Age of Ice and Blood: A Pathfinder System Heroic Fantasy Quest

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@DragonParadox, editing:
A Glimmer in the Dark

Fifth day of the Festival of the Snapdragon 1348 A. L. (After Landfall)

It would have bee too much to hope that Ulk had not been a thief as well as a would be assassin, the crescent talisman had been found among his bloody rags and taken at once by the chief's mother Oka who had recognized it... though not merely for some piece of her lost granddaughter it seems. "Not for you to look at men of the south, not for your hands to touch," she had said at first, and something of the words echoed strangely in the ear. Though you had heard suspicion aplenty to strangers from all manner of folk that does not seem to be it, or at lest not the whole of it.

Hoping you had guessed aright and do not overstep you ask: "Is is because we are strangers or because we are men?"

She looks surprised, but only for a moment before the scowl descends again. "Moon's ways are woman''s ways. Go now, prepare for war, dawn is close."

About five hours closer than it had been when you had gone to the chief's hut, your weary body is quick to inform you. Far from a restful sleep, but as much as you could manage with so much upon your mind, from Inge's request to the threat of again slaying those whom you might have left in peace were it not for the machinations of dark powers.

"Perhaps I should ask for it," Esha offers, yet even in the soft spell-whisper you can hear the doubt.

"No," you send back resigned at last to another course. Turning back to Oka, most respected of the Danuk and closest they have to a leader this day you say plainly and without artifice. "Do you know the dark haired girl who was with us when we came upon the fiend, the one who was wounded by his hand? Her name is Inge and she has lived perhaps ten years upon this earth. If you do not give us that talisman to look upon then the only other way to find the truth of what might have happened in these lands is for her to descend into the Cave of Waters, though the fire priest fears that she will be in peril from that which dwells therein, one sworn to chill powers of the sea in a place of flame. If you will not give it to Moru then give it to her at least."

The old woman looks you up and down, her craggy face unreadable as if carved from the weathered stone of these hills, then without another word she takes out a small bundle wrapped in soft leather from the folds of her fox-fur cloak.

You speak words of parting to the silent air, and only when you are about to leave does she speak. "Always there are two who speak to the spirits, one man and one woman, one young one old. When the Fire Keeper dies the Moon Woman helps to train a new one and when the Moon Woman dies the Fire Keeper trains a new one, different but entwined. She..." It is clear the word stands in the place of a name Oka cannot bear to speak, sorrow and anger mingling in a bitter brew. "Fled one night into the dark, fled from her duty and her people and now she is dead."

There are more questions you might ask, but one look back makes it clear sorrow runs too deep for answers here.

***​

Inge unwraps the crescent carefully and holds it in the light again. "I don't think it's magic, but it was maybe made by magic..."

"It was made as a vessel for power," the priest says. "To channel the soul of its bearer, but not to hold it, as the riverbanks hold the rushing waters, but perhaps in the shape of that which is not here we might read the truth of its nature." The fire in his eyes grows, brighter... no deeper, not embers but deep wells of flame that lead to some secret place. "I think I know what this is meant to do and if I am right it was fortunate indeed to have found it."

"What is it then?" Esha sounds a touch peeved that she had not been able to read anything off the talisman, though that might just be the disordering of her schedule. Sleeping hours through in the dark of the night is as strange to her as to you doing the same at midday, yet needs must if you are to all be awake and able to fight with the first light.

"A key, to allow the bearer, moon-sworn to speak to the Child of Inoko, perhaps to introduce the shaman who will take up the tending of the fire when the moon is the elder and the flame the younger."

"So the girl ran with an heirloom without which the traditions of her people would have been broken..." you trail off. No wonder her father had been so angry, and so reluctant to explain himself. "She brought it to a meeting with a Wyrdoki youth of high birth and then they were both killed, by Neverborn we judge by the manner of their deaths, but why?"

"Hollow things that scorn the light even as they are jealous of it will often kill without more cause than joy in the deed," Ziku offers grimly, but his brother shakes his head sharply.

