Age of Ice and Blood: A Pathfinder System Heroic Fantasy Quest

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Okay, I think telling this woman of uncertain morality the full truth, isn't a good idea. I never played ASWAH, but if Bronzetougne is saying that giving info to people we barely know screwed over Viserys a few times, I'm inclined to believe them in this instance.

I mean, yeah we killed what was most likely her last hope of being free of a shadow-mage by our choices and circumstances, but we barely know this woman even if she doesn't deserve the shit that's happening to her.
 
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[X] When in Rome
-[X] Rather than tell the full truth or actively lie, warn her that the fey of the island have been unusually active lately. Some men have gone missing entirely, and recently bodies of strangers were found by those sent to investigate the state of the area by a local priest.
-[X] It may be best for her to plan for the worst.
 
Vote closed. I know this is close, but I want to give you guys an overnight vote.
Adhoc vote count started by DragonParadox on Sep 12, 2021 at 4:20 PM, finished with 36 posts and 10 votes.

  • [X] When in Rome
    -[X] Rather than tell the full truth or actively lie, warn her that the fey of the island have been unusually active lately. Some men have gone missing entirely, and recently bodies of strangers were found by those sent to investigate the state of the area by a local priest.
    -[X] It may be best for her to plan for the worst.
    [X] Tell the truth about the fate of the southerners
    [X] Plan: Not My Problem
 
Arc 2 Post 37: Behind the Veil
Behind the Veil

The Twenty Sixth of Elnu-hamba [Elnu Descendent] Year 1348 A. L. (After Landfall)

The truth will to little good but earn you a foe where there had been none before, yet it seems an ill thing to you leaving one in desperate straights not knowing that their plans had been foiled. Thus you attempt to thread the needle. //The Lonely Ones waled abroad by day and by night and many on the island have gone missing without a trace. The bodies of strangers also have been found by those sent to investigate the area by a local wise man. If your hopes rest in such I fear you must plan for the worst.//

For a long moment the lady Aphiwe is silent and what thoughts might lie behind those storm-grey eyes you would not hazard to guess. It is only when her illusory conjuring fails in a shower of sparks that she speaks again, her had unbowed and tone unwavering. //So I was right that you bear ill news, but not by ill intent. Better that I should learn this now than to watch for a ship might after night in vain// She starts to peace, then lifts her head again as one struck with a sudden thought. //You are a free sword yes, not of the Sunset Islands and giving allegiance to none of their princes? Strong must your soul have been to reach this far, and fortunate to have been carried here this night and not to some more perilous conjunction. Both luck and skill I can make use of if you should sail hither... the rewards of service are far richer than you might find in the cold and windswept north, True I might not seem to you in best of sircumstance, but I have not yet wagered my final piece Beware the watchers as I have warned before....//

Her words fade and you are falling again, pulled by a current stronger than storm winds as unrelenting as the tides, from dreaming worlds to realms of flesh where the responsibilities of the waking world hang heavy.

***​

You wake to the sight of stars and a worried Inge kneeling over you. "Where did you go?" she asks a little hesitantly, obviously as surprised as you are. It feels faintly comforting that she does not know more than you do. The feeling that everyone around you friend and foe alike knows more than you gnaws upon your thoughts Would you have been able to keep Tam alive if you had known more about the people and the spirits you faced? That too you do not know.

As you pull yourself to your feet, glad that your men were not here to see you collapse for no visible reason and hereby acted rashly, you shake your head. "Later..." there is a time and a place to be discussing offers of power and riches in distant lands and that time is not out on a lonely hill under the eyes of wild lonely things.

Later is long delayed, first with the somber ride back to Apuku with Tam's body still tied to his horse then with the urgency of finding a winding sheet and having a coffin made while Tom sees to it that the body is washed and prepared for the grave with as much dignity and honor as you can manage A sailmaker is able to handle the first, but for the second you have to make an order of a bemused carpenter along with the cross, but your money is certainly good enough to account for it.

