I have decided, because I am bored, to create a list with information we currently know about the setting from what the GM has revealed. I will continue to update this list when the GM reveals more information or answers questions. Be warned! I may place new information in areas in which it appears to fit, so don't just check the bottom of the list. This list only contains things that have been confirmed or 99% probably confirmed by the GM in discussion, with some paraphrasing.
1. Villains always lose.
2. We have
no protection. We have
no trope shields. There are
no comic relief villains.
3. Heroes are protected by tropes.
4. Heroes don't have to be 'Heroic' or 'Good' to be a Hero. It could be luck or a Purple-Necktie morality mathematical formula beyond the comprehension of mortal ken.
5. The winner will always be a Hero if one or more is competing.
6. As long as the winner is a Hero, it doesn't matter if other Heroes lose.
7. The definition of a 'competition' for the purposes of this quest depend on the people, Heroes, or Villains involved.
8. People don't want to work with a Villain, because it'll probably be bad for their health.
9. The system changes, what worked once won't always work twice.
10. Magic exists.
- Intent based, but relies on spells or focuses for more than lighting matches.
- Anyone can use it.
- All magic is basically the same with little unique things, but it has different 'disciplines'.
11. We will probably be killed if we make a bad decision.
12. We will not interact with Supermen-style farmboy heroes with the farmgirl background.
13. The general population, or at least the PC, can distinguish if someone is a Hero or not.
Plot information revealed: