Ad Astra ex Lutum

[X] Plan Preparing for Winter and the Orbits

While not great, im actually gonna go out and say that we should probably delay demob for another turn or so to get all our eggs in order before the third wave hits.
 
I would like to strongly insist we go for a plan that has us doing Fuel Reserves.
Expansion of Heating Systems: Nuclear winter is coming in the next few months with temperatures expected to drop by around ten degrees from current use and another five if the incineration of the biosphere is maintained. Out-of-control fires have been a mainstay of several sectors leading to massive depositions of carbon into the atmosphere. The number of ground bursts conducted has also increased the relative thermal burden, modifying the climate and reducing the availability of sunlight. Limited heating is going to cause several casualties if not built up now and the power grid loading will steadily increase as the winter gets worse. (63) (Increases Power Issues)

Standardized electric and fuel oil heating systems have been prioritized for construction to reduce the impacts of the incoming nuclear winter. Initial infrastructure constructed in the aftermath of the exchange has been returned to operation with several district heating systems refurbished. Consumption of fuel oil, LNG, and electricity is expected to increase as things move into winter with most significant urban areas protected from the worst ravages of the winter. Heating in more rural areas has been focused on single-room resistance heating units that are cheap to produce and operate, allowing the heating of a select number of rooms and the general stabilization of temperatures. Issuing them is as simple as making the printable design public, with small workshops all able to produce a small heating element.
A lot of our heating makes use of oil, which means if we start facing shortages there, we're going to run into issues heating, and people are going to freeze in the nuclear winter.

Additionally, I don't consider the Technical Section to be that critical, even if SV generally likes chasing tech. We've already got the Gen 3 Seelie Army starting to get production set up (with the Fragarach Tank Destroyer that can penetrate enemy armor from the front.) So the army is actually in a good shape, we just have to prevent ourselves from falling apart in the short term until the new designs start serious production spoolup, which the Technical Section won't help with.
 
Additionally, I don't consider the Technical Section to be that critical, even if SV generally likes chasing tech
It is pretty critical imo, we are massively backwards. Technology is the main bottleneck we face, and is what is making us have our teeth getting kicked in. Furthermore, delaying it means we won't have our shit together when the data from the investigator arrives.

[]Found the Technical Section: Throwing together thousands of academics in formal development systems and tasking them directly with work on new weapon systems has already partially been done but a more centralized effort can improve progress. This would involve the organization of almost fifty thousand scientists and a further fifty thousand assistants on near-term viable defense projects. The main focus will fall towards the development of new weapons with programs focused on improving every aspect of the military. Results are unlikely to be seen in anything approaching a near term but new technologies will be needed to drive off the Alien Enemy. Additionally, with the likely bounty of information from the investigator, skilled scientist-translators will be necessary to make it commonly digestible. (-50 Mobilization Capacity) (Immediate 3 Tech Rolls)

We will have a ton of information to digest at the start of the year, and having our shit together by then means we will get a lot more out of it then if we did not. 3 months is not that much time for a project like this. Also, what would this compete with? The leading plan does helicopters, which does not do much beside helping evacuate wounded due to laser AA, and a couple of resource extraction actions we can delay one more turn without too many issues imo. Same with artillery production. All are nice to have things, but won't directly affect the war effort for a while. Fuels can be delayed as long as we demobilize, since that explicitly helps with our power issues.

R&D is incredibly important in any war effort, and our pile of scientists are what have allowed us to do stuff like uncover the secrets of high temp superconductors and other tech that is essential for our next gen equipment. I would rather not delay it.

EDIT: Or we could just not demobilize for another turn, and do seabed mining and fuels along with OFACs and Technical Section. As Plan Preparing for Winter and the Orbits does.
 
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It is pretty critical imo, we are massively backwards. Technology is the main bottleneck we face, and is what is making us have our teeth getting kicked in. Furthermore, delaying it means we won't have our shit together when the data from the investigator arrives.