Alas you have no priest to speak and while Zaia does both speak and read Latin he knows no prayers in it, much less ones that might have been spoken by a priest anointed by the Church in Rome. The best that any of you can do is keep vigil according to tradition an and hope that God will find his own even this far from home for in this sandy ground not far from the walls of a strange city lies a good and leal man who died doing his duty against foes beyond his ken.

You had half expected that you would look up from the newly covered grave to see looks of condemnation from the eyes of your men, fear and anger certainly, but there is very little of that. sorrow certainly, that you can see in every face and hear in every voice, but the men are somehow steadier after hearing Aubert speak the Lord's Prayer over the grave, it having been established that the son of a priest was about the closest to a proper funeral you were able to manage.

This strange journey had finally claimed one of their lives and it would claim more... All of them, a hateful voice whispers in the back of your mind, but they had driven away the enemy, they had won. Unlike with Ilfa and the dead of the spear islands the final battle here had not been hidden from all eyes save yours and Inge and Zaia's. There had been a fight two in fact and Tam had died, but two others who had also been wounded perilously deep were now right as rain thanks to Inge's magic.

No one says it in so many words where they know you can hear them, but you have sharper years than they assume. Henri perhaps had put it the most plainly. "If it takes a bit of cunning craft to see me whole to wed my Ana then I will take it and be glad of it, better than the leech-work."

As to the 'Leech' in question it is clear that jealousy could not be further from his thoughts. He seems fascinated by the working of her healing, its limitations as much as its virtues. You have a sneaking sense that if the good doctor had his way he would learn how she does t and not feel the least guilt in the matter. Perhaps he has a point, if you had known more than you did setting out from the city less blood would have been spilled for it.

Arc Two Complete

Triumphs
+Passed the Stout Folk ambush
+Survived the Storm in the Sunset Sea
+Landed on Lirman without incident
++Made a good impression on the Anwa king and his court
+Won a Battle against the Imperials
++Drove away the chaneque and recovered the skulls for the local fey
+Fulfilled your bargain with Ohun

What did your experiences offer you?

[] More skill in peace and war alike (4500 XP -> Level UP)

[] The chance to reflect and change (3000 XP towards next level -> Level UP + the chance to change one of your feats, reassign 2 skill points or change and archetype)

[] Glimpses of the world beyond the veil of the mundane, a touch of power that lingers (1000 XP towards next level -> Level UP + the ability to choose the feat
Fey Foundling)

OOC: Note that the feat is not going to be fluffed as fey foundling, just... an odd affinity for healing magic that might grow into something more. Not yet edited.
 
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Can we change our feats to be actually good tho.

Also can we get this feat when we are level 3. It's really thematic I think, since I remember we got the weapons from our father.
 
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[X] Glimpses of the world beyond the veil of the mundane, a touch of power that lingers (1000 XP towards next level -> Level UP + the ability to choose the feat Fey Foundling)
 
How close to leveling up will we be after the middle XP option, @DragonParadox?

EDIT: Never mind, dumb question. I see it on the character sheet.
 
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We need to start the process of gradually retraining Roland to be more combat capable, though the Fey Foundling bonus feat isn't bad at all.

Gonna go ahead and vote for this, but I'll be working on a level up plan to accompany it.

[X] The chance to reflect and change (3000 XP towards next level -> Level UP + the chance to change one of your feats, reassign 2 skill points or change and archetype)
 
[X] The chance to reflect and change (3000 XP towards next level -> Level UP + the chance to change one of your feats, reassign 2 skill points or change and archetype)
-[X] change Courtly Knight for Strategist.
-[X] take a level in cavalier.
 
[X] The chance to reflect and change (3000 XP towards next level -> Level UP + the chance to change one of your feats, reassign 2 skill points or change and archetype)
 
Good night guys, see you tomorrow with the options for where to head out next.
@DragonParadox, just so I'm clear and there aren't any misunderstandings, the retraining is an either/or thing, right? We can retrain one feat or retrain 2 skill points or change our archetype? Not two or three of those?

If not, would there be an option to take a lower amount of XP for two of the three retraining possibilities?
 
@DragonParadox, just so I'm clear and there aren't any misunderstandings, the retraining is an either/or thing, right? We can retrain one feat or retrain 2 skill points or change our archetype? Not two or three of those?

