Alchemical Solutions [Worm/Exalted] Thread 6: Fatal Fires Flagrantly Fry Frantic Friends, Family

Kelenas said:
Which is precisely what I did *not* started participating in this quest for. If I wanted Worm's Grimdarkness, I would either read the story again, or play Wildbow's Worm-quest. Gromweld - despite claims and assurances to the contrary - obviously intends to keep the Grimdark as much as possible, given how much effort he's put into making things as difficult as possible, which I'm not interested in, so I'm leaving. Simple as that.
Trice you have said this. You are still here.
 
wingnut2292 said:
[X] Save Yourself

It's time to be a bit selfish. And I want to be ready for Coil, that's the only silver lining here I see.




Sir... sir our morale is pretty shaken right now. It's hard to see hope after a battle-route like this. We completely failed. Behemoth's alive, we let the City be destroyed, we lost the Cradle, and we lost Iris. And we can't relax because we've been promised that yet another shoe is going to drop. (e.g Echidna, Simurgh, Iris, The clean-up or condemnation of the City, Coil, our Dad, possibly Cauldron, and all the unknown hazards waiting to surprise us.)

It's not a fault of the story content, heros loose, and sometimes its a severe lose. It's an ugly, difficult thing, both for the hero and the reader. Now comes the hard part for you as a storyteller, Grom: keep hope, or some other positive emotion in me, alive least I fall in to Cerebus Syndrome and Darkness Induced Audience Apathy and stop reading. I'll keep reading, because I like this Taylor and I want her to see her succeed. I just hope we earn our happy ending in the end.
Try to consider this from Taylor's perspective. Her father tried to murder her & she knows Coil was behind it. Since Lisa recruited him she's complicit. Wouldn't be hard for Taylor to blame her for it.

Taylor noticed the Triumvirate twitch at the mention of Noelle. They somehow knew about it, & if they take Taylor in she's going to know all the horrible things they've done.

Behemoth proved itself unstoppable in its attack, inconvenienced barely by her & even less by the other capes. All its former battles it was toying with them & the moment it got serious the casualties went way up.

Iris is, from her perspective, gone. Probably destroyed if not intercepted by the Simurgh or throw out of orbit.

All of Taylor's hopes of getting additional alchemical castes seem permanently gone(even if they aren't). A lot of of the people she knew, even ones she detested, like Arsmaster & Shadowstalker are dead. Even if she could make more Alchemical she's lost most of the people she had information on.

This is a complete & utter failure from taylor's perspective. Her mission of reviving Autochan appears doomed, she's ineffective against the Endbringers & has caused them to attack out of order & reveal their true power. Her emotional support is wrecked with her father probably heading for the Birdcage if not dead, a lot of friends dead, & all because of her. I seriously think that only not needed to breathe, not need to eat, & her resistant body are all the stands between Taylor & her committing suicide out of impulse. She's going to be in a dark place for a while, wishing probably that she had just stayed dead in that locker so a lot of people had families to go home to.
 
Alright, I guess I need to hint at things to come to get people out of Depress Mode.

- Iris is not out of the game yet. We'll see him again before 5.1, and he'll be on Earth.
- Death toll so far isn't as high as it seems, and there are survivors at the medical station back on the beach.
- The Cradle is still intact, more Exalts are on the horizon.
- We have the whole world as our playground.
- Autobot's going to be talking to us again shortly.

This is the worst it's going to get until the ultimate climax of the story. The Behemoth Arc has been very hard to write because it's been so damning, so we won't be seeing its like again for a long, long while - my plan was for a five-part story, with this arc being the end of Part 1.

There is hope, there is optimism. This was called the Scenic Route for a reason.
 
Gromweld said:
As the third gargantuan monster this evening throws the battlefield even further into chaos, your Iconic Anima bursts forth around you while the world slows to a crawl. Through your essence-imbued Clarity and cognitive alacrity, you take in what seems to be the hundredth 'turn for the worse' tonight.

