Age of Ice and Blood: A Pathfinder System Heroic Fantasy Quest

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The armor provides DR against dangerous foes, as well as bonuses to hit.
No, that part is only for weapons made of Elysian Bronze.
The armor gives less total AB than our current armor and the boni of the bronze are against some specific foe only.

Only the bonus to our AC during challenges makes it decent.
 
Peoples and Places: The Deadlands
*Zaia mode on*
@DragonParadox , we are on the edge of civilization. But does our hosts know if there are other inhabitants which dwell on the ice sheet itself?
*Zaia mode off*
The Deadlands

-Inscribed by Zaia of Alexandria

Black is the color of life, of the land of the People where the grass grows, white is the color of death and you had best be wary of it, when the snows come swirling out of the north the wise bank the fire and hold close to kith and kin that the warmth of living hearts should ward it off.

No humans other than outcasts and madmen live on the ice. It is a place of dreams and nightmares, where the sun goes to die and yet where it shines eternal upon a mirror of white. Life fades slowly, first the beasts grow smaller and more scarce, vanish altogether, then the plants grow small and mean and withered among the dead stone, last to go are the birds in the cold skies, whose mournful cries are said to lead one to the Land of the Dead for none but those who seek death could walk those lands.

Some claim there are paths out there, leading over the broken earth and the ever-ice to frozen woods clawing at the sky and hollow halls left empty by a people older by far than humankind. In the distance one can sometimes see the tops of silver towers piercing the sky like daggers. The elders claim they are but the tops of far off mountains crowned in snow, but the bold claim that the there is more there, and every summer some set out there, in search of great treasure, of fame and glory.

None return.

When one asks the Lonely Ones, the Fey of this place what lies in the ice most of them say 'nothing good for the children of earth', though spites and gremlins will sometimes dare the unwary to go and find out. Promises they make of secrets hidden for an age of the world. There, the dark fey claim, the earth moves less and much that has been in older times is now preserved in ice.

None return.

At the height of winter, in blackest coldest night tis said by the wise that one would do well to shelter under stone, or stay close to the fire and do not turn your face from it no matter what you hear, no matter who you head. Those who do not fall upon the earth do not to the earth return, not upon slab of ice lie uneasily.

Ware that they might return.

Some there are who travel in boats to the edge of the ice and there they find much rich fishing, for fish are swift and silver scaled and they fear neither death nor darkness, living as they do under the shadow of the ice. Remember always that man is not a fish. All those who linger are lost. Thus people of the land do not go onto the ice, and those who do go out are not of the land. Heed not the lies of the dark fey, follow not the mirage of the towers, and listen not to the babbling of fools. Nothing lies upon the ice but death and white is its shroud. White is the color of death.

OOC: I was just going to make a post about this, but when I got 300 words in with no end in sight I decided too just make it an informational post. Enjoy. :V
 
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@DragonParadox, editing:
The Deadlands

-Inscribed by Zaia of Alexandria

Black is the color of life, of the land of the People where the grass grows, white is the color of death and you had best be wary of it, when the snows come swirling out of the north the wise bank the fire and hold close to kith and kin that the warmth of living hearts should ward it off.

No humans other than outcasts and madmen live on the ice. It is a place of dreams and nightmares, where the sun goes to die and yet where it shines eternal upon a mirror of white. Life fades slowly, first the beasts grow smaller and more scarce, vanish altogether, then the plants grow small and mean and withered among the dead stone, last to go are the birds in the cold skies, whose mournful cries are said to lead one to the Land of the Dead for none but those who seek death could walk those lands.

Some claim there are paths out there, leading over the broken earth and the ever-ice to frozen woods clawing at the sky and hollow halls left empty by a people older by far than humankind. In the distance one can sometimes see the tops of silver towers piercing the sky like daggers. The elders claim they are but the tops of far off mountains crowned in snow, but the bold claim that the there is more there, and every summer some set out there, in search of great treasure, of fame and glory.

None return.

When one asks the Lonely Ones, the Fey of this place what lies in the ice most of them say 'nothing good for the children of earth', though spites and gremlins will sometimes dare the unwary to go and find out. Promises they make of secrets hidden for an age of the world. There, the dark fey claim, the earth moves less and much that has been in older times is now preserved in ice.

None return.

At the height of winter, in blackest coldest night tis said by the wise that one would do well to shelter under stone, or stay close to the fire and do not turn your face from it no matter what you hear, no matter who you head. Those who do not fall upon the earth do not to the earth return, not upon slab of ice lie uneasily.

Ware that they might return.

