February 8th: Secrets of the Sectoid
[X] Plan Hello Estovakia My Old Friend, Semifinal Version
-[X] Directives:

--[X] Logistics personnel are to begin planning requirements for their own activities based around a 40-hour workweek, with variable amounts of overtime. Between now and February 14th, Logistics personnel are forbidden from working more than 10 hours of overtime. Overtime is under no circumstances to be considered mandatory during this timeframe.
--[X] Daniel Snow, personally, is ordered to take tomorrow off, sleep, see a doctor, and sleep. Snow is expressly forbidden from taking overtime between now and February 14th.
-[X] IC Budget:
--[X] Aerospace Procurement:
Major success. Objectives achieved at sticker cost within February 14th.
---[X] Up to 16000 IC for 4 F-35C before February 14th. Cost overruns acceptable to avoid delay.
---[X] 7000 IC and 5 Alien Alloy for 5 EMLs. First two needed ASAP to equip Azdaha, delays acceptable on the others.
---[X] Up to 3000 IC to refill our ADMM stockpiles.
---[X] 7200 IC for 3 F-14Xs. Delays acceptable.
---[X] 15000 IC for 1 CFA-44 Nosferatu. Delays acceptable, but try to play on our relationship with Albastru-Electrice as a good customer to get bumped up the wait list.
---[X] Operation Neighborhood Watch, Phase 2: Up to 500 IC budget. Launch substantial numbers of polar-orbiting reconnaissance satellites over Belka, to recapture the kind of data we obtained from "Phase 1" a couple of weeks ago. Gather information on the Belkan war mobilization.
---[X] Unconventional Airlift Requirements Study: Low-budget. Find out requirements for heavy-lift and cargo aircraft from the Stonehenge project and our researchers' salvage operations. What do we need, and what will it cost us?
----[X] Superheavy skycranes were used to build the Lighthouse and then dismantled. Is it possible that some of the parts or operators are still to be found somewhere around Selatapura? This could help us get started.
--[X] Base and Logistical Expansion: Success. All goals accomplished, although Defense-critical installations are delayed.
---[X] 7200 IC for Build Industry (Planes). Delays acceptable.
---[X] 2000 IC for backup power generating capacity and fuel/parts stockpiles to run it. Minor inefficiencies tolerable. Significant delays tolerable. Priorities for the equipment, in order:
----[X] Selatapura Air Command
----[X] Fort Grays Air Base
----[X] Defense-critical installations throughout Selatapura city
--[X] Development and Relief Aid: Slight failure. Only 8000IC makes it into the project proper. Industrial building efforts mostly succeed, except where it exceeds the ability to Estovakia and Voslage to actually use the IC.
---[X] General Directive: As a practical matter, all these projects should be considered in terms of "just get the funds out and keep the balls rolling as best you can." Inefficiency in actually banking IC towards completion of the project is acceptable, as long as nobody starves to death because of it. This is to prevent our people working themselves to death trying to micromanage everything. We want to minimize inefficiency, but subject to the constraints of the work hour requirements set for this week in the directives.
---[X] 10000 IC to the Dashau Resurgence Project.
---[X] 2400 IC for Build Industry (Estovakia)
---[X] 2400 IC for Build Energy Production (Estovakia)
---[X] 3000 IC for Build Industry (Voslage)



"Long Caster," Daniel Snow starts. His body rocks forward, he holds his hand up to his head, but he grits his teeth under some amount of pain. "I...can't do that," he says. "There's still so...so much we have to do," he said, knuckles gripped white.

"You can do that," Long Caster said, leaning in, "because I'm ordering you to. Take today off. Take tomorrow off. No overtime for a week, just get yourself back together."

"B-but...I can still work," Daniel Snow said, gritting your teeth.

"Like that, Daniel? Seriously?" Long Caster said. "Look at yourself!"

"Sorry, sir," Daniel said, rigidly standing up, "but I can't comply with that order. I'll get your orders done, Commander, sir," Daniel saluted, red eyes tearing up around the corners.

"Lieutenant Snow, so help me, if you go through with this I will confine you to your room without work," Long Caster said.

"Do what you must," Daniel said, stiffly turning his back.



"Sir, our autopsies of the alien specimen has been completed. What we have found of the small humanoid aliens, which the research team has currently assigned the label of "Sectoid", has...disturbing implications.

"The most noteworthy conclusion our research team has found is a means for these sectoids to communicate in a complete sensory void; frankly, it seems like telepathy, and moreover it has its strongest reaction to a select few individuals on our base. Somehow, the surviving alien specimen we have recovered always exhibits a massive spike in brain activity whenever one of our special individuals moves closer to the alien, or even so much as pays attention to them.

"If I may be so bold, sir, I would say that this signifies that the aliens are, for lack of a better word, functionally telepathic, and that some of our ace pilots may be telepathic to some degree as well. I...well, frankly, I have little idea of how we would manage to test something like psychic ability, but clearly according to reports it exists to some degree.

"Moving on, the second set of conclusions our research team made was about the genetic composition of these aliens - namely, how similar they are. Normally, within a species, even with a 99% match within species there should still be some genetic markers that vary between species. We saw implausibly small amounts of genetic variation - far too low to be natural. Without knowing how these aliens reproduce, it would be too early to draw conclusions, although our best evidence is pointing in the direction of cloning.

"A third, tangential conclusion is that the genetic data recovered from alien fighter fluid does not match this alien's genetic code - which is, of course, something else worth investigating.

"In terms of additional information, their tremendously oversized brains relative to the rest of their body lends credence to the idea that these sectoids were not naturally born; it is furthermore reinforced by the biomechanical brain implants we have found in their brain matter that shows little signs of recent surgeries. Either we must believe that the alien medical technologies are so advanced as to make a recent surgery invisible, or that they can implant augments in early cranial development. Neither is a particularly comforting thought.

"As a result of some brainwave testing, we've discovered that a certain combination of radio waves and magnetic fields greatly impairs their ability to, for lack of a better word, sense our pilots; however, our...I cannot believe I am saying this...our telepathically-inclined pilots also exhibit some small headaches as existing in the same region of this device, with more pronounced effects the more sensitive a pilot is."

"As such, Commander, we are requesting a new assignment."

Psi-Jammer Pods unlocked! Can be fitted on planes as an SP. Weapon. Costs 10IC each.

[][ResearchA] Sectoid Framework
[20/???]
"Commander, with the revelation that these aliens are telepathic to some degree, we would like to analyze the metal structures surrounding the aliens in the Bulb Ships - they may have some insights we lack."
[][ResearchA] Fighter Alien Analysis [0/???]
"Commander, we would like to examine the genetic structure of the aliens in the fighter jets. Due to the lack of an intact specimen, we suspect this would be quite difficult; however, given the possible value we could discover by analyzing their remains, we feel obligated to at least mention the possibility."
[][ResearchA] Strange Machinery [0/???]
"Commander, we've picked up the notes from Burns, and we concur; this behavior is very strange, and we would like to investigate why the magnetic fields seem much stronger than they should be."
[][ResearchA] Toroidal Energy Storage [0/??]
"Commander, with the properties of these alien alloys, we would like to explore a potential application for incredible amounts of energy storage."
[][ResearchA] Alien Alloy Fabrication [20/160]
"Commander, frankly, I would feel remiss not putting this option up there. We have such an incredible surfeit of Alien Alloy that it is a travesty that we very nearly cannot use any of it due to our inability to shape it to our needs. With your permission, sir, our research team can rectify that."



"Long Caster, you've made your point. Please, let me out of this room," Daniel begged.

"No."

"Come on, I got the point! Besides, this is like imprisonment or something, and at least prisoners get one phone call! Come on, give me something to do!"

"Prisoners don't use phone calls to try and keep working after their superiors explicitly order them to stop working," Long Caster replied.

"Bullshit," Daniel Snow said.

"Okay, fine, my unruly subordinates who can't be trusted with devices lest they work themselves to death don't get phone calls to try and keep working after their boss tells them to stop working!"

"But this room is so goddamn boring! This is like solitary confinement, which is a torture or something!"

"Count probably agrees," Long Caster said, thumbing over to another report.

"So will you let me have something to do other than stare at the window?"

"No."
 
Last edited:
Tracers in the Sky V: In Selatapura
And an omake to continue a story!

========================================================================================================================================================================================

"Like I said, I'm ok Mommy, Daddy. I'm like, at work here in Selatapura and Dashau, collecting information I could use for the next game's plot," Annabelle Scarborough, Goddess of the Programmers and Chief Creative Officer of Tracers in the Sky, said into her cellphone while sitting at a table in one of Selatapura's Hawker Centers.

In front of her lay a half filled bowl of Wanton Mee, and beside it was an opened notebook filled with the pencil written results of her questioning of refugees, non-governmental organization members and government personnel, as well as her observations of the refugee resettlement of Erusean civilians to Dashau. And under her, beside her feet, lay her backpack.

"What about the person I wanted to interview? Actually I like still haven't gone and asked at Selatapura Air Command. When I got here and like, saw the news about the refugees, I got seriously inspired. So I like, went towards the refugee columns. Followed them to the camps. Interviewed people after people. And now, I like, am seriously thinking up something good. Something that is like…seriously controversial. But enough about me. Mommy, Daddy, are you two safe? Belka is like, about to declare war on all its neighbors, right?"

Annabelle listened to her mother's reply, and then nodded.

"Ok, if that is what Major General Delacroix said. Stay safe Mommy, Daddy…no, it's not like that! I just like, had a great idea at the time - Daddy, stop saying you will beat Mr. Pixy up! Seriously! Bye Daddy! Bye Mommy! See you later!"

Annabelle turned off the call and pouted while returning to eating her Wanton Mee.

Minutes later Annabelle finished her Wanton Mee and returned to her notebook.

"Ok. What should I like, call this new country that broke up into pieces? Hmm…Erusea…Rusa…Yusa…Yuga…Yugo…Yugobana…Yugoslavia…hey, that sounds good."

Annabelle quickly wrote down the word Yugoslavia in her notebook and then encircled it and underlined it.

"Tracers in the Sky: Yugoslavia. Coming soon, after Belkan War."

Annabelle packed up her notebook and pencil into her backpack, and then wore it on her back.

She stood up from her chair, took several deep breaths before talking to herself.

"Ok, Annie girl. It's like, seriously, showtime. Shyness away, let's finally go meet Mr. Pixy. SQUEEEEEE."

With those words said, Annabelle walked out of the Hawker center and went towards the direction of Selatapura Air Command.

========================================================================================================================================================================================

So, what do you think, @huhYeahGoodPoint? Canon? Will Annabelle meet Pixy?
 
Last edited:
February 9th: Breakfast with Trigger
[X] [ResearchA] Sectoid Framework [20/???]



Morning started pretty much the same way it had for the past year. Military rations for the base, starting bright and early before the sun came up. Everyone had to have enough time to be wide awake for sitting at base and doing nothing for the entire daylight period, after all. The drone of the four year old tinny television with a green strip down the middle was one of the few accompaniments.

Long Caster was about halfway through his eggs (tasted like catpiss even after salt and pepper, as usual) when he felt Trigger sit down next to him. He didn't say anything as he slightly hunched over, eyes staring off into a middle distance.

Long Caster raised his hand slightly in an aborted wave. Trigger's blue eyes snapped to look at the motion, and lazily raised his hand in response. Naturally, both hands fell in unison.

Even after a few months, Long Caster still found it hard to believe that Trigger was so...short. He had to remind himself that his eyes really were down by Long Caster's shoulder height, though his messy black hair helped make up an extra inch or three.

"Early morning, huh?" Long Caster asked.

"Mmm." Trigger responded, bobbing his head.

"Waiting for the rest of Strider Squadron, then?" Long Caster asked, inbetween mouthfulls of the yellow vomit.

"Mmm." Trigger responded, chewing on his eggs.

