Cite for this, please? I'm relatively certain her range isn't "any contiguous area without living beings."
The big Scionfight. They're on an uninhabited alternate Earth and she compressed entire continents.Cite for this, please? I'm relatively certain her range isn't "any contiguous area without living beings."
I find this statement curious given that you didn't include anything from the Personal Gravity Manipulation Apparatus tree in that charm set you just posted. Or the Perfect Dodge tree. Vista is good but she becomes truly Glorious Bullshit when you add that stuff. Very powerful synergy there, would be a damn shame not to make use of it.Very few non-bullshit attacks can deal with "not being there" as a defense.
Take 20 charms:
-Fourth Charisma Augmentation x2
-First Wits Augmentation
-Fourth Stamina Augmentation
-Fourth Perception Augmentation
-Tunnel-Fighting Tactical Omnibus Implant
-Omnipresent Guardian Directive
-Patrotism-Provoking Display
-Motivational Vocoder
-Radiant Iconography Array
-Pattern Facilitation Module
-Programmed Catechism Rebuttal
-Integrated Artifact Transmogrifier
-Husk-Sculpting Apparatus
-Transcendent Multimodal Artifact Matrix
-Industrial Survival Frame
-Anticipatory Simulation Processor
-Mobile Sensory Drone
-Optical Enhancement
-Secondary Sensory Upgrades
Long way away, and keeping in mind that we probably COULD use the army wearing rules if a mass combat charm was in effect.I find this statement curious given that you didn't include anything from the Personal Gravity Manipulation Apparatus tree in that charm set you just posted. Or the Perfect Dodge tree. Vista is good but she becomes truly Glorious Bullshit when you add that stuff. Very powerful synergy there, would be a damn shame not to make use of it.
Speaking of that loadout.
TFTOI and OGD are good charms, and might have some synergy with Vista's power to let her use them over great distances. Two problems though: one, since Earth-Bet is still operating on Nowhere physics that means that we can't use Exalted's mass combat rules just yet (which basically lets you "wear" your army); two, this is sort of cutting into Taylor's turf a bit too much and, given (1), I'd much rather hold out for the vats so that we can do custom variants that play off of Taylor's strengths.
Probably could drop that, but I'm thinking of using it to parry normally unblockable social attacks, like Heartbreaker, Canary, etc. Might not be applicable though.Programmed Catechism Rebuttal: Vista is going to have massive social pools that outclass basically everyone on Earth-Bet, so a perfect social defense really isn't going to be necessary. Secondly, PCR uses Autochthonian dogma to perform the defense which means we have to deal with values dissonance, not to mention that it has strong odds of adding fuel to the Pod People conspiracy theory.
Well, it's a rather plausible suspicion, and she has a power which would benefit hugely from being able to use it remotely. Additioonally, we cannot get Unlimited Drones except by including it at chargen, and given the small number of drones(but much greater range), it'd be a high quality supplement to our own abilities, which reinforce her relationship to us.Mobile Sensory Drone: Meh. We have Weaver already, so this is slightly redundant. The fact that the Drones have an arcane link to the alchemical might mean that Vista could use her power through them (n which case the charm would be incredibly useful), but that's really only something that Grom could answer.
Extending sensory coverage to avoid facing attacks she is unaware of, while also massively expanding information gathering capabilities collecting feedback from the population, heading off things like the Nine being in town for a whole week without us knowing(if we had Secondary Sensory Upgrades we'd have detected Behemoth and the Nine as they were inbound). Sure we have parahuman information gathering, but they're prone to shutting down in the presence of Exalted activity.Secondary Sensory Upgrades: Given that Jade!Vista would be first and foremost our social monkey and secondly as combat/logistics support...I'm not sure why giving her super smell and hearing would be an efficient use of precious charm space.
