Age of Ice and Blood: A Pathfinder System Heroic Fantasy Quest

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[X] The fey should seek such assurance of Ohun's fealty as they wish, you are but a messenger

This is not the best for our relationships with Ohun, but we've choosen "explore", so it is not a big problem. In any case, quest completed.
 
[X] The fey should seek such assurance of Ohun's fealty as they wish, you are but a messenger
 
Arc 4 Post 20: Herald's Way
Herald's Way

Eighteenth Day of Olweje-eza (Olweje Ascending) 1348 A. L. (After Landfall)

"We are but messengers here Ancient One..." And do not wish to be tangled in the affairs of shore or wood, you add inwardly. "Though we will be glad to bear your word back to Ohun Greenbelt and then carry it hither, by safer roads I hope." There is enough of a jesting air in the last words to play them off as such at need, but in truth you would prefer a path that does not make the most rutted brigand haunted path in Normandy seem like the Via Regia.

Lone Branch tilts his leaf crowned head to the side and you think you seek in his strange eye an glint of understanding, like a silver coin cast into the depths of a well, but all he says is. "Good fences make good neighbors..." you wait for some explanation but the tree giant is obviously not minded to assuage your curiosity. Instead he continues. "Tell Ohun that the hunt will ride to his purpose, in peace and in war, but the treasure of the Old King must be returned to us before the year is done."

Your returning nod is a touch unsure, accompanied by a glance at Uhumbi that asks without words, 'is he mighty enough to make requests of the king by his own will?'

A furtive manner is not among the boar man's skills, perhaps to his credit. He looks at first surprised that you would even wonder at then replies. "The Ancients of th' wood dina like ta gather all together but the trees carry their words from far off."

"Thus we shall bear them gladly beyond the bounds of the forest," you cut in quickly, hoping you had not given offense.

Thankfully it seems that you had not for the giant returns to contemplating some memory far off, or perhaps some present sight which eyes of flesh alone cannot contemplate. "It is good then, fare thee well Roland of Normandy and may your next meeting with the folk of the lonely dells be more pleasing to the heart."

"I shall be glad to be away from this unchancy place altogether," Silver says none too quietly, drawing surprised laughter form John and Henri.

Your way out of the woods is swift as though the very trees conspire to see you out and on your way swift as can be, the path if no longer shrouded in grey and though evening overtakes you before you are back on the main roads the stars are clear enough overhead to lead you on yet having reached again the safety of the road there is another decision you must make, do you ride out altogether back to the city to carry the word of the fey to Ohun or do you send but one or a couple of your men to bear the message while you remain with Zaia as he searches for arcane reagents across the fields of Lirman.

What do you do?

[] Return to Apuku together with the news, likely to be drawn into the affairs of the court for a few days and thus have less time to hunt for reagents

[] Send a messenger while the rest of you help Zaia scour the outskirts for reagents
-[] Write in who to send

[] Write in


OOC: Middling rolls this turn, neither high enough to get an extra reward not low enough for a faux pas. Not yet edited.
 
Let's get the hell out of these Fey infested woods and fields. Plus, we might need that time at court to get an idea of what exactly was going on during our absence. We might also need to deal with any fallout from that clan of Wereboar poachers we ran off. Still think we should probably have killed them.

[X] Return to Apuku together with the news, likely to be drawn into the affairs of the court for a few days and thus have less time to hunt for reagents
 
[X] Return to Apuku together with the news, likely to be drawn into the affairs of the court for a few days and thus have less time to hunt for reagents
 
[X] Return to Apuku together with the news, likely to be drawn into the affairs of the court for a few days and thus have less time to hunt for reagents
 
[X] Return to Apuku together with the news, likely to be drawn into the affairs of the court for a few days and thus have less time to hunt for reagents
 
[X] Return to Apuku together with the news, likely to be drawn into the affairs of the court for a few days and thus have less time to hunt for reagents
 
[X] Send a messenger while the rest of you help Zaia scour the outskirts for reagents
-[X] Inge and one spearman who is not Tom


I want to look for flowers and herbs, maybe find the 11 secret ones that make the KFC recipe, or whatever is needed for Alchemist's Fire.
 
