Quantumboost said:
The scheme kind of depends on the plan-makers not naming things confusingly, yes.
Yep.
Anyway, I just detected a few problems:
1) Kid Win is scheduled to get IEU on Saturday. Meaning we'll want to be working with him on that day.
2) Dragon will be arriving to test IEU on one of her suits on Sunday. We want to have time for that to happen.
3) The goals don't say what day they'll occur on, nor when they should happen.
So, here's mine, based on plan UJU32:
[X] PLAN Gore17
Day One: 14.5 hours of work, 1.5 hour safety net and 8 hours of sleep.
Day Two: 15 hours of work, 1 hour safety net and 8 hours of sleep.
DAY ONE(Saturday)
[X]Goal 1: Ward Preparations. 8 hours; 7:30 am to 3:30 pm
-[X]Stunt: Look through the prototypes, pick the most acceptable style, and bargain with Glenn as necessary; remember to prioritize what's most important to you. Get Missy's advice, then the boys. They're a resource pool of experience about what works in the field; use them. Even if the boys need help keeping their minds on the job, you can always bribe them with the carrot of more food. Or in Clockblocker's case, the threat of spiders.
-[X]Stunt: Prioritize putting together a base outfit in the agreed colors/style with integral armor; you're squishy despite being Exalted, so prioritize something you can get approved before you have to assume duties on Monday. Then start working heavier armor/powersuits based on what Kid Win and Armsmaster let you access. Get their help with that.
-[X]Stunt: Run through PRT armory for approved weapons; a grenade launcher for containment foam grenades would be nice. Tasers. Kid Win's guns. Whatever they'll let you take and which you can fit inside storage. Also first aid gear, medical supplies, radiation detectors and the like.
-[X]Stunt: Contact Glenn, inform him of the choices made, and check for objections. Flight is non-negotiable, and be willing to sacrifice control over aesthetics to allow the weaponry.
-[X]Stunt: Study up on PRT files of known supervillains and villain groups and rogues, prioritizing the BB area. Whichever files you can access. Keep an eye out for Lisa's alias, assuming she is publicly active.
-[X]Stunt: Begin keeping a diary, specifically of the Lisa events. In cipher, and store it Elsewhere.
-[X]Stunt: Cheerleading outfits in spare time. Make Missy something while doing so; it's all female outfits after all, and one more shouldn't hurt. And maybe something for the coach.
-[X]Stunt: Reherse. Ask for advice, and contact the Cheerleading club and Outcasts to come to your debut.
[X]Goal 2(A): Protectorate Socialization (Miss Militia). 3 hours; 4:00 pm to 7:00 pm
-[X]Stunt: Ask advice on Ward presentation; she used to be a Ward herself. And is female.
-[X]Stunt: Request tips on speeding up acquisitions/permissions for things like Darwin's Spiders for tougher outfits.
-[X]Stunt: Attempt to acquire help with training Firearms skill.
-[X]Goal 2(B): If Miss Militia is unavailable, attempt to contact Autochthon. 3 hours; 4:00 pm to 7:00 pm
-[X]Stunt: Meditate to try and reach Autochton and clear our head.
-[X]Stunt: Check out how Essence works while we meditate if possible. There might be a similar connection between us and the Maker as we do with the bugs.
-[X]Stunt: If contact is made, ask about the emptiness we see in people.
[X]Goal 3(A): Wards Socialization. 3.5 hours; 7:30 pm to 11:00 pm
-[X]Stunt: Hang out with the Wards. Even if the exigencies of identification make it difficult to go out without being recognized, make it an evening in.
-[X]Stunt: Make sure to cook for them.
[X]Goal 3(B): If Wards are unavailable, and Goal 2(B) was not completed, attempt to contact Autochthon. 3.5 hours; 7:30 pm to 11:00 pm
-[X]Stunt: Meditate to try and reach Autochton and clear our head.
-[X]Stunt: Check out how Essence works while we meditate if possible. There might be a similar connection between us and the Maker as we do with the bugs.
-[X]Stunt: If contact is made, ask about the emptiness we see in people.
[X]Goal 3(C): If Wards are unavailable, and Goal 2(B) was completed, spend time building relations with the PRT. 3.5 hours; 7:30 pm to 11:00 pm
-[X]Stunt: Make sure to cook something up to give to people. Ask Piggot before hand if she'd like anything, you'll make it for her.