The conversation lapsed into silence, as the news reported on Princess Rosa shaking hands with some Selatapuran union - the Union of Dockworkers, apparently - and that had consequences which Long Caster didn't have to think about, because that was a commander's - wait. Fuck, Long Caster thought. That was his job, wasn't it.

"What do you think, Trigger?"

"Mmm." Trigger responded, absently bobbing his head.

"Wait a second," Long Caster said, snapping his head to look at Trigger. "You little shit, you've been responding the exact same way no matter what I say!"

Trigger beamed a bright, shit-eating grin back.

"Absolutely unbelievable," Long Caster fake-complained, grinning as he shook his head. "No respect for your superiors."

Trigger's shit-eating grin got even larger as he nodded.

"Don't talk back to me, young man," Long Caster said, adopting a crotchety old man voice.

Trigger turned his head and cupped his ear, with his industrial-grade composter of a smile still stuck to his face.

"I know you can understand me perfectly well, you brat," Long Caster slung back.

Trigger casually shrugged.

"Tch," Long Caster spat, grinning. Trigger got one over him, he had to admit.

The two of them lapsed back into silence, as Long Caster finished with his eggs and moved onto his war against the brown mass the mess was pleased to call "mashed potatoes". To his right, Trigger fished his phone out of his pocket and intently typed and browsed the local network - and really, since no one really had done anything to clean up the satellite debris, there was only the local network.

Oh. Right. Long Caster had put that one on backburner. Hm.

Trigger simply pushed a wall of text in front of Long Caster.

"What am I looking at?" Long Caster asked.

Trigger pointed at the middle: "...one of Selatapura's councilors who had voted 'present' at the contentious refugee vote was seen campaigning with the Union of Dockworkers, who make up a crucial constituency for her position," Long Caster read aloud.

"Huh. Thanks, Trigger. I didn't know you followed this kinda stuff," Long Caster said.

Trigger shrugged, grinning. The glance over his shoulder was...oh, the clock.

"Huh."



This vote is for Long Caster's personal projects this week. If there's anything that Long Caster wants to personally contribute to or start himself, now is his opportunity. Some updates have gone through to the front page, though the Backfill Documentation has not yet fully completed on my side.

Long Caster is currently at 300 Focus. A list of nonexhaustive default options:
Organize XCOM (100 Focus)
Mediate Disputes (Variable Focus)
Status Reports (15 Focus)
Contact [Person/Organization] (Variable Focus)
Access Briefings on [Subject] (Variable Focus)
Assist Project (Variable Focus)
Start Project (Variable Focus)

This vote permits write-ins, which I will evaluate. You may also vote to spend 0 Focus, in which case vote for [X] Nothing.
 
Last edited:
February 9th: Documentation At Short Last
I'll settle for ugly but informative over pretty but not ready for a week. ;)
CHOO CHOO NEXT WEEK ARRIVING RIGHT ON SCHEDULE

Winning Plan:
[X] Plan: Who Needs Free Weekends?
-[X] Coordinate with EOMDF to offer support in case the alien-Belkan offensive pushes east into their territory. (50 Focus)
-[X] Talk to the Razgriz. What really happened during the Circum-Pacific War? (25 Focus)



"It is done, Commander," Shen said, handing over a flash drive.

"What exactly is this, Dr. Shen?" Long Caster asked.

"A copy of a copy of our research documents," Shen said. "I do not intend to make the same mistakes twice, especially since I have discovered exactly how much we missed due to our previous ineptitude."

"What did we discover, then?" Long Caster said.

"We've discovered that XCOM VERUSA sent us technical documents on fortifying installations, for one," Dr. Shen said, lips pressing into a thin line. "We've also rediscovered several projects that we can be working on, as well as other sundry potential projects. Ultimately, commander, the decision is yours."



  • Under this heading are the technologies developed by XCOM's Research and Development divisions, as well as potential projects for later adaptation.

    • Under this subheading is the collection of all research related to aliens - alien biology, alien technology, and anything else.

      • This section covers the basic research into aliens.

        • Our foundational understanding of aliens contains far more questions that it does answers; nevertheless, as scientists, we must seek to answer these questions. What we do know is this: these aliens do not share a genetic history with us, they use materials technology beyond our ken, they have exhibited hostile tendencies, along with some degree of control, and that is all we know.

          Unlocks: Alien Alloy Research, Fighter Analysis.
        • Our first autopsy of an alien that we have confirmed to have killed has resulted in some disturbing conclusions. The first is the functional existence of some degree of telepathy both among aliens and among our personnel on base. The second was that these aliens exhibited far too little genetic variation to be natural; we found less expected variation than between close relatives in between species, let alone drawing from a population. The third was that these aliens were genetically distinct from the material found in alien fighters, indicating multiple species brought to war against us. As part of that, we suspect the machinery we found the aliens in to have some sort of effect, and that a combination of radio waves and magnetic fields have caused distress in some aliens.

          Unlocks: Psi-Jamming Pod
          Research Unlocks: Sectoid Framework, ???
      • This section contains our research specifically into alien technologies.

        • Alien Alloys are one of the aliens' most foundational materials, and for good reason; it is a stable metallic hydrogen alloy that is superconductive from subzero to thousand degree temperatures, it has a melting point likely in the thousands of degrees, an incredible propensity to vibrate, and an ultra-high impact strength. Unfortunately, these properties come with a corresponding weight, and a our efforts to determine tensile strength has found that it does not possess the same sort of ludicrous strength found elsewhere. Use on aircraft should be sparing, due to its strength-to-weight ratio being comparable to steel.

          Unlocks Alien Alloy Utilization (Crude).
          Unlocks Alien Alloy Fabrication.
        • One of the greatest obstacles to our ability to utilize Alien Alloys is the crudeness of our shaping techniques; our only method to shape Alien Alloys at the moment is the bastard child of an induction furnace and an MRI, and as a result we are sharply limited in our ability to utilize this substance.

          Unlocks: Alien Alloy Utilization (Industrial).
        • Our analysis of the alien bulb ships reveals a set of strange machinery that managed to mostly survive what looks like an alien power source explosion; our results of running a current through the strange machinery has resulted in lifting far more mass than the current strength should be able to lift.

          Unlocks: ???
        • With the revelation of Sectoid telepathy, and the obvious centrality of Bulb Ships to alien formations, it seems worthwhile to investigate the framework surrounding the Sectoids on the Bulb Ships, and see if we cannot find any insights.

          Unlocks: Psychic Insight?, ???
      • This section contains our analyses of alien craft.

        • With our initial disassembly of the alien fighter craft, we've been able to discover how to properly strip these alien fighters for alloy. We've also found out that while our munitions were likely failing to penetrate the alien craft, all of the ships exhibited serious internal damage. Currently, we don't understand the principles behind many of the alien craft's internal machinery; however, the alien plasma cannon is likely the closest to discovery.

          Unlocks: Fighter Salvage (Alloy)
          Unlocks: ???
        • Comprehensive study of the alien bulb ships has revealed that the bulb ships are C&C vehicles without an obvious transmission vector; our current theories involve the Sectoids we found inside the Bulb Ships.

          Unlocks: Strange Machinery
        • Our study of the gunships, by contrast, have given us some real insight into how the alien plasma cannons function, especially since we now see some larger scale examples of their functionality. Some of the cannons are even functional enough for our own use; however, due to their extreme weight and power requirements, we can only use those for ground-based installations. However, we are still missing pieces in our understanding of how these plasma cannons function; our best guess is that we need more high-energy research.

          Unlocks: Gun Ship Salvage (Cannon)
          Unlocks: ???
    • Under this subheading contains our research on aircraft designs.

      • The F-14X, Charlie Burn's pride and glory. A modification of the F-14 that brings it into the supermaneuverable era, this plane boasts extremely strong capabilities across the board.

        Unlocks F-14X XCOM HELLCAT II.
      • One thing that has hampered many of the 5th generation designs is a generally limited production run; there hasn't been the truly awe-inspiring production runs that models like the Mig-21 and F-4s enjoyed, resulting in less production opportunities. Maybe this represents an opportunity to optimize those production lines.

        Unlocks: 5th Generation Aircraft cost reduction.
    • This subheading contains our research into high-energy particle research.

      • One of our foundational pieces to understand on an institutional level how to utilize magnetic fields to accelerate particles in a line within current technology - as well as how to partially utilize alien alloys.

        Unlocks: Alien Alloy Utilization (Linear Accelerators)
        Unlocks: Cyclonic Accelerators
        Unlocks: Toroidal Energy Storage
      • If research into Magnetic Accelerators was research into how to manipulate the motion of particles through the usage of magnetic fields at short range, cyclonic accelerators is the study of fundamental physics to alter the properties of particles at long distance. Somehow, there is spinning and circles involved.

        Unlocks: Cyclonic Shielding (Large)
        Unlocks: Superconductive Accelerators
      • Toroidal energy storage was an idea kicked around when the Alien Alloy's properties were fully considered, allowing for vastly higher amounts of electricity to be stored in smaller installations.

        Unlocks: Distributed Electrical Network (Ultracapacitators)
        Unlocks: ???
      • Cyclonic Shielding is an application of Cyclonic Accelerators made most famous by the Arsenal Bird's APS systems; by forcibly orbiting fundamental particles almost a kilometer away from the point of origin in rapid orbits, hostile matter is destroyed and weaponized light is diffracted into harmless mist, while friendly power and missiles can exploit instantaneous gaps in coverage to leave the bubble.

  • Under this section is XCOM's Engineering Department, where the engineers bring the full potential of XCOM's Research to life, as well as building capability for XCOM as a whole.

    • The field of manufacturing is a direct line of research for creating what XCOM research can dream up. Improvements to manufacturing carry manifest consequences both for XCOM and for the world as a whole.

      • The fundamental group of engineering talents, this is the process to construct a pipeline for industrial capacity.

        Unlocks: Build Industrial Capacity!
        Unlocks: Aerospace Factory Construction
        Unlocks: Hardened Structures.
        Unlocks: ???
      • A branch of basic industrial development, in exchange for the versatility of the basic factory, the Aerospace Factory greatly increases speed of production of aircraft that XCOM possesses the blueprints for, as well as boosting Aircraft related Research purposes. Each additional 2000IC in Aerospace Factories qualifies as half a Research Lab for Aircraft-related research.

        Unlocks: Build Industrial Capacity [Planes]!
        Unlocks: Aircraft Skunkworks
      • Aircraft Skunkworks are the next natural step in aerospace research; by giving scientists a dedicated space and area to specifically focus on aircraft research, aircraft research can be greatly boosted. The only question is how.
      • As part of XCOM VERUSA's gift to you that you somewhat embarassingly never quite managed to fully implement, your structures can be retrofitted for increased resistance to damage - future buildings will implement this automatically at no extra cost.

        All new buildings automatically start with Light Damage Resistance.
        Unlocks: Bunkers [1000 IC, 1 Slot, 1.5 Defenses, and Medium Damage Resistance]
        Unlocks: Structural Hardening [200 IC per Slot, confers Light Damage Resistance]
        Unlocks: Resistant Structures
      • While it would be simple to continue stacking defenses on the outside of buildings, this rapidly runs into difficulties with diminishing returns for increasing cost. Naturally, the next place to turn to is the internals of a building, which can be restructured for improved damage resistance.
      • Normally, it would be the work of the world's best engineers backed by a team of hundreds to even try and optimize a production process, let alone many of them. A group of qualities which you just so happen to now possess.

        Will boost IC production!
      • One of the critical issues facing you is how to rapidly construct or refurbish buildings; as is, there are many delays in the commonly accepted construction methods, methods which your engineers think they can streamline.

        Will reduce build times!
    • There exists a category of project so immense that construction is like nothing else in the world; those are called Megaprojects, and they frequently have rewards to match.

      • The Lighthouse is one of the world's greatest landmarks; a bona-fide space elevator, with power generation capabilities way beyond geostationary orbit providing effectively unlimited power to the entire continent of Usea and beyond. It was damaged in the Lighthouse War, but you have helped to restore the Lighthouse to its former glory.

