Age of Ice and Blood: A Pathfinder System Heroic Fantasy Quest

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[X] Passage to the Walking Wood, Uhumbi himself will lead you to your mission's end before returning to his people to help them rebuild
[X] Blessing of the Beast Heart, awaken to human like intelligence one animal of your choice (Silver is the default choice)
[X] Stone of Safekeeping, able to ward off many of the ills of the world even a too swift death, at least once
 
[X] Passage to the Walking Wood, Uhumbi himself will lead you to your mission's end before returning to his people to help them rebuild
[X] Blessing of the Beast Heart, awaken to human like intelligence one animal of your choice (Silver is the default choice)
[X] Stone of Safekeeping, able to ward off many of the ills of the world even a too swift death, at least once
 
[X] Passage to the Walking Wood, Uhumbi himself will lead you to your mission's end before returning to his people to help them rebuild
[X] Blessing of the Beast Heart, awaken to human like intelligence one animal of your choice (Silver is the default choice)
[X] Stone of Safekeeping, able to ward off many of the ills of the world even a too swift death, at least once
 
One thing that you guys should keep in mind about the stone is that it is a neck slot, you are going to have to choose between it and the Medallion of Mind Sentinel if you want to use it on Roland. Then again you also have other companions, but I just thought I should note since not everyone here might know how item slots work in D&D/PF.
 
[X] Tongue of the Lonely Ones, you will know how to speak with the spirits in their own tongue that they may not slightly keep secrets from you and even the most prickly will know you as notable among the kindreds of man

[X] Blessing of the Beast Heart, awaken to human like intelligence one animal of your choice (Silver is the default choice)

[X] Lore of Making, discover how much, if anything of what the raiders had said of the Three Skins is true
 
[X] Blessing of the Beast Heart, awaken to human like intelligence one animal of your choice (Silver is the default choice)

[X] Lore of Making, discover how much, if anything of what the raiders had said of the Three Skins is true

[X] Passage to the Walking Wood, Uhumbi himself will lead you to your mission's end before returning to his people to help them rebuild
 
One thing that you guys should keep in mind about the stone is that it is a neck slot, you are going to have to choose between it and the Medallion of Mind Sentinel if you want to use it on Roland. Then again you also have other companions, but I just thought I should note since not everyone here might know how item slots work in D&D/PF.
@Goldfish
It looks nice for Inge.
Let's be honest, as long as she is our only mage and healer she will be the target of any smart enemy.
Eventually Zaia with his future bomb-throwing might make a better target, but until that happened someone will try to gank the mage and with Inge's lack of personal defence it can easily work.

This is pretty optimal for her.
 
[X] Stone of Safekeeping, able to ward off many of the ills of the world even a too swift death, at least once

[X] Blessing of the Beast Heart, awaken to human like intelligence one animal of your choice (Silver is the default choice)

[X] Oath of friendship, you will always have an ally among the People, should you need passage though the wilds shelter in their camps or food in your belly

Waiting for Silver interlude!
 
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@Goldfish
It looks nice for Inge.
Let's be honest, as long as she is our only mage and healer she will be the target of any smart enemy.
Eventually Zaia with his future bomb-throwing might make a better target, but until that happened someone will try to gank the mage and with Inge's lack of personal defence it can easily work.

This is pretty optimal for her.
Agreed. That's who I was thinking of for it, too. The saving throw bonus is nice, of course, but the healing aspect is what caught my attention. Inge is only level 2 and her Constitution bonus isn't too stellar, either, so it's really great for her. Keeping the party's main magical healer on her feet is good for everyone.

EDIT: Whatever else anyone votes for, please consider the magic item option. As Artemis and I are saying, it's a really good item for Inge, who is a very important member of the party. Made to order magic items aren't going to be a common thing, so we're going to have to take what we can get when the opportunity presents itself. An item that boosts saving throws and provides emergency healing to prevent death is about as good as we can hope for right now.
 
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If you want to get made to order magic, or really anything close to it, your best bet would be to sail south. If you want stronger but more wild magic generally you want to sail north onto the cold plains of the glacial steppe.
 