"No, this was done with a purpose, they wanted to stop her reaching the Wyrdoki..." His eyes widen in sudden suspicion. "Or to stop her fleeing to sanctuary."

It takes you only a moment to follow the thread of his thought. You had assumed the elder shaman had been a victim of the Neverborn, but in a way so too had Ulk been a victim, to die by their foul power alone does not an innocent make. Perhaps the old shaman was the source of the corruption and the Wyrdoki are not wholly wrong in their fears.

"Do you still think the spirit is untainted?" you ask bluntly.

"I am not certain..." He sighs. "There are two paths before us once more, we can seek to warn our hosts of this new revelation or go into the hill and see what there must be seen. At least we have some ward against it now should things go ill."

What do you do?

[] Go to Oka with his new suspicion, the Danuk deserve to know the danger that might be upon them

[] Descent into the Cave of Waters as planned, you do not know enough to make such an accusation

[] Write in


OOC: Your diplo rolls continue to seesaw from one end to the other. Moru got some decent knowledge rolls as well. Not yet edited.
 
I'm for going to the cave with the full party and both southern brothers, because if we just tell the Danuk of our suspicions, and they are still just suspicions, what then? Do they stop, and we just wait for the battle? It's bad. Or they don't stop, and we perhaps will have to deal with a daemon-tainted fire spirit. Now that we know the story of the moon talisman, I don't think the Danuk have anything else spirit-related to tell us.

So while now we are more sure the Cave can be dangerous, we need to continue to investigate.

[X] Descent into the Cave of Waters as planned, you do not know enough to make such an accusation
-[X] Take the full party, invite both southern brothers, take every precaution possible
 
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If the key was left with her body, then it seems the Daemons did not need it to access the Child of Inoko's resting place. That means they had probably already done so.

More and more, that cave is looking to be bad news. I'm not sure if the Danuk are going to accept what we have to tell them, though.
It is not, as far as I understand, there to access the cave, but to identify yourself to the spirit down there.

The Daemon simply could have known that it wouldn't be enough to keep the spirit from stomping on extraplanar vermin like itself.

Like, a stolen passport can make people greet you friendly if you look similar to the person on the picture, but that won't work if you are a bear.
 
Chronology (In progress)
I decided to re-read the quest and make its chronology. But it would definately take some time, and I am not sure that I'll finish it soon. How do you think, is this useful?

