Alchemical Solutions [Worm/Exalted] Thread 16: Playful Parasites Pervert Prayer, Perpetuate Plagues

Thinking some more, it seems a cruel trick to tell us that we needed to Exalt someone urgently, and then use that as an excuse to deny us the opportunity to do anything to prevent a disaster of this magnitude.

I mean, at this point I think that we'd have been better off without having Exalted Marrow and with that week of Taylor's time back.

And what would you expect us to do without a combat specced Exalt Tank?
 
1) Done in canon.
2) Not done in canon, not really feasible unless they've been in town longer for at least a week without doing anything noticable...I'm guessing it happened to be the week we were under house arrest, and they invaded Camden, breaking into PRT information sources that way.
3) We have one working hypothesis for it, with a power nullifier or other Trump(Communication shard again?) effect in play. Another is holding their friends hostage on them, or drugging them to diable their power centers. We know it's not by knockout or injury as they revert to their dimension upon unconsciousness.
4) Done in canon, with about as much effort, assuming Jack didn't just talk Vox into it.
5) NEARLY done in canon, if Armsmaster was a bit less stubborn. They certainly broke into the most secure area of BB HQ at the time with just Mannequin, and the only alarm raised was when he attacked Armsmaster.
6) See #5

Philadelphia isn't the drowned wreck Brockton bay was in canon
 
I imagine we will find out in either the coming Interlude or the Interlude arc itself.
 
We didn't channel ANY virtues? During the climax of the arc, before our cooldowns reset?

Edit:
I suppose it could be to conserve Willpower.
I myself find it curious that we were blowing motes and WP left and right to use the DOOM COMBO on all those walls when we really should have been able to bust them down simply by using IEU-enhanced feats of strength. Takes all of 10 seconds per wall, and probably not even that as we go through more of them as we get progressively better at knowing just where to hit the wall for maximum effect.

Probably the modes of flight thing. You can fly long distance, or you can fly at essentially ramming speed in combat.
Shouldn't be. There's no real reason for an Exalt to not have full control. This is like saying that if you have Monkey Leap Technique up you must double the length of all your jumps even if you don't need to jump that far.

It's a snap decision made on the spot. Similar lack of information there.
Are you denying that the debate about saving PRT vs Tourists would have gone differently had players known that Vox was broadcasting?

TIE checks
1) Not a Person(still annoyed at EOA over that)
2) Not owned(concept of ownership absent in non Essence scenario)
3) Not bigger than EOA

All passed
It's more a question of if the door should be considered to be a separate object aside from the larger structure that is the wall it happens to be a part of.

Let's just say that it's a little wonky and leave it at that.
 
I myself find it curious that we were blowing motes and WP left and right to use the DOOM COMBO on all those walls when we really should have been able to bust them down simply by using IEU-enhanced feats of strength. Takes all of 10 seconds per wall, and probably not even that as we go through more of them as we get progressively better at knowing just where to hit the wall for maximum effect.
I found that highly unusual as well, but I can't tell if the difference really amounted to anything, in practical terms.

Though if this really does take place over 9 days, we will at least have plenty of time to recover motes between updates.
 
You know what really made it worse? The PRT was too focused on us. According to Clockblocker, they were regularly sweeping for bugs in the building, built traps specifically made to counter act Taylor, and were able to program their defenses to target insect swarms (that might be just Bezalel though).

I get the feeling that more than a few higher-ups thought that we were going to go rogue and with the gang war gearing up, totally distracted them from might have been warning signs.

Which really stings since we put a lot of trust and faith into them. I understand why they do it, but it still stings.
 
In all fairness, it's not like they didn't have security measures for Bezalel, (e.g. Chevalier's override codes for the drones), it's just that Bezalel overrode them.
 
In all fairness, it's not like they didn't have security measures for Bezalel, (e.g. Chevalier's override codes for the drones), it's just that Bezalel overrode them.
well that's short sighted, giving the person the counter measures are for administrator access to said counter measures. having him program in overrides for his one gear can't be counted as counter measures simply because of who did the programming.
 
Remind me again why they haven't nuked the city that the S9 are in?
Because that would kill more people than the Nine ever have? Shatterbird has the largest kill count of the nine, and hers is still only like ten thousand.
You want spin?
I'll give you spin.

Look at it from Taylor's perspective under all the Clarity she probably just took, then tell people that.

Jack just butchered most of Taylor's friends ALL TO MOCK THE PERSON WHO SAVED HER LIFE.

He will pay.

Congratulations, Jack. You joined Sant on the list of characters who are short one smoking crater where their body was.

(Grom, great job conveying the horrific, seemingly-unopposable Jack social manipulation. And capturing my INTENSE HATRED FOR HIM.)
Yep, just like how we've taken down Coil and Saint! I'm sure we'll murder Jack even harder than we did those two!
 
Narratively, we have decent odds to actually kill Jack. Not guaranteed, but succeeding would be a good way to show the greater power of EOA.
 
No one knew that IC.
No, but we knew that as soon as we entered the goddamn building.

