Where do we need it?landcollector said:
We are gonna be protected, put near important things, and showered in money to make the gear we need.
Where do we need it?landcollector said:
My hopes for that are currently bloody mist like Noelle. Maybe I will be hopeful again later, but right now I feel nothing but resignation and bitterness.Stormseed said:@Invisitext: Dammit.
Hopefully, this will wind up one of those Earn Your Happy Ending things.
Then why the hell are you here? Yes shit is getting hard, but unlike other Worm quests this one is actually being realistic to the setting. Alchemical Taylor is stupidly powerful, and in any story with a powerful protagonist you need a correspondingly powerful antagonist to keep it from being a cakewalk. Functionally, a happy ending we don't work for is a happy ending we won't value.Kelenas said:Which is precisely what I did *not* started participating in this quest for. If I wanted Worm's Grimdarkness, I would either read the story again, or play Wildbow's Worm-quest. Gromweld - despite claims and assurances to the contrary - obviously intends to keep the Grimdark as much as possible, given how much effort he's put into making things as difficult as possible, which I'm not interested in, so I'm leaving. Simple as that.
We are a roughly 1 month old Celestial exalted and as such are still really squishy. We are almost dead as it is.XenonPrime said:[X] Save the Capes
[X] 4 XP - Presence ●●●●○
[X] 2 XP - Presence (Swarms ●●●)
[X] 2 XP - Investigation (Swarms ●○○)
Welp that could have gone better and worse, at least Echidna is gone now and the Triumvirate didn't get nommed by her. Iris blasting off was a bother but at least he's alive. We've still done rather well for an Endbringer fight, assuming the coming cataclysm doesn't kill everything this has gone rather better than I thought it would.
From the sounds of it the Wards may well have survived intact, I didn't hear anything about Miss Militia being taken out and we've still got quite a few important Capes around.
And for goodness sake people, this isn't an unrecoverable disaster. We're a fucking Celestial Exalted with a speciality in crafting surrounded by super-tech. Behemoth failed to stop us and he failed to destroy Iris.
We're still well on track to bring Autocthon into the world and all our massive Essence expenditure in this fight has likely helped in that regard.
Put your big boy breeches on and let's get cracking on saving the bloody world!
We already have Presence (Swarms 2)1986ctcel said:[X] Save The Capes
[X] 4xp - Presence
[X] 2xp - Presence (Swarms ●●○)
[X] 2xp - Investigation (Swarms ●○○)
[X] 2xp - Survival (Training Swarms ●○○)
You might want to select something else.Abilities:
PerformancePresence ●●●○○ (Specialty: Swarms ●●○)Resistance ●●●○○RideSailSocialize ●○○○○StealthSurvival ●●●○○ThrownWar ●●●●● (Specialty: Swarms ●●●, Parahumans ●○○)
And then Coil will probably kick back and party like twas 1799 until about 250(?) years later he has an infernal meltdownPeanuckle said:My guess is that the Cradle was the little shrine thing inside the locker, or that the locker was just an entry point that can be rebuilt.
Iris is flight-capable, I'm sure he'll make it back. If nothing else, Autobot will summon him up and send him on a trajectory back to Earth.
I'm in agreement with the "fuck Coil" crowd. He just lost most of his assets and his most valuable Thinker is in a position where she has to assist in his death. The fact that she's now on his shit-list, and an unmasked villain, means that suggesting Exaltation will probably get good results from her.
It almost feels like an Infernal exaltation: "Your life has collapsed, but we offer you a second chance."
My reign was short, yet glorious! I guess I was just too awesome to live.Your subconscious awareness through your swarm alerts you to Behemoth's escape from Eidolon's spherical prison, but the re-focused firepower of the defenders and a series of kaleidoscopic lances of power from Eidolon pin the Endbringer to the ground again. Behemoth has taken to re-directing many of the attacks back at the defenders now, which your swarm observes as the returned fire downs several capes: Demon Fork, Shadow Stalker, Narwhal, Lilume, Strider, and Flechette.