        Electrical power restored for the Usean continent!
        One-way signals established for the Usean continent!
        Space travel reenabled as an option!
        Unlocks: Usean Lighthouse Network
      • The existence of the Lighthouse as the largest radio tower in the world presents an easy way to beam communications to everyone all over Usea, and possibly the hemisphere. However, it is also so big that it is conceivable that everyone could also beam communications at the Lighthouse without being confused; with some reinforcement and additional hardware, this could prove to be the backbone of an information network that does not rely on satellites.
      • Stonehenge is the quintessential superweapon. Everybody knows about it to some extent - it was one of the greatest anti-Ulysses weapons, repurposed by Erusea to take over the continent before being taken out of commission by Mobius One. You led an effort to protect the Osean army as it reused the last cannon for a shot at destroying one of the Arsenal Birds through its shield; to do the same thing to the aliens, you are planning to repair it and turn its guns to the heavens.
      • The Dashau Resurgence Plan was a plan borne of desperation on multiple fronts; incoming waves of millions of refugees were an imminent crisis, and Selatapura was refusing to host them. Luckily for you, Dashau was a nearby city whose ports mostly dried up in favor of better ports, and as a result there lies much abandoned space in the city that you can repurpose to refurbish into temporary housing for the refugees.
    • Under this heading goes all the projects that don't quite have a place to belong under the other schema; nevertheless, these are all projects that fall within Engineering's remit.

      • Project Neighborhood Watch is a short project that is meant to keep track of hostile capabilities from space without spending an excessive amount or reweaponizing space. In its maiden voyage, it overflew Belka multiple times before being completely totaled by the debris in low earth orbit; repeated visits may not achieve quite the same degree of success.

        Unlocks: Neighborhood Watch Satellite [10 Engineer-Weeks to complete]
      • Project Dove is a project to deal with the satellite debris clogging up low earth orbit by reusing the Pilgrim One and a spare TLS lying around base after the TLS failed to deliver promising results; as a result, the Engineering teams have drafted a plan to slap the TLS onto the Pilgrim One and use it like the Arkbird cleaned up the Ulysses debris.
      • Through some discussion with fighter pilots about the lacking qualities of the current training regimens, your engineers have a proposal on how they might be able to improve the training sims to be more useful for your pilots; however, that remains entirely theoretical as of this moment.
      • One of the possible projects for your engineers to tackle was the question of how to improve fighter autocannons. While many fighter autocannons are naively "optimized" to a large degree, they are optimized for different threats than the alien fighters; therefore, it seems like it may be possible to build fighter autocannon that is optimized for anti-alien work.
      • One idea that your engineers have hit upon, both from the new engineers and the inevitable conclusion upon examining the Stonehenge blueprints, is the idea of using electrothermal chemical firing instead of the traditional gunpowder charge for your large guns and EMLs. The advantage of this system is the potential for higher exit velocities and more consistent output; the downside is that it's cutting-edge status means that there are few suppliers of these type of rounds in the world, if you're not willing to build your own.

  • Under practices is the set of practices adopted by XCOM as an organization. Further projects will improve XCOM's functionality and ability to execute functions.

    • Under this heading lies XCOM's tactical doctrinal thinking, developed off the battlefield so that doctrine can be easily implemented on the battlefield.

      • Hammer and Nail Doctrine is the inital doctrine for XCOM's forces, revolving around long-range Nail troops launching long-range munitions while alien attention is occupied by close-range Hammer troops. This doctrine takes advantage of XCOM USEA's shockingly high concentration of aces as well as willingness to bet on EML technology.

        Unlocks: Jackhammer Doctrine
        Unlocks: Artillery Spotter Doctrine
      • Jackhammer Doctrine is a doctrinal evolution of Hammer and Nail Doctrine that evolves off of Hammer and Nail troops by including intermediaries of varying skills, to better protect the Nail troops as well as providing more support for Hammer troops. As the resulting shape looks like attacks in a continuous wave repeatedly, this doctrine has adopted "Jackhammer" as a codename.
      • Building off of Hammer and Nail Doctrine, Artillery Spotter Doctrine utilizes the greater networking capabilities of the F-35 and F-14X to ensure complete battlefield vision at all times, allowing the Nail troops to fire to greater effect.
    • Organizational Practices are what keep XCOM as an organization functioning, as well as providing information for the Commanders to use.

      • By delegating one person's tasks to keep track of national news and GDP, Commanders are provided with weekly updates about national industrial capacity as well as notable pieces of information.

        Unlocks: Nation Screen.
        Unlocks: Advanced National Updates.
      • With the formalization of meeting times between Commanders and their subordinates, less time and energy has to be dedicated to each meeting to figure out what the Commander needs to know and when.

        Unlocks: Status Report!
        Unlocks: Abbreviated Report
        Unlocks: Reporting Chain
        Unlocks: Morale Report
      • With great effort and focus the amount of topics that need to be covered in a meeting can be reduced even further, reducing the costs of Status Reports. The only slight issue is that with the increase in efficiency comes a price in exactly how much can be covered in a meeting. While it isn't a problem yet, this is something to keep an eye on.

        Reduces Status Report cost.
      • With the ability to give formalized reports comes the ability to spread this through an established chain of command, reducing the burden on the commander at the expense of the system as a whole.

        Unlocks: Bidirectional Reporting
      • Just as results must flow up to the commander and orders downwards, so too must questions or problems flow up the chain of command so that the commander can do what he can to fix the problem.

        Reports issues that various teams are having in greater detail.
      • One key component of management is figuring out how the various members of the organization are holding up. The Morale report includes reporting the morale of various members of XCOM, to better ensure that XCOM maintains capability well into the future.

        Unlocks: Morale Descriptions!
        Unlocks: Stress Relief [Action]
        Unlocks: Arrange Amenities [Action]
      • Of course, no organization has any real institutional knowledge if it does not record its own lessons. This documentation covers the research performed by this XCOM branch, to preserve its own knowledge.
        Unlocks: Research History!
      [SLIDE=BASIC DOCUMENTATION {COMPLETE}]





[] Project Neighborhood Watch [0/10] {REPEATABLE}
Commander, with the tensions reaching a boiling point in Belka, as well as threats from Leasath, Erusea, and Raikala, it seems prudent to invest some effort into launching short-lived satellites to gain some intelligence on the areas in question.
[] Streamlined Construction Practices [0/30]
Commander, with the recent explosive demand in building requirements, we think now is a good time to attempt to reduce the time it takes to construct buildings by streamlining the process. We have the expertise necessary.
[] Aircraft Skunkworks [0/60]
Commander, if we wish to seriously research aircraft design, it would be best to have a lab space specifically designed for the purposes of testing aircraft designs - a skunkworks, if you will.
[] Manufacturing Optimizations [0/???]
Normally, Commander, I would be hesitant to suggest trying to optimize manufacturing on an extremely short notice; it is normally the work of thousands of engineers over dozens of weeks. However, we have a few advantages that we may be able to exploit: one, we have the world's best engineers, two, we have hundreds of them, and three, we have an effectively unlimited budget. We may be able to make something work here.
[] Other Project (You may select from the incomplete tabs underneath Engineering, or propose your own).



Strange, Long Caster thought. Why was there so much rustling by Daniel's room? It sounded like...nah, he was clearly imagining it. Daniel was probably just bored or something.

...

Long Caster was tired, so he was going to with "bored", even as he grew more and more certain that the rustling firmly belonged in the "or something" category. Clearly, if he was energetic enough to invent code while theoretically confined to the bed, he was probably going to be alright very shortly.
 
Last edited:
CONTEXT POST: THE TEN MILLION RELIEF PLAN
Aka, what the fuck happened in the AC7 DLC that y'all voted on a while back?

Well, here's the context post. I'm also holding open the vote because I'm allowing, no, insisting on a build queue for small projects



There were many two week crises in the midst of the Lighthouse War. The first mad two weeks as Erusea and Usean allies began their offensives against the IUN, seen as an Osean sockpuppet that had deployed its Arsenal Birds across the continent as a terror weapon. There was the next few weeks, as Erusea solidifed its rule over the Usean continents by...actually using the Arsenal Birds as terror weapons to wipe out opposition. There was the mad few weeks after the operation to take the capital of Farbanti, as all of Usea seemingly rose up in rebellion.

One of the most notable segments, however, was the two week scramble for the Erusean Super Scinfaxi-class Alicorn. It was a large nuclear submarine, equipped with its own aircraft contingent, nuclear weapons, and state-of-the-art railguns, both smaller for anti-warship purposes and one Stonehenge-class railgun, for purposes of deploying said stockpile of nuclear weapons.

During the majority of the war, it had been left to sit in port. With Erusea's wild successes with the Arsenal Birds and drone programs, actually deploying the Alicorn with even half complement was seen as far too expensive to be worth the cost, when the Eruseans were already so busy trying to assert rule over the continent itself.

That changed with the results of Operation Dragon's Breath. In the wake of shooting down one of Erusea's Arsenal Birds on August 19th, the Arsenal Bird defensive radius shrunk considerably. As a result, Erusea reached for everything that could possibly reverse the tide of the war. This resulted in Eruseans arming IRBMs in Sierraplata (which the LRSSG comprehensively destroyed in Operation Magic Spear) and it also resulted in the Eruseans reactivating and crash-arming the Alicorn, which had been left to languish in Artiglio Port, on the southern coast of Usea.

Osean intelligence caught wind of this effort, and a force was assembled to capture the Alicorn. As Osea's premier force, the LRSSG were sent in as a four plane detachment to sweep away everything in their path. Officially, this was because the war effort meant that there were no other available assets, especially since reserve squadrons would have to plug the gap from pulling the LRSSG out. Unofficially, this was part of an internal political struggle, where Brigadier General Clemens was handed the disfavored Trigger (still widely suspected of killing President Harling). Clemens then promptly stripped away every other possible asset he could possibly justify and still be expected to complete the mission - a suicide mission in as many words.

As part and parcel of that, an up and coming data analyst for the Osean Intelligence Agency, David North, was assigned to analyzing and tracking down the Alicorn. His unofficial role was to also make a report on Trigger's performance, as well as the broader policy implications for Osea's military as a whole. Specifically, it was to find out whether in the nascent dynamical systems analysis and AI optimization could improve Osean warfighting outcomes - and furthermore, whether Trigger was a singularity. We'll come back to what that word means later.

Concerning hints began popping up at the briefing. Brigadier General Howard Clemens began the mission by throwing his weight around - itself, not too unusual among the upper staff in the Osean Defence Forces. However, he also exhibited a surprising amount of knowledge about the Alicorn, including saying that local sources told him that the Alicorn had WMDs aboard. That surprised David North - who Clemens promptly minimized and carried on as if nothing was unusual.

Hence, Operation Sighthound commenced. Strider Squadron was to secure air superiority and support the landing operation as the Osean navy secured directly underneath - they were sending in the navy even before air superiority was secured. To ensure that air superiority would be secured, EWACS planes were procured, but the mission timeline projected that the force at Artiglio Bay would have needed to already be fighting for five minutes. In addition, only Strider Squadron would be sortieing on the mission - Cyclops Squadron, Wiseman especially, would be held back to "assist the Brigadier General".

The first phase of the mission largely went off without a hitch. Strider Squadron ate their Erusean counterparts alive, and by the time the ECM aircraft arrived in the airspace Strider Squadron was already just about conducting a mop-up operation. Sadly, this included the Glamrock Squadron piloting F-4 Phantoms what the fuck. Of course, soon after, two black-and-white striped Su-47 Berkuts showed up in the airspace began targeting Trigger specifically. With Trigger unexpectedly tied up, especially with the Berkut's radar ghosts spoofing Trigger's IFF, Osean fighters took some amount of losses, but eventually Trigger drove off the self-identified Mimic Squadron. Worryingly, their parting words came over the Osean military channels - with military encryption, that General Resource mercenaries definitely should not be in.