[]Found the Technical Section: Throwing together thousands of academics in formal development systems and tasking them directly with work on new weapon systems has already partially been done but a more centralized effort can improve progress. This would involve the organization of almost fifty thousand scientists and a further fifty thousand assistants on near-term viable defense projects. The main focus will fall towards the development of new weapons with programs focused on improving every aspect of the military. Results are unlikely to be seen in anything approaching a near term but new technologies will be needed to drive off the Alien Enemy. Additionally, with the likely bounty of information from the investigator, skilled scientist-translators will be necessary to make it commonly digestible. (-50 Mobilization Capacity) (Immediate 3 Tech Rolls)

We will have a ton of information to digest at the start of the year, and having our shit together by then means we will get a lot more out of it then if we did not. 3 months is not that much time for a project like this. Also, what would this compete with? The leading plan does helicopters, which does not do much beside helping evacuate wounded due to laser AA, and a couple of resource extraction actions we can delay one more turn without too many issues imo. Same with artillery production. All are nice to have things, but won't directly affect the war effort for a while.

R&D is incredibly important in any war effort, and our pile of scientists are what have allowed us to do stuff like uncover the secrets of high temp superconductors and other tech that is essential for our next gen equipment. I would rather not delay it.
It's incredibly uncritical. The army that we already have designs for and production about to start is the army that includes the Fragarach Tank Destroyer that penetrates tanks from the front. The army that can level the playing field from throwing a massive wrench in the primary Salamander tactic against us is already underway regardless of whether we do Technical Section or not.

Furthermore, even the action itself admits that we cannot expect results from the project in anything approaching the near-term, and right now the near-term is the most critical thing, because of how much of a playing field leveler the Fragarach is, plus how the next phase of combat after Duillech is likely to be the defense of the Mouran islands, our critical industrial hub. The decisive moment in the war is almost here, where the question is whether or not the Salamanders can knock out enough of our industry before the Fragarach starts its mass rollout. Technical Section's results won't be out in time to affect that.

As for what the project competes with, the most glaring thing it's currently competing with under the leading Technical Section plan is Strategic Fuel Reserves. Fuel Reserves that we need for not just keeping the population warm during the nuclear winter, but also sustaining large-scale maneuvers of our armored formations, which is the primary means we currently have of fighting the Salamanders with a solid chance of victory. Sacrificing that for Technical Section is the definition of shiny-chasing. It's inhibiting our primary frontline doctrine at the moment for some vague theoretical better tech in the future. We probably want it within the next couple of turns, but the projects that are being sacrificed for it with the current main plans are completely unacceptable.
 
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It's incredibly uncritical. The army that we already have designs for and production about to start is the army that includes the Fragarach Tank Destroyer that penetrates tanks from the front. The army that can level the playing field is already underway regardless of whether we do Technical Section or not.

Furthermore, even the action itself admits that we cannot expect results from the project in anything approaching the near-term, and right now the near-term is the most critical thing, because of how much of a playing field leveler the Fragarach is, plus how the next phase of combat after Duillech is likely to be the defense of the Mouran islands, our critical industrial hub.

As for what the project competes with, the most glaring thing it's currently competing with under the leading Technical Section plan is Fuel Reserves. Fuel Reserves that we need for not just keeping the population warm during the nuclear winter, but also sustaining large-scale maneuvers of our armored formations, which is the primary means we currently have of fighting the Salamanders with a solid chance of victory. Sacrificing that for Technical Section is the definition of shiny-chasing. It's inhibiting our primary frontline doctrine at the moment for some vague theoretical better tech in the future. We probably want it within the next couple of turns, but the projects that are being sacrificed for it with the current main plans are completely unacceptable.
We get results from it this turn, if we do it we have 3 tech rolls immediately, and again, we have the start of the year rolls. Which will benefit from Technical Section the most if we do it early. Also, we haven't even tested those tanks yet, we don't know how things will play out, the enemy adapts and is not stupid. We thought we were about to win before Duillech was invaded as well. They could bypass Moura and go straight to Tir na Nog with the third wave for example. I don't think we should doom about it, but the fact is that this turn we were facing casualty ratios that would make the Zulu cower due to facing a massively technically advanced enemy. Covering the gap between us and them is pretty essential imo.

I do not think we need to worry about the frontline running out of fuel, that's the last place that will suffer from any shortages. First thing to be cut is civilian industry, then we cut civilian rations, then military industry, and then cut supplies to the frontline. Also, the plan in question demobilizes, which reduces power consumption and buys some time for the former. We can afford to delay it for a turn if we cut down on consumption.

There is also a version of the plan that delays demob another turn and does fuel anyway.
 
Also, I'd really like to emphasize this is a very organizationally complex project. The investigator is bringing over data that is all written in a foreign language, and learning it, even for multiple PhD elves is not going to be easy. Even putting aside the whole "scrounge up the 50k most talented PhD holders in Danaan, give them the facilities they need and organize a whole new R&D department" aspect of it.