Year 1347 A. L. (After Landfall)
Ojo Iku, Day of the Dead – Strange storm. The stars are wrong.
Year 1348 A. L. (After Landfall)
Elnu-eza (Elnu Ascending), Spring
1 – End of Arc 0. Sea kitty (Ripper), talk with men-at-arms.
2 – Attempt of mutiny at night, Roland and Ripper save Antonio and Marcella. Healing wounds.
4 – Ripper stays with Marcella, Roland finds a strange crystal in Ripper's collar.
5 – Rain and melancholy.
8 – Strange shores. First reconnaissance. Roland and his men meet strange goats and leave them in peace. Island revealed. Smoke on the southern shore. Ripper vanishes.
9 – Seagull brings the message in unknown tongue. Zaia (with Roland and his men) follows the crystall. Finding the corpse which was killed 2 or 3 weeks ago. Burial without a prayer. Restless night.
10 – Fortification on the shore. Brutal attack of corpses. Harsh victory. Men-at-arms refuse to go further, Roland and Zaia press on. Return of the Ripper. Parley with sapient unded. Girl's plea. Final charge and victory. Aftermath.
11 – Building the raft
12 – Marcella arrives. Sea burial. Roland calms down his men.
19 – Restock and resupply, Hugh opens eyes, mystery goats are not murderous. Looting the temple.
24 – Roland talks with Inge on the shore.
26 – The Vow. End of Arc 1.
34 – Retraining of archers. Zaia figures out the local calendar.
38 – Zaia figures out the local geography. Encauter with Stout Folk in the Mouth of the World. Antonio gives a false oath.
39 – Marcella comes through Mouth of the World during the night.
Elnu-hamba (Elnu Descending), Spring
20 – Harsh storms. Roland learns Anwari.
21 – Inge tells about her family. Marcella arrives on Lirman. Greetings with Ohun.
22 – Deal with Ohun. Healing of Hugh. Inge tells her story during dinner with Ohun.
23 – Audience with king Ansefu Osane and his court. Zaia's revelation. Antonio makes a deal with Iranea clan.
24 – Roland's shock. Inge's oath. Inge joins the party.
25 – Reconnaissance of standing stones. Fallen tree with a dagger. Deal with Ukuhamba. Night fight with southerners. Inge gains level 2. Encounter with Chaneque. Chaneque kills Tam.
26 – Ukuhamba tells about Balwa Feku and his daughter Aphiwe. Roland contacts with Aphiwe via leyline. Burial of Tam. End of Arc 2. Roland gains level 3.
31 – Roland drinks with Antonio. Repair of Marcella in progress.
32 – Ohun offeres reward for his quest.
37 – CLW potions delivered. Zaia gains level 3. Ripper is a ship's cat. Ohun sends Roland on Korman to contact Luaza.
39 – Training with Tom.
41 – Marcella arrives in Noromo. Encounter with Fioke and Adetayo. Meeting with Aina and Luaza.
Day of Glory – Festival of Olweje. Roland ignores magical axe. Talk with Inge.
Day of Lordship – Roland participates in melee challenge and wins it. Magic incident in Thousand Caves. Roland takes Tender and co and retreats to Marcella.
Day of Rule – Aina runs to Marcella and tells that her family was slain by daemons. The royal encaunter. Marcells flees – Ripper saves the night. Talk with Aina.
Olweje-eza (Olweje Ascending), Summer
1 – Inge mends the sword, training with Tom, Roland choses Exploration as a life goal.
5 – Marcella comes to Apuku. End of Arc 3. Roland gains level 4. Meeting at the court.
7 – Knikut are unwelcome in Apuku. Mundane quest from lady Mawo. Tender teaches Zaia about magic.
9 – Antonio buys old granary in Apuku. Talk with Knikut. Ohun gives a reward and the next quest. Antonio and Roland order Masterwork Bronze Longsword from Oroki. Antonio gains level 3.
13 – Embassy to the Walking Woods. Roland and co discover a burned hamlet of shapechangers and save a boy Iori. Inge summons hedon which tries to curse Roland. Negotiations with Almun Iranea. Roland agrees to pay wergeld for boar-folk.
18 – Zaia looks for herbs. Rebuilding the hamlet. Silver is awakened.