Of course, at that point went off the rails. Submarine Captain Matias Torres, proclaimed the "Hero of Comberth Harbor" and previous captain of the battleship Tanager, decided to formally declare independence from the Erusean military and to pursue his own goals. The Command Duty Officer expressed some confusion about his plan, and his exuberance. Torres replied:

"Don't you see? A million lives are about to snuffed out in senseless cruelty."

His next act was to obliterate the Osean landing force with the onboard anti-ship railguns (this is not to be confused with the spinal mount railgun, which was different) and to launch four aircraft, one of which was carrying a cruise missile. Under the cover of the mad chase for the airborne carrier squadron, Torres led the Alicorn out of the cordon and into open water. As he left, he began delivering some of his quotes:

"This boat has the means to end this hideous war in a definitive and elegant manner. We seek not a conflict, but rather a restoration of balance, a judgement."

Of course, when Trigger shot down the cruise missile squadron, Torres began showing his unhinged side. Script:

Submarine CDO: Seems like he was downed by Three Strikes.
Torres: That damned bastard ruined it.
CDO: Captain?
Torres: Don't you see?
Torres: He walked all over it with his dirty boots! Over the crisp white sheets of my bed that I had just made!
Torres: Furious shout, then controlling breathing.
Torres: Let's have him assist in the next plan...
Torres: It'll make a fine sideshow for our scheme to kill a million people.
Torres: Or was it the plan to save ten million lives, Command Duty Officer?

Of course, at this point, his goal is anyone's guess. Anyone logical, who has a limited amount of information and confidence.

Brigadier General Clemens has no compunctions about either, so one week later on September 4th, Strider Squadron is ordered to conduct a low-altitude raid on Anchorhead Bay, where Erusea has been gathering up the remnants of their naval and air fleets. As part of their "oh god mobilize everything", they've started bringing out mothballed aircraft, pilots, and ships just to have something to sortie with. Brigadier General Clemens saw that force number, their readiness, and his mysteriously ironclad knowledge that the Alicorn was somehow going to arrive there to order Strider Squadron to raid Anchorhead Bay.

Of course, in order to maintain the element of surprise, only four planes would be sortied at low altitude. They'd depend on the element of surprise and large amounts of resupply elements to be able to cripple the Erusean forces with a 0% casualty rate. Of course.

Wait a second. Four planes, against a nascent fleet? Man, if we didn't know any better, it's almost like someone wants to kill Trigger! That'd be ridiculous, though. There's no way that - hey wait a minute analyst David North mentioned that some of the former crew of the Alicorn might be conducting sabotage. This probably has no relevance whatsoever.

In other related news, however, David North brought up Captain Matias Torres' service history. He was part of the Erusean Navy, but the event that defined his reputation was the Battle of Comberth Harbor - aka, the mission where you sink the Invincible Fleet Aegir. He was hailed as the Hero of Comberth Harbor for his quick and decisive damage control and evacuations, preserving the lives of many of his fellow crew. When he was then assigned to the Alicorn, he was also able to keep the Alicorn's crew alive for their 698 day unplanned seabed endurance test - which also probably caused some insanity in the entire crew, but also made the crew extremely loyal to each other. Long story short - crewmen that stuck with Torres had a habit of making it through wars.

Regardless, the day of the mission arrives, and Strider Squadron absolutely blows the Eruseans the fuck out. Erusean mission control was supposedly heard cracking out the black humor: "We're going to make a fortune after the war ends. Buy stock in salvage companies while you can," to provide an examples. Anchorhead Bay was also notable for being one of the places where Eruseans committed a large portion of their remaining human pilots to the defense.

Trigger, of course, doesn't give a fuck about all of that, and summarily wipes Anchorhead Bay's military attachment off the face of the earth with truckloads of anti-ship missiles. As one Erusean senior officer puts it, "This is definitely the work of Three Strikes. They'd reject my report if it wasn't." Meanwhile, over on Osean command side, Clemens is trying to pitch an operation that doesn't need aces; a military doctrine that no longer needs ace pilots. Trigger blowing up the entirety of Anchorhead Bay made the Osean upper brass unanimously tell Clemens that he was full of shit.

Well, actually no. Trigger blew up the entirety of the forces in Anchorhead Bay, neighboring Dakiouk Bay, and the pristine fleet sent in to reinforce it. Can't understate Trigger's accomplishments here.

Actual Erusean dialogue:
Erusean HQ: Four aircraft destroyed the entire port? You must be hallucinating!
Erusean Port Official: It's not a hallucination! It's a nightmare!

(sidenote: Trigger also blew up a huge number of Erusean's upper brass, further complicating the situation post-Farbanti)

Of course, Torres chose this moment to make his presence known on the battlefield in his characteristic fashion.

CDO: Captain, we're starting the guided artillery fire drill.
Torres: Command Duty Officer, what do you think would turn a drill into a real war?
Torres: You don't see it, do you? It's imagination!
Torres: So use your imagination, my fellow submariners! A single shell will save ten million lives!
CDO: Begin drill! Ready for anti-air combat!

Long Caster: Warning! Incoming high speed projectile!

Torres: SALVATION!

(railgun round impacts)

Torres: Picture it!
Torres: Salvation!
Torres: laughing
Torres: The death of a million is a necessity!

Huxian, hit by the UAV-guided missile, had to leave the airspace. Trigger, being a madman, decided to not deal with any more railgun impacts by simply blowing up the hypermanueverable SLUAVs. This worked because Trigger.

Some other choice Torres quotes, when 2 "eggs" were being handed over:
Erusean Agent: Valkryie, this is Quarkman. Packaged eggs are ready and waiting, count two.
Torres: Two, worth a million lives each.
Erusean Agent: Also, there's a rumor going around in the military. "Three Strikes in the sky is a sign of ill omen."
Torres: Three Strikes... he lacks the drive.
Torres: Imagine you're just about to be killed. Why am I going to be killed, you ask.
Torres: Because they wanted to steal from you, to torment you, to burn you, to cut you apart.
Torres: It was for your sins, your actions, and your vengeance! There has to be a reason!
Torres: Three Strikes has none of that. I do.
Torres: Do you see, Command Duty Officer? You don't, do you?

Of course, none of this really stops Strider Squadron, so they continue cruising around annihilating more of Erusea's rapidly dwinding airforce until operation time is up. At this moment, Mimic Squadron reappears and immediately tags Lanza with a missile. These missiles were unconventional, not setting off the missile alert until impact - stealth missiles. Brigadier Clemens tries to contact those mercenaries over Osean channels, and at this point something serious is fucked up here. Clemens is going to be talked to at this point, one way or another.

That's not really relevant for Trigger, though, who blows up both members of the Mimic Squadron, revealed to be siblings by General Clemens. Rage, who had some time to eject, chose to rant: "I'd rather go to hell than live in a world shaped by you, Three Strikes!" His sister's death also has something to do with that.

As the mission ends, we get some choice quotes:
Erusean Agent: I have no doubts that the Plan to Save Ten Million Lives will lead Erusea to a true victory.
Torres: Stop thinking so small. It's salvation on a far grander scale.

Cut back to the briefing room, where the first thing Huxian did when Brigadier General Clemens entered the room was to punch him in the face. Wiseman managed to talk her down, but unfortunately, Lanza's cola was a casualty of the fighting.

A moment of silence for Lanza's cola.

...

Anyway, the LRSSG is royally fucking pissed at Clemens, especially since he knew Mimic Squadron (aka, the bats) suspiciously well. One thing led to another, and Clemens called for the MPs. At which point, Vice Chair Edwards of the Joint Chief of Staff said "He's right. Get the MP."

As it turns out, Clemens was being fed information by an Alicorn plant, and probably traitorous too on top of that. After the Erusean force had been "chased away" (read: completely destroyed), the Alicorn slipped into port and resupplied. Clemen's "unimpeachable source" turned out to be Zul, one of the Alicorn's agents - who helped the Alicorn to accomplish their goals. This is in addition to his probable treachery and working for General Resources over the Osean military, which, ah, the Osean military in the middle of its crackdown on the megacorps is sideeyeing rather heavily. Edwards and David North finish their explanation by reiterating the call for MPs.

Huxian beats them to the punch. Literally.

Then David North fills them all in.

In addition to the shipbased railguns the Alicorn carries, it also comes with a rail cannon, on par with the Stonehenge guns. The Alicorn only stayed in Anchorhead Bay for ten minutes. Not nearly enough time to load in a SLBM. No, they loaded up on something else. Tactical nuclear shells. Moreover, as terrorists, the threat of nuclear deterrence was not going to stop them - Erusea had completely washed their hands of the Alicorn. That meant that nuclear deterrence wasn't going to stop Torres from nuking Osea's capital. The Alicorn had to be stopped.

Four days later, on the brink of the undersea Peony Trench, the LRSSG made its strike. The Alicorn sortied aircraft to prevent detection, but Trigger did a Trigger and shot them down. Meanwhile, David North reported in from Oured on the state of the anti-war demonstrations on the same day, September 14th. Two groups clash, while advertising drones hang in the air overhead, David North reports. He hits on something, and then leaves the radio channel.

Sonobuoys are dropped, despite UAV and Alicorn fighters trying to shoot down the Osean patrol aircraft. The Alicorn's location is narrowed down enough for Trigger to detect it with a Magnetic Anomaly Detector - which is jammed via Alicorn jamming buoys, because the Alicorn predicted this. This doesn't buy the Alicorn enough time to escape from Trigger, however, and so the Alicorn's location is identified. In come the VL-ASROC anti-submarine missiles, and up comes the Alicorn, apparently unscathed. The Alicorn, once surfaced, begins attacking the Osean fleet. The LRSSG take their chance to attack the Alicorn directly.

In the ensuing superace on superweapon fight, all of the Alicorn's weaponry is brought to bear. UAVs, SAMs, CIWS, even the railguns are used as instant-kill guns if Trigger doesn't fly fast enough. Torres, meanwhile, continues delivering his quotables:

Torres: The two years we fought at the bottom of the sea... I will not allow our perseverance to be desecrated!
Torres: There's no means of retreat! We'll have to kill them all if we are to live!
Torres: If you wish to live, then you have to let go of your life!
Torres: Be not afraid! Did you not leave your fears behind at the bottom of the abyss?

Barrier drones are deployed. They do not stop Trigger's assault.

Torres: My fellow submariners! Your lives carry weight! It gives you the right to take the lives of others!

Then, Trigger finally destroys the last of the ballast tanks, and there is no more way for the Alicorn to submerge.

Torres sighs.

"We surrender," he radios. "This is the submarine aircraft cruiser Alicorn. We surrendered! Stop shooting!"

"All aircraft, cease firing," Long Caster orders.

"That's a con man talking," Count says. "I should know."

"Let's just sink it!" Huxian cries.

"Negative! We cannot attack those who have surrendered." Long Caster retorts. He wonders now what would've happened if Trigger actually listened to him. "That's a breach of international law!"

"I repeat! We surrender!" Torres cries out.

"What do we do?" Huxian breathlessly asks. Time is running out.

"Weapon use is prohibited!" Long Caster insists.

"Why hold international law so dearly?" Count asks, and in that moment Long Caster has to clench his jaw shut.

"We'll no longer be soldiers the moment we don't!" Jaeger fortunately cuts in.

"Then I'll happily quit my career!" Count says, and Long Caster sighs.

"Do not attack!" he calls out.

"We will surrender." Torres repeats. "We are currently making preparations to be disarmed."

David North cuts in.

"I'm David North, an analyst with the Osean Intelligence Agency. Captain, we have already jammed your terminal guidance system over Oured. Your shot will miss the mark."

Captain Matias' tone shifts.

"...Let me tell you a story. Back when I was a gunnery officer... I had to aim at an enemy ship 30 kilometers away in the middle of a storm."

Suddenly, the rail cannon comes up.

"The seas were rough that day, and still, I landed one of the two shots."

"Here's a question," David North asked. "Was your plan elegant? The answer is...yes.

"At least until Three Strikes ruined it!" David North triumphantly crows.

"What do you know of beauty?!" Torres shouts back.