I still really think that, regardless of anything else, we should either take the friendship of the Wereboars or the language of the Fey. Fey seem to be a very prominent feature in this world, and fey magic seems to be the most common kind. If we're going to be dealing with fey semi frequently (and I think we will) and we want to make use of Roland's high persuasion stats (which I think we do), we should take one of these options.

I still think friendship provides the most long term benefit, since that is what would lead to future positive interactions and potentially future boons as well, since there's no indication that anything they're currently offering us is particularly unique. I can understand not directly weighting it as favorable in cost benefit analysis, but I think the two options I presented here should at least be legitimately considered.
 
friendship will help us now to finsihbthe mission and in the future if we come back inland.
for the other 2 options our current path seems to involve us dealing with spirits a good bit we should be prepared.

[X] Oath of friendship, you will always have an ally among the People, should you need passage though the wilds shelter in their camps or food in your belly

[X] Tongue of the Lonely Ones, you will know how to speak with the spirits in their own tongue that they may not slightly keep secrets from you and even the most prickly will know you as notable among the kindreds of man

[X] Lore of the Lost, the teachings to call upon those spirits which will deal fairly and bear in their hearts no malice towards man (+5 to all rituals to summon fey for Inge, can be freely taught on among your companions, but not to the Anwa at large)
 
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Planning for the far off future with these options is all well and good, but more immediate benefits are what keep us alive here and now.
 
Planning for the far off future with these options is all well and good, but more immediate benefits are what keep us alive here and now.
I think the current winning combination has a good bit of both?

Direct passage to the meeting place + help while we're there: entirely short term in helping us complete our quest, but no longer term repercussion (unless you count skipping more potential bad fey encounters as such)
Awakening Silver: both short and long term benefit, as an additional companion who can potentially get class levels and better feats will both make Silver a better immediate combatant (never underestimate complex thinking skills) and the long term viability of our party.
Learning Fey language/Friendship of the wereboars: medium to long term benefit. Learning the language would surely help in the upcoming negotiations, and possibly leaning on our newfound friendship could do the same, but it has a greater impact over time with repeated interactions with the Fey/doing more quests in the local area.
 
[X] Passage to the Walking Wood, Uhumbi himself will lead you to your mission's end before returning to his people to help them rebuild
[X] Blessing of the Beast Heart, awaken to human like intelligence one animal of your choice (Silver is the default choice)
[X] Stone of Safekeeping, able to ward off many of the ills of the world even a too swift death, at least once

If magic items weren't (rightfully) extremely rare in this world I would pick Tongue of the Lost Ones.
 
[X] Passage to the Walking Wood, Uhumbi himself will lead you to your mission's end before returning to his people to help them rebuild
[X] Stone of Safekeeping, able to ward off many of the ills of the world even a too swift death, at least once
[X] Oath of friendship, you will always have an ally among the People, should you need passage though the wilds shelter in their camps or food in your belly

Given what DP said about other druids and fey being able to cast the Awaken ritual I think we can hold off on that for now, though I agree it would be really fun to have eventually. I like the idea of having another set of potential questgivers besides Ohun because as we've seen we may not be getting the good quests from him for much longer, and if we make friends with these guys now we might be able to parlay our way into similar rewards again later. If we do I'd then vote for feytongue but that can wait.
 
Mythology: Parable of the Skin
Parable of the Skin

-Transcribed Verbatim by Zaia of Alexandria
from a legend heard by the fire of a
small tribe of Boar People on the isle of Lirman

When the world was young and the son shone upon the green growing plants and the beasts of the wild only there was for each kindred a purpose and or each of them a path, the Rabbit to run and to dig burrows deep, the Fox to chase them, cunning swift, the Eagle to fly high in the vaults of the sky and the the Crow to snatch clever swift that which the distant eye could not spy and so it was through many turnings of the world, each in their own place yet each against the other striving, changing slow like the river water polishes stones smooth, until one strange red dawn a folk unlike any other came from the south on broken logs.

Now they had not been the first to come to the land thus, not by far, but these longs were strange for they had been peeled with stone and carved with purpose and those who rode upon them bore sharp stone with them in grasping hands. Much did they grasp and far did they spread for the bright fire was their friend and they feared neither fang nor claw, but the Wolf far traveler walked north to the white crown of the world and there he spoke to the north wind and begged him to curb the newcomers in heir passage. The wind loved the howl of the Wolf which was music in lonely places and so he heeded the prayer and fierce did he blow down among the stones ad vales and into the caves where men guarded the flame and many perished, shivering and alone and the beasts of the earth thought it good.

