Our Trial is over. So if we wander, the only place we COULD wander is to some random town
Our Trial is over. So if we wander, the only place we COULD wander is to some random town
[X] Look throuh the spell books
[X] Head back the the evil lake we found before, take two samples of water.
[X] Wander
I want to see what the lake's water do, but any self respecting villian know to give it to someone else first, in case it make them explode
Yeah, I wasn't clear, I mean wandering to another town since our starter town probaly don't have much for us to do
And don't you dare tell me that we don't know basic color psychology, Ness, even if we don't know that that's what it's called! We are supposed to be playing as a medieval girl, not a medieval golem!
...Dangit. And the Prantagonist is just so I don't have to call him a hero. Read it as "The guy what killed our father".Not my objection actually. You know about colors, obviously. First, unless you crit on the how long it takes to get back roll, the store's will be closed before you get back. Also, you (and everyone else) don't call heroes protagonists.
[X] Look for the Fenric Wolf you beat a couple of days ago. Sure, scavenger animals may have picked it apart, but some of the pelt may still be good.
[X] Collect whatever you can. You're stronger than when you started by a notable margin. You can carry more back.
[X] Find a stream that isn't green or brown or any color at all, really, and wash yourself off.
[X] Head back to town with all your loot once you're cleaned up.
Hah. Hah. I'm sorry for sounding condescending here, but the guy who killed our father (I call him Prantagonist, because he's simultaneously a protagonist and an antagonist) is a "Hero".We have power, now all we need to do is trap the bastard like a caged rat and rip out his jugulars.
Hah. Hah. I'm sorry for sounding condescending here, but the guy who killed our father (I call him Prantagonist, because he's simultaneously a protagonist and an antagonist) is a "Hero".
Hah. Hah. I'm sorry for sounding condescending here, but the guy who killed our father (I call him Prantagonist, because he's simultaneously a protagonist and an antagonist) is a "Hero".
Basically, in this 'verse Hero and Villain mean "Beloved of Fate, no matter what they do" and "Those who oppose Heroes, doomed to always fail in the end" respectively. This is a guy who could fight Godzilla and have a 99% chance of beating him barehanded, because his powers are literally "to be protected by the plot".
Therefore, the idea/plan we've worked out since near the beginning of the thread is to look as innocent as possible, join a good guy Hero's adventuring party, and then get him to kill Prantagonist because he's evil (And we just won't mention that one of the reasons besides that he's evil that we want him dead is because he killed our father). The plan nets us potential friends, God-Tier cannon fodder, and a relatively good ending. We won't have our revenge, but he'll be dead and we'll be alive at the end of it.
To get revenge. Our main obstacles aren't really that Heroes always win, although they are incredibly overpowered, it's that villains never win. We've determined that in order to have a satisfactory ending, we must qualify our win condition as something along the lines of "Kill Prantagonist with my own two bare hands" or something similar, so that him dying to another person is us failing in our quest of bloody vengeance. Then we get him killed, preferably while we're nowhere near him.Personally I find that to be a rather mediocre ending. Call me a villain with a bit of flair, but if you're going to be a villain, you must do it in the best possible way. Such as not simply relying on brute force or luck to determine victory, but brute force and cunning. Protected by fate only goes so far. And if we're set in such a world where that is an absolute law of the universe, then the point of this quest is... What?
Villains always lose "in the end". We apparently haven't attracted enough attention from Fate to have it try to screw up our plans yet, and I think that we can pull off phase one without any interruptions. It's the second part, adventuring with the Hero until he trusts us as a close friend, that's the hardest part, and the one most likely to go wrong, because we'll be going with constant, uninterrupted social... Oh, and we don't care about casualties, so long as we aren't one of them; we're a bit of a villain in the traditional sense right now, until we can recenter our morality and get over the fact that there's no real reason to be a good person right now other than that it's more efficient.Inciting a few holes in your plan here, if a villain is scripted by fate itself to fail, then isn't there a rather high chance the attempt to persuade other heros to kill another hero because he's "Evil" only result in failure on our part, and more heroes to try and kill? I apologize if it seems skeptical of me, but I believe there are many better ways than that to attain victory with minimal casualties. And none of them include trying to turn a hero against them.
Yup, it's a law. The only reason we have any chance is because the laws can be gamed; see my plan above.Now, asking a bit of something, here, was it ever said by the QM herself that it was an absolute law of the universe, or what seemed to be observed from the common viewpoint of the inhabitants living in this Universe. Common viewpoints tend to exaggerate.