If we do it now, they have a bit under 5 and a half months to do all this. If we do it next month, its a bit over 3 and a half. That's not a lot of time to organize that many people and make a bunch of them learn a totally foreign language.
 
[X] Plan Preparing for Winter and the Orbits

[X] Plan Preparing for the Orbits, and Sallie Manufacturing

[X] Plan OFAC Focus
 
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I've calculated the budgets for the subsequent 3 turns for the four main plans (before any additional long-term projects or additional mobcap losses):
- Houses and Helicopters: 75/125/145
- OFAC Focus: 50/100/165
- Preparing for the Orbits, and Sallie Manufacturing: 50/80/145
- Preparing for Winter and the Orbits: 90/140/205 (with demobilization next turn, 90/80/145)

I've also done some quick doodles of what plans for the next 3 turns might look like in event of each of the four main plans winning. Please keep in mind that these are purely to help visualize what our options will look like, and cannot account for additional mobcap losses from cities falling, new projects, changes in the strategic/operational/tactical situations, etc. etc. etc.:
Houses and Helicopters said:
[] Plan Turn 13 Month 10 (75/75)
-[] Found the Technical Section (-50)
-[] Launch and Recovery Facilities (-25)

[] Plan Turn 14 Month 11 (105/125)
-[] Mobile Mine Swarms (-30)
-[] Landing Ship Preparations (-30)
-[] OFAC Preparations (-45 x3)(can also swap this and landing ships for technical section and LRF in the previous turn, depending on which of OFAC/technical section you care about more)
-[] placeholder 20 mobcap

[] Plan Turn 15 Month 12 (80/100)
-[] Establishment of New Electronics Plants (-40 x3)
-[] LCS Development (-40)
-[] placeholder 20 mobcap
OFAC Focus said:
[] Plan Turn 13 Month 10 (50/50)
-[] Found the Technical Section (-50)

[] Plan Turn 14 Month 11 (100/100)
-[] Expand Housing Allocations (-20 x4)
-[] Transport Helicopters (-25)
-[] Landing Ship Preparations (-30)
-[] Launch and Recovery Facilities (-25)

[] Plan Turn 15 Month 12 (105/145)
-[] Establishment of New Electronics Plants (-40 x3)
-[] Mobile Mine Swarms (-30)
-[] LCS Development (-40)
-[] placeholder 40 mobcap
Preparing for the Orbits and Sallie Manufacturing said:
[] Plan Turn 13 Month 10 (50/50)
-[] Reallocation of Artillery Production (-15)
-[] Strategic Fuel Reserves (-35)

[] Plan Turn 14 Month 11 (80/80)
-[] Seabed Mining and Refining Programs (-20 x2)
-[] Mobile Mine Swarms (-30)
-[] Landing Ship Preparations (-30)

[] Plan Turn 15 Month 12 (90/125)
-[] Establishment of New Electronics Plants (-40 x3)
-[] Transport Helicopters (-25)
-[] Launch and Recovery Facilities (-25)
-[] placeholder 35 mobcap
Preparing for Winter and the Orbits said:
[] Plan Turn 13 Month 10 (90/90)
-[] Landing Ship Preparations (-30)
-[] Partial Demobilization (-60 total)

[] Plan Turn 14 Month 11 (80/80)
-[] Establishment of New Electronics Plants (-40 x3)
-[] Type 36 Automatization (-15)
-[] Transport Helicopters (-25)

[] Plan Turn 15 Month 12 (105/105)
-[] Mobile Mine Swarms (-30)
-[] LCS Development (-40)
-[] Launch and Recovery Facilities (-25)
 
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[X] Plan Preparing for Winter and the Orbits
[X] Plan Preparing for the Orbits, and Sallie Manufacturing

I guess if we don't care about demobilization then this makes the most sense as a way to get the Technical Section done without compromising anything truly critical, so I'll approval vote it I guess. I'm very wary to support doing one without the fuel action though, not because I'm super worried about the heating supply but because we're finally doing mechanized offensives and just our forces on Athluas trying to maneuver all that heavy equipment probably suck up more fuel than the entire planetary heating sector. Our AFVs are fat as hell and not remotely designed for efficiency, if the fuel starts to get scarce our tactics that pretty much require mobility to survive in the face of insurmountable enemy armor and firepower will rapidly fall apart.
 