19 – Uhumbi leads the party into Walking Woods. Encounter with hedons. Talk with Lone Branch. Return to Apuku. Onogu Iranea demands 15 000 gold as wergeld.
20 – Inge contacts with Ohun via gulls. Talk with Ohun.
21 – Oroki finishes Masterwork Bronze Longsowrd.
24 – Zaia unsuccessfully looks for magical herbs.
25 – Pregnant mares left on Lirman. Marcella departures to Orinilu.
27 – Roland and Antonio talk about past. Marcella's crew finds abandon ship with tied Esha. Antonio claims ship Fortuna.
29 – Sailor Carlos jumps into the water.
34 – Dead Carlos almost drags one of the sailors into the water. Esha is freed, her spellbook is found. Vetala Ayushman, Esha's father, falls into a trap, fights and dies. End of Arc 4. Inge gains level 3.
35 – Esha discovers that she can not comprehend Earth's languages.
38 – Inge tells about Orinilu.
39 – Silver and Roland joyfully swim with Ripper.
40 – Marcella approaches to the Mouth of the World.
41 – Marcella comes through Mouth of the World during the night. Strange happenings on Marcella. Rat Swarm attacks Aubert.
2 Dekokoro (Festival of the Chained Wyrms) – Inge guesses about Rat King.
3 Dekokoro (Festival of the Chained Wyrms) – Roland catches disease.
4 Dekokoro (Festival of the Chained Wyrms) – Inge's insight. Marcella kills Rat King.
Olweje-hamba (Olweje Descending), Summer
1 – Roland is healed. Roland asks Inge and Esha about Marcella. Ripper runs from Gilded Serpent.
2 – Training with Tom.
7 – Arrival to Orinilu. Rumor mill.
8 – Contact with Eriran Three Eyed.
11 – Eriran communicates with Marcella. Esha offers to kill Eriran, Roland refuses.
14 – Cook Zuan is missing. With the help of Eriran Roland finds the trace. Aggressive negotiations with Hunters (Anisi, Anar and Eki) in the Ikomi's temple which lead to success. Night conversation with Esha. Esha joins the party.
15 – Roland and Esha talk with crew about information security.
18 – Antonio accepts Ukuju's offer. Accident on board with Joroko.
19 – Investigation of accident. Assault on Ipsit Iron Tamer's den.
22 – Antonio proves his innocence to Ukuju with the help of Anisi. Interrogation of hedon's skull. Marcella departures from Orinilu. End of Arc 5.
24 – Antonio tries to cope with Marcella's nature. Antonio gains level 4. Zaia, Esha and Antonio play shatranj. Henri Glaser is charmed to fall overboard and is saved only by Ripper.
26 – Inge and Esha commune with Marcella. Esha learns Alarm spell.
27 – Infiltrator eludes from Marcella with the help of Rope Trick. Henri tries to commit suicide, Mark and Pete interrupt it and beat him.
28 – Start of lessons about magic.
33 – Roland and co fight with Okunrin Okomo's raiders and save "Pride of Koire".
34 – Marcella, "Penitenza" and "Pride of Koire" go through Mouth of the World. Magical lantern catches lightning spirit. Roland decides to free Comozant Wyrd, and it gives a divination about infiltrator as a gratitude.
37 – Riland spars with his men. Men-at-arms gain level 3.
40 – Esha flirts with Roland.
3 Greensinging – Marcella arrives in Apuku. In Roland's absence someone attacked horses with poison thorns. Ohun is absent, raids on Korman failed.
4 Greensinging – Roland buies talismans. Tender agrees to go north.
Ashinu-eza (Ashinu Ascending), Fall
1 – Roland gifts gelding to Ansefu. Antonio hires Ulk 'the Undaunted'. Marcella departures to the north. End of Arc 6.
3 – Storms, rains and depression. Paying to Inge.
10 – Inge trains to use dagger. Zaia tells about his brother Pamin.
12 – Ulk tells his story, Roland is disgusted. Roland agrees to be a soul anchor for Esha.
15 – Esha communes with Marcella. Marcella gains Sails upon the Dreaming Wind.
15-17 – Different incidents onboard Marcella. Mad Marco even likes the new conditions.
17 – Landing on the shore to resupply. Contact with otter-kin, visit to the Willowbrook Hall. Great Voice tells about how Listens-to-the-Wind released a dragon.
18 – Silver's dreamscouting. Esha identifies dragon.
 