You are certain that you would have heard about this monstrosity in your search through Parahumans Online and the PRT's detailed cape records, so is it a new creation? The face of the girl attached to the sea of flesh doesn't call to mind anything from your limited trawling of 'missing person' reports, so was this the result of some trigger event caused by Behemoth's rampage tonight?
DRES. Lore (Parahumans), Lore (uh News? whatever covers missing persons reports).
Judging by the manner in which Behemoth has just cast her off in an almost casual manner while recovering from his tumble, perhaps his crystalline composition makes him immune? Or is it his complete lack of a nervous system through which to propagate such a paralyzing attack?
Maybe Medicine or Lore.
In the same wave of the arm that cast off the new monster, three of the twelve naked clones were also reduced to a blazing red mist, indicating that their direct use of the Herokiller will be limited-at-best.
"use against the Herokiller"
one of the blonde-haired females appears to be looking around with a semblance of sapience (and terror), though the others are still blinking groggily.
Yeah, Tattletale would work it out fastest, and this is not a good position to be in.
The others - two burly Norweigan-looking Jotuns, a squirrely-looking Scapegoat, a remarkably handsome Penitent, and a fairly attractive young Parian - all are obviously their counterparts, with the rather plain female remaining revealing to everyone else that Escutcheon has been a woman all along.
Problem with this: Parian's costume makes her out to be caucasian, with a white mask and a blonde wig. She's actually Arabic (I think), and plans for her identity reveal to challenge preconceptions and all that jazz.
Except for two: Sundancer and Ballistic, two from the supervillain gang calling themselves the "Travellers," who have a much different reaction: recognition.

"Noelle! Oh god… Luke, what is Noelle doing?!"
Awareness, perhaps, to notice their response.
"Fuck if I know. Probably trying to avenge Francis. Coil probably even opened that little holding pen for her. Fuck. At least I don't have worry about her going nuts and eating me anymore."
They always call him Krouse, not Francis, AFAICT. I actually had to check that his first name was Francis.

"Understood. Assist retrieval?"
We've been running an Investigation thing which they haven't been resisting. Moved to Presence here. Succeed against Sundancer/Genesis, but I think Ballistic parries (not even spending WP).
Should you all survive this fight, you have questions for them about their relationship with Coil.
Welp. When a Soulsteel Caste has questions for you ....
Thankfully, three legendary Heroes have thus far retreated to the sky above the fight to avoid being entangled in the monster battle below.
"Thankfully, the three"
You do not hold out hope that anyone else back at the medical tent survived the monster's rampage through it.
Goddamn.
Through your swarm, you catch the barest twitch from Alexandria and Eidolon when you relay the creature's name. Alexandria turns towards the collected mass of insects hanging near the three Heroes and asks where you're getting this information, but you ignore the question and continue your updates.
Awareness. Interesting that they'd respond. We also use Dodge MDV against Alexandria's Investigation attempt (or, on reading further, simply delay?).
"We need to get the healers out of there - we can't afford to lose so many, especially Panacea, at this point. All of them combined are worth more than this city."

Knowing now the sheer horror and chaos of an Endbringer fight, and having seen how many capes the healers trapped within Noelle have saved just tonight, you calm, rational mind finds itself agreeing… at first. But then you remember your charge - your mission. You are going to save this city. You are going to bring Order and Justice to Brockton Bay, and nothing, not even an Endbringer is going to stop you from accomplishing that goal.
Motivation renders this an unacceptable order, perhaps enforced by a Conviction check.
Both Legend and Alexandria are holding up the flagging Eidolon in an instant, though only for a moment before he jerks is surrounded in a blazing green corona. His teammates pull away from him, just as you begin to hear a relieved, disbelieving laugh grow from behind Eidolon's mask.

"Ah haa… this… yes… yes! Weaver! Go!"

The bugs near the Triumvirate abruptly combust as Eidolon's blazing green form explodes like a starburst, then streaks across the sky towards the two monsters below.
Green Sun Prince Eidolon!