The rail cannon is armed.

Long Caster wonders what would've happened if he had simply trusted his subordinates.

"They have no intentions to surrender!" David North suddenly says. "Stop them, Trigger!"

Trigger instantly shoots forward towards the Alicorn. Barrier drones block the path, preventing a clear shot.

"Stop attacking them immediately!" Long Caster says instead.

"Target the Osean capital of Oured!" Torres demands. "To take the lives of one million people, 5,000 kilometers away, by my very own hands!"

Trigger opens fire. The rail cannon is knocked off course.

"It fired!"

"It's okay!" David North cries. "The shell will miss!"

"What happened?!" Torres demands.

"That's a blatant violation of orders, you dumbass!" Count laughs.

"Load the next shell!" Torres shouts.

"All aircraft, destroy the Alicorn!" Wiseman orders.

Thinking back, Long Caster should've made that call.

No matter, though. Trigger was on it.

But there's still some choice dialogue.

Submarine Crew: FCS error! Can't raise the elevation of the barrel!
Torres: Three Strikes in the sky is a sign of ill omen...!
Submarine CDO: Captain?
Torres: All slow ahead! Flood the aft trim tanks!
Submarine CDO: Sir, the boat will sink aft first!
Torres: And that will give the gun the elevation it needs!
Torres: Don't you see, Three Strikes? Ten million lives will be saved, at the cost of a mere million lives!
Torres: A powerful boat, a powerful gun, powerful ammunition! Add to that lots of people and a precise aim!
Torres: Then sprinkle death all over it, and the formula is complete!
David North: You're nothing more than a mass murderer!
Torres: Then indulge me! What makes you an I any different?
Torres: You want to kill the three hundred men on this boat to save a million! How is that any different?!
David North: Trigger, give him his answer!
Torres: Don't you see?!
Torres: Don't you see?!
Torres: Landing a clean shot on a difficult target!
Torres: That is what makes it elegant! That is what makes it true beauty!
Torres: Alas, you don't see, Three Strikes! Of course you wouldn't!

And then Trigger finishes blowing up the rail cannon, and the only thing Torres has left is a rant.

Torres: Don't you see? One million! One million lives!

The Alicorn explodes, and that's that.



Right, so remember when I promised I'd explain what a singularity is?

Okay, here's that explanation.

A singularity is used in the context of dynamical system models. A singlaruity is a point that determines the behavior of the points around it. When someone like David North makes predictive models based on systems models, literally only two things matter: the singularities of the system, and where we start on that model. The singularities control everything about the situation outcomes - starting position just tells you which singularities you're affected by.

Critically, when two singularities interact, behavior gets fuzzy depending on which area of possibility space is dominated by which singularity. That is why it is difficult to calculate what happens when singularities interact; Alex (David North's AI assistant) needs seven months to calculate the result of a fight between Trigger and Captain Torres because they are two singularities interacting with each other with very few previous records to go on.

The thing about Trigger and Captain Torres that David North notes are that they are incredibly strong singularities. As in, "if one of them takes the field victory is never in doubt and all events bend to suit their needs" strong. "Survival rate always goes up when one of them is on mission" strong. Putting in people who now have auto-successes on actions they take is what you voted for when you put Singularities into the game. Friendly and hostile.
 
Last edited:
CANON OMAKE: Ace Combat Negative One: The Hot War Part One
Ace Combat Negative One: The Hot War
Missions 1-10


MISSION ONE- Wild Sow

The rightfully elected fraternal government of the People's Democratic Republic of Leasath is suffering a wave of uprisings from a coalition of military coup d'etat forces and separatist factions. Loyalist troops hold a small perimeter around the capital of Alendal, but the rebels are receiving support from the Osean Federation. Separatist bombers, supplied by Osea, are inbound towards San Antonio Airport. We cannot allow the airport to be destroyed. The Leasath pilots our Yuktobanian squadron has been training are still ill-prepared to meet this threat, and the skies are full of indiscriminate flak barrages from overly enthusiastic gunners, but you are the only pilot available.

Scramble and show them all how it's done! B-26 bombers are inbound. All we have operational is a Yak-23 converted trainer, but shoot them down!

MISSION TWO- Burning Bridges

While the bombing attack failed, the Danern separatists have succeeded in landing a heavily armed naval infantry division on the Sonem peninsula south of the capital. Local militia are taking heavy casualties from separatist light armor. Provide air support and slow down the separatist forces, so that the militia can stop them before they reach artillery range of the capital. It is recommended that you switch to a fighter-bomber for this mission. The squadron's other pilots will be able to scramble, having returned from leave in the capital.

[Leasath militia radio chatter about the 'lightning' striking separatist vehicles]

MISSION THREE- Saving Grace

It has become clear that the rebels are being heavily supplied by the Osean Federation. The situation has grown critical, and the capital will fall in days if the front lines aren't stabilized. The Danern separatists are unloading supplies for a major offensive through the port of La Guava. Destroy their main ammunition dumps, buying time for Yuktobanian aid convoys to reach the beleaguered defenders of the capital.

MISSION FOUR- The Magician

Coup d'etat forces under the command of Marshal Henemo have launched an air mission to sink our aid convoy before it can reach Tyria Harbor. Shoot them down and protect our shipping. Without the contents of these ships, Alendal will fall.

[Coup d'etat radio chatter about the 'magician' shooting down their planes]

MISSION FIVE- Last Stand

Revitalized by a new supply of heavy equipment, government forces have captured the separatist beachhead, and are pushing back Henemo's coup d'etat troops. Provide air cover for the Leasath counteroffensive. Be warned that the coup d'etat forces have managed to deploy vehicle-mounted surface to air missiles to cover their positions, and still have a considerable number of jet aircraft.

[army/militia radio chatter about the 'white lightning' above them]

MISSION SIX- Turning Turtle

Defeating the Danern separatists will require the neutralization of their greatest military stronghold, Mount Archelon. Aerial reconnaissance has revealed many defensive missile and artillery positions. For the island to be recaptured, these must be destroyed, and the tramp freighters loaded with munitions at the port must be sunk.

If your plane runs out of munitions, cross the return line at the north edge of the operational airspace.



[Cut-scene: escalating tensions between Osea and Yuktobania as the Osean proxies are defeated]

MISSION SEVEN- Crossing the South

With Leasath's independence secured from the immediate rebel threats, the Central Committee has chosen to provide further guarantees of the security of this small and vulnerable nation. By deploying long range ballistic burst missiles to Leasath, Yuktobania will protect the Leasath government against any attempt by Osea to reverse the verdict of the 1968 election. This will also counteract the presence of Osean cruise missile sites in South Kaluga on the Verusan continent. In preparation for this operation, we must gather information on the dispositions of the Osean military in the surrounding territories.

You will be flying solo, in a high-speed reconnaissance mission over Aurelian airspace, to confirm reports of the presence of Osean warships in Santa Elva. Aurelian radar coverage is limited, so you should be able to get in and out without incident. Even if detected, you are under orders to avoid causing casualties to the Aurelians. Pressing Aurelia into a state of war with either Leasath or Yuktobania is unacceptable at this time.

MISSION EIGHT- Bolt From The Blue

Although the Osean aircraft carrier Raven is shadowing our task force, the combined hostile naval presence around Terminus Island is assessed as unlikely to present a challenge to our escort fleet. A cordon of Osean warships has spread itself in the path of the fleet. However, these ships are too light, few, and dispersed to win an intense naval battle. The fleet's combined air defenses are deemed adequate to repel attacks from the Raven.

At 1030 hours tomorrow, the escort fleet and missile carriers will come within range of effective land-based air support. You are to reinforce the fleet's air defenses against a possible attack by the Raven. In addition, be advised that merchant sailors have reported sightings of unidentified heavy bomber aircraft in the region. The Oseans may be planning to use strategic bombers, such as their B-52, as naval strike aircraft.

[The Osean Air Force deploys a Firebird to cripple the Yuktobanian fleet. Molniya's squadron happens to be out of range of the first Jupiter missile EMP attack. Molniya engages the superheavy bomber, with its escort of well-handled parasite F-5s presenting some complication. Furthermore, the Firebirds' exhaust vents act as decoys for MSL launches, and are so tough that if you've done much other fighting, you can literally shoot your missiles dry trying to wreck them all.]

[After a short time engaging the Firebird, Molniya is recalled to defend the fleet against an Osean strike package from the carrier Raven. Molniya Squadron is instructed to defend until out of fuel, then ditch in the sea over the fleet, where they will be picked up and returned to Yuktobania's own carrier. The Yuke carrier lost most of its air wing in the Jupiter attack and skirmishes against the Osean carrier attack, but reserve planes have been prepared for the Molniya lead element- fortunately both pilots are carrier-qualified.]



[Cut scene- the North Kalugan capital has been evacuated of all non-essential personnel; bomb damage is extensive]

MISSION NINE- Linebackers

The fleet has withdrawn in good order. Thanks to your efforts, few of our ships were damaged. The Central Committee has declined to issue a declaration of war against the Osean Federation, though it has lodged a protest against the unprovoked attack on our escort fleet in the strongest possible terms.

[Mission briefing officer gives a harsh, short laugh]

And of course, the strongest term of all is "a good beating." With this in mind, we intend to help our comrades in the People's Republic of Kaluga deliver the goods against the Osean Air Force. Kaluga has suffered heavily from Osean carpet-bombing attacks, some of which deploy destructive chemical weapons against the nation's forests, fields, and peasantry. After your successes in assisting the people of Leasath, you are an obvious candidate to aid our allies in repelling these cowardly attacks.

Be warned, the Osean heavy bombers operate at very high altitude, and will be escorted by some of the enemy's most modern fighter aircraft. Shooting them down short of their targets north of the Amir River will be challenging.

[During the mission, comm chatter on the North Kalugan side about Yuktobania's White Lightning]

MISSION TEN- Wild Weasels

In an attempt to minimize suffering among the peasants and laborers of Kaluga, we have provided modern heavy surface to air missile batteries to the People's Republic. In response, the Oseans have equipped fighter-bombers with electronic warfare apparatus and radar-homing rockets to attack the sites, clearing the way for further assaults on the Kalugan homeland. Signals intelligence predicts a wave of these "wild weasel" attacks tomorrow. Assist the Kalugan interceptors in fending off this attack on our allies' air defenses.

[Several minutes into the mission, a Firebird shows up and starts blasting the SAM sites with Jupiter EMP strikes. Kalugan radar crews valiantly stay online, shepherding the interceptors out of the path of the Jupiters for as long as they can continue to track them, despite being under direct attack themselves]
 
Last edited:
CANON OMAKE: Ace Combat Negative One: The Hot War Part Two
Ace Combat Negative One: The Hot War
Missions 11-19


MISSION ELEVEN- Thunder Rolls

President Francis of the Osean Federation has declared the Firebird strategic projection aircraft part of the vaunted "secret plan to win the war in Kaluga." he promoted in the 1968 elections. Recent evidence has confirmed what we suspected after the skirmish off Terminus Island. These nuclear-powered aircraft can remain airborne for weeks at a time, presenting a constant threat against which ground-based defenses cannot be sustained for any length of time. Several attacks have already been launched from the same Firebird that engaged the Amir defense line two days ago, as part of what President Francis is calling "Operation Rolling Thunder." As of this time we do not know how many of the class the Oseans have, but only one has been deployed to the region.

We estimate that the optimal time for an air attack on the Firebird will take place tomorrow, at approximately 1445 hours. At that time, the Firebird's offshore patrol route will carry it close to a large storm formation. This storm cover an air squadron's approach to close range.

While Yuktobania is still working on a weapon system capable of fully countering the Firebird, we believe that with good tactics, a prepared force can- and will- bring down these monstrous dragons. The motherland's eye is upon you! Good luck!

MISSION TWELVE- Over The Brink

[Sound of explosions and gunfire in the distance]

The Oseans have escalated the war, and this base is under attack. Another wave of attacks from multiple aircraft carriers is expected at any moment. Launch to defend our airbase, and protect the strike bombers that will launch our counterattack!

