We can figure out the fitting out with weapons over time, I think. It may take a year just to familiarize ourselves with the systems enough that we can even tailor weapons to fit into them.
I agree that buying the hulls looks like a great deal, but this is my concern:More than what @Simon_Jester said, I think buying used alien warships is the cheaper procurement option right now. Since now that we're on the wider galactic map now I think having at least some deeper space system protection is needed so we can't be poked at by just about any pirate or whoever with a decently sized ship while we try to rush a tech-up, and the OFACs seem pretty closely tied to the body their based on. If we aren't buying second hand alien warships for that, the other option is going through the whole procurement process to make our own from scratch, which will probably be both worse and more expensive right now. 200B Or of mining gets us almost enough XCU to buy the cruiser pair, or 100B Or of crypto fuckery can do that by itself, I don't think we'll be able to design and launch new warships of our own right now for anything close to that even without their own weapons too.
Once we've got our reconstruction mostly finished, a bunch of space industry back up, and digested a lot of our new techs, then by the next plan at the earliest IMO we can start considering whether to build native warships of our own. But even then foreign hulls might still be just qualitatively better.
These ships are unarmed and we need to arm them ourselves. Now, we can make near-CLP-tier particle beams and Synod-tier point defenses, but it'll still cost money. If we're not going to arm them early this plan, then we may as well just buy the courier.[]Ehecatl Class Light Cruisers: A pair of three-generation old light cruisers that have refurbished drives and updated electronic systems but are hulls that have entirely been stripped of weaponry. As test platforms, these massive and capable ships offer a significantly improved capacity for maneuver than domestic systems and can easily be loaded down with several locally made weapon systems to become capable combat craft
Yeah, but the budget we get right now is supposed to tide us over for the next five years. We can ask for more mid-plan, I suppose, but that's still 2-3 years away.We can figure out the fitting out with weapons over time, I think. It may take a year just to familiarize ourselves with the systems enough that we can even tailor weapons to fit into them.
OTOH, I think even without the weapons I think a lot of what we can learn from the cruiser hulls and the manuals they come with is more useful to us right now than what we can learn from the courier. We have the safe FTL tech already, we can build safe FTL drives usable by both us and our Lirrir friends, and it doesn't really matter if a bulk cargo ship is slow as much as if it is reliable. If we need to go faster we can slightly hot rod our drives (not to the point of our first gen's unreliability but still faster) while still keeping them relatively safe for us Seelie to use with our more durable brain meats.I agree that buying the hulls is best, but this is my concern:
These ships are unarmed and we need to arm them ourselves. Now, we can make near-CLP-tier particle beams and Synod-tier point defenses, but it'll still cost money. If we're not going to arm them early this plan, then we may as well just buy the courier.
Notably, if we buy the cruiser hulls, that becomes a matter of public record, and people won't know when we have or have not armed them.I agree that buying the hulls looks like a great deal, but this is my concern:
These ships are unarmed and we need to arm them ourselves. Now, we can make near-CLP-tier particle beams and Synod-tier point defenses, but it'll still cost money. If we're not going to arm them early this plan, then we may as well just buy the courier.
In general though buying and retrofitting combat ships is definitely extremely valid while we build up our shipbuilding and design capabilities.
We actually do have the colony in Cethyria and one surviving mining station (out of the three pre-war iirc), but again. Its not exactly a juicy target. The RE's coming from our planet are.Random pirates may want to steal stuff from elf mining stations deeper in system - except elves don't have them anymore of course. And when they would start rebuilding them, they could look into the available ships again.
That's probably correct. I know the whole plan adds up to 50B left for both Cheap and the other.I think your total groundside costs are 1900B after the deals. You added 800B worth of stuff not 700 and you spent 1100B in your 1st plan.
Expanding Trade Infrastructure 150B
Curach Garrison Program 100B
Department 4 Consolidation 150B
Department 6 Expansion 100B
Pre-Construction of Orbital Components 200B
Expansion of Inventory Management Systems 100B
You dont need to cut anything though cause I think you also added the totals wrong for that plan. 6200 army + 350 Forex +1500 Space + 1800 Groundside = 9850B. If the groundside costs are 1900 then you get the 50B you'd expect left over.
It's worth remembering that there are multiple business models for pirates and "sneak up on ships as they sail around" is usually not the only or even the most profitable one, at least in certain environments. "Raid a poorly defended coastal town" is a favorite in eras where that's possible, for instance.Has space piracy even been established to be a thing? AAEL seems to be going by the hard-scifi tenet of there being no stealth in space so that really limits the possibilities.