Actually, that kinda fits, but I think I'll stick with my "Green Sun Prince Danny" idea if I ever actually write anything like that.
With a sweep of his other arm, Noelle is hurtled back into suddenly-appearing tundra of ice where once there was a four-way street intersection.
I had to re-read this to catch that it was Eidolon's arm, and not Behemoth's.
Failed Charisma+Presence (+Intimidation) stuff.
With a shriek of shearing ice, one of the longest arms on her body snaps the chain holding it down and snags your right leg. You feel a brief sensation, passingly similar to what you felt when Panacea tried to heal you, before your Industrial Survival Frame reminds reality that you will not be changed.
Yay for Shaping defenses.
Then, with a slash of the Nanothorn knife in your right hand, you sever the arm like you were parting air.
Melee.
Through the crystal clarity that has enveloped your mind this night, you spare no thoughts on the gruesomeness of your task, or on the disgusting, twisted viscera that flows around you as you gut the enormous beast from the inside. Miles of distended, useless intestines and hundreds of mutated organs stream out onto the ice as your Nanothorn knife carves through Noelle's ten-inch thick hide like water.
Clarity sign. Melee stuff.
Demon Fork, Shadow Stalker, Narwhal, Lilume, Strider, and Flechette.
Shit.
Chevalier, Myrrdin, and the Triumvirate are now back in full swing with coordinating the running engagement, and while you are able to provide subconscious aid by way of directional arrows your six trains of thought are still focused on ensuring the completion of your current mission.
War (Swarms) for the directional arrows. Not sure what handles the current stuff beyond Melee. Medicine to understand our Diagnostic Overlay?
You motion through your swarm to Genesis to retrieve the comatose forms of the three healers,
War again.
Your knife prove more than a match for them, but you feel it flickering occasionally now - either detritus clogging the heating baffles, or some of the containment shielding is being shaken loose by your inexperienced handling of the weapon.
Not a good sign, we'd need to integrate it for several minutes to repair it.
Luckily, your knife lasts long enough to get you to the second set of imprisoned parahumans: Parian and Tattletale. Unfortunately, as you finish digging through the lightless sea of flesh and organs, you slip and drive your failing Nanothorn knife directly through Parian's abdomen, finally lodging the now-useless weapon in her spine. Thankfully the toxins rendering the rogue cape keep her sedated, but when you turn your scans on her it appears that you may have just sealed her fate - severe internal hemorrhaging and complete paralysis from the waist down.
Sounds like a Melee botch.
Grabbing the two comatose young girls, you strain with all your might and pull them free from their embryonic sac with a disgusting squelching sound.
Feat of Strength (Strength + Athletics + Power Armour).
Your swarm gives you vision of Genesis' returning form, so you gently turn Parian's unconscious form over and activate your Omnitool Implants - feeling your available essence completely run dry as your Iconic Anima bursts to life overhead. Sliding your gloves off your hands to free your new surgical tools, you turn your many-segmented mind towards every scrap of medical and biological knowledge that could help you here and get to work staunching the bleeding and removing the knife from Parian's spine.

Amazingly, your tools almost seem to move with a will of their own as they deftly spin and sew together the horrendous damage caused by the knife's passage through Parian's abdomen. Removing the knife proves easy as well, and within seconds you have stopped nearly all traces of bleeding that your scans can pinpoint. There is still catastrophic damage to her kidney, diaphragm, and both intestines, but she's no longer in danger of dying within the next few minutes.
Medicine. +1 autosuccess, cannot inflict more than one level of lethal damage due to Omnitool. Success.
Various tools spring to life, slashing, burning, clawing, and piercing in a whirlwind of impossible gadgetry, but each time some progress is made the skin heals the damage twice as quickly as it was dealt.
Her regeneration is enough to outstrip our damage. The knife must be pretty amazing, but I think we all knew that already.
Eidolon, hand halfway-extended as if to summon forth some new power, floats motionless high in the sky. What insects you have near him can make out a whispered utterance before he grows silent again.

"...my fault."
Awareness. Eidolon comes to a shattering realisation. Still a better time for it than canon.
In a single, smooth motion, Behemoth spins, plunges his right, black-skeleton hand into the woman-turned-monster, and reduces the mammoth beast into a two-block-wide stain of boiling blood. A number of defenders are caught in the blast, their screams cut off as the heated, acidic blood dissolves them on the spot.
Shit. At least we got some key capes out. I wonder who died in the bloodwave?
The batteries failing completely in the suit, you reluctantly absorb your power armor before it renders you completely immobile - just in time for Alexandria to come swooping into the hall behind you.
Suit out of power. Eep.
Standing up from your prone position on the floor, you realize that you don't have the essence to extract your original Weaver costume.
Huh. Was everything committed? Did not cancel the Omnitool, or perform absolutely no stunts? Extruding only takes a single mote (unless it counts as being several pieces for some reason).
Only for Alexandria to carry you away in a dive as the world explodes.
Alexandria dodges with us.
The insects around the school give you a perfect view of Behemoth's eruption from under Winslow, though all but the farthest are incinerated or tumbled back by the heat wave. Nearly two stories taller than the former roof of your former high school, dripping with molten rock, metal, and his own ichor-like blood, Behemoth's ravaged form takes two casual steps toward the only thing left standing in the massive crater caused by his emergence: your solitary locker, standing atop a pillar of stone like it had simply ignored the apocalypse taking place around it. Unfortunately, the locker door has been blasted off.
Huh. Did he not move the locker on purpose? Did we protect it (and perhaps only remove the door because we were touching it)? Is it something Iris was doing?
With a shockwave that sends you flying and decimates what was left of the school around you, Behemoth absently back-hands Alexandria into the horizon.