Some there are who travel in boats to the edge of the ice and there they find much rich fishing, for fish are swift and silver scaled and they fear neither death nor darkness, living as they do under the shadow of the ice. Remember always that man is not a fish. All those who linger are lost. Thus people of the land do not go onto the ice, and those who do go out are not of the land. Heed not the lies of the dark fey, follow not the mirage of the towers, and listen not to the babbling of fools. Nothing lies upon the ice but death and white is its shroud. White is the color of death.

OOC: I was just going to make a post about this, but when I got 300 words in with no end in sight I decided too just make it an informational post. Enjoy. :V
 
OOC: I was just going to make a post about this, but when I got 300 words in with no end in sight I decided too just make it an informational post. Enjoy.
What a nice New Year present about the realm of Ded Moroz! Or maybe about the realm of Undead Moroz, it's also possible :D

Random thought: on the Christmas we decided to risk with negotiations, hoping for the Christmas miracle. And for this on New Year we received a bunch of gifts!
 
Nice choices. I'm going to ones that provide long-term expansions of capabilities. The one I'm most unsure of is the 5th one (magic armor). A magic sword is nice, but keen is bleh. The armor provides DR against dangerous foes, as well as bonuses to hit.

The other picks take care of Inge, give Esha more spells, finally let Zaia become an alchemist, and give us a long-range communication option for when we split the party or need to conduct long-distance diplomacy.

[X] Breath of the Healing Waters (Inge Gains Necklace of Adaptation)
[X] Staff of Warding Flame (Esha gains Staff of Minor Arcana)
[X] Stelle of Alchemical Formulae (Zaia may retrain as an alchemist; gains 1d2+1 bonus level 1 and 2 formulae)
[X] Flame Forged Messengers (Gain 3x Messenger Birds identical to Silver Raven Figurines)
[X] Scales of the Twilight Realm (Roland Gains Elysian Bronze Champion Scale Mail)
Keen is actually pretty good in this setting. There aren't ever going to be many iterative attacks, so having the ones we can make occasionally hit harder will always be helpful. It's a significant upgrade all on its own, lets Roland avoid investing in the Improved Critical feat (which might have been a possibility much later on), and should be almost exclusive. The Keen special ability requires a 10th level caster to enchant, meaning that Roland's sword is going to be nearly unique, barring those other very rare blades which have been imbued with the effect via special circumstances.

Also, if Roland gets a magical sword, Esha can start preparing something different in place of Magic Weapon, like the Mage Armor spell DP recently told us she figured out from Ipsit's spellbook.

The armor isn't all that great, IMO. The AC is lower than what Roland currently has, and his AC is already below where I would like it to be. The DR is nice but situational, though the special ability isn't bad at all. If this was a heavier armor, I would still probably lean toward the sword, but it would be a more difficult decision.
Could somebody explain how can we rechardge this magical staff?
Each day when a spellcaster prepares their spells, they can restore a single charge to a magical staff by giving up one of their spells/spell slots for the day. That means it takes 10 days to fully recharge the staff, but that's not really a burden, since there is generally quite a lot of downtime between combat encounters, plus it would be rare to ever use up all the charges in a single day.
 
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Honestly, I sorta want to get my hand on that Siccanite. While the story threads we could get from meeting Tinker-Fey is potentially fun, the collection of magical metal gives some of the same things while being an gatherable resource and not more diplomacy.

Basically, I think it would be better to try for Fey contacts after the party has established themselves more as good for procuring raw things for the Market at large.

Plus I just really want to tinker with a metal that causes refrigeration. It seems fun.
 
@Goldfish, @Artemis1992, isn't giving alchemist to Zaia right now is a huge opportunity cost, as we've taken some actions for him to get to alchemist on his own, and he can get there eventually, just needs time, while this boon opportunity we would not get again. Is additional alchemical formulae make it worth it?

Without Zaia alchemist right now we can get both introduction to faeries and Eyes of the Eagle for wild empathy. Or some other additional good thing.

@DragonParadox, can we know how close Zaia is to alchemist on his own?
 
[X] Equal Shares with gems
-[X] Sword of the Severing Flame (Roland's Sword gains magic and the Keen Special Ability)
-[X] Staff of Warding Flame (Esha gains Staff of Minor Arcana)
-[X] Stelle of Alchemical Formulae (Zaia may retrain as an alchemist; gains 1d2+1 bonus level 1 and 2 formulae)
-[X] Cauldron of Living Bronze (Zaia and Inge Gain Cauldron of Brewing)
-[X] Map of the Deep Veins (Learn the location of a vein of Siccanite in the White Lands, providing vast wealth if you can get to it and mine it)


I know that this is unwise and it will not win. But I want to vote for exploration plot hoke, even for the far future time.

