- Location
- Peterborough, NH, USA
[X] Send the whole fleet to intercept the Ork fleet well before it reaches Therog, and have them engage in a running skirmish battle with the enemy, trying to whittle them down over time while using superior agility to maintain the distance as you please. If your Dreadnoughts are too slow to pull this off, leave them around Therog.
[X] Mines. While they can't attack, they're a lot more numerous, and a lot harder to detect and destroy before they can do much damage.
-[X] At Therog. Put them around Therog.
[X] Orbital Platforms. While they're easier to detect and shoot down, they're able to direct their attacks to specific targets.
-[X] At Therog. Put most or all of the platforms around Therog.
The whole point is to prevent the Orks from making landfall at Therog. Which means putting all of our static defenses around Therog maximizes their effectiveness as a defense against anything that tries to slip past us.
Also, the Orks' target is Therog. Not Therog II or III. And an asteroid belt is utterly massive. Putting our static defenses anywhere other than Therog (or very close to it) makes no sense, since they would either be spread so thinly as to be totally ineffective, or they'd have a very high chance of just being bypassed altogether.
@ilbgar123 : The whole "Two Lines" strategy doesn't really make any sense. You never divide your fleet like that if you don't have to. In space, bigger guns and missiles have more range, so smaller ships have to come within effective range of bigger ships long before they can even try to harass their enemies. Concentration of force is especially important in naval warfare, for many reasons. If anything, the choice should be whether or not to intercept the enemy fleet far away from Therog or to wait for them at Therog. With the former, it would mean engaging the enemy without the benefit of our static defenses, meaning that we'd take more losses in exchange for thinning out the enemy fleet before they reach Therog. That said, since our ships should definitely be much faster than the vast majority of the Orks' ships (since we have ridiculous amounts of power generation, and much better engineering to boot, and more of our ships' durability comes from their void shields [which are much, much lighter than armor, and thus allows a ship to be more agile], while Orks get all of their ships' durability from armor). Since our shields recharge (while their armor doesn't), our fleet is well suited for skirmishing and kiting the enemy until they reach our static defenses, whereupon our fleet stands its ground and fight decisively. Additionally, mines don't really make any sense in space. Simply put, space is WAY too big for static mines to make sense, and since there's no medium to carry the force of the explosion, explosives have reduced effective range in space. It makes far more sense to simply put those resources and production into more orbital platforms or missile batteries instead (missile batteries are, in fact, the most likely analog to mines. They're "cold" until called upon to launch their missiles at targets within range, and thus difficult to detect, whereas orbital platforms are much larger, actively generate power to power shields and weapons, as well as sensors).
Yeah, I'm not a naval strategist, so, I'm okay with this.