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It is not, as far as I understand, there to access the cave, but to identify yourself to the spirit down there.
Yeah, that's the point, it's not a key, anybody can try to access, and if the cave was unattended or attended by the corrupted shaman, the daemons could just channel the corruption into the cave, and from the cave itself it would seep into the fire spirit sleeping there.
 
Starting to sound like the child wanted to elope meeting that Wrydoki youth what with not liking the duty put on her.
 
I decided to re-read the quest and make its chronology. But it would definately take some time, and I am not sure that I'll finish it soon. How do you think, is this useful?
Propably too detailed.
You might just run out of steam even for these few pages.
Nevermind if this runs as long as DP's last quest.

[X] Descent into the Cave of Waters as planned, you do not know enough to make such an accusation
-[X] Do not take Inge and Esha into the cave, though ask them to wait at the entrance in case we need help in battle or healing, instead go with your men and the fire-brothers


We have been warned that the spirit might be too antithetical to Ikomi to make Inge welcome and I suspect spirits might react as badly to Esha as some men do, and be less reasonable about it.
If it is corrupted and we have to fight, they can hopefully come after us in a few rounds.
 
It is not, as far as I understand, there to access the cave, but to identify yourself to the spirit down there.

The Daemon simply could have known that it wouldn't be enough to keep the spirit from stomping on extraplanar vermin like itself.

Like, a stolen passport can make people greet you friendly if you look similar to the person on the picture, but that won't work if you are a bear.
That's assuming the spirit isn't just a run of the mill Fire Elemental. Those things are really stupid until you get to the last couple CR tiers. That doesn't seem to be the case, though, given the Danuk's history with it.

If it does happen to be a Fire Elemental that isn't stupid, that's going to be, at a minimum, a CR 9 Greater Fire Elemental, and we really don't want to try to fight that. It would bode well for the spirit not being corrupted, though.
Propably too detailed.
You might just run out of steam even for these few pages.
Nevermind if this runs as long as DP's last quest.

[X] Descent into the Cave of Waters as planned, you do not know enough to make such an accusation
-[X] Do not take Inge and Esha into the cave, though ask them to wait at the entrance in case we need help in battle or healing, instead go with your men and the fire-brothers


We have been warned that the spirit might be too antithetical to Ikomi to make Inge welcome and I suspect spirits might react as badly to Esha as some men do, and be less reasonable about it.
If it is corrupted and we have to fight, they can hopefully come after us in a few rounds.
We need to find out more about the physical layout of the cave itself before we assume this is possible.

EDIT: Also, I'm wondering if the talisman must be carried by a woman to be authenticated by the spirit?

@DragonParadox, what do we or our allies know about the cave? Is it large or small, is the spirit deep inside or near the entrance, etc?
 
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Starting to sound like the child wanted to elope meeting that Wrydoki youth what with not liking the duty put on her.
I would say it's probably she recognized the danger, and having no-one spiritual untainted to turn to from the Danuk, she decided to try to contact shamans of the Wyrdoki, they weren't enemies back then. Was the high born Wyrdoki youth her lover or her friend or just her contact (Danuk chief's daughter can know Wyrdoki chief's relatives), does not matter for the global plot. Maybe if he was her friend or her lover, and she killed him under daemon influence, it would make his betrayal and murder by her much more juicy for daemons, but this detail is not really relevant to the global plot.
 
@DragonParadox, what do we or our allies know about the cave? Is it large or small, is the spirit deep inside or near the entrance, etc?

The cave is a rough circle centered around a reservoir of warm thermal water. All around it are nine pillars polished by the passage of many hands and painted with cave art. As far as Mory can tell the spirit sleeps under the water and so there he has been enacting his rituals to try to wake it.
 
That's assuming the spirit isn't just a run of the mill Fire Elemental. Those things are really stupid until you get to the last couple CR tiers. That doesn't seem to be the case, though, given the Danuk's history with it.

If it does happen to be a Fire Elemental that isn't stupid, that's going to be, at a minimum, a CR 9 Greater Fire Elemental, and we really don't want to try to fight that. It would bode well for the spirit not being corrupted, though.
I think we can rule that out.
It did gift them with some art of smithing, if I remember that correctly?
That implies some kind of knowledge or power beyond the average Medium Fire Elemental.
 
[X] Descent into the Cave of Waters as planned, you do not know enough to make such an accusation
-[X] Do not take Inge and Esha into the cave, though ask them to wait at the entrance in case we need help in battle or healing, instead go with your men and the fire-brothers


We have been warned that the spirit might be too antithetical to Ikomi to make Inge welcome and I suspect spirits might react as badly to Esha as some men do, and be less reasonable about it.
If it is corrupted and we have to fight, they can hopefully come after us in a few rounds.
Hey Artemis1992, doesn't this defeats the purpose of descent, as only Inge among us can feel if there is the corruption in the cave now? The spirit is sleeping now, so there would be no contact and no fight. Or do you expect that there can be something else there?
 
Hey Artemis1992, doesn't this defeats the purpose of descent, as only Inge among us can feel if there is the corruption in the cave now? The spirit is sleeping now, so there would be no contact and no fight. Or do you expect that there can be something else there?
I thought that the Oracle would wake the spirit, wasn't that the point of this?
After that we talk or fight with it.
 