[Astonishment.][Inspiration.]
I don't know that that's quite the appropriate response here, Iris.
Landing hard against what's left of the school's boundary wall, you feel a twisting snap in your left thigh. The pain makes you gasp once, but you are quickly on your feet and making your way towards the Endbringer once again.
Damaaage, maybe with a Crippling effect.
Through your remaining insects and your own telescopic sight, you witness Behemoth slowly, almost cautiously or blindly, reach towards the locker. He misses by a few yards to the right at first, but then finally snags the locker itself after waving his hand back and forth.

Then, using both hands, Behemoth gingerly feels the locker like a man gone blind.
Behemoth can't feel the Locker at all? That's ... really interesting.
You take no pleasure in the fact that you manage to lob your throw - only a rock - directly into the twisted remains of Behemoth's skeletal jaw. You would be more dissatisfied at having missed, since you are only ten feet away from his towering form.

In a move that's faster than you can react, Behemoth's left hand lashes out a lightning bolt that strikes a few feet to your right. His hand stays extended for nearly thirty seconds, during which you remain perfectly still, before he turns back to your locker.
Throw (Rocks). Dodge.
The ground around Behemoth cracks and trembles as you note his nearly-skeletal frame straining against the locker.

This time, you do your best to dive well out of the way of your original location as you heave a rock directly into the empty eye socket of the Herokiller.

Struggling, you keep moving as Behemoth unleashes bolt after bolt in the general direction from which your throw originated.
Tanky Locker. Throw (Rocks). Dodge.
Clearly tiring of this whole affair, Behemoth turns back to your locker and uses two fingers of his right claw to fish inside.

[Irritation.][Indignation.]

"Iris! Do something!"

[Exhaustion.][Frustration.]

You briefly glimpse the basketball-sized brass-like form of Iris as Behemoth yanks him out of the Locker.

With a slight burst of displaced air, the Locker and its pedestal of concrete disintegrates in a puff of metal flakes and dust.
Looks like Iris was maintaining the Locker against Behemoth's attacks, probably including the earlier one that destroyed Winslow High.
[Resignation.]

Just as Behemoth cups his black, bony hands over the tiny form of Iris, you start to feel… heavy. Like the air around you is rapidly cooling and becoming denser. You struggle to backtrack away from the growing effect, but even the light around you appears to be dimming - your insects give you a constant view of an ever-expanding, ever-darkening bubble in which you have been trapped.

Until your normal senses explode with information once again as you are whisked away by a speeding Alexandria.
... oh shit. I think I know what he's doing here.
Below, the lightless hemisphere has expanded to well past the school's former boundaries, and is slowly approaching your position a mile in the air.

But just as Alexandria begins to move away from the expanding field, it disappears

Only to be replaced by an explosion that turns the world white.
... yep. He pulled in all the energy from nearby - light, kinetic, everything - and focused it on Iris. Probably pulled everything in his full 2000 feet radius.
Alexandria pulls out of her tumble from the shockwave several thousand feet later, having managed to keep hold of you the entire time. Unfortunately, the force of the explosion was enough to break a number of your ribs as you were smashed into Alexandria's impervious form. You shake off the haze starting to occlude your vision and point a hand towards the enormous crater centered around the Locker's former location.
More damage!
His arm outstretched to the sky, Behemoth holds the True Form of the Eye of Autochthon, the Iris of Innovation clenched in his extended right index finger, middle finger, and thumb. You can feel your essence regeneration dropping off completely and your meager essence pool depleting by the second.
Behemoth's strongest attack only stripped the outer suit. Iris himself is utterly impervious to most things, and I guess that extends to Nowhere Universe interactions. The explosion earlier might have been all that energy bouncing off Iris himself.
[Exasperation.]

With a deafening blast that echoes across the city, into the bay, and over the surrounding hills, Behemoth launches Iris into the starless night sky.

As your link to Iris strains further and further, you feel a soul-wrenching snap as your reservoirs run dry and your link to him severs.

The last emotion you feel through the link before it frays into the ether is a combination of muted resignation and wistful recognition.

[Deja Vu.]

Down below, Behemoth turns once more towards you, utters a triumphant roar, and then burrows out of sight for good.
... but if you can't destroy it you might be able to get rid of it for good. Still, Iris is more recoverable here than if Behemoth had burrowed away with him, so I'll keep hope.