[Unicorn Squadron, flying advanced model F-4s with high performance missiles, shows up among the waves of air attackers. Molniya 3 and 4 are injured as their planes are bombed, taxiing for takeoff.]

["By elements, cover each other. Watch those white planes!"]

[Cut scene: war breaks out across the Pacific as a series of Firebird attacks spearhead Osean carrier air raids. Ballistic missiles are not exchanged.]

MISSION THIRTEEN- Murderers' Row

The Osean Fourth Naval Fleet has gone to full wartime activity in the Bay of Mists. From there, the fleet's carriers can launch numerous strikes against targets in Kaluga, and potentially Yuktobania itself. Our air defense forces are hard pressed elsewhere, due to the confirmed presence of multiple Firebird superheavy bombers assailing our nation's borders from many angles. But thanks to your actions, no Firebird is escorting the Fourth Fleet. This presents us with a valuable opportunity to weaken the enemy in comparative safety.

Our attack directed against the Fourth Fleet will prioritize destruction of the Osean aircraft carriers. All other ship types are secondary targets. Be wary of defensive missile fire; reports indicate that many Osean warships have been refitted with the advanced 'Typhon' air defense system.

["Visual on the Yuke lead planes- all antiflash white." "Is Molniya here?" "Those two planes are from Molniya Squadron!" "Watch out, boys, that witch who took down the YB-350 is here!"]



MISSION FOURTEEN- Not One Step Backward

I hope you're ready for action, comrade; your emergency redeployment was very much needed.

The Osean Marine Corps has landed troops on the Bastok Peninsula, exploiting the fragmented state of our air defenses in this remote area and the lack of tactical missile units capable of engaging from outside artillery range. Moving rapidly, they have already established forward bases for aircraft behind their lines. While the bases sustain few aircraft, we have confirmed the presence of the Osean Air Force's elite Unicorn Squadron at the front, further worsening the defensive situation.

While active front-line combat continues and our valiant soldiers fight fiercely for every meter of ground, the airfields will have to be destroyed for the Osean beachhead to be contained.

Given the risk of encountering Unicorn Squadron, you will require an aircraft capable of defeating both air and ground opponents.

[Replacement pilots are taking the Molniya 3 and 4 slots. Molniya 3 is shot down in the duel with the Unicorns. Molniya 2's plane may be damaged covering Molniya 4, but he ejects unharmed]

MISSION FIFTEEN- Goalie

One of our spy satellites will be dropping a capsule of film canisters taken over western Osea tomorrow. The capsule will re-enter the Earth's atmosphere over the ocean at 0835 hours, then deploy a parachute, in order to be picked up in midair by a transport plane. The transport must fly a steady course to make the capture.

Reports of submarine activity in the area make it exceptionally risky to allow the capsule to fall in the water, where it cannot be easily recovered by the Yuktobanian Navy. Furthermore, intelligence reports suggest that in this case, the Oseans may have caught wind of the drop. If so, it is likely that they will send a long range interceptor element to shoot down the transport plane. Fly escort for the transport until it can recover the film capsule.

MISSION SIXTEEN- Fly By Night

Salvage crews have recovered several mostly-intact aircraft that had to be abandoned in place on the Bastok Peninsula after their landing force was driven into the sea. This presents us with an opportunity to bypass the automated components of Osea's air warning network, the Osea Robotic Air Defense or "ORAD." While manned air patrols and radar operators might otherwise notice something amiss, intelligence has identified a soft spot in their patrol networks over the Central Pacific.

Molniya Squadron will fly in at low altitude across the ocean with copies of the captured transponders, in hopes of avoiding interception. Once you penetrate Sand Island's air defense zone, you are to do as much damage as possible to the base's air defense radars and missile batteries. A follow-up attack with special runway cratering munitions will further disable the base.



MISSION SEVENTEEN- Tip Of The Spear

Hello, and welcome back to our gallant carrier! The Admiral Rossovsky stands ready.

With the Sand Island base out of commission, there is now a gap in Osea's long range interceptor coverage. They have responded by pulling carrier battlegroups back, to avoid penetration by high speed supersonic bombers- perhaps to make sure we don't get any funny ideas about deep strike attacks with special weapons, heh. We are prepared to steam forward with the Central Pacific Fleet to engage the Oseans ship-to-ship- except that their forces are escorted by a Firebird. As we saw at the Terminus Islands, the Firebirds are extremely effective antiship platforms.

We will need to work a second miracle to clear the way for our naval offensive- but this time, the Firebird will be operating within range of carrier jets from the Osean fleet. If you do not finish the mission quickly, expect to be mobbed by escort fighters launched from their aircraft carrier, the Raven.

[The new Molniya 4 is killed in the attack on the Firebird]

MISSION EIGHTEEN- Silenced Service

The Oseans have again fallen back, now under cover of land-based air defenses, rather than risk an engagement without Firebird support. This permits us a narrow window of opportunity, exploiting low cloud ceilings and an incoming electrical storm that will interfere with radar coverage, during which to attack a cluster of Osean submarine pens situated on the north coast of Pacifica province.

This mission is considered to be war-critical, as the Oseans are preparing at least three submarines armed with cruise missiles at this base. Intelligence reports indicate that the Oseans may be arming their submarines with weapons of mass destruction in hopes of launching a crippling strike, as opposed to the conventional arms currently forward-deployed to their remaining combat fleets. Ours is the only fleet that has made enough forward progress to engage these wolves of the sea in their den; we must destroy this base to delay any attempt by the Oseans to threaten the homeland with weapons of mass destruction!

["How are they hitting us with so many bombs!?" "Is that the Wicked Witch of the West!?"]

[radio chatter by General James Poe, an OADF commander, exhorting the air defense and interceptor forces to stop the attack, and demanding that Yuktobania be "laid waste" as a menace to the Osean way of life]

MISSION NINETEEN- Soft Underbelly

The naval situation in the Central Pacific is increasingly favorable, but this fleet's flanks are threatened. Cinigrad has ordered us to fall back and move north, there to join a decisive battle

Tanker-supported missions by strike aircraft flying from the Yuktobanian mainland against targets in southwestern Osea will continue, in hopes of creating confusion as to whether our fleet has truly withdrawn. With luck, the Oseans' losses in reconnaissance assets will allow us to take their northern fleet by surprise while it is locked in long range carrier air battles with our own.

Arm yourselves for antiship strike, but be wary- if our own northern fleets fail in their objectives, our own attack may face interference from a Firebird.

[Yep, a Firebird shows up. This one's been upgraded; some of the weaknesses are less weak, and the B-350 kicks in a pair of auxiliary jet engines buried in the structure after losing enough propellers to shoot down an ordinary Firebird. However, the Firebird cannot use its Jupiter missiles very effectively against purely airborne targets, or over their own fleet, significantly hampering its effectiveness. The souped-up maser systems only partly compensate. Committed to a mission outside its normal operating parameters, the upgraded Firebird goes down, but takes several Yuktobanian pilots with it.]

[cut scene: Molniya Squadron is transferred to operate out of a temporary base on… you guessed it, Sand Island. Land-based aviation is crowded onto the island to strike targets on the Osean mainland. There is a reason Osea kept a base on the island even during its most pacifist periods afterwards...]
 
Last edited:
CANON OMAKE: Ace Combat Negative One: The Hot War Finale
Ace Combat Negative One: The Hot War
Missions 20-25


MISSION TWENTY- Pyre of Legends

The good news is, our spy satellites have finally determined the whereabouts of Osea's production line for the Firebird superheavy bomber, outside the small city of Ypsilon. We had thought this facility to be abandoned ever since Osea's war with Belka more than twenty years ago, and so it was overlooked on satellite reconnaissance for too long. The bad news is, the factory was identified because it has greatly accelerated production, to wartime standards. State experts have concluded that when fully operational, this plant will be able to produce a completed Firebird every ten days. Given the upgrades we encountered in the recent battle, and the fact that the Yuktobanian military has scored only five confirmed Firebird kills in months of combat, this is a most disturbing prospect.

However, Yuktobania has a significant opportunity: the factory is within striking range of our captured base on Sand Island.

Your squadron will be equipped with a new type of special bombardment weapon, capable of extreme precision targeting to neutralize key structures within the factory complex. Fly under Osean radar coverage and destroy the Ypsilon Plant before the next monster bird takes flight!

The outcome of the war may hinge on this operation.

[Unicorn Squadron shows up for the last time, flying a powerful new Osean superplane: the F-16, armed with weaponry that matches the performance of the XMAA and MSL from the rest of the games- rather superior to the MSS and other air-to-air special weapons available. Despite being stuck in a third-generation fighter and saddled with an air-to-ground special weapon (the LGB), Molniya Squadron shoots down all six Unicorn pilots.]

["Fox Three!" "Stay calm, you can accelerate away straight up if you have to!" "The Lima model really does the trick, huh?"]

["Those ships are too agile- I can't keep up!" "How did the bastard dodge that?" "I feel like I'm dogfighting a flying saucer!"]

MISSION TWENTY-ONE- Cutting Margins

The Ypsilon raid has bought us time and breathing room to continue our neutralization of the Osean surface fleets in the Pacific. Momentum is now firmly on our side, but we must take advantage of our victories in the central and northern waters. Osea's last remaining intact fleet, operating in the southern Pacific, relies on two major supply ports.

One of these, White Bay, will be targeted for submarine-launched cruise missile bombardment, as it is out of range of air attack. But the other, Port St. Hewlett, is comfortably within our striking range. If the Oseans hadn't been knocked off balance by the speed with which our engineers refurbished this base and struck the Ypsilon plant, we might already be under attack from there..

This is a critical military target, which Osea must protect if it is to hope to sustain the naval war. Destroy the drydocks, repair yards, and supply installations. Expect heavy air defense efforts.

[Several damaged warships at anchor, and a large supply depot are systematically wrecked, though the attackers come under repeated attack by high-performance interceptor waves. While the enemy pilots are flying what are, for the time, excellent aircraft, it is a plot point that none of them are fighting as skillfully as the Unicorns]

MISSION TWENTY-TWO- Clipping Wings

The great aluminum smelting facilities outside November City will be our next target for strategic attack. Three possible targets have been identified: a series of large coal-fired power plants that provide electricity for the smelters, the smelting plants themselves, and the railroad marshalling yards that service the industrial zone as a whole.

Without these facilities, Osean aircraft production will be significantly hampered, limiting their ability to risk planes and forcing them to operate more conservatively..

This attack is to maximize damage to all three targets, while minimizing destruction in November City itself. Osea is too populous to be defeated by invasion and occupation; we must paralyze their ability to make war. The hardliners must be forced to the negotiating table, or a government more amenable to reason must be given cause to rise up against them and negotiate for them. Avoid striking structures outside the designated operational areas.

["Are the Yukes going to bomb the city?" "They're flying over the residential district!" "This is KNCR on the air, reporting live... we see explosions at the power plant, the Yuktobanians are bombing the- *BZZZT*"]

["Be careful what you use for a target practice backstop!" "Hold fire, hold fire, find another angle of attack!" "Damn it, those locomotives are parked right next to a passenger train!" "Do not fire. Orders are orders!" "This is stupid, the Oseans started this damn war!" "Shut up, Lieutenant!" "How old were the maps Command used for this attack? There must be fifteen thousand houses down there that weren't on the map at all!]

["National Guard One-Six, have you reached the armory, over?" "Confirm that, passing out shoulder-fired SAMs to the troops now. We'll be at the trucks in two minutes." "Wizard One here, I have eyes on the bandits. They're scattered widely at low altitude. We can take them."]

[The civilian targets turn out to be difficult to avoid and more commingled with the industrial targets than expected. Yuke pilots have to linger in the area for an extended time and take significant losses from air defense forces. Molniya 3 and/or 4 will be shot down and captured by the Oseans; Molniya 2 sticks tight to the flight lead and makes it through]

[Easter Egg: you can fly over the half-constructed steel skeleton of the stadium from the Ace Combat 5 mission]

[cut scene: Molniya 2 is promoted to command of Zenit Squadron to replace their lead pilot, replaced with a comparative rookie. So are the others.]