I think we can rule that out.
It did gift them with some art of smithing, if I remember that correctly?
That implies some kind of knowledge or power beyond the average Medium Fire Elemental.
The spirit supposedly just gave them the fire:
This guardian, the chief explains, was a being of fire who had given some of itself to the tribe three times over, one ember for the deep springs which were now warm even in the depths of winter, one ember for the hunters, that they might make carry it far and wide to see and to cook by and one final ember for the smiths by which they smelt the tin of their mines to trade with the folk of the south.
Given that's just the myth, it could very well have been a neutral non-sapient or not so bright spirit and Danuk just took a part of it's fire, no arts or something greater.

I thought that the Oracle would wake the spirit, wasn't that the point of this?
After that we talk or fight with it.
I took it that it's proceeding with the previous' post plan, to have Inge try to look at the corruption.

@DragonParadox, is descending into the cave for Inge to look or for Moru to awaken the spirit?
 
Yeah, obviously we should first just look, no need to just blindly wake it, let's try first to confirm or deny the suspicions of daemon-corruption.
 
[X] Descent into the Cave of Waters as planned, you do not know enough to make such an accusation

Well then, going with Inge it is.
@DragonParadox
Just wondering, would a corrupted Layline influence her Conduit Surge, since that draws on Leylines by fluff?
 
So if Moru is an Oracle with the Flame Mystery like I'm assuming, he should have Resist Energy as one of his 2nd level spells. If he's 4th level, at least, and he would have to be if he's using a Flame Blade spell (though that's not normally on the Cleric/Oracle spell list...). So assuming he is, and that he's got a Charisma attribute of at least 14, that means he can cast four Resist Energy (Fire) spells before we poke the spirit. At 4th level, Flame Blade should be his only other 2nd level spell at this point, so he doesn't have anything better to spend the spell slots on and Resist Fire 10 could be really helpful shortly.

Ideally, he would be a 5th level Cleric who could cast Communal Resist Energy (Fire) on everyone. His brother the Paladin has to be at least 5th level to qualify for the special mount class feature, so his brother being a 5th level Oracle/Cleric/whatever would make sense.

[X] Descent into the Cave of Waters as planned, you do not know enough to make such an accusation
 
[X] Descent into the Cave of Waters as planned, you do not know enough to make such an accusation
 
[X] Descent into the Cave of Waters as planned, you do not know enough to make such an accusation

Danuk are very stubborn neanderthals. It's better to have something more than suspicions.

And maybe, maybe, maybe it's all right with the spirit...
 
@DragonParadox, two general questions.


1. Is it possible to have these two as part of the standard operating procedures?

a) Roland and Esha agree on a set of slient, inconspicuous signals for him to signal her to contact him via her Soulrider as per Sending, so that he can initiate silent communication unnoticed by the third party.

b) Inge, if at all possible and appropriate for the circumstances, now always will have a seagull with her, and preferably two, in case one needs to be sent with a message.


2. Any chance you could give Roland an additional positive effect of +2 will save or something similar, probably conditional, from non-Esha's spells targeting him, as an effect of Esha's Soulrider, if it would be balanced of course?

It gives him -2 from mind affecting spells from Esha, but they are allies, and he accepted it willingly and has had it for at least a month continuously, she habitually uses it to contact him, and going by the initial description
You simply feel her, coiled at the back of your mind, formless yet filled with purpose.
the shadow of her soul on yours feels almost comforting, like the shade of a cloud on a too bright day.
it can be justified as her being with him in mind and helping him to resist after they both grew accustomed to her presence in his mind.

Now for possible conditions, I don't know about balance, so if you agree make it as restrictive as needed:
a) If Roland had her Soulrider for a time continously (a week maybe?).
b) If she is aware of him by sight or consciously fells him by Soulrider's Status or contacted him by Soulrider's Sending.
c) If she uses this ability as a free action / immediate action / swift action.
d) Effect is until dismissed, or for 1 hour / CL, or for 1 minute / CL, or for 1 round / CL, or for 1 round, or for 1 will save roll.
 
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