A Villain In A World Of Heroes

[X] Look throuh the spell books
[X] Head back the the evil lake we found before, take two samples of water.
[X] Wander

I want to see what the lake's water do, but any self respecting villian know to give it to someone else first, in case it make them explode

OOC: Any write in MUST end with going back to town.

Added to the update.
 
Yeah, I wasn't clear, I mean wandering to another town since our starter town probaly don't have much for us to do
 
Except finding out details about the 'hero' that killed our father. He had to have booked a room in the inn at least.

Remember kids, if you are going to hate someone for life, at least know their name first.
 
Yeah, I wasn't clear, I mean wandering to another town since our starter town probaly don't have much for us to do

First, it does. For example, finding out where the hero went. Second, you don't know where any other towns are besides vague directions like somewhere north. You don't have a map on you, and the roads between towns tend to be dangerous.
 
[X] Head straight back to town

Bloodstained and bearing loot is the best way to approach any given situation.

[X] Examine THE SPELLBOOK.
 
[X] Get cleaned up and head back to town.
-[X] You think there is a river somewhere on the outskirts of the forest.
[X] Head straight towards a clothing store; while not a vain child, you aren't going to be able to buy or sell at any of the good places if you look like a vagabond, a murderer, or both, and the blood will never come out of the clothing you're wearing right now.
-[X] Get something in maroon, to hide future bloodstains.
--[X] If they don't have anything in maroon or something in black that doesn't look terrible/evil, then get something in blue or white. Colors are a big part of how people interpret other people, and blue and white are commonly seen as "good" and "pure" colors; every little advantage will help a little in diverting suspicion when investigating the Prantagonist.
[X] If the stores are closed when we get back, go straight to that room we rented and fall asleep.
-[X] Make sure to lock the door before you sleep, though. Thieves suck.

And don't you dare tell me that we don't know basic color psychology, Ness, even if we don't know that that's what it's called! We are supposed to be playing as a medieval girl, not a medieval golem!
 
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And don't you dare tell me that we don't know basic color psychology, Ness, even if we don't know that that's what it's called! We are supposed to be playing as a medieval girl, not a medieval golem!

Not my objection actually. You know about colors, obviously. First, unless you crit on the how long it takes to get back roll, the store's will be closed before you get back. Also, you (and everyone else) don't call heroes protagonists.
 
Not my objection actually. You know about colors, obviously. First, unless you crit on the how long it takes to get back roll, the store's will be closed before you get back. Also, you (and everyone else) don't call heroes protagonists.
...Dangit. And the Prantagonist is just so I don't have to call him a hero. Read it as "The guy what killed our father".
 
[X] Look for the Fenric Wolf you beat a couple of days ago. Sure, scavenger animals may have picked it apart, but some of the pelt may still be good.
[X] Collect whatever you can. You're stronger than when you started by a notable margin. You can carry more back.
[X] Find a stream that isn't green or brown or any color at all, really, and wash yourself off.
[X] Head back to town with all your loot once you're cleaned up.
 
[X] Look for the Fenric Wolf you beat a couple of days ago. Sure, scavenger animals may have picked it apart, but some of the pelt may still be good.
[X] Collect whatever you can. You're stronger than when you started by a notable margin. You can carry more back.
[X] Find a stream that isn't green or brown or any color at all, really, and wash yourself off.
[X] Head back to town with all your loot once you're cleaned up.

While I like my vote enough not to switch to yours, may I make a suggestion? Could you please put an emphasis on acquiring the beast's teeth, so that we can use them as a necklace or a brace of daggers or something?
 
A villain, huh? Now what would I want to do after gaining immense power and needing to use that power in a way to both find and lure the hero that killed a loved one? First step, blending in innocuously. No one ever gained what they wanted without significant casualty by announcing their presence and telling the hero their plans. Personally, I like the idea of getting new clothing. However, the easiest way to do something evil is to convince somebody else to do it. So new clothing would be wonderful. Also, I assume that as her time as a leather worker and her father's time as a craftsman, she could simply make herself an outfit, given the right materials and appropriate tools.

I think the best course of action here is to journey back to the workshop where the fire happened, see what can be salvaged and if we can make one final cloak or vest or something from the wolf pelt using our fathers stuff, before setting off and asking about the local taverns about the hero who killed our father. We have power, now all we need to do is trap the bastard like a caged rat and rip out his jugulars.

Or something like that. Also, this is under the assumption we're heading to the same town that we came from.
 