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Aw, hell, this'll be a good a time as any so here goes.

The - other - thing that bothers me about this update is that Vox conveniently neutralized one of the bigger tactical choices made by the players - to make Marrow an Adamant and thus use the illusion-based anima to hopefully gain a small edge against the Nine. It'd be one thing if they all blew the WP to ignore the Illusion effect, but we didn't even get to try this once against them. It's particularly frustrating since this is based on a suspiciously narrow interpretation of the Adamant anima. It is the equivalent of saying that you can ignore a Dawn's anima because you're sniping him via remote-controlled drone, or that you can avoid a Night's sense-muting aura via remote viewing, or that you can avoid being bound by an Eclipse oath because you were using a prop fake hand when you shook on it - you should not be able to so trivially defeat these effects through something as small as the mere application of mundane technology. It is too clever by half.
 
I don't have too much trouble believing the Nine were able to do this, because, well...
1)They have more experience, all in all, than the majority of surviving capes (at least, those who have been on the team for a while do).
2)There are several highly-competent individuals on the team. Jack Slash, Mannequin, Bonesaw...
3)Jack has his "subconsciously know what every single parahuman in town is thinking, what their next move will be, and what their mental faultlines are" power. That, more than anything else, is the source of his Joker Immunity.

That said...
When Behemoth showed up, we were railroaded into defeat.
Unless I am severely misunderstanding Gromweld and his plans, there is no cause for such an automatic defeat here. Narratively, we can defeat the Nine once and for all.
It's not gonna be easy, though. Those guys are a class-S threat for a reason.

Oh, I'd still prefer Alchemical Who over Alchemical Chevalier if we can only pick one because I think her power is more useful now against the 9 and down the road, so Triage still applies in my book.

I'd much rather have Exalted!Chevalier. We already have a stealth expert in the team, and have a more pressing need for highly-charismatic, great leaders who can go into melee with Behemoth.
 
Since everyone else seems to be venting, I'll weigh in with my probably unwanted opinion. Apologies for the strong language. Personally, this update frustrated me for reasons nobody has brought up yet. Jack being too competent and PRT being shit at everything doesn't really strain my SoD, but that's not what I'm talking about. My main problem is twofold. First, for some reason I got it into my head that we had a viable chance against the Nine when we demonstrably don't. We, as far as I can tell, haven't once gotten an actual win under our belts, but I thought that was because we went up against PRT buraucracy, Behemoth, then more PRT bureaucracy. Behemoth we were never going to actually beat with the ressources we had available, which is fine (if frustrating). And I thought we were making progress with the PRT (but apparantly I was wrong, since they've taken our trust and, intentionally or not, used it to screw us like a roofied prom date). The Nine were a threat that was actually human and theoretically beatable, so I got my hopes up we wouldn't just get our shit pushed in all over again. I was mistaken.

Because that's the main thing that's pissing me off: Jack's plan here was pretty much airtight. There was no possible way for it to backfire or fail in a way that he wasn't perfectly fine with. He's stolen our best fortress, run our PR through the mud, maimed Aisha, made Missy and who knows who else into Bonesaw's personal torture dolls, forced some Sophie's Choices on us, and then he blew us the fuck up. All without so much as risking a single pawn. It's maddening. And that wasn't even the Main Event, this was the fucking curtain jerker. It's going to get much worse before it gets better.

Futility is not really a feeling I enjoy in RPG's or Quests, so it bothers me that we can't seem to score any kind of victory at all. Hopefully we can actually make sure when Jack inevitably gets away, he at least has a few less members. That'll be something, at least.

Out of curiosity, but does Gallant qualify for Exaltation?
I'd think so, but I really don't think his powers or personality are notable enough to make Exalting him worth the slot.

EDIT: Incidentally, I'm not really open to Exalting ANYONE besides Missy, at this stage. It's our fault she was here, it's our fault she was targetted, and it's our responsability to ensure she recovers as much as is possible. We really want her Shard converted because it can maybe be used to help get Autobot through the Cradle, and we were already considering it even before recent events happened, as far as I'm concerned this should cement her as our next Exaltation (assuming, of course, that we can even save her).
 
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I'd much rather have Exalted!Chevalier. We already have a stealth expert in the team, and have a more pressing need for highly-charismatic, great leaders who can go into melee with Behemoth.

Robert's power is also much more useful to us. It can tell Autocthon a lot about Nowhereverse physics, and I'd really love to see what the converted version does.

Edit:
Futility is not really a feeling I enjoy in RPG's or Quests, so it bothers me that we can't seem to score any kind of victory at all. Hopefully we can actually make sure when Jack inevitably gets away, he at least has a few less members. That'll be something, at least.

So much this.
 
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Man, watching this complaining is like watching someone complain about the villain of the week during the next episode previews. Let's at least get past the opening titles, shall we?
 
I don't know, emotion beams and sensing/understanding can be incredibly versatile combat wise.

Hell, Gallants Shard could possibly help Autocthon better understand how to synch Charms and their users mind.

This all hypothetical of course and mainly I really want to see a male Exalted.
 
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