Arkatekt
Harbinger of Shitluck
I see... Then I shall propose my plan.
[X] Create two Sphaera Igniferas, one in each hand. Overcharge them to your limit, then fire them at the lead and second of the giant birds.
-[X] Create two more, and repeat the process again.
--[X] If they bat them aside with their wind magic, switch to Nova Glacium.
-[X] When they are about 3 seconds away, draw your sword and switch to a magic and sword approach, this time utilizing Nova Glacium over Sphaera Ignifera.
[X] Create two Sphaera Igniferas, one in each hand. Overcharge them to your limit, then fire them at the lead and second of the giant birds.
-[X] Create two more, and repeat the process again.
--[X] If they bat them aside with their wind magic, switch to Nova Glacium.
-[X] When they are about 3 seconds away, draw your sword and switch to a magic and sword approach, this time utilizing Nova Glacium over Sphaera Ignifera. Specifically, shooting Icebolts offensively with one hand (try to lead our shots just ahead of where the bird actually is, to account for it being so much faster) while keeping the sword as a defensive pointy thing in the other, unless a bird swoops within melee range. Then we gut it.
Neither of these takes into account the facts that Cedra doesn't know if she can dual cast spells yet(I'm not opposed to trying, but I felt inclined to point it out anyway), That Cedra isn't sure she can even hit the Anzus from this distance, or that part where the Anzus use crowd control effects o keep their target on the ground as a standard part of their pack hunting.
How do you plan to do that?
If we eat their hearts, as long as we don't fumble we're pretty much guaranteed to get some measure of Areokineses (And if we do fumble, we'll probably get to experience the wonders of bird flu...). Possibly manifesting as easier unspoken telekinesis with gaseous materials?
Not really a guarantee at all actually. It could also make us lighter (birds have very light skeletal structures), allow us to use our fingers/nails as claws, make reading the flow of wind easier, enhance our internal compass, or just making wind based magic a bit easier to understand.
Water (H2O) is Two Hydrogen atoms and One Oxygen atom.You know what water is? H2O. One hydrogen atom, a gas, and two oxygen atoms, also a gas. Water is made of air. Control over air gives you control over water. Even if this doesn't work, fire is fed by air. Take air away and you can put out fires. People use air. Take it away and they suffocate. Projectiles go through the air. We can guide them to their targets. Air control, even in meager quantities only sufficient to power a small gust, is still something powerful.
That is not how that works. Control of gases does not mean control of water, except in the form of water vapor. Water is not made from air. Air is a mixture of gases - 78% nitrogen and 21% oxygen - with traces of water vapor, carbon dioxide, argon, and various other components. Snuffing out fire is viable. (See last paragraph for suffocation). Manipulating projectiles is viable.
After the birds, we should go back to the spring if we remember where it is and train. If we can't remember where it is, we should go closer to town and train. We aren't ending the trial by blood until we are strong enough that eating the things there won't make us noticeably stronger anymore.
Remember that the spring seemed to have a magical effect as well, in that it appeared to be unnaturally inviting and made us want to drink(this may just be a misinterpretation, but it seemed like it to me).
That sounds like it would take a long time.
Suffocating things is easy. Just make air go away from the target. It's the first and the last suggestions that'll be so tough.
Suffocation is not instant, and removing air for any extended period would require a large amount of effort and energy, due to pressure from forcing the air up its concentration gradient and creating a null space where gases would naturally diffuse into and occupy (forcing the air out and keeping it out requires a lot of energy). Also, the target is not likely to sit in an area where they can't breath, and the larger the null space is the harder it becomes to maintain. Moving this area to match the target's movements would not be much easier.