MISSION TWENTY-THREE- Into the Sage

After our experience at November City, the high command has sought to identify targets further from populated areas, to avoid excessive difficulties.

To further disable Osean industry and logistics on their southeastern peninsula, a force of strategic bombers armed with LGBs will be systematically destroying railroad facilities in the rugged Sagebrush Hills region. Three major rail lines converge to pass through the area, which contains numerous viaducts and tunnels that can be collapsed to block train traffic for months if not years.

Range ahead of the bombers as they deliver their payloads and clear their path. The bombing missions are unlikely to succeed in a single run, and interference by enemy interceptors and long-range SAMs is expected. Prepare for intense aerial combat.

[Challenging escort mission. There are numerous bombers initially and some casualties are acceptable, but the Oseans like to take long range potshots with moderately realistic heavy SAMs. That is to say, missiles with ranges measured in dozens of kilometers, not one kilometer. Some of the launch sites aren't detected until after mission start. Fighter aircraft have a fair chance of outmaneuvering them; Tu-95s do not. The bombers' onboard electronic warfare suite will reliably deflect the first few missile shots, and have a worsening probabilistic chance after that.]

[The 'boss' encounter is a succession of Bomarc missiles, all coming in more or less the same direction, from a launch site well off the map. If not intercepted head-on at high altitude flying in from off the map edge, the Bomarcs will explode in enormous airbursts and swat multiple bombers out of the sky. More than one Bomarc getting past the player's guard is an automatic mission failure, and stopping them is not easy.]



[Cut scene: General Poe gives the last sentences of a bone-chilling presentation to the Osean cabinet and is ordered by the president to stand down his secret weapon. Cut to him entering an office where a junior officer asks him what his orders are. He says "to cut all external communications for fear of sabotage, and prepare to launch."]

MISSION TWENTY-FOUR- Whistleblower

A team of special forces is being inserted by helicopter into the countryside, roughly twenty kilometers inland, to retrieve a high value Osean defector and his Intelligence handler.

An Osean mechanized battalion is encamped in the area. Strike their camp and destroy any heavy Osean assets likely to threaten the helicopter, then fly combat air patrol to cover the extraction. This is a top-priority mission; get in the air as fast as possible. Dismissed!

[cut scene: a horrified secretary who escaped the security cordon Poe's MPs have clamped down over the Mesa Plata facility. Before the war he'd been working on another project and was giving reports to a Yuktobanian spy who had been blackmailing him, but after he was recruited to work at Mesa Plata, he's been kept under such a lockdown that the spy couldn't even reach him- he'd effectively gone off the grid. Until now, when he reveals...]

MISSION TWENTY-FIVE- Underworld

The Oseans have prepared their most terrifying secret weapon at the Mesa Plata base near Mount Spearhead, even worse than burst missiles: the nuclear-powered ramjet missiles known as XM-PLUTO. These missiles can cruise almost indefinitely at low altitude, showering the land with radioactive fallout from their engine exhaust, and automatically dropping atomic bombs on preprogrammed targets. Even a few of these missiles could slaughter our people by the tens of millions.

There is no time to plan a complex strike, but Mesa Plata has significant weaknesses. To accommodate missiles the size of manned bombers, the main tunnels and missile launch rails are enormous- So large that if we act quickly, a small aircraft can fly into the tunnels to disable XM-PLUTO before the missiles can be launched.

We have only one suitable pilot.

Only hours remain. Go!

[Several PLUTO missiles are destroyed in their launch cradles as General Poe orders a frantic effort to get at least one ready for launch. Poe's dialogue is increasingly desperate and indifferent to safety as the player succeeds in wrecking missiles faster, implying that he is being driven to greater and more reckless lengths instead of simply having the last missile fire whenever the player destroys the next to last missile.]

[The mission ends with Popova catching the last missile just as the rocket boosters fire to drive it out the launch rails; she pumps it full of weapons fire until it crashes several miles outside the launch facility, creating a huge fallout plume. Political chaos ensues in Osea, with mass scandals and evacuation of several towns. President Francis reluctantly agrees to a cease-fire with Yuktobania]
 
Last edited:
CANON OMAKE: Mirrored in the Lightning Part One
Mirrored in the Lightning
Part One

Recommended Listening: Dark Necessities, by the Red Hot Chili Peppers.



You're sitting at dinner. You've made an effort to socialize more of the pilots and team leads, get them some scheduled downtime they can't halfass their way out of by being Too Workaholic For You.

And nothing, but nothing is better for socialization, or pretty much anything else, than getting outside of a good meal.

Count and Jaeger and the Razgriz are still technically on high alert and eating in flight suits- but they're eating a hot, cooked dinner, along with some engineers and scientists and a few bureaucrats. And you- and your Yuke guest.

The chow's pretty good. Not your usual meat and potatoes fare; you've been plated up with something very, very Selatapuran. But the mix of chopped meat and peppers with their napalm aftertaste aren't why your eyes are watering. Well, mostly not. For one of the few times in your life, something is distracting you from a meal instead of the other way around.

Because someone mentioned Cinigrad, and that reminded you of something.



You've memorized it by now. You were in high school, then, and he was a young 'golden arm' of a pilot. But it was the day that he shot his way into the legends of the Osean Air Force, and earned the reputation that you would later know him by.

You still miss him.

CITATION, Lt. Michael Booker, Distinguished Flying Cross

For heroism and extraordinary achievement in aerial flight as pilot of an F-22 Raptor in Cyclops Squadron, attached to the 3rd Fighter Wing, in action against Yuktobanian forces over Cinigrad, on December 13, 2010. Leading one element of a four-plane squadron in a counter-air patrol, Lieutenant Booker repeatedly engaged enemy fighters while under intense ground fire. Although all other members of his squadron were shot down during the action, he continued to press the attack against an extremely dangerous type of enemy aircraft, shooting down one enemy with an assist and a second while fighting alone, sustaining injuries in the process. His courage and devotion to duty were in keeping with the highest traditions of the Osean Air Defense Force.

And you, acting almost on instinct, walk around the long table- four tables pushed together, really, and hand her the copy you bring up on your tablet, and look a question at her. She asks you "Hm, I think- but what is his real name? Must know."

You tell her. And she smiles, and motions for you to sit back down.

"He was good boy. Let me tell you story, of how this good boy became famous. Other side of story."

You tense. "I'd… like that, general."

The White Witch nods. "Well, everything begins with Belkans starting it, of course." She nods briefly to Siegfried von Drache. "No offense."

"None taken." He shrugs disarmingly.

"Good boy! Now…" she turns to you in particular. "You know Gründer Industries sold to both sides during war, yes? Playing both sides off, banking on all our stupid waste? Sound familiar? Heh, they sold us a lot of things." She shakes her head sadly. "One thing we got out of it was tooling. Tooling to build very advanced fighter- the "Falken," they call it, you have heard of, yes? Same tech as those hell-drones I heard about, ones giving you so much trouble at end of latest war. Even new cockpit design- COFFIN. More about that later. Whole plane, great glorious revolution..." She doesn't sound impressed. "High Command put great big hopes in it. Invincible plane, unstoppable- just like F-16 was. Or Morgan; ask good old buddy Pixy about that, yes?" She cackles.

"Then Razgriz-" she tips her head respectfully- "blew up factory at Sonza. Ha! Aaaand parts warehouse in, in… doesn't matter, some little bump on map in north half of Jilachi. Name like arglebargle. So much for superplane with laser beams shining out the- nose." She shrugs, then grins at Blaze. "Didn't even let us put one in the air against you. You left us with one thing- the cockpit assembly, in warehouse. Had been bombed, yes, but not by Razgriz. Still some pieces left. Salvage crews got it out just before the tanks rolled up. Was brought back to capital; engineers tried to patch up holes and breakage. Had plan. Needed plan."

She shakes her head. "Because you-" again she jabs a finger at the Razgriz- "had just blown through Cruik, shot down my little Svetlana and all her friends. Fortunes of war. And then- pffft! You stopped smashing everything!" She pantomimes confusion, as though looking around. "Where did you go? Don't worry, Grandma Marina thinks she knows! Hah! Anyway, rest of Osean army kept going. At the gates of Cinigrad. No one except the steppe hordes- and that one Belkan expedition, when they had machine guns and we did not- ever got to the gates of Cinigrad before. Central Committee, very worried, yes? Again they turned to me. Me, who had not flown in twelve years. Doctors say would bleed out into my guts if I tried, me who used to fly wings off them all…" She shakes her head, musing. "But they said, 'we have a plan.' So I listened."

"First run of '57s, just off the lines. Finally, a plane to match F-22! Too little, too late- but still they had hopes in me." She shakes her head, smiling gently. "But not in cockpit. Cannot put one point two gee lady in nine gee plane, yes? Life is- ahem. Not at dinner. Anyway." She utters a single word, one of the few Yuktobanian words you know. It says a lot about the Yukes that they have one word that expresses the concept "it stinks, but there's nothing to be done about it, so eh."

Popova takes a breath. "So. Technical boys, they rigged planes, fly as drones, all over with cameras, telemetry, you name it. We called drones 'Salyut.' Four of them still there today. Parked them on highway straightaways then, airbase now."

Count nods his head. "He told me about that- the beltway around Cinigrad. You used them as runways?"

"Oh yes, greeaaat big cut-and-cover highways, everyone says, stupid waste of money… but damn good capital air defense revets, yes? Who was laughing then!? Anyway, drone '57s, all ready to go. Hooked up telemetry… and plugged the other end into that COFFIN, that stays on ground with no Falken to fly in. Then put batty old lady inside!" She beams.

You hear a wordless exclamation, and turn to where Siegfried sits. The Belkan designer, curious, leans forward. "A COFFIN system rewired as a telepresence rig! I've heard the idea discussed, but- what was it like?"

Her face sours. "Like trying to type wearing mittens, compared to the old days."

Siegfried looks thoughtful. "I see. At a high standard of performance, you can, but why?"

The little babushka cackles. "Exactly. Smart boy! But- worked. Sort of. And very easy on old bones, could fly leaning back in cushy chair, let servos take G-forces. All carbon-easy, yes? Even while shooting down real live pilots." Her voice falls as she says it. "Not proud of it- I... don't count the kills. But you were over Cinigrad, and what were we to do?" Popova waves at the Osean contingent. "Well. Not you-" and that is pointed at Blaze and Archer, "You, first men to, how you say, stand me up in forty-seven years, eh?" The cackle once returns. "But you were busy. I know how it is."

Blaze and Archer eye each other briefly, then look at Pops, who shrugs, with a faint twinkle in his eye to match the White Lightning's. She looks at the dumpy old Belkan expat "A righteous shoot, in the end?"

Peter Beagle, once styled 'the Raven,' now styled 'Pops,' looks at his comrades, and smiles slowly. "You know, I think it was. But that's my story. Not yours."

"Aha! So, first two days of your attack on Cinigrad were madhouse. We had Varyag missile teams all over all the everywhere, heavy SAM silos on the back side of the city to keep your high-altitude planes honest, missiles missiles missiles, guns guns guns… but that's never enough, yes? Lower down, we had some very brave pilots… and then there was me."

Jaeger nods, eyes widening. "So that was you flying the white Su-57s… in a way."

"A way. Like I said, typing wearing mittens- but your ground attack support was coming apart anyway. Those AC-130s and A-10s you Oseans love so well, they do not last when enemy air defenses hold strong." Popova shakes her head solemnly. "Brave pilots, but sending in hunter squadrons to deal with our interceptors was right call, along with you throwing about eight million cruise missiles it felt like, yes? Big explosions, every hour, was like back in Kaluga getting pounded by Linebackers. But missiles not enough. Needed fighter escorts. Now that… I think…" she looks at the Razgriz… "would be where you two, and your lady friend, would have come in, if not busy, eh? But attack army had no Sand Island Squadron… mm, do they have old sofa with stupid floral pattern in main building break room on Sand Island? I remember when was new sofa!"