Still, that [Deja Vu.] is heartwrenching.
 
Gromweld said:
Alright, I guess I need to hint at things to come to get people out of Depress Mode.

- Iris is not out of the game yet. We'll see him again before 5.1, and he'll be on Earth.
- Death toll so far isn't as high as it seems, and there are survivors at the medical station back on the beach.
- The Cradle is still intact, more Exalts are on the horizon.
- We have the whole world as our playground.

This is the worst it's going to get until the ultimate climax of the story. The Behemoth Arc has been very hard to write because it's been so damning, so we won't be seeing its like again for a long, long while - my plan was for a five-part story, with this arc being the end of Part 1.

There is hope, there is optimism. This was called the Scenic Route for a reason.
I'm not saying metawise there isn't hope. I'm saying from Taylor's position this appears to be a total rout. Everything she did failed, & her mere presence has made things worse. Her own father wants her dead, she trusted Lisa who probably used her as a tool to capture her father. A lot of her friends are dead & because of her the Endbringers stepped up their game & likely the time table of the world's destruction. Whatever the cause, a lot of people won't be going to home With how bad things I literally expect her to attempt to committ suicide & fail cursing her body for not letting her just end it, wishing she had stayed dead in the locker.

But Being Taylor is Suffering
 
Kelenas said:
Sure, right up until you feel like kicking us again. No thanks.
Do you remember when the plan voted for was totally impossible and Gromweld modified it to make it work instead of having Taylor trying to make it work?
As far as I'm concerned he's not unkind to his players.

That was Behemoth, you know the Hero Killer, where 50% casualties and near TPK aren't unusual in the OTL.
 
Gromweld said:
Alright, I guess I need to hint at things to come to get people out of Depress Mode.
It's one of the problems with the serial format: setting something up like this leaves people on the brink for a couple of days (or weeks, for slower updaters), and lengthy 'downer' arcs stretch out rather than being plowed through to the good parts like you might with a complete novel. Not everyone can or wants to deal with that, so you're stuck in the position of letting readers go or "spoiling" stuff ahead of time (or encouraging readers to come back in a week or two and see if it's picked up enough for them, but not everyone likes doing that either).
 
wingnut2292 said:
[X] Save Yourself

It's time to be a bit selfish. And I want to be ready for Coil, that's the only silver lining here I see.




Sir... sir our morale is pretty shaken right now. It's hard to see hope after a battle-route like this. We completely failed. Behemoth's alive, we let the City be destroyed, we lost the Cradle, and we lost Iris. And we can't relax because we've been promised that yet another shoe is going to drop. (e.g Echidna, Simurgh, Iris, The clean-up or condemnation of the City, Coil, our Dad, possibly Cauldron, and all the unknown hazards waiting to surprise us.)

It's not a fault of the story content, heros loose, and sometimes its a severe lose. It's an ugly, difficult thing, both for the hero and the reader. Now comes the hard part for you as a storyteller, Grom: keep hope, or some other positive emotion in me, alive least I fall in to Cerebus Syndrome and Darkness Induced Audience Apathy and stop reading. I'll keep reading, because I like this Taylor and I want her to see her succeed. I just hope we earn our happy ending in the end.
On the other hand:
-Behemoth tried to kill us and he failed
-the Triumvirate and the vast majority of the really important capes are still kicking
-Eidolon has had an important epiphany
-Eidolon has discovered a very personal reason for wanting to keep us, in particular, alive
-We displayed incredible leadership during a time of crisis during our first action as a cape
-Iris is retrievable
-Locker destroyed=/=connection to Autochthon severed

It's a simple test, really. Are we still respiring Essence? If yes - we're fine.

As long as we don't completely fuck up the debrief and alienate our allies, the PRT (and Cauldron) are going to be shoving resources in our face going, "Please, help us!" The deal is, we're a snowball. Behemoth tried to get us before we got too much momentum. We took our second breath what...two weeks ago? Three? A month at most.

We're just getting started on our power curve.
 
megrisvernin said:
:p. Stop blasting the QM. Matching the tone of the original setting is to be praised.
And considering how much I liked Worm, my comment was meant to be a (sarcastic) praise. Though it seems I didn't communicate that well. Quite many of the Worm quests/fics seem to go "And then Taylor owned everyone without too much trouble", so Gromweld's "Things get really, really dark before they get better" -style is enjoyable (if a bit soul-crushing) for me. *Checks new posts*. And it seems that things will get better (propably), so no complaints from me.
 
meianmaru said:
And considering how much I liked Worm, my comment was meant to be a (sarcastic) praise. Though it seems I didn't communicate that well. Quite many of the Worm quests/fics seem to go "And then Taylor owned everyone without too much trouble", so Gromweld's "Things get really, really dark before they get better" -style is enjoyable (if a bit soul-crushing) for me. *Checks new posts*. And it seems that things will get better (propably), so no complaints from me.
Soul Crushing! We haven't even dealt with the Danny issue.
 