We have power, now all we need to do is trap the bastard like a caged rat and rip out his jugulars.
Hah. Hah. I'm sorry for sounding condescending here, but the guy who killed our father (I call him Prantagonist, because he's simultaneously a protagonist and an antagonist) is a "Hero".

Basically, in this 'verse Hero and Villain mean "Beloved of Fate, no matter what they do" and "Those who oppose Heroes, doomed to always fail in the end" respectively. This is a guy who could fight Godzilla and have a 99% chance of beating him barehanded, because his powers are literally "to be protected by the plot".

Therefore, the idea/plan we've worked out since near the beginning of the thread is to look as innocent as possible, join a good guy Hero's adventuring party, and then get him to kill Prantagonist because he's evil (And we just won't mention that one of the reasons besides that he's evil that we want him dead is because he killed our father). The plan nets us potential friends, God-Tier cannon fodder, and a relatively good ending. We won't have our revenge, but he'll be dead and we'll be alive at the end of it.
 
Hah. Hah. I'm sorry for sounding condescending here, but the guy who killed our father (I call him Prantagonist, because he's simultaneously a protagonist and an antagonist) is a "Hero".

Basically, in this 'verse Hero and Villain mean "Beloved of Fate, no matter what they do" and "Those who oppose Heroes, doomed to always fail in the end" respectively. This is a guy who could fight Godzilla and have a 99% chance of beating him barehanded, because his powers are literally "to be protected by the plot".

Therefore, the idea/plan we've worked out since near the beginning of the thread is to look as innocent as possible, join a good guy Hero's adventuring party, and then get him to kill Prantagonist because he's evil (And we just won't mention that one of the reasons besides that he's evil that we want him dead is because he killed our father). The plan nets us potential friends, God-Tier cannon fodder, and a relatively good ending. We won't have our revenge, but he'll be dead and we'll be alive at the end of it.

Personally I find that to be a rather mediocre ending. Call me a villain with a bit of flair, but if you're going to be a villain, you must do it in the best possible way. Such as not simply relying on brute force or luck to determine victory, but brute force and cunning. Protected by fate only goes so far. And if we're set in such a world where that is an absolute law of the universe, then the point of this quest is... What?

Inciting a few holes in your plan here, if a villain is scripted by fate itself to fail, then isn't there a rather high chance the attempt to persuade other heros to kill another hero because he's "Evil" only result in failure on our part, and more heroes to try and kill? I apologize if it seems skeptical of me, but I believe there are many better ways than that to attain victory with minimal casualties. And none of them include trying to turn a hero against them.

Now, asking a bit of something, here, was it ever said by the QM herself that it was an absolute law of the universe, or what seemed to be observed from the common viewpoint of the inhabitants living in this Universe. Common viewpoints tend to exaggerate.
 
Personally I find that to be a rather mediocre ending. Call me a villain with a bit of flair, but if you're going to be a villain, you must do it in the best possible way. Such as not simply relying on brute force or luck to determine victory, but brute force and cunning. Protected by fate only goes so far. And if we're set in such a world where that is an absolute law of the universe, then the point of this quest is... What?
To get revenge. Our main obstacles aren't really that Heroes always win, although they are incredibly overpowered, it's that villains never win. We've determined that in order to have a satisfactory ending, we must qualify our win condition as something along the lines of "Kill Prantagonist with my own two bare hands" or something similar, so that him dying to another person is us failing in our quest of bloody vengeance. Then we get him killed, preferably while we're nowhere near him.
Inciting a few holes in your plan here, if a villain is scripted by fate itself to fail, then isn't there a rather high chance the attempt to persuade other heros to kill another hero because he's "Evil" only result in failure on our part, and more heroes to try and kill? I apologize if it seems skeptical of me, but I believe there are many better ways than that to attain victory with minimal casualties. And none of them include trying to turn a hero against them.
Villains always lose "in the end". We apparently haven't attracted enough attention from Fate to have it try to screw up our plans yet, and I think that we can pull off phase one without any interruptions. It's the second part, adventuring with the Hero until he trusts us as a close friend, that's the hardest part, and the one most likely to go wrong, because we'll be going with constant, uninterrupted social... Oh, and we don't care about casualties, so long as we aren't one of them; we're a bit of a villain in the traditional sense right now, until we can recenter our morality and get over the fact that there's no real reason to be a good person right now other than that it's more efficient.
Now, asking a bit of something, here, was it ever said by the QM herself that it was an absolute law of the universe, or what seemed to be observed from the common viewpoint of the inhabitants living in this Universe. Common viewpoints tend to exaggerate.
Yup, it's a law. The only reason we have any chance is because the laws can be gamed; see my plan above.
 