-[X]Stunt: If Piggot asks why your doing this, reply that it's way of thanking everyone for their hard work.
-[X]Stunt: If Piggot simply refuses, tell her the offer is always available.
DAY TWO(Sunday)
[X]Goal 4: Danny. 3 hours; 7:30 am to 10:30 am
-[X]Stunt: Talk to his lawyer about his case; assure yourself that the guy is working in your father's best interests, given Lisa's warning.
-[X]Stunt: Visit him/call him, whichever you can. Reassure him about how you are doing, and find out how he is; if Lisa is telling the truth, you want to keep tabs on his condition, even if he wasn't your father.
[X]Goal 5: Know Thyself. 5.5 hours; 11:00 am to 4:30 pm
-[X]Stunt: Absorbing tools and technology allows you the ability to understand and duplicate them. To what else does it apply? Medical, psychology and legal textbooks/case files? Lecture videos on DVD? What of computers and smartphones? Does absorbing them give you access to the stored information? Can you operate a cellphone from Elsewhere? Three lives are in immediate danger including your own, you need all the edge you can get. And knowledge is power.
-[X]Stunt: How persistent are your instructions to bugs? How long will they follow them? Find out.
-[X]Stunt: When Dragon arrives for the Incomparable Efficiency Upgrade test, see if she'll be willing/available to help you with further testing.
-[X]Stunt: Does the use of external parahuman powers leave energy traces? Can you see them? Dragoon Missy if she's free for a demo.
-[X]Stunt: Can you extend invisibility to people you are touching? If so, what's the limit? If attacking breaks your invisibility, what counts as an attack? Speech? Dropping a grenade at your feet instead of theirs? Accidental shots? What of locking a door against intrusion? Getting in someone's way? Explore the limits.
[X]Goal 6(A): Protectorate Socialization (Armsmaster). 3.5 hours; 5:00 pm to 8:30 pm
-[X]Stunt: Help optimize nanobots.
-[X]Stunt: If experiments with books work, point out that you could learn Medicine if they get you the textbooks. So if they could get the reading list of a medical student>doctor>neurologist>neurological surgeon/researcher, you could get far along enough to help optimize Armsmaster's nanobots to save brain function.
-[X]Stunt: Ask to see the database of human behavior which Armsmaster used to program his lie detector works, assuming you know he has one. Perhaps you can integrate one into your suit, or simply internalize the knowledge.
[X]Goal 6(B): If Armsmaster is unavailable, and Goal 2(A) was not completed, spend time with Miss Militia. 3.5 hours; 5:00 pm to 8:30 pm
-[X]Stunt: Ask advice on Ward presentation; she used to be a Ward herself. And is female.
-[X]Stunt: Request tips on speeding up acquisitions/permissions for things like Darwin's Spiders for tougher outfits.
-[X]Stunt: Attempt to acquire help with training Firearms skill.
[X]Goal 6(C): If Armsmaster is unavailable, and both Goal 2(A) and Goal 3(A) were completed, attempt to contact Authochthon. 3.5 hours; 5:00 pm to 8:30 pm
-[X]Stunt: Meditate to try and reach Autochton and clear our head.
-[X]Stunt: Check out how Essence works while we meditate if possible. There might be a similar connection between us and the Maker as we do with the bugs.
-[X]Stunt: If contact is made, ask about the emptiness we see in people.
[X]Goal 6(D): If Armsmaster is unavailable, Goal 2(A) was completed, and Goal 3(A) was not completed, attempt to spend time with the Wards. 3.5 hours; 5:00 pm to 8:30 pm
-[X]Stunt: Hang out with the Wards. Even if the exigencies of identification make it difficult to go out without being recognized, make it an evening in.
-[X]Stunt: Make sure to cook for them.
[X]Goal: Self Study. 3 hours; 9:00 pm to 11:00 pm
-[X]Stunt: All the books. All of them. If it is of even tangential relationship to your interests, absorb it, read it, and add it to your collection. Parahuman case law, PRT procedures, human medicine, behavioral psychology, arthropod physiology and distribution, you name it. If it has a book, acquire, absorb and assimilate the knowledge.
Purchase:
Occult x1: 4XP
If Goal 3(C) was completed, Connections (Brockton Bay PRT) x1: 3XP
So, opinions?