Alchemical Solutions [Worm/Exalted] Thread 2: Bullsh*t Magical Robot Girl

Our current base Dodge DV is 4. Humans get reduced success rates, so that's an average of 12 dice to them (we'll lose DV for attacking, but can stunt it back and such, so we should stick at 4). Parahumans are still risky, of course.
 
RCa said:
Our current base Dodge DV is 4. Humans get reduced success rates, so that's an average of 12 dice to them (we'll lose DV for attacking, but can stunt it back and such, so we should stick at 4). Parahumans are still risky, of course.
lolwut? Dodge DV is a static (Dex + Dodge)/2. For us, that's a DV of 2, equivalent to a professionally qualified human with average dexterity (2+2).
 
Amorous Intent said:
lolwut? Dodge DV is a static (Dex + Dodge)/2. For us, that's a DV of 2, equivalent to a professionally qualified human with average dexterity (2+2).
Dodge DV:The first Defense Value is Dodge DV, which measures a character's capacity to get out of the way of incoming attacks. This trait equals the character's ([Dexterity + Dodge (+ Essence, if Essence is rated at 2+)] ÷ 2). Exalted and other divine beings round up, mortals and heroic mortals round down.

(4 [Dexterity] + 0 [Dodge] + 3 [Essence]) = 7, 7 / 2 = 3.5, round up because we're Exalted, so we get 4. This also means we won't get any benefit from our first dot in Dodge, but will from our second.
 
You can also apply specialties (+3 in appropriate situations), so a mortal could get (5 + 5 + 3) = 13 => 6, whereas ours would be (4 + 5 + 3 + 3) = 15 => 8 because of rounding shenanigans. That's a fair way off, though.
 
Uju, no chance of setting aside some time to try and reach Autocthon? He Is listed as Mentor 5 on our Char sheet, I'm almost certain we'd get Somewhere if we tried to reach out to him.
 
People voting for UJU32: If your vote has the opening square bracket bolded/underlined and nothing else, it's broken and not being read by the tallybot. That's everyone except UJU32 himself and Daemir Silverstreak.
 
RCa said:
People voting for UJU32: If your vote has the opening square bracket bolded/underlined and nothing else, it's broken and not being read by the tallybot. That's everyone except UJU32 himself and Daemir Silverstreak.
The heck does that happen?
Rich text editor?
 
Vote tally:
##### 3.5
[x] Gideon's Plan: Prep Time and Meditations
No. of votes: 5
gideon020, EnderofWorlds, Peanuckle, Demonic Spoon, Deathwings

[X] Alratan Plan 1: A plan to survive contact with the enemy
[X] Alratan Plan 2: Slow Burn
No. of votes: 1
Alratan

[x] Kelenas' Alteration Plan
No. of votes: 3
Kelenas, Jack Folstam, HyperionTW

[X] Blackout's Plan
No. of votes: 2
Blackout785, Cheshire

[x] sun tzu' Plan: The Human Factor
sun tzu

[X] Plan Veekie
No. of votes: 13
Cyanios, 1986ctcel, Elero, NotAlwaysFanfic, Overmind, Sinsystems, moonrune, Zechstein, Gore17, veekie, GamingGeek, XenonPrime, Carrnage

[x] Jinnt's Plan: Ready, Set
No. of votes: 1
serra2

[x] Plan: Veekie + Jinnt
No. of votes: 5
Jinnt,Azure, landcollector, sainen, Amorous Intent

[X] PLAN UJU32
No. of votes: 12
uju32, A Nation's Virtue, DragonBard, Daemir Silverstreak, Ryune, Odysseus2099, Harish, Acaila, Quantumboost, spudman, Leliel, FallenTemplar86
 
uju32 said:
Auto-kun, afaict, is not going to stop a sniper bullet from going into our head when we're on patrol.
Unless he gives us artifact armor. ;)

But more seriously, I think contacting Autochthon is a priority. If we don't do it this vote, we must do it next vote. Putting it off for a longer seems like a bad idea to me.
DragonBard said:
So Veekie is ahead, with UJU32 close behind.
Actually, some people voted for both Veekie and Jinnt, which presumably means that their vote should count for both plans. Which puts Plan Veekie at 18 votes, and plan UJU32 at 14, at the time of writing.

We've still got 14 hours to go, however, so this will probably change.
 
Jinnt gave the name of the plan as Plan Jinnt + Veekie. You're supposed to vote for the name of the plan, not the name of the planmaker, people just named their plans after themselves.
 
Odysseus2099 said:
These look like great long-term goals. Thing is, we're just deciding what to do this weekend.

For all those saying to trust Glenn, he knows what he's doing: yes he knows what he's doing when it comes to PR. That's why we took the cheerleader option. Thing is, he doesn't know what he's doing when it comes to fights. We need more creative freedom when it comes to fighting. That's why we took the cheerleader option, to get that freedom.

I'm against anything that shows skin for the simple reason that exposed flesh is vulnerable. Anything not covered by our bulletproof Spider-silk is something that can be hurt. I say we go for "sufficiently armored" first, and sexy second. That is not to say I am at all opposed to sexy. It is very possible to make "full body coverage" look sexy with a good tailor. A helmet is also preferred, if they want to see our face we can give it a transparent aluminum face plate. The one sacrifice to vanity I'm willing to make is the same as canon, leaving an opening between our helmet and neck to let Taylor's hair flow down her back, and even then it should be angled so it's hard to get anything up through there.

