plan wins with ten votes, with Shadows' plan being the runner up at eight votes. Kinda said the Rogue Assassin didn't win, I liked the picture I'd found for her. Oh well.

Character Trait Selection will start as soon as I come back from the extended family reunion type lunch I'm about to go out too and type up the Trait Selection post.
 
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Now awake, and on my computer, so calling the vote.

As best as I can tell, Veekie's plan wins with ten votes, with Shadows' plan being the runner up at eight votes. Kinda said the Rogue Assassin didn't win, I liked the picture I'd found for her. Oh well.

Character Trait Selection will start as soon as I come back from the extended family reunion type lunch I'm about to go out too and type up the Trait Selection post.
sighs
 
Trait Selection
So! Stats/Traits, and all that junk.

For people unfamiliar with Dynasty Quest type things, usually Martial, Diplomacy, Learning, Piety, Stewardship, and Intrigue. These stats represent your characters ability in the relevant sphere of activity. Martial is your strategic and command type skills, and basically represents your ability to run a war or an army. It's often confused with your personal combat power as well, but this isn't usually an accurate idea. Diplomacy is, well, your ability to work with friends or turn enemies into friends and so on. Learning is your brain meats. Piety is your religiousness stat. Stewardship is normally what you use to run things in general, and Intrigue is your ability to do sneaky shenanigans.

The important bit for how they work is that they'll each add one half of the relevant stat, rounded down, to any relevant action you are doing or leading. So having a Martial of 20 means you get a plus ten bonus to most of your rolls about leading, forming, or training armies. Nice, right?

This quest also adds in the Stat of Chi, which represents your inner enlightenment and ability to kick people so hard they leave a body shaped dent in a stone wall. In other words, when you Kung Fu FIght, it's the stat that you get a bonus from. Nice, right?

Stats are determined by rolling 2d10 and adding them together. Simple!

Traits, on the other hand, are what you get to actually vote on. Traits can give new capabilities and or modify stats, so this is people's chance to edit the character in whatever ways they think will be most useful.

You have three Trait Points. Unless said otherwise, a Trait only costs one point. Choose wisely, followers of Kung Fu.

Brave : You fear no one and nothing. (+2 Martial)
Attractive : When it comes down to it, yes, you are just that pretty. (+2 Diplomacy)
Well-Read : When not practicing Kung Fu, you can often be found curled up in a shady corner with a scroll to read. (+2 Learning)
Devout : The gods deserve respect, and you will give it to them. (+2 Piety)
Coinhand : They say you must have been born with jade in your fist for how skilled you are at earning money. (+2 Stewardship)
Sneaky : You are just naturally sneaky. (+2 Intrigue)
Trusting : You like people and on the surface they like you. (+4 diplomacy, -2 intrigue)
Xiangqi Master : Your skill with Xiangqi is a credit to both your reputation and your martial valor. (+2 Martial, +2 Diplomacy, -2 Stewardship)
Warlord : Leading soldiers comes naturally to you, and any noble house would be honored to call you a general. (+4 Martial, -2 Diplomacy)
Rice Farmer : Growing up on a farm taught you well how to make the most of crops. (+2 Stewardship, -2 Martial, increased farming income)
Schemer : Few things come as naturally to you as sneaky plans. (+4 Intrigue, -2 Piety)
Master of Paper : You not only keep the greatest library within ten leagues, but you've even read most of what is within it. (+4 Learning, -2 Martial)
Silver-Tongue : You know how to tell people what they want to hear, and to make them want to hear what you have to say. (+2 Diplomacy, +2 Intrigue, -2 Martial)
Disciple of Truth : You truly believe in the words of the gods, and others take note of your faith. (+2 Piety, +2 Learning, -2 Intrigue)
Enlightened : All who meet you marvel at your inner peace. (+4 Piety, -2 Stewardship)
Oni-Blooded : You've got some Oni in your ancestry. (+6 Martial, -2 Diplomacy, -2 Intrigue)
Inspiring : When it comes down to it, you are just a natural leader. (+2 Martial, +2 Piety, +2 Diplomacy, -2 Learning, -2 Intrigue)
Tactician : You are skilled in the arts of war. (One reroll per combat miniturn)
Fortunate : They say you must have been born under a lucky star, for how often things go your way. (One reroll per turn, costs two trait points.)

Edit : To make this more clear, do some thinking about what the traits you vote for means, will you? This is your first and best chance to shape what the person you are playing as is actually like, and I can assure you that an Oni-Blooded is going to have different options available to her then a Schemer or Master of Paper...
 
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[x] Tactician : You are skilled in the arts of war. (One reroll per combat miniturn)
[x] Fortunate : They say you must have been born under a lucky star, for how often things go your way. (One reroll per turn, costs two trait points.)
 
[x]Tactician : You are skilled in the arts of war. (One reroll per combat miniturn)
[x]Xiangqi Master : Your skill with Xiangqi is a credit to both your reputation and your martial valor. (+2 Martial, +2 Diplomacy, -2 Stewardship)
[x]Schemer : Few things come as naturally to you as sneaky plans. (+4 Intrigue, -2 Piety)

Being good at scheming/counter-scheming is huge. A bit of diplo helps with nobles relations.

The rest is good for fighting, since we are a kung-fu master.
 
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