To get revenge. Our main obstacles aren't really that Heroes always win, although they are incredibly overpowered, it's that villains never win. We've determined that in order to have a satisfactory ending, we must qualify our win condition as something along the lines of "Kill Prantagonist with my own two bare hands" or something similar, so that him dying to another person is us failing in our quest of bloody vengeance. Then we get him killed, preferably while we're nowhere near him.
Villains always lose "in the end". We apparently haven't attracted enough attention from Fate to have it try to screw up our plans yet, and I think that we can pull off phase one without any interruptions. It's the second part, adventuring with the Hero until he trusts us as a close friend, that's the hardest part, and the one most likely to go wrong, because we'll be going with constant, uninterrupted social... Oh, and we don't care about casualties, so long as we aren't one of them; we're a bit of a villain in the traditional sense right now, until we can recenter our morality and get over the fact that there's no real reason to be a good person right now other than that it's more efficient.
Yup, it's a law. The only reason we have any chance is because the laws can be gamed; see my plan above.


Boooooooooooooooooooooooooooooooooooooooooooooooooring.

*clears throat* I've never been one for "satisfactory" endings. Either something has considerable depth to it, or it ends with such a bang that you can't help but remember it for the years to come. Satisfactory won't cut it. In order to work against Fate itself, it must be determined what gives them their abilities. Fate? What about Fate? Is it Fate, or some higher being who absolutely loves toying with the lives of others? Is it an ancient power gifted through bloodlines? Is it something not even the Heroes themselves know about?

In order to defeat an enemy, one must know their enemy. Success shouldn't be achieved through a few lucky strokes and maybe a clever action or two. It should be determined by preliminary knowledge and preparations. Assets and contacts help with that. Afterwards, it's only a matter of the Hero sealing his own doom.

And if a villain is one who conspires against a Hero, what does it mean for a villain who helps a Hero, then? My knowledge on this all is relatively base, as I've only read the threadmarked updates, and any OOC knowledge is lost to me. And even then I only briefly skimmed it so I could catch up. The premise of it all is fresh in my mind, however.
 
Boooooooooooooooooooooooooooooooooooooooooooooooooring.

*clears throat* I've never been one for "satisfactory" endings. Either something has considerable depth to it, or it ends with such a bang that you can't help but remember it for the years to come. Satisfactory won't cut it. In order to work against Fate itself, it must be determined what gives them their abilities. Fate? What about Fate? Is it Fate, or some higher being who absolutely loves toying with the lives of others? Is it an ancient power gifted through bloodlines? Is it something not even the Heroes themselves know about?

In order to defeat an enemy, one must know their enemy. Success shouldn't be achieved through a few lucky strokes and maybe a clever action or two. It should be determined by preliminary knowledge and preparations. Assets and contacts help with that. Afterwards, it's only a matter of the Hero sealing his own doom.

And if a villain is one who conspires against a Hero, what does it mean for a villain who helps a Hero, then? My knowledge on this all is relatively base, as I've only read the threadmarked updates, and any OOC knowledge is lost to me. And even then I only briefly skimmed it so I could catch up. The premise of it all is fresh in my mind, however.
1.) Nobody knows.

2.) I look forward to you coming up with a more effective plan that conforms to your, apparently rather high, standards of excitement. Your preference for an... explosive ending does run into the problem, however, that we've really got no clue how to pull anything else off.[/offense-because-you-called-my-plan-boring] I mean, on the list of plans we've got:

a.) Kill the guy. Difficulty: You won't win. Rewards: You win
b.) Assassinate the guy. Difficulty: You almost certainly won't win. Rewards: You win
and C.) Be moe and trick a hero into killing the guy. Difficulty: As hard as social, which is to say, hard for SV but still quite possible. Rewards: You win.

I can't really see anything else turning up, so knowing more of our options would be good.

3.) A villain helping one hero against another is a villain who won't be losing to the hero that he's helping, just the guy he's fighting against, I'm pretty sure. You should just skim some more through the thread and read all of Ness's posts, to pick up more of the word-of-god.
 
Boooooooooooooooooooooooooooooooooooooooooooooooooring.

*clears throat* I've never been one for "satisfactory" endings. Either something has considerable depth to it, or it ends with such a bang that you can't help but remember it for the years to come. Satisfactory won't cut it. In order to work against Fate itself, it must be determined what gives them their abilities. Fate? What about Fate? Is it Fate, or some higher being who absolutely loves toying with the lives of others? Is it an ancient power gifted through bloodlines? Is it something not even the Heroes themselves know about?

