Of Wolves and Snakes
Eighteenth of Olweje-hamba (Olweje Descendent), 1349 A. L. (After Landfall)
Reasoning that after what passed in the night no man would want to have foes like the Moon Eaters you take Ainar aside and ask bluntly what he and his host mean to do now. The flames and the spears of your soldiers would keep the children of the wolf off him for this night and mayhap fear would ward him a few nights more, but they would keep coming.
"The Yayar do not fear death, the sluggard in rotting hay and the warrior in the thick of battle die just the same when the fated time comes for them," he answers to the cheers of his fellows. "We ride to the tents of the White Serpent with the Deepblood where we will be honored for our bravery. Let the beasts try to hunt us there."
"White Serpent?" you probe.
That is how you learn that one of the greater clans among the Yayar is that of the serpent, known for their skill at healing and their night ambushes both, that is where what you would tentatively call your new allies had been heading when night had overtaken them near your camp. Many clans are gathering under the banners of their chief Borun for the shamans had found the omens in the stars, a serpent is rising over the western horizon and it is the age of the serpent that is looming, or so at least you are told.
Alas Zaia is not here to speak of stars, nor mark in his journals the name of the great chief. You can but do your best to keep in mind the name and the instructions for how to reach the camp that Ainar and his company are seeking.
"The Yayar would not gather in numbers if it is not for war," Hengo offers, his voice hushed with fear, eyes jumping around the weather-beaten faces of the riders and the sharp horns of their beasts. How much you can trust a man who has shown himself so timid you do not know, but you are not without a way to ride there and see. Ainar gifts you with a token of his esteem, a bone flute carved from the antler of one of his former mounts he says. "I will mark well the sound of the flute and made it known that upon my heart's song none shall harm you if you come in peace to trade or to talk."
Gained Flute of Passage
What it says that the flute is carved into the likeness of a weasel's head you are not sure... unlike Swift Pebble who is very sure that she hates the thing for the remainder of the beast that had hunted her kin for so long.
As Ainar and his fellows ride off into the grey light of dawn, just staining the eastern horizon towards the distant hills Wanderer speaks: "What do we do with winged one? Free him maybe, make less foes? Kill him? More feuds, but less likely they can follow." It is clear he has not considered capture, but you have. You could try to make the deal that you had proposed to Ainar if you come back when time is not itself your foe.
What is to be the fate of the werewolf?
[] Free him with a promise that he does not lead his fellows against you and yours and hope he keeps it
[] Kill him, he is too dangerous to live
[] Keep him captive and take him back to Orinilu
[] Write in
OOC: And done, you guys are almost home free with the wolves if not the curse, though you might have made a new enemy as well as new allies for the longer term.