P.S.
[x] plan buyers and sellers
 
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@Goldfish, @Artemis1992, isn't giving alchemist to Zaia right now is a huge opportunity cost, as we've taken some actions for him to get to alchemist on his own, and he can get there eventually, just needs time, while this boon opportunity we would not get again. Is additional alchemical formulae make it worth it?
That would mean more study-time for him and then even more for the additional formulae.
Better to get a big boost now.

All the time he studies instead of doing other things is lost opportunity as well.
 
All the time he studies instead of doing other things is lost opportunity as well.
But isn't anything he can do in that time is strictly less beneficial then another boon from the fire spirit? I.e. if the choice is between some things from Zaia or another thing from the fire spirit, wouldn't it be better to choose the thing from the fire spirit?
 
Zaia the Alchemist with his formulae and bombs is going to be a WAY better fighter than Zaia the rogue without sneak attack, especially if we choose the Fire Bomber archetype. Also extra formulae is always nice, even if Zaia can learn from spellbooks and priceless if DP rules that Zaia can't. Zaia can start making potions/alchemical items sooner too.
 
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[X] Equal Shares
[X] Equal Shares, Goldfish Edition

I think these two are the same?

Editing: I just noticed the thread is tagged "origiinal setting", should be "original setting".
 
@Goldfish, @Artemis1992, isn't giving alchemist to Zaia right now is a huge opportunity cost, as we've taken some actions for him to get to alchemist on his own, and he can get there eventually, just needs time, while this boon opportunity we would not get again. Is additional alchemical formulae make it worth it?

Without Zaia alchemist right now we can get both introduction to faeries and Eyes of the Eagle for wild empathy. Or some other additional good thing.

@DragonParadox, can we know how close Zaia is to alchemist on his own?
This gets him to Alchemist much sooner, plus it gets him multiple extra Formulae. Getting new Formulae elsewhere is going to be difficult, since it doesn't appear that the Alchemist class is particularly common on this world, and it might be unique. Researching Formulae will be a thing, of course, but that will take time and resources, and even if someone else out there has them, they won't be cheap or easy to find. It also gives him the chance to learn the Fire Bomber Archetype, which is normally Goblin-specific, and will make him even more effective as a damage dealer.

As an Alchemist, Zaia will be able to start producing potions right away and better Alchemical items, including really useful stuff we can't manage yet. Tanglefoot Bags are definitely on my wish list, along with other goodies like Fungal Stun Vials, Healing Salve, Auran Masks, etc.

Also, both mine and Artemis' plans right now are giving everyone something. I don't want to skip over Zaia.
Honestly, I sorta want to get my hand on that Siccanite. While the story threads we could get from meeting Tinker-Fey is potentially fun, the collection of magical metal gives some of the same things while being an gatherable resource and not more diplomacy.

Basically, I think it would be better to try for Fey contacts after the party has established themselves more as good for procuring raw things for the Market at large.

Plus I just really want to tinker with a metal that causes refrigeration. It seems fun.
Getting the Siccatite would be awesome, but we aren't anywhere close to being ready to make the trip necessary to reach that stuff. From what we know of the Whitelands, that's an Epic level quest that we'll need tons of preparation and experience to undertake. I would rather get rewards we can definitely use right now rather than a big, nebulous prize we might be able to get to in a few years.
 
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[X] Equal Shares, Goldfish Edition


She can only craft near sea? What is the reason? I tried looking through her sheet and class, couldn't find any. Have I missed something, or is it something else?
It's not strictly that she can only craft near the sea, but that Ikomi requires those she empowers to brew their potions using seawater. Technically, we could haul seawater inland if needed, but it's an inconvenience and not always feasible.
 
[X] Equal Shares, Goldfish Edition


She can only craft near sea? What is the reason? I tried looking through her sheet and class, couldn't find any. Have I missed something, or is it something else?
Just as a note about the Cauldron hex, you are going to need a holy cauldron of Ikomi, not necessarily magical but blessed to make potions, magical skills are not wholly transparent between various forms of adepts so while Zaia would be fine with a more secular arrangement Inge needs to make use of hallowed instruments, also her potion base always has to be seawater so she would struggle to make them away from the ocean.

Being favored of a god gives benefits, like access to guardian spirits such as the one that allowed Inge to it the vampire just last battle on a re-roll but it also comes with limitations related to the domain of one's patron.
Since Inge's power is from her god DP ruled Inge needs natural seawater to brew her potions.
 
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