With a shockwave that sends you flying and decimates what was left of the school around you, Behemoth absently back-hands Alexandria into the horizon.

[Astonishment.][Inspiration.]
It would appear that Iris figured out how to escape Behemoth by watching Alexandria get flung around...
 
Well... that escalated quickly.

[X] Save The Capes

[X] 4xp - Presence
[] 2xp - Socialize (Swarms ●○○)

The most important question has yet to be answered. Did Chubster survive?!

edited to remove Socialize. I reserve the right to sigh heavily if this means we fail a roll next update.
 
wingnut2292 said:
You have an odd way of assessment of fine. Can we recover, yes, thus hope. Fine? Not now. Healing will happen, but scars, physical or otherwise are a bitch. So a new fine, a new copacetic is possible, but we can't reverse what we lost. You can't be fine if you rue.
The point was that if we can still respire Essence that means that the connection to Autochthon cannot have been severed (because Earth-Bet is not made of Essence) which means that the stuff that people are most concerned about - "oh noes, the cradle is gone! No more vats! No commie robo buddies! Gone forever!" - is simply unfounded.
 
VOTE CLOSES AT 8:00 PM PST (~16 HOURS FROM NOW)



Ok, sleep time. Only happy dreams of Good Ends for Glorious Bullshit Magical Robot Communism.
 
[X] Save The Capes

[X] 4xp - Presence
[X] 2xp - Occult (Autochthon ●○○)
[X] 2xp - Investigation (Swarms ●○○)
[X] 2xp - Survival (Training Swarms ●○○)
 
Gromweld said:
One last thing before I go off to bed - in case you missed what I said earlier, there's a mistake on our current health on the front page.
Health: (As of 4.5)
Sleep: Even
Mental Integrity: Strained Clarity
Wounds: 6 Lethal 2 Bashing (-4 Dice Penalties)
Ailments: none
We have 10 Health levels total (-0x1, -1x2, -2x5, -4x1, INCAPx1) and have a total of 8 levels of damage. Our -4 and Incap health boxes remain clean, which means we're still at -2 wound penalties.
Carrnage said:
Err if we're getting our essence from autobot, Why is his fetich getting it's essence from us?
He's our Familiar. Familiars are sustained by their owners Essence.
 
BobTheNinja said:
*puts head on desk*

Okay, I understand that I should have expected spoilers, but given that I just brought it up, was it really necessary to tell me that Eidolon dies in combat later too??

EDIT: I'm up to Interlude 22. PLEASE don't tell me anything else beyond that point.
Stop assuming that people are specificly trying to tell you these things. People talk about relevant stuff in a quest. You can either quit the quest until you finish reading worm, or accept that you will get spoilers. Expecting the entire thread to cater to you when there is a specific spoiler warning in the OP is absurd.
 
FunkyEntropy said:
Hmm. Gromweld we should be on our last -2 Health Level if the numbers (6L, 2B) are correct, meaning our wound penalty is still at -2 and not the -4 you have written there.
[L] -0
[L][L] -1
[L][L][L][ B][ B] -2
[ ] -4
[ ] Incap
Ah. The dice... may... have said you took more damage than I recorded, and I absent-mindedly thought you had four -2 levels. I wanted you guys to see this fight, after all, and it wasn't TOO much damage past that.

You're at -4 penalties, but I'll convert one of the 'forgotten' damage to bashing to make things easier in the long run.


(Clearly I was lying about going to sleep.)
 
The Iris of Innovation Intimacy is still red despite being at full dots.

Hm. I think I'll hold back on experience expenditure apart from Presence for now. Let's see what opens up (especially Backgrounds) next round. Most likely we'll get an extra dot (maybe two!) of the Wards background, which is only ~4-8xp, but you never know! There might be something like a "Tactician" or "Endbringer Survivor" background.

[X] Save The Capes

[X] 4xp - Presence

People voting for Presence (Swarms), it's not provided as an option so we can't purchase it.

EDIT: actually, we already have Presence (Swarms 2), so I don't know why people are voting for it -- confusing the "purchased" with "purchasable" lists?
 
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