In order to defeat an enemy, one must know their enemy. Success shouldn't be achieved through a few lucky strokes and maybe a clever action or two. It should be determined by preliminary knowledge and preparations. Assets and contacts help with that. Afterwards, it's only a matter of the Hero sealing his own doom.

And if a villain is one who conspires against a Hero, what does it mean for a villain who helps a Hero, then? My knowledge on this all is relatively base, as I've only read the threadmarked updates, and any OOC knowledge is lost to me. And even then I only briefly skimmed it so I could catch up. The premise of it all is fresh in my mind, however.
1.) Nobody knows.

2.) I look forward to you coming up with a more effective plan that conforms to your, apparently rather high, standards of excitement. Your preference for an... explosive ending does run into the problem, however, that we've really got no clue how to pull anything else off.[/offense-because-you-called-my-plan-boring] I mean, on the list of plans we've got:

a.) Kill the guy. Difficulty: You won't win. Rewards: You win
b.) Assassinate the guy. Difficulty: You almost certainly won't win. Rewards: You win
and C.) Be moe and trick a hero into killing the guy. Difficulty: As hard as social, which is to say, hard for SV but still quite possible. Rewards: You win.

I can't really see anything else turning up, so knowing more of our options would be good.

3.) A villain helping one hero against another is a villain who won't be losing to the hero that he's helping, just the guy he's fighting against, I'm pretty sure. You should just skim some more through the thread and read all of Ness's posts, to pick up more of the word-of-god.
:whistle:
 
2.) I look forward to you coming up with a more effective plan that conforms to your, apparently rather high, standards of excitement. Your preference for an... explosive ending does run into the problem, however, that we've really got no clue how to pull anything else off.[/offense-because-you-called-my-plan-boring] I mean, on the list of plans we've got:

Don't have such a boring plan, and I won't have to call it as such. *chuckles* and I didn't necessarily mean an explosive ending, just something better than "mediocrity". My personal belief is that we should focus on resource building. Build an empire become a Queen. We may not be able to win against a Hero, but I've heard nothing about the ability of a Villain against regular civilians. Win a war or two, and the hearts of those around us, and simply build our kingdom into something mighty. Subterfuge, and the like, should be a key in winning this. If a villain can't win on their own, they bring friends. I'm almost certain that the MC isn't the very first person wronged by a Hero. If the moral ambiguity of the Hero is to be believed that Hero's can indeed be evil and cruel, why is it to be believed that a Villain can't likewise be good-natured and kind. Destined to fail does create a sense of futility that normally fuels hatred and fury, but the better part of a smart persons brain would concede to the fact that our goal is to in fact not become the very monster we seek.

In essence, our Quest here is about both revenge for our father, and to put down a wolf in sheep's clothing.

a.) Kill the guy. Difficulty: You won't win. Rewards: You win
b.) Assassinate the guy. Difficulty: You almost certainly won't win. Rewards: You win
and C.) Be moe and trick a hero into killing the guy. Difficulty: As hard as social, which is to say, hard for SV but still quite possible. Rewards: You win.

Has that been expressly denoted as the correct route? I can understand your want to believe so, but it leaves too much area for error. My examples so far have been far grander than I would personally go, but this, as I've said, is plain mediocrity.

3.) A villain helping one hero against another is a villain who won't be losing to the hero that he's helping, just the guy he's fighting against, I'm pretty sure. You should just skim some more through the thread and read all of Ness's posts, to pick up more of the word-of-god.

Who's to say that simply telling our story to a legitimately kind Hero wouldn't cause him to aid us in our endeavor? I suppose this has probably been asked before, but I simply don't feel like reading over 92 pages for this kind of information. As for that fact, what does it say against a Hero fighting another Hero? Are they immediately denounced as a Villain, or do they retain their Hero status? Is there a way for a Hero to become a Villain, or is it something they innately can't lose?

Personally, I believe seeking the help of other Hero's in this matter. There's something innately "Good" about Heroe's, right? And I'm sure it wouldn't be too much of a problem finding a Hero either prideful enough, or Kind enough to help us. Prideful Heroes I assume would look at a Hero who enacts cruelty in a disdainful way.

Also, on another note, didn't the MC gain any friends or family at all during their time in town? It was said that the Father of Cedra was known for fixing a plethora of shirts and other items of clothing. Certainly there are some people outrage at the fact that a Hero killed him, otherwise the MC also lives in a world filled with mindless people who only feel what they're told to feel.
 
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