To get revenge. Our main obstacles aren't really that Heroes always win, although they are incredibly overpowered, it's that villains never win. We've determined that in order to have a satisfactory ending, we must qualify our win condition as something along the lines of "Kill Prantagonist with my own two bare hands" or something similar, so that him dying to another person is us failing in our quest of bloody vengeance. Then we get him killed, preferably while we're nowhere near him.
Villains always lose "in the end". We apparently haven't attracted enough attention from Fate to have it try to screw up our plans yet, and I think that we can pull off phase one without any interruptions. It's the second part, adventuring with the Hero until he trusts us as a close friend, that's the hardest part, and the one most likely to go wrong, because we'll be going with constant, uninterrupted social... Oh, and we don't care about casualties, so long as we aren't one of them; we're a bit of a villain in the traditional sense right now, until we can recenter our morality and get over the fact that there's no real reason to be a good person right now other than that it's more efficient.
Yup, it's a law. The only reason we have any chance is because the laws can be gamed; see my plan above.
1.) Nobody knows.Boooooooooooooooooooooooooooooooooooooooooooooooooring.
*clears throat* I've never been one for "satisfactory" endings. Either something has considerable depth to it, or it ends with such a bang that you can't help but remember it for the years to come. Satisfactory won't cut it. In order to work against Fate itself, it must be determined what gives them their abilities. Fate? What about Fate? Is it Fate, or some higher being who absolutely loves toying with the lives of others? Is it an ancient power gifted through bloodlines? Is it something not even the Heroes themselves know about?
In order to defeat an enemy, one must know their enemy. Success shouldn't be achieved through a few lucky strokes and maybe a clever action or two. It should be determined by preliminary knowledge and preparations. Assets and contacts help with that. Afterwards, it's only a matter of the Hero sealing his own doom.
And if a villain is one who conspires against a Hero, what does it mean for a villain who helps a Hero, then? My knowledge on this all is relatively base, as I've only read the threadmarked updates, and any OOC knowledge is lost to me. And even then I only briefly skimmed it so I could catch up. The premise of it all is fresh in my mind, however.
Boooooooooooooooooooooooooooooooooooooooooooooooooring.
*clears throat* I've never been one for "satisfactory" endings. Either something has considerable depth to it, or it ends with such a bang that you can't help but remember it for the years to come. Satisfactory won't cut it. In order to work against Fate itself, it must be determined what gives them their abilities. Fate? What about Fate? Is it Fate, or some higher being who absolutely loves toying with the lives of others? Is it an ancient power gifted through bloodlines? Is it something not even the Heroes themselves know about?
In order to defeat an enemy, one must know their enemy. Success shouldn't be achieved through a few lucky strokes and maybe a clever action or two. It should be determined by preliminary knowledge and preparations. Assets and contacts help with that. Afterwards, it's only a matter of the Hero sealing his own doom.
And if a villain is one who conspires against a Hero, what does it mean for a villain who helps a Hero, then? My knowledge on this all is relatively base, as I've only read the threadmarked updates, and any OOC knowledge is lost to me. And even then I only briefly skimmed it so I could catch up. The premise of it all is fresh in my mind, however.
1.) Nobody knows.
2.) I look forward to you coming up with a more effective plan that conforms to your, apparently rather high, standards of excitement. Your preference for an... explosive ending does run into the problem, however, that we've really got no clue how to pull anything else off.[/offense-because-you-called-my-plan-boring] I mean, on the list of plans we've got:
a.) Kill the guy. Difficulty: You won't win. Rewards: You win
b.) Assassinate the guy. Difficulty: You almost certainly won't win. Rewards: You win
and C.) Be moe and trick a hero into killing the guy. Difficulty: As hard as social, which is to say, hard for SV but still quite possible. Rewards: You win.
I can't really see anything else turning up, so knowing more of our options would be good.
3.) A villain helping one hero against another is a villain who won't be losing to the hero that he's helping, just the guy he's fighting against, I'm pretty sure. You should just skim some more through the thread and read all of Ness's posts, to pick up more of the word-of-god.
2.) I look forward to you coming up with a more effective plan that conforms to your, apparently rather high, standards of excitement. Your preference for an... explosive ending does run into the problem, however, that we've really got no clue how to pull anything else off.[/offense-because-you-called-my-plan-boring] I mean, on the list of plans we've got:
a.) Kill the guy. Difficulty: You won't win. Rewards: You win
b.) Assassinate the guy. Difficulty: You almost certainly won't win. Rewards: You win
and C.) Be moe and trick a hero into killing the guy. Difficulty: As hard as social, which is to say, hard for SV but still quite possible. Rewards: You win.
3.) A villain helping one hero against another is a villain who won't be losing to the hero that he's helping, just the guy he's fighting against, I'm pretty sure. You should just skim some more through the thread and read all of Ness's posts, to pick up more of the word-of-god.