If not, would there be an option to take a lower amount of XP for two of the three retraining possibilities?

Either or yes and I would rather not take more options at once since it would drastically change the how Roland plays.
 
I'm going with changing our Courtly Knight Archetype to Strategist here, as @TotallyNotEvil suggested a few weeks back. This gains us back the Tactician ability which we can use with a bonus Teamwork feat we will also learn. Shake it Off is a really solid option here, since we won't just be fighting with our men, but with our mount as well. That guarantees that no matter what, we will at least gain a +1 bonus to saving throws if we use it while mounted, but we're likely to get the maximum +4 bonus in many situations. That's a huge increase to our survivability considering how low our saving throws are. As we just saw against the little Chaneque bastards, a failed saving throw even at our level can mean near certain death, so the more we can pump that up, the better I'll feel.

EDIT: Or not. Gonna vote to keep Courtly Knight for now. Voting to retrain Noble Scion of War instead. It's a straight upgrade to our Initiative bonus, plus the lack of Noble Scion's bonus to Knowledge (Nobility) checks won't hurt even slightly, because we're on another planet now and we left all the nobility behind for us to know anything about in the first place.

I'm also adding a note about swapping our STR and DEX attributes. @DragonParadox didn't mention it as a possibility in the vote and it might not be allowed for now, but this is as good a time to do it as any. It won't actually affect us mechanically in any way right now, so he might allow us to go ahead and do it.

[X] The chance to reflect and change (3000 XP towards next level -> Level UP + the chance to change one of your feats, reassign 2 skill points or change and archetype)

[X] Roland Level Up & Retraining
-[X] Attributes: If DP allows this as previous discussed
--[X] Swap Strength and Dexterity attributes; STR becomes 13 and DEX becomes 12 (no mechanical effect at this time and unlikely to become relevant until 4th level)
-[X] Class: +1 Cavalier (Order of the Dragon) [Archetype: Courtly Knight, Honor Guard]
-[X] Favored Class Bonus: +1 Hit Point
-[X] Skills (6 points): +1 Diplomacy, +1 Handle Animal, +1 Perception, +1 Sense Motive, +2 Ride
-[X] Feats: Mounted Combat
--[X] Retrain: Noble Scion of War >>> Improved Initiative
-[X] Silver (3 HD) - w/Chain Shirt Barding (+4 AC)
--[X]
Bodyguard Archetype
--[X] Feats: Run (B), Light Armor Proficiency (B), Combat Reflexes, Bodyguard
--[X] Skills: Perception 2 ranks, Swim 1 rank
--[X] Tricks: Attack, Come, Defend, Down, Guard, Heel, Calm, Get Help
 
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"it"

Capital first letter.

[X] Glimpses of the world beyond the veil of the mundane, a touch of power that lingers (1000 XP towards next level -> Level UP + the ability to choose the feat Fey Foundling)

I do not like idea of changing feats at all.
Sometimes it makes sense to change a feat, given a character's progression and life experiences. This time I don't want to change a feat yet, though. Instead, I want to change one of Roland's Archetypes from Courtly Knight to Strategist. It gets us a really nice ability which can be used in most combat situations so long as Roland is not alone, while removing a +1 bonus to Bluff, Diplomacy, Intimidate, and Sense Motive. Those are useful skills, but they're not as useful as being able to gain a +1 to +4 bonus to all saving throws in combat, and granting those same bonuses to our men. Also, the additional skill points I've got going to Diplomacy and Sense Motive mechanically cancel out the loss of the bonus from Courtly Knight.

Given the past few combat encounters, Roland now has a very IC and thematic reason for shifting away from his previous Courtly Knight archetype to the more combat-focused Strategist.
 
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We already have Combat Reflexes?

Given the past few combat encounters, Roland now has a very IC and thematic reason for shifting away from his previous Courtly Knight archetype to the more combat-focused Strategist.
And I'm sorry, I just don't see this. We've been leaning on diplomacy hard ever since we got here. Retraining out of it makes negative sense to me at a narrative level.
 
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