Well my thought was the opposite, since she is the space warper, the last thing you want to use is AoEs she can move on top of you. Still, I picked it more by rote than anything else.Fourth Stamina Augmentation: This is one of those rare instances where I think that the Second Stamina Augmentation might be more useful. Why? Resistance rolls. +1B/+0.5L soak is nice and all, but Vista's game revolves around not being hit. The obvious counter to that is AOEs, meaning Environmental Hazards. 2nd Stam Aug gives her the option to spend motes to insure she makes the Stam + Resist roll to knock the damage down a tier (or two, if she rolls high enough). Very niche, but very powerful.
fair enough, though I don't like not having the sort of power that comes with specializing at least a little bit.The idea was that she's an all range combatant who doesn't really need attack charms, only suitable artifact weapons, some means of defense and skill training.
While generally true, that is because Alchemicals usually have ready and unfettered access to a Vat Complex to reconfigure for different tasks in a matter of hours. That's not likely to be true for us and our Assembly.
Which is why I suggested custom charms that would give us similar results but would play off of Taylor's traits and theme. So, for example, instead of focusing around the Alchemical physically deflecting attacks (and building off Charisma, because you're standing there looking heroic) you have a custom charm that has Taylor accurately predicting where the enemy will attack and relaying that information to the troops so that they can avoid the attack themselves (thus building off Intelligence or Perception).Also Taylor is most certainly unable to reach the necessary levels of Charisma needed to qualify for the charms(Cha 7!) without major modifications.
Remember that anything on Earth-Bet that bypasses our MDVs or we can't use WP to ignore counts as Shaping.Probably could drop that, but I'm thinking of using it to parry normally unblockable social attacks, like Heartbreaker, Canary, etc. Might not be applicable though.
That's not an argument for Vista having drones, that's an argument for anyone in our Assembly having drones. It also serves as an argument for prioritizing research into producing relay bugs for Taylor.Well, it's a rather plausible suspicion, and she has a power which would benefit hugely from being able to use it remotely. Additioonally, we cannot get Unlimited Drones except by including it at chargen, and given the small number of drones(but much greater range), it'd be a high quality supplement to our own abilities, which reinforce her relationship to us.
Extending sensory coverage to avoid facing attacks she is unaware of, while also massively expanding information gathering capabilities collecting feedback from the population, heading off things like the Nine being in town for a whole week without us knowing(if we had Secondary Sensory Upgrades we'd have detected Behemoth and the Nine as they were inbound). Sure we have parahuman information gathering, but they're prone to shutting down in the presence of Exalted activity.
Here, we have the ability to gather detailed information from miles around, using a single charm that she already qualifies for by other means. AND further amplified by her power(since the massive range of sense is further augmented by space warps if even greater range is desired.
And it also stacks with the drones, providing great synergy just by parking one drone in the upper atmosphere with Gust to monitor the situation.
The way you hit someone that keeps on dodging your attacks is to use AOEs and other effects that render the attack undodgeable. The 2nd Stam Aug would be a pretty nice halfway point between natural defenses and a perfect dodge in terms of mote economy.Well my thought was the opposite, since she is the space warper, the last thing you want to use is AoEs she can move on top of you. Still, I picked it more by rote than anything else.
To go back to your charm wishlist, you're forgetting that since Vista's primary role is to be a Charisma-based social monkey she's going to be coming out of the Cradle with All The Charms that help her fill that role. To borrow from my own wishlist, that's:A Charisma face combines well with War charms as they are very Charisma intensive. It also combines well with Jade thematics, as they are visually appealing to Earth Bet
A battlefield reshaping power combines well with War charms.
A space altering power combines well with enhanced senses, as the power means that classic accuracy charms and dodge charms are rendered obsolete, as long as you can reliably react to surprises and detect all possible threats, this also combines well with War charms, which also use Perception.
Then to throw on basic combat capabilities with artifact weapons and armor(internalized so they cannot suffer from asset denial), and a First Dexterity Augmentation.
That was the design process basically.
Among other horrors, Vista can burn people and buildings like ants under a magnifying glass. This may come up in the near future for some strange and terrifying reason.
pair her with that terrorist Phir Sē that we don't know about in canon and his Doom beam wont take days to chargeAmong other horrors, Vista can burn people and buildings like ants under a magnifying glass. This may come up in the near future for some strange and terrifying reason.
