A Tale of Three Cities
Eight Day of Olweje-hamba (Olweje Descending) 1348 A. L. (After Landfall)
Orinilu you soon learn is not one city, but several, though the mark of where one ends and the other begins is not writ upon any mark or sign, but known to those born to it and signaled in dark looks and and weary whispers. There is the High City, where until less than half a century ago the Priest King ruled in splendor and in grace, where still the temples rise like pale peaks from the mass of noble habitation to gaze upon the face of the new-risen sun over the isle.
From here bells ting at every hour, it is said at the indication of water clocks which are as old as the city itself carried aboard the ship of its first king, though you had not heard anyone to say the word 'king' without cursing and spitting. The remaining temples of the Great Gods and the shrines of lesser strips also mark the high holy days by the bells and by wondering it streets one can without a doubt learn much of the gods as well as other wisdom, for poets gather in its plazas and orators who would be heard by the crowd as well as philosophers. The lucky ones get praise, though chance had taken you to meed many more unlucky and the folk of Orinilu are not shy to make their displeasure known with mocking words and rotting fruit, which you mark at least as a sign the city is not starving.
"Hell of a sty," Tom snorts as you pass the most the most recent example of less than skillful oratory.
"Less than some I've seen," you counter, distracted. "At least the gutters are kept clear and without horses there is less filth to go around." the most common beasts you have seen around are fowl, chicken and oddly enough a sort of plump pheasant of a sort that would not be uncommon on the platters of the nobility back home as well as geese which seem to be favored in place to guard dogs, filling the are with their screeching. It is a wonder the gods are not more offended.
Still rumor had proven true, the oracle priests have no interest in emerging for any price paid in gold or silver, which leaves you descending power.
The Heaven is the city by the shore, it is the abode of merchants, in such company as you have found yourself in as well as the beating heart of the league of captains. Here fortunes are won and lost at a turning in the wind, the scent of rare spice from the east mixing with oils and herbs from the deep south, the glint of silver vying with that of tin to a warrior's way of thinking more precious by far. If one thinks the docks of Apuku and Noboro rowdy than what meets your eye here is as Lucifer's own den of sin and bloodshed. Brothels and houses of gambling operate under the light of day, concerning none of the great and the
supposedly good of the city. The more you see of the place the more glad you are that you had listened to Antonio's counsel and taken nothing but veterans with you on shore. The younger men would have found themselves, drunk, robbed and out to sea as an oarsman on some other galley before their first evening is out. Even the lanterns here reek of some strange perfume that befuddles the senses the better to loosen one's grip on the coin pouch.
Still you cannot begrudge the fire dancers or jugglers their daily bread and so you toss a coin their way, and by that generosity at last buy your way to a kind of seer... but he is not to be found in the Heaven.
For there is a third city on the banks of the Kime, one that is not seen from the sea and to which the mighty which have taken the palace of the Priest Kings for their own turned a blind eye eye to. Faarshore had grown like lichen on the stones beneath an old oak spreading out from the ferry that linked Orinilu 'proper' with the north bank of the river. It was a town of beaten paths and earthen shacks, when it was not simply tents raised from the tattered hides of beasts. You would sooner trust the round houses of the Boar Folk raised inside a week to guard you from the rain and you feel a shiver down your spine at the mere thought of spending a winter in one of them and the smell of waste which Tom had accused before was far more pungent in your nostrils here, mixed in with the smell of fear.
There had never been a siege of the city which had not burned Farshore and the tribes of Orinilu were not known for their habit of charity to the less fortunate in such instances. One cannot help but wonder what manner of seer would still abide in such a place, in such a time and if perhaps you had been lead astray.
You come thus to one of the rare stone houses in the whole sorry pile, though there is little of the craftsmanship you had seen in the high city in evidence here, rather than blocks of granite so tightly stacked you could not slip a belt knife between them the holes are like bright eyes peering between the the stones. As gauntleted fist meets pale poplar of the door you feel the lightest tingle on your skin, like threads of unseen gossamer testing at your armor and the runes upon your shield flicker ever so faintly to brief life. Perhaps you had not come to the wrong place after all.
The question now remains how much of the Marcella's origins and her strange powers you aught to explain before striking a deal?
[] Only the bare minimum, you have a ship you think might be haunted or touched by some magic and you need a seer to make sense of it
[] The tale of the rat and its death, though not your previous encounter with the Knikut of the Mouth of the World
[] Everything you know or have guessed, you have not met many wizards, but in your experience the drive to know strange things is almost as strong as the desire to profit from their arts if not more so, and rare you suspect is the tale rarer than yours
[] Try to test the waters and judge what tale is more likely to earn you the seer's aid, though be ware that while you are judging him he too will be judging you, in your shirt of steel and with talisman and shield touched by magic
[] Write in
OOC: And we are off, the others will be rolling in the background for their own objectives, but for now the question is how much you want to tell the seer to entice them and not scare them. Not yet edited.