[X] Return to Apuku together with the news, likely to be drawn into the affairs of the court for a few days and thus have less time to hunt for reagents

Roland's talents lie in court, not scrounging around in the woods. If Zaia truly wants to search for reagents I'm sure we can send a few armsmen off with him.
 
We did vote for Zaia to gather reagents as part of the season-vote.
I assumed that automatically meant going with him, since we were planning Roland's time in that vote.

Yes, not least to help protect him from whatever dangers you might face out there and hunt dangerous beasts. The man is not stupid and he knows Roland is much better protection than random armsmen. I mean leaving apart raw skills, he is the only one with a talsiman that guards against enchantment and a shield than can ward off spells
 
If we return to Apuku, though, Zaia is coming with us, right? The vote option implies that reagent harvesting will be shortened, not that Zaia will remain behind to harvest stuff.
 
Arcane Lore: Guardians of the Wood
Guardians of the Wood

-Summarized by Zaia of Alexandria from
the accounts of one 'Uhumbi the Boar'
the brief teachings of Ohun Greenbelt
and the tales of Tender of the Knikut

It is common in some circles to call all those spirit kin with a vested interest ad affinity with the wilds 'fey' and to ascribe to them the nature of that fickle folk, from truth telling to trickery unrestrained myrth and unbridled wrath against those who have wronged them, but such is the perspective of one who has the luxury to dwell behind the wall of a city or at least a solid manor set all about with walls of stone and many guards. For those who must per simple necessity share their world with the spirits of the wild the distinctions are much more stark.

Among the multitude of tales I have heard of such beings, ranging n veracity from tall tale to such that I have been able to confirm with mine own eyes, none have been more common, nor spoken of with more reverence than those of the Walking Wood, these are not creatures of spirit, not once-mortal souls who bonded with the living earth though the turning of the ages, rather they are kin to the very trees among whom they dwell unseen and unheard by both. It is said in the Book of a Thousand Dawns then they were born from the tears of Ikomi which flowed unheeded upon the earth when the will and dominion of Elnu came to be, but the very priests of the sea goddess deny it, for they say never has a tear of their Lady been misplaced and a thousand times more bitter is the fate of her foes when she sheds them. Among the spirit worshipers of the north lands it is said instead that they are trees who were woken by the first beat of the People's drums and there is even a tale of a great mammoth hide drum which is said to have power over them.

If such a thing does exist than it must be a fearsome thing, more so than any work of sorcery I have ever witnessed, for not only to the Treants have the power to wake the woods but they are themselves vastly strong and deceptively quick. Grim tales abound of whole towns crushed into so much rubble, as though worn away by centuries in the span of a single day or of entire armies vanished into the wilderness with no sign of their fate but the wind between creaking branches. Yet when not angered the Treants are among the most trustworthy allies in the wild for their memories are long as the years of trees for good or for ill and they ask for little more than the preservation of their groves. It is unclear to me if they do this from some need, if they are placebound like certain fey or if it it merely familiarity with the trees that makes them so protective, but whatever the case might be the mighty giants of the green are oft left slumbering particularly in the wake of a harsh winter so they oft ally with fey to guard them and their charges, but they will ally with mortals just as readily as despite their long years they too are under the shadow of death n the way the spirit kin are not.

The remains of a treant who has passed peacefully are among the most extraordinary or arcane foci and the staffs of many great sorcerers are said to be made of such. The wood taken from a walking tree which has fallen in battle is invariably cursed, heaping yet more misfortune upon whatever foe was mighty enough to best them

Last but not least it is rumored that when congregating the Walking Woods can call upon the power of any fey within them, though even they are not free of the cost of such bargains.

OOC: I had some unexpected time and inspiration, have another bit of lore.
 
Zaia: "Don't piss off the giant walking tree people. They will fuck you up."
 
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