Among other horrors, Vista can burn people and buildings like ants under a magnifying glass. This may come up in the near future for some strange and terrifying reason.
Yes, custom charms will be allowed but we'll need to keep them close to canon charms of other Exalts, with appropriate changes to fit Alchemical themes. Whole-cloth new charms (and artifacts) are less likely, as I want to avoid new powers/artifacts that are just straight fixes to our problems; if a new charm/artifact is approved, it'll be because it will require creativity and innovation to properly utilize.Question: are personalized / custom charms at the table?
Iris of Innovation, may have a few ideas.
Worth noting is that Marrow is the upper-tier in terms of starting loadout, due to her age and long tenure as as combat-heavy superhero. On the low end, we have Taylor: young, with only about an effective year of "combat" experience against the Trio. Exalting someone like Chevalier, Miss Militia, or Armsmaster would yield similar results as Marrow, while Exalting someone younger would yield similar results as Taylor. Converting someone young with combat experience (Missy, Weld, or Kinzey) or older with less combat experience (Danny) would get the middle-ground.Take 20 charms:
-Fourth Charisma Augmentation x2
-First Wits Augmentation
-Fourth Stamina Augmentation
-Fourth Perception Augmentation
-Tunnel-Fighting Tactical Omnibus Implant
-Omnipresent Guardian Directive
-Patrotism-Provoking Display
-Motivational Vocoder
-Radiant Iconography Array
-Pattern Facilitation Module
-Programmed Catechism Rebuttal
-Integrated Artifact Transmogrifier
-Husk-Sculpting Apparatus
-Transcendent Multimodal Artifact Matrix
-Industrial Survival Frame
-Anticipatory Simulation Processor
-Mobile Sensory Drone
-Optical Enhancement
-Secondary Sensory Upgrades
Remember that we have a bit of control regarding a new Assembly-member's starting loadout, as we are subtly communicating to Autobot what role each new Exalt will be playing in our Assembly. As a result, we could make Vista another combat wombat like Marrow, but that would mean her Attribute and Charm loadout would be focused towards physical combat instead of being our Social powerhouse. Conversely, if we tell Autobot to make Missy our Moe-Bot, her Attribute and Charm loadout will be focused on Socials before dipping into the physical combat pools.To go back to your charm wishlist, you're forgetting that since Vista's primary role is to be a Charisma-based social monkey she's going to be coming out of the Cradle with All The Charms that help her fill that role. To borrow from my own wishlist, that's:
It's not Missy specifically that will be getting the Happy Fun Spike, but rather whomever we choose to be our Social powerhouse. However, it is worth keeping in mind that Missy and other young Exalt candidates will have fewer Charm slots than someone older like Miss Militia or Armsmaster so our options will be further limited.She also might end up with Conceptual Entropy Module and Agenda Recalibration Protocols (E3, MNP 4 & 5 respectively, [1m] each) since she's going to have high Manipulation anyway due to Autochthon giving her the Happy Fun Spike no matter what we want.
We're actually on a bit of a strict budget, so non-essential charms might have to fall by the wayside.
Shard Charms will, right out of the gate, be capable of nearly everything they were before conversion. Sub-modules are reserved for adding on more Exalted-specific abilities and unlocking more of the Shard's true purpose/capabilities.@Gromweld
Curious, but 'if' we Exalt Vista, will she have a sub-module for her Shard that grants a PD of some kind?
From my reading of Vista's canon powers, this is not possible with her default abilities - if it was, her "continent compacting" trick would have caused people using her shortcut to melt from being hit by all the compressed light/heat.Among other horrors, Vista can burn people and buildings like ants under a magnifying glass. This may come up in the near future for some strange and terrifying reason.
That's in canon.She doesn't actually detect people, she only feels the added load on her field the more creatures are in it, and we know it doesn't differentiate between Person and Bug, given that a sufficiently concentrated mass of bugs makes her powers fizz.
