A Villain In A World Of Heroes

[X] Craftsman's daughter.
Doofenschmirtz's evil workshop, inc.
 
You should read Overlady, it's a ZNT/Overlord crossover. After reading it you will understand why I want an army of minions :V
https://www.fanfiction.net/s/8753582/1/Overlady

I have already read it, it is actually one of my favorites. (Eagerly awaiting an update).




Did you miss