But Hog, who had oft lingered at the edge of the camps and feasted upon that which remained of their hunts thought that the punishment was too cruel a curse to lay upon the two-legs and on one dark night she came to Yerun who was then a great hunter over the snowy land and she said to him: "Are you not cold, do you not wish to wear my pelt?"

The hunter, wise of heart said to her: "Sister Hog you have laid with me to warm me when there was no fire, I will not take your hide from you with spear and skinning knife."

"Truly?" Hog asked. "For I admit to desiring a spear like you that is longer than the longest horn and grasping hands that can scratch and pick at the stinging things. I will not take them from you."

"A bargain then?" asked the hunter eager, thinking that he he picked the ticks from the Hog she would show him where to dig for roots and truffles hidden under the snow.

"A bargain then, now and evermore between my kin and yours, that each should borrow of the strength and skill of the other and both shall through cold winter live the longer."

They mingled their blood then, red on snow of driven white, skin not taken but given as gift, the hunter crawled into the skin of the beast and the soul of the Hog dwelt in this flesh, their limbs were of man and their skin was of hog, but their hearts each kept. They who rose from the snow were not Yerun and they were not the elder Hog, but both together greater than each apart.

Mighty were they counted among the folk of Yerun and much beloved, alas that they could not long remain hidden, for the cold moon above did not love the sight of one-who was-two and who did not to her passage heed. Thus she cast down from the heaven spears of silver at the feet of those who bore in their heart jealousy for the two skins. At the height of summer, among the feasts of plenty the silver armed hunters struck and they spilled he blood of the first of the People onto the grass green. Long ago they fell in a far land...

Many were their children, their children are we.

OOC: Yes that is a non-binary ancestral werebeing, to this day the People think those who identify as neither male nor female are closest to their dual nature and they become shamans. Not yet edited.
 
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If nothing else, Zaia is going to end up being a world renowned traveler and collector of stories.
 
If the hog was the first animal to align with man, is that the reason why there are no mention of dogs in the setting so far? Since dogs are from wolves and the wolves are the ones that stopped the progress of man as per the legend here?
 
If the hog was the first animal to align with man, is that the reason why there are no mention of dogs in the setting so far? Since dogs are from wolves and the wolves are the ones that stopped the progress of man as per the legend here?

I was wondering when someone would catch that... yeah you have not seen a single domestic dog in that is for the period a reasonably large settlement.

Vote closed.
Adhoc vote count started by Raichu1972 on Oct 9, 2021 at 8:38 AM, finished with 35 posts and 10 votes.

  • [X] Blessing of the Beast Heart, awaken to human like intelligence one animal of your choice (Silver is the default choice)
    [X] Passage to the Walking Wood, Uhumbi himself will lead you to your mission's end before returning to his people to help them rebuild
    [X] Stone of Safekeeping, able to ward off many of the ills of the world even a too swift death, at least once
    [X] Oath of friendship, you will always have an ally among the People, should you need passage though the wilds shelter in their camps or food in your belly
    [X] Tongue of the Lonely Ones, you will know how to speak with the spirits in their own tongue that they may not slightly keep secrets from you and even the most prickly will know you as notable among the kindreds of man
    [X] Lore of Making, discover how much, if anything of what the raiders had said of the Three Skins is true
    [X] Lore of the Lost, the teachings to call upon those spirits which will deal fairly and bear in their hearts no malice towards man (+5 to all rituals to summon fey for Inge, can be freely taught on among your companions, but not to the Anwa at large)
 
If the hog was the first animal to align with man, is that the reason why there are no mention of dogs in the setting so far? Since dogs are from wolves and the wolves are the ones that stopped the progress of man as per the legend here?
We are on the Canaries here.

Local legends are unlikely to know the wolf as more than a distant and hostile creature that lives in the north.
At least when I do a quick Google search it doesn't look like they are native here.

So while the dog-man relationship might be like IRL in the north of the world around europe-russia, it wont be here and south of here.
 
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