Blaze shakes his head, smiling sadly. "The building you used for a barracks during the Hot War got torn down to make room for a new radar set in '93."

He may be the only Osean in the room who didn't feel that reflexive flinch, that little notch of recognition carved into a national psyche. You know you do, and you weren't even born in the '70s...

Your earlier speculations were right. This is… exactly what Mobius One or Trigger are going to be like for Eruseans when they're eighty. Well, almost. Maybe if either of them were insufferable batty old ladies who bounce around between needling people and empathizing with them like a demented superball! You're starting to get interested, though, because this is finally getting close to the story you'd wanted to hear.

Blaze smiles. "So. Third day."

"Third day, yesyes." Popova cackles...
 
Last edited:
CANON OMAKE: Mirrored in the Lightning Part Two
Mirrored in the Lightning
Part Two

Recommended Listening: The Immelmann Turn, by Al Stewart



Blaze smiles. "So. Third day."

"Third day, yesyes." Popova cackles.
"Anyway, by then I'd potted nine fighter-bombers and six gunships," she says casually- to her it is no great thing. "And still no Sand Island Squadron, to come after little white jet ridden by spirit of evil old Witch of the West." She gestures at herself. "So they sent in Cyclops and… I forget the others." She waves her hand in the air for a moment, and it's Jaeger who volunteers the information.

"Drake and Gargoyle, but they were there to keep up a cordon. They mostly engaged the Yuke-tobanian," Jaeger corrects himself- "Capital Defense squadrons."

"Heheh. Sounds right. They were the ones in the '15s and '16s? Can't say I remember them. But Cyclops, Cyclops now..."

You wish they were here. It was before any of the survivors' time- Wiseman was the only pilot who'd served in the squadron through both wars. But you wish.

Popova goes on.

"They came after my Salyut straight-up, but- new plane, hard to see on radar, lots of ground scatter from buildings, yes? Went low, there were a few clouds. Broke contact. Got the elements confused. Second element thought they were closing in on me, but I had drone five kilometers away before they realized. Oka Nieba helped me pick out pilot, we thought squadron leader, went for his-"

"Her." Count says flatly.

"Oh, her! Okay! Only ever learned tac name. Went for her wingman first. All of your planes were good, pilots looked like they knew their trade, wanted to get one alone, yes? Pounce from below, you all know the drill, missile, missile, cannon burst… Mm. Ground forces caught up to him when he ejected, but… you know story. Broke neck on bad landing, pity. Would have liked to meet him. Maybe not say sorry, but at least buy him a drink or three."

She shrugs, and you realize that she's probably had similar thoughts dozens of times, about dozens of men. Men she didn't pressingly want dead, but killed anyway. Several of the other pilots around the table are nodding again. The food is mostly forgotten by now, even by you. Count, in particular, is staring into space- perhaps remembering being another Cyclops Two, on another day.

"At time, had her wingman down, went after- Cyclops One, she would have been. Like I said, only knew tac name…"

"Snake." Count and Jaeger chime in together as one, in the same moment that Popova speaks the name.

"Snake! Wove around like a snake, she did, she did!" The ancient Yuktobanian super-ace laughs. "If I made list- dodging-est pilots I have fought, in- in- all the ages, she'd… not top five, no, but top ten. Top ten!" She claps her hands.

"Varyag teams were shooting at her, I was shooting at her, she'd go up, down, sideways-" and the clasped hands separate, waggling through the air- "you know aerobatics these days. New engines, thrust vectoring. Quick, quick. She was very good. Kept speed up. Good thing, too. Had my Salyut on her tail." She smiles carnivorously, and shrugs.

"Couldn't get a good shot off that would connect, though. Maybe, maybe scratched her with a bit of missile shrapnel. But- typing in mittens. Couldn't land anything serious on her for a minute… and then your boy and his wingman were on me! If they'd been twenty seconds slower, would probably have had her, caught my plane in middle of J-turn, though. Missile up engine nozzle." She spreads her hands. "Your man Martinez said it was his?" She looks a question around the table.

"Wiseman told it that way, too." You find yourself putting the words in.

"Aha. So it was, then! And it did for my little bird! She landed hard on automatic pilot, almost a total loss- already they were switching the feeds to the next drone to give me another go. Cheating- but…" She trails off.

Captain Bartlett speaks slowly, in a gravelly voice. "Like you said. The Osean Air Force was over Cinigrad. What else would you do? Was that launch from… around Kilometer Fifteen?"

"You saw!?" Popova's eyes widen.

The old trainer of aces merely nods. 'Pops' Beagle turns to him.

"You never did say much about your time in Yuktobania. You were in Cinigrad?"

Bartlett rubs the back of his neck. "Ehhh, story for another time. Remember, this was… about ten days before the Kid and his team picked me up. A lot was going on. Even so, I only saw that one takeoff, and a few seconds of the dogfights."

"The dogfight, yes! Went back after Cyclops, you see. Lesson to you all!" She waggles a finger at the assembled pilots. "When hunter-killer squadron comes after you, you in your own person, never leave them to last! They make you pay if you do! Some would say, is last mistake you ever make."

Blaze smiles slightly. "Ofnir wouldn't say that."

And Popova bursts out laughing. She laughs in long guffaws, doubled over, face nearly planted on the table. Finally it subsides. And she grins. "Good boy! Ah, Ofnir, Ofnir, will tell you more stories later! Anyhow, went after Cyclops myself. Only stealth fighters you had up that day, and all. Bounced first plane I could see, long gun burst. Sawed F-22 in half, right across middle. Pilot ejected from front half, made it down safe- that was Martinez. Ground force rounded him up. Met him later. Congratulated for first shoot-down!" She smiles again, a bit toothily. "If any of you see him again, tell him I said 'hello.' But that left Snake- and Cyclops Three."

She pauses, taking a deep breath, smiling fondly.

"They were good. In my prime, I could have taken them both. Quick enough. Even old, as I am, if only I- could- fly." Her fingers flex. "But through that rig, with the old witch trapped in her COFFIN? They made it very difficult, they did." She shakes her head ruefully, though the ghost of that fond smile still plays across her wrinkled face.

"Snake positively danced, she did- and now that I think about it, there was something of a woman's touch to her maneuvers. If I'd been in the plane I would have known, somehow, I think… And Three- well." She smiles more tightly. "Very direct, he was. Simple maneuvers, no fancy tricks, I could tell he was young even through a camera. But the timing- very good, quick, quick! Had instincts. I do not think that boy ever wondered what was to be done for more than a quarter second in his life. Decisive, even when was young." She glances around the table at a few distant expressions, lost in their own memories, then coughs gently and goes on.

"Had to chase them around and around, in and out. Sometimes they chased me. Lured them low- but they were both real aces, neither let me break contact, even when the Varyags started popping off around them. Stretched it out, minute after minute. Felt like hours. Used almost every trick I'd learned on my '27 in the '80s, my '35 in the '90s, at least everything I could manage by remote control. It was… something."

"Finally, finally, Snake missed a step. Almost missed her high with the cannon burst, but only almost… caught her across both vertical stabilizers. But… mittens. Making that shot, end of my poor Salyut number two." She shrugs. "I lingered just a little too long to get the burst on. Her boy, like I said, decisive. Saw opening. Spiked me. Pair of Sidewinders. I lost most of the telemetry. Think I saw Snake eat a Varyag rocket- probably couldn't dodge anymore, yes? They say she flew off smoking- did she make it back to base?"

She looks around. Jaeger nods, slowly. "Badly wounded, though. Electrical burns."

"Ouch. Should ask after her. Write to her. Ask her if she kept me busy to give him that shot on purpose. Think she did. Still wonder. Have lost my manners in old age. Anyhow. I barely had control of the drone, couldn't keep little Salyut Two airborne- she pancaked, spread across half of theater parking lot. Little white drone, down in a fireball." The White Witch grimaces. "Not good for my reputation."

Captain Bartlett taps the table lightly, speaking more softly than is normal for his boisterous, gravelly voice. "We saw that, from the car. About two klicks away..." He pauses. "I think Natasha cried a little."

At that, Popova is silent for a long time.

"Mm. Well, that was two of my Salyuts. I cracked the COFFIN, took swig of water, stretched my arms a bit… then they hand me microphone. I was getting ready to fly next one, was busy, but microphone in my face. They tell me, say something, people are afraid. Me. All I could think of was…"

Bartlett quotes, dropping his voice, into something deliberately, almost parodically frightening… "Reports of my death have been greatly exaggerated! Ahh-ha-ha-ha-HAA!"

The Yuktobanian barks a laugh. "HAH! Exactly! Very silly- but I am the Witch. The boys expect it- and as for your boys..." She grins. "But of course, technicians didn't tell me, they had hooked up harmless little microphone to every radio and big, how you say, PA speaker in city! Audience of millions! Glad I didn't know, would die of stage fright! But knew nothing of this at time. I took up third Salyut. Would need one. For him." She grins toothily. "He was waiting for me. Circling the city, just above Varyag range. I think he must have known I'd be back. No stupidity. Very quick. Spotted me, dove down, faked out three Varyags to get to me. And then we danced!"

She laughs once more. "Such a gentleman. Very sad, not to be in cockpit then. We twisted, traded altitude. He never did dance so prettily as Snake- but right moves, right time. Knew what to do. By this time, was getting used to Varyags. The good ones usually do after a while, yes?" This time she looks at Archer, smiling, and he pauses, then nods back. "Yes. Close range, long range, had to practically take drone between buildings to lose him. He did go between buildings to lose me. Flying- even better than last time. Very good boy, that. Wish he were here. Except... all the time the jokes! Here-" she points at herself- "Here, I shot down whole rest of man's squadron, ground force popping off missiles at him every, oh, thirty, forty seconds, sometimes less. Fighting crazy ghost plane that could match invincible invisible so-vaunted F-22!" She laughs harshly.

"And still, he joked. Hardly remember words, only tone. Never lost nerve, never lost sense of humor. Remember nothing like it, not since War- the Hot War, I mean." She corrects. "Fought a few pilots deadlier, a few pilots better. Never braver. Never quicker thinking."

"We kept at it, felt like forever again, and finally- head-on. You know those moments." She looks directly at Blaze, and for a moment they exchange the look of eagles, as though no one else is present in the room. For a moment, you feel as though no one else is present but them- not even yourself. "I could have written off my Salyut. Only drone. But did my best to sideslip anyhow, though it threw off some of my fire. Owed him that much, for fighting by mail. And, heh. He wrecked my Salyut, I wrecked his Raptor pretty good too."

Jaeger nodded. "Starboard engine, most of his radar. Fuel leaks. He had to set down on an emergency strip not far from Cruik Fortress."

"Ahh. And my drone- trashed another one. Only had five after that. Battle slowed down, though…" She shakes her head. "No other stories worth telling. Only that one. But, hm." She grins. "I left him with a Name, for his jokes, and his steadiness, did I not? Was good name. Fit him. Wiseman. Glad I could give him that." She smiles- surprisingly warmly, though you sense the carnivore underneath the mercurial old woman's outer surface.

Jaeger and Count nod, somberly, and Jaeger speaks. "It was a good name. And you gave him a big old scar on his chest, too, from the last pass."

Popova's eyes widen again, and her hand briefly flies to her mouth. "Oh? That explains it! Kept expecting to hear of him again, but… How serious?"

"Not especially, but- well, he was only in the hospital for a few days, but by the time he was cleared to fly again…"

"AHA! By then, these boys- and Miss Astronaut, don't forget, have to invite her to visit us some time- had ended the war! And you, you black demons from Sand Island, the White Witch invokes you… because soon you had better tell us all those stories too!" She winks and grins at Blaze, a wicked tilt to her smile.

And Blaze nods, glancing at his squadronmates. "We should do that..."
 
Back
Top