All of these things step on Taylor's thematics.
Hmm.Take 20 charms:
-Fourth Charisma Augmentation x2
-First Wits Augmentation
-Fourth Stamina Augmentation
-Fourth Perception Augmentation
-Tunnel-Fighting Tactical Omnibus Implant
-Omnipresent Guardian Directive
-Patrotism-Provoking Display
-Motivational Vocoder
-Radiant Iconography Array
-Pattern Facilitation Module
-Programmed Catechism Rebuttal
-Integrated Artifact Transmogrifier
-Husk-Sculpting Apparatus
-Transcendent Multimodal Artifact Matrix
-Industrial Survival Frame
-Anticipatory Simulation Processor
-Mobile Sensory Drone
-Optical Enhancement
-Secondary Sensory Upgrades
I know.Remember with All The Submodules version, it comes with an array of useful robot pets as well as a full armory of armor and weapons, which the PRT cannot remove(due to being body parts)!
From my reading of Vista's canon powers, this is not possible with her default abilities - if it was, her "continent compacting" trick would have caused people using her shortcut to melt from being hit by all the compressed light/heat.
Hmm.Worth noting is that Marrow is the upper-tier in terms of starting loadout, due to her age and long tenure as as combat-heavy superhero. On the low end, we have Taylor: young, with only about an effective year of "combat" experience against the Trio. Exalting someone like Chevalier, Miss Militia, or Armsmaster would yield similar results as Marrow, while Exalting someone younger would yield similar results as Taylor. Converting someone young with combat experience (Missy, Weld, or Kinzey) or older with less combat experience (Danny) would get the middle-ground.
Remember that we have a bit of control regarding a new Assembly-member's starting loadout, as we are subtly communicating to Autobot what role each new Exalt will be playing in our Assembly. As a result, we could make Vista another combat wombat like Marrow, but that would mean her Attribute and Charm loadout would be focused towards physical combat instead of being our Social powerhouse. Conversely, if we tell Autobot to make Missy our Moe-Bot, her Attribute and Charm loadout will be focused on Socials before dipping into the physical combat pools.
Uh.It's not Missy specifically that will be getting the Happy Fun Spike, but rather whomever we choose to be our Social powerhouse. However, it is worth keeping in mind that Missy and other young Exalt candidates will have fewer Charm slots than someone older like Miss Militia or Armsmaster so our options will be further limited.
I suspect intent and control is at least part of why this was so.From my reading of Vista's canon powers, this is not possible with her default abilities - if it was, her "continent compacting" trick would have caused people using her shortcut to melt from being hit by all the compressed light/heat.
Aisha's home life was pretty consistently traumatic and filled with violence, so she'd be up there with Missy.Hmm.
So Vista would be somewhere in the region of 16-18 charm slots.
Aisha is kinda fuzzy; do the conditions of her home life count as combat?
Because she would rank up there with Vista if so.
The Moe-bot doesn't need to be a Jade, though. Moe-bot!Starmetal would be amusing, and I can think of a few people that could pull that off. In the end, however, the first priority should always be to ensure that the candidate has the personality/willpower to catalyze one of the remaining Alchemical castes - skills and charms can be tweaked by Autobot as needed to fit the role that Taylor wants them to play in the Assembly. Though the more you tweak, the more POD PEOPLE accusations will ring true.Uh.
I was under the impression the social Charms would be spread out a bit.
This significantly narrows the list of possible candidates for Moe-bot.
People didn't spend much time in the compacted space, from what I recall, but regardless I need to worry about balance issues beyond just normal narrative issues; Vista's power is already incredible, it doesn't need Surprise Doom Lasers on top of that.I suspect intent and control is at least part of why this was so.
I mean, she could compact space and people remained able to breathe after all.
And I believe it is canon that her control of her power kept improving with time.
Vista's power is already incredible, it doesn't need Surprise Doom Lasers on top of that.