Herman Jerun SL 1-> 2 Resolution.
- Location
- Peterborough, NH, USA
Diplomacy Check: 20: Required: 10. Pass.
20: Required: 20. Pass. Difficulty of Check reduced in difficulty by 50. Further Reduced by 25 by Rhetoric.
Speech: Persuasion: 85: Required: -25. Pass.
85: Required: 0. Pass.
85: Required: 25. Pass.
85: Required: 50. Pass.
Check passed. 250/290 to Level 20.
"Master Herman, I'm not sure I understand. I may be your student, but we're not nearly close enough for you to feel alright teaching me your secrets. It's not the same as handing them out to some stranger, but I know I wouldn't feel comfortable passing on something I cared about enough to agonize over for this long to someone I barely knew. What's really going on?" You ask.
Master Herman is silent for a few minutes, and you worry he's going to make you leave instead of answering, then he speaks. "...I don't have much else left. I've outlived all my friends, and we never had a child. My wife and my work were all I had left. Once I lost my wife, I realized that once I was gone, it would soon be like I'd never existed, which would in turn mean the people I knew would be forgotten. So, I decided to teach what I knew of my work to a worthy pupil, to leave something behind to prove I'd been here.
In that respect, you proved perfect. You picked up everything I taught you with ease, and I only had to say something once before you followed my instructions. The fact that you weren't an unpleasant person was merely a bonus.
I'll be frank. I'm not going to be around for much longer. I'd give it about a decade before I kick the bucket. So, will you let me leave a mark on the world through you?" he asked.
Karma Check: 180. Required: 50. +10 Karma.
"Of course, but I don't think you need to teach someone your skills to leave a lasting mark on the world. Simply leaving an impression on someone else will affect them in some way, which will affect how they interact with people. You've already left an impact on the world through everyone you've ever met, what kind and how much of one is what you can change now.
I can respect wanting to leave a larger impact on the world by having an heir of sorts to carry on your legacy. So, I'll help you do that. Let's get cracking."
Reward: SL 1->3. Karma is now 190. Gained +15 to all Forging Skills.
Forging: Weapons: 75. You know how to make weapons that you would need a truck to haul around, and often of great complexity. Very large decrease in difficulty of related Invention, Explosives, Electronics Checks.
Forging: Armor: 75. You can craft any piece of armor, though they don't tend to get very much larger than your current size without losing a little of their quality, or extremely complex in comparison to the body armor used by Captain Matt. Very large decrease in difficulty of related Invention, Explosives, and Electronics Checks.
Forging: Gear: 80. You can now craft extraordinarily complex pieces of equipment not intended for direct combat, and they actually look pretty nice. Extremely large decrease in difficulty of related Invention, Explosives, and Electronics Checks.
Forging: Gear: 90. You can now craft incredibly complex pieces of equipment not intended for direct combat, and they actually look very nice. Huge decrease in difficulty of related Invention, Explosives, and Electronics Checks.
20: Required: 20. Pass. Difficulty of Check reduced in difficulty by 50. Further Reduced by 25 by Rhetoric.
Speech: Persuasion: 85: Required: -25. Pass.
85: Required: 0. Pass.
85: Required: 25. Pass.
85: Required: 50. Pass.
Check passed. 250/290 to Level 20.
"Master Herman, I'm not sure I understand. I may be your student, but we're not nearly close enough for you to feel alright teaching me your secrets. It's not the same as handing them out to some stranger, but I know I wouldn't feel comfortable passing on something I cared about enough to agonize over for this long to someone I barely knew. What's really going on?" You ask.
Master Herman is silent for a few minutes, and you worry he's going to make you leave instead of answering, then he speaks. "...I don't have much else left. I've outlived all my friends, and we never had a child. My wife and my work were all I had left. Once I lost my wife, I realized that once I was gone, it would soon be like I'd never existed, which would in turn mean the people I knew would be forgotten. So, I decided to teach what I knew of my work to a worthy pupil, to leave something behind to prove I'd been here.
In that respect, you proved perfect. You picked up everything I taught you with ease, and I only had to say something once before you followed my instructions. The fact that you weren't an unpleasant person was merely a bonus.
I'll be frank. I'm not going to be around for much longer. I'd give it about a decade before I kick the bucket. So, will you let me leave a mark on the world through you?" he asked.
Karma Check: 180. Required: 50. +10 Karma.
"Of course, but I don't think you need to teach someone your skills to leave a lasting mark on the world. Simply leaving an impression on someone else will affect them in some way, which will affect how they interact with people. You've already left an impact on the world through everyone you've ever met, what kind and how much of one is what you can change now.
I can respect wanting to leave a larger impact on the world by having an heir of sorts to carry on your legacy. So, I'll help you do that. Let's get cracking."
Reward: SL 1->3. Karma is now 190. Gained +15 to all Forging Skills.
Forging: Weapons: 75. You know how to make weapons that you would need a truck to haul around, and often of great complexity. Very large decrease in difficulty of related Invention, Explosives, Electronics Checks.
Forging: Armor: 75. You can craft any piece of armor, though they don't tend to get very much larger than your current size without losing a little of their quality, or extremely complex in comparison to the body armor used by Captain Matt. Very large decrease in difficulty of related Invention, Explosives, and Electronics Checks.
Forging: Gear: 80. You can now craft extraordinarily complex pieces of equipment not intended for direct combat, and they actually look pretty nice. Extremely large decrease in difficulty of related Invention, Explosives, and Electronics Checks.
Forging: Gear: 90. You can now craft incredibly complex pieces of equipment not intended for direct combat, and they actually look very nice. Huge decrease in difficulty of related Invention, Explosives, and Electronics Checks.