Depending on our objectives it might be entirely possible to protect the Cradle, if we let the city burn to collaborate with Iris on the matter. Same goes for escaping with Iris, especially as we have confirmation that Behemoth can't track us, flee Brockton Bay with Iris after retrieving the Cradle. Behemoth is powerful, but not fast. The city would be a wasteland and many capes would be dead.Odysseus2099 said:Hey Gromweld, just curious, was there any way we could have won this? Or at least come out better than we did?
Oh, I missed that. Did the nearest shelters survive? Is there any hope of rebuilding?Doomlord9 said:no....NO! NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
We....we failed....complete failure.....all hope is lost.....
And Because this is Exalted(partly), that hope is eventually gonna be crushed into nothing but dust.Gromweld said:
That was the bit of the update where Behemoth was melting shelters to get Taylor's attention.Spindler said:Oh, I missed that. Did the nearest shelters survive? Is there any hope of rebuilding?
The best food is history. We must go on a world food tour in it's memory.Gromweld said:But while his lightning bolts are back to having a much shorter range of control, and he's resorted to using scenery as improvised ammunition, he is no longer ignoring any 'targets of opportunity' to focus exclusively on you. Despite your best efforts to pull him away with taunts and hurled rocks, his new, meandering path includes nearly every Endbringer shelter in the Market district. Even worse, your attempts to fly ahead to warn people to evacuate the shelters only causes him to speed up, and target the shelters you've specifically warned.
With our Craft skill, we could replicate its recipes and gift Fugly Bob's food to the world. I'm sure that would be a valid use of our time.veekie said:The best food is history. We must go on a world food tour in it's memory.
We have like three months till the next attack, it will be fine.Zen said:With our Craft skill, we could replicate its recipes and gift Fugly Bob's food to the world. I'm sure that would be a valid use of our time.
This attack was a month or so early, and Behemoth attacked twice in a row. All bets are off.Spindler said:We have like three months till the next attack, it will be fine.
We already HAVE prescence swarms at 2 (its on the front page under abilities and the exp log).Elero said:We're still alive, as are most Wards, and the Triumvirate will want to keep us alive no matter what. I'd say that went pretty well.
As for the Locker, I always had the theory that it isn't the Locker itself that's special, it's the space the Locker occupied. I mean, if you're punching a hole through space to connect to some other universe, doesn't it make more sense if you turn a piece of space into the gateway because the "walls between dimensions" or something there are weaker.
[X] Save The Capes
[X] 4xp - Presence
[X] 2xp - Presence (Swarms ●●○)
As for the vote, saving Capes is definitely the most important. I tmay sound harsh, but normal people just aren't as important.
We always need more Presence, and we talk through our Swarm enough to make this worth it.
Begin Wild Mass Guessing!Chandra Magic said:While I won't give too many of Gromweld's secrets away, I will say the following: No, the cradle is not Taylor (that's a rather silly idea). Yes, you can access the cradle from this side of the bridge. Also, yes, the cradle was in Winslow High.
And just to muddy the waters and confuse the situation a bit: you all are assuming the locker was the cradle. What if it wasn't?
Then we have four months! And all the time in the world to work on our hobby! Great!RCa said:This attack was a month or so early, and Behemoth attacked twice in a row. All bets are off.
While we're at it, let's see if the chefs survived so we can Exalt them! This is the best plan ever!Spindler said:Then we have four months! And all the time in the world to work on our hobby! Great!
we already HAVE thatkestrel404 said:[X] Save The Capes
[X] 4xp - Presence
[X] 2xp - Presence (Swarms ●●○)
[X] 2xp - Investigation (Swarms ●○○)
[X] 2xp - Survival (Training Swarms ●○○)
If we want to make the most usage of our time when we upgrade to E4 (if we do), assuming it takes 3 months like normal and that we can upgrade attributes alongside it, we're going to want 120 XP, before charms.landcollector said:Modified my vote to remove all XP spending except for Presence. Did some quick calcs and we need to start saving every scrap of XP we can for additional charm slots/new charm modules/submodules, Attributes, etc.