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Also, I'd really like to emphasize this is a very organizationally complex project. The investigator is bringing over data that is all written in a foreign language, and learning it, even for multiple PhD elves is not going to be easy. Even putting aside the whole "scrounge up the 50k most talented PhD holders in Danaan, give them the facilities they need and organize a whole new R&D department" aspect of it.

If we do it now, they have a bit under 5 and a half months to do all this. If we do it next month, its a bit over 3 and a half. That's not a lot of time to organize that many people and make a bunch of them learn a totally foreign language.
We also lost 1500 tanks alone this turn.
 
We're in kind of a calm before the storm, until the third wave lands and creates another scramble to keep industries from collapsing while we move millions of refugees. That's why I think it's better to focus on the economy, housing and the fuel supply now, instead of trying to squeeze in the projects while everything is on fire.

Honestly, I don't see how new tech will help us , the stuff we're going to fight the third wave with is already designed and being mass printed, and all the spare resources will probably go to the orbital fighters.
 
[X] Plan Houses and Helicopters

Secure the homefront and basic requirements then we can dump funding into our orbital interceptors, the effectiveness of which I am not sold on.
 
[X] Plan Houses and Helicopters

Secure the homefront and basic requirements then we can dump funding into our orbital interceptors, the effectiveness of which I am not sold on.
We are going to have to fight for the orbit with technology that is going to be outclassed by the invader that we will upgrade when we figure out what is good for one but that requires knowledge that can only be acquired by fighting them.
 
Vote Called for
[X] Plan Houses and Helicopters
-[X] Reallocation of Artillery Production (-15 MC)
-[X] Expand Housing Allocations (-20 MC x4)
-[X] Seabed Mining and Refining Programs (-20 MC x2)
-[X] Transport Helicopters (-25 MC)
-[X] Strategic Fuel Reserves (-35 MC)
-[X] Partial Demobilization (-60 Total MC)

Suprise interrupt turn inbound after rolls.
Blackstar threw 6 100-faced dice. Reason: Dice Total: 356
20 20 89 89 56 56 79 79 15 15 97 97
Blackstar threw 6 100-faced dice. Reason: Decrpyption+1 dice/t Total: 445
79 79 85 85 29 29 64 64 88 88 100 100
Blackstar threw 3 100-faced dice. Reason: T/M/MP Total: 110
49 49 43 43 18 18
Blackstar threw 1 100-faced dice. Reason: DC 50 Ricky Social tech 2 Total: 81
81 81
Blackstar threw 2 100-faced dice. Reason: Ricky Social Tech Total: 141
55 55 86 86
 
Mathpost:
- Reallocation of Artillery Production: 20 + 10 = 30
- Expand Housing Allocations: 89 + 10 = 99
- Seabed Mining and Refining Programs: 56 + 10 = 66
- Transport Helicopters: 79 + 10 = 89
- Strategic Fuel Reserves: 15 + 10 = 25
- Partial Demobilization: 97 + 10 = 107 artificial crit

- Training: 49
- Morale: 43
- Military Production: 18
 
War for Dannan Turn 12.5, Month 10 45 AE Peace Negotiations

War for Dannan Turn 12.5, Month 10 45 AE Peace Negotiations


An offer of peace on an acceptable basis has been transmitted on open channels specifically from the Alien Enemys' military leadership with terms that do not appear to be unacceptable. Even from internal communications it has been determined that the company involved is looking to partially write off the invasion before the starting payments on new mercenaries are due. This leaves the negotiations starting on a decent basis for the planet with terms that are challenging to sell to some of the more hawkish factions but most are almost certain to be willing. Recent political maneuvers have seen a resurgence of the PSC immediately after some of their predictions came to pass with preparations for the next election needing to start now if it is to be held.

The peace itself is divided into several technically negative terms. Still, they are believed to be effectively sincere in value to justify the negotiations to the corporate board by the military command. Payments in refined RE materials are expected with a value amounting to approximately 3000B pre-war Or per decade in two payments. This is a frankly paltry payment compared to the operation of a single tank plant and represents a negligible cost to the state. Delivery would be organized through trade ship with the expectation made of it being launched into orbit or lifted for a ten percent nominal fee on the value. As the launch ramp would be operational, there is not expected to be a significant need outside of the OFAC's effectively being used as over-engineered tow ships to make the exchange at the moon to keep fleets out of lower orbit.