[X] PLAN UJU32
I see that some people have a radically different opinion of how we ought to be fighting. I think that we ought to be using guerrilla tactics as we are far too squishy to last in a protracted fight. If we're actually taking hits something has gone wrong - our cloak is our greatest strength and any armor we wear should supplementary rather than primary defense. And since our cloak only costs 3 motes, it should be rather easy to remain mote positive through stunts.

Which is not to say that we shouldn't be armored - just that we should be taking our lessons on how to not get hurt from Sidereals rather than Lunars. With our Stamina of 6, we're already more durable than someone wearing a bulletproof vest and as Exalted we get to ignore the usual inconvenience of needing to wear a helmet because we are a bullshit magical robot girl. Our finished spider-silk costume -without any of the Tinker-tech added - will probably provide protection at least on par with a tactical vest which means we're running around with 7L/7B soak at a bare minimum. Note that it will probably be more than that because spider silk > kevlar.

So yes, we can in fact afford to trade protection for style. Not that Glenn knows that.
 
FunkyEntropy said:
I see that some people have a radically different opinion of how we ought to be fighting. I think that we ought to be using guerrilla tactics as we are far too squishy to last in a protracted fight. If we're actually taking hits something has gone wrong - our cloak is our greatest strength and any armor we wear should supplementary rather than primary defense. And since our cloak only costs 3 motes, it should be rather easy to remain mote positive through stunts.

Which is not to say that we shouldn't be armored - just that we should be taking our lessons on how to not get hurt from Sidereals rather than Lunars. With our Stamina of 6, we're already more durable than someone wearing a bulletproof vest and as Exalted we get to ignore the usual inconvenience of needing to wear a helmet because we are a bullshit magical robot girl. Our finished spider-silk costume -without any of the Tinker-tech added - will probably provide protection at least on par with a tactical vest which means we're running around with 7L/7B soak at a bare minimum. Note that it will probably be more than that because spider silk > kevlar.

So yes, we can in fact afford to trade protection for style. Not that Glenn knows that.
That was basically Taylor's own combat style as Skitter anyway. Fight at long range from total concealment, with full information control, relying on bugs and teammates to do the close up fighting.

I think she only ever fought in person when ambushed, or when her allies are down and the bugs unable to hurt the enemy(Armsmaster, Mannequin). She's a tactician rather than a warrior.
 
FunkyEntropy said:
With our Stamina of 6, we're already more durable than someone wearing a bulletproof vest and as Exalted we get to ignore the usual inconvenience of needing to wear a helmet because we are a bullshit magical robot girl.
For some hard numbers, Stamina of 6 gives 6B/3L. A Shards bulletproof vest gives 2/2, +3/3 against bullets for a total of 5/5 against bullets, stacking with our natural soak for 11/8 against bullets. A tactical vest - which has a -1 mobility penalty over the bulletproof vest, which we can counter because we make Exceptional stuff - gives 4/4, +3/3 against solid projectiles. Those are just vests: a full on tactical suit provides 6/6, +3/3 against solid projectiles, but has a mobility penalty of -2.

We produce exceptional equipment, so we get two points to split across soak (+1/1), mobility (negate one point of penalty) or fatigue (negate one point of penalty).

So wearing an exceptional tactical vest, focused on mobility and soak, we'd get 11/8 normally, 14/11 against solid projectiles, with no mobility penalty (and given our Stamina we're not likely to notice the fatigue penalty). That's without any bonuses from spidersilk or whatever else.
 
FunkyEntropy said:
I see that some people have a radically different opinion of how we ought to be fighting. I think that we ought to be using guerrilla tactics as we are far too squishy to last in a protracted fight. If we're actually taking hits something has gone wrong - our cloak is our greatest strength and any armor we wear should supplementary rather than primary defense. And since our cloak only costs 3 motes, it should be rather easy to remain mote positive through stunts.

Which is not to say that we shouldn't be armored - just that we should be taking our lessons on how to not get hurt from Sidereals rather than Lunars. With our Stamina of 6, we're already more durable than someone wearing a bulletproof vest and as Exalted we get to ignore the usual inconvenience of needing to wear a helmet because we are a bullshit magical robot girl. Our finished spider-silk costume -without any of the Tinker-tech added - will probably provide protection at least on par with a tactical vest which means we're running around with 7L/7B soak at a bare minimum. Note that it will probably be more than that because spider silk > kevlar.

So yes, we can in fact afford to trade protection for style. Not that Glenn knows that.
Actually, the reasons we want armor are for Hardness (which soft-body armor doesn't provide but trauma plate does) and to soak aggravated damage. That said, depending on how closely Gromweld is following the Exalted rules, we still don't need a helmet: they're entirely cosmetic.
veekie said:
That was basically Taylor's own combat style as Skitter anyway. Fight at long range from total concealment, with full information control, relying on bugs and teammates to do the close up fighting.

I think she only ever fought in person when ambushed, or when her allies are down and the bugs unable to hurt the enemy(Armsmaster, Mannequin). She's a tactician rather than a warrior.
Looking over your plan, mind swapping out [ ] Buy Craft: 4 XP for Occult? We'll hit six training days for Occult with your plan, but we won't with Craft.
 
Damage in Exalted is complicated. A Shards heavy pistol has a base damage of 6L, plus whatever successes on the attack roll get past the DVs, but damage can never be reduced below one die by soak. That's what defense values and Hardness (which comes from artifact armour or Charms) is for. Then take this number (attack excess + 6L - soak) and roll it, a roll which cannot be botched but does not count 10s twice, applying successes on that roll as damage.
 
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