As a follow-on clause for the trade, it is expected that any deals negotiated with the Seelie Authority maintain the CLP as at least most favored partner status for the next twenty-five years. This would involve any deal made with other states having terms that are not better than those offered to the CLP as an intermediary corporation. For the same term, a twenty percent transportation fee is expected to be offered on any imported good that needs to be moved across interstellar space, with any civilian product in the Xolotlan Sovereignty (The second most economically prosperous state in known space) available on public sale. The corporation is willing to enable a further transfer of equipment and information if necessary but every bit implies that they expect the majority of operations would be conducted through private trade contracts with the planet.

The only questionable term on offer is the limitation of punishments for the Liliath Mor Peoples Republic, as the diplomats have at length implied that a lot of the agreements depend on remaining acceptable to the galactic community. There is a degree of certainty that the de-facto execution of treasonous elements would cause the entire deal to start getting closer state attention that neither the company nor anyone involved wants, especially if regular trade is to be planned. Leaving the entirety of the leadership to sit under house arrest is still acceptable and for all the likely internal complaining over it, babysitting a few thousand idiots in a small residential park is cheaper than any government program much less a military program. Some form of inspections have been promised but even those have only been implied. Treason was still committed but thousands of years in prison is if anything a crueler punishment than a summary execution.

As the cube had technically been compensated, the otherwise immediately required 3000B pre-war Or payment has been canceled with 60M XCU given for the cube as a priceless historical artifact. In conversion, the money is not worth that much but still represents a small allocation of foreign exchange materials that can be used for the purchase of select technical goods. The propositions for acquiring more funding will be questionable as a massive amount of technical development is going to be required to even start catching up to galactic standards of technology and capability no matter what course is taken. Negotiations along with interceptions of corporate communications have found that it was still captured, but with nothing intact inside, leaving it a metallic artifact that can do little but be reforged in a limited manner.

In return, the transfer and full exchange of all POWs is expected with any captured Seelie returned to the authority along with any soldiers of the Alien Enemy returned to them. A guarantee of autonomy for the system and maintenance of self-governance is guaranteed with historical archives obtained through communication intercepts and the Investigator herself showing that they tend to honor such agreements. Evidence uncovered from internal communications has also seen a frigate ordered to close patrols of the executive ship ensuring that this deal is likely to be enforced by the military component of the expedition. Their uncharacteristic behavior during the invasion and further operations is likely to point to an excessive honor culture but one that should be taken advantage of for what can be obtained. If nothing else, a temporary ceasefire will provide the time needed to stabilize the economy and military, moving new equipment into production.

Providing the deal to the government will be comparatively simple as it is a victory and can be presented as such. The terms are arguably closer to those involved in a ceasefire than a victory or a defeat but getting the CLP forces off the planet and out of the system is worth nearly any agreement on a piece of paper. The PSC is currently ascendant and will throw up a series of protests about the matter but is not expected to be able to consolidate much support if peace is signed now. Resigning after the war from general administration is going to be a major change, especially with the previously elected government given a year to sort out matters going into the next election. Demobilization is likely to remain the largest question of politics as the army has taken control of so much of the economy that there is little of a civilian sector left.

[]Sign the Treaty: Taking the chance to end the war now while the Alien Enemy is not entirely financially committed to its prosecution and the terrestrial command is willing to agree. This would leave the army technically in charge for a few more months as the evacuation from the planet is underway, but the resumption of civilian governance is expected at the start of the next year with a new plan along with a new allocation of budget.

[]Do not Sign the Treaty: Hammering out better terms will come with a cost in blood, but it is a cost that can be paid to avoid any perception of weakness. While this group in every communication has maintained a sense of honorable combat, avoiding the use of what they classified as excessive internally others may not be. Fighting the CLP off and out of the system will be undoubtedly far more expensive, but the price can still be paid.


12 Hour Moratorium
 
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Definitely sign the treaty. These are incredibly good terms for us. Like, paying a pittance of Rare Earths for 20 years and Most Favored Trading for 25 years when we normally wouldn't even get any traders from the main interstellar civilization anyway.

Meanwhile we're getting paid Foreign Exchange for the Cube and we can actually start rebuilding with our main industrial areas completely untouched by the war. If the Fascists raise a fuss in any major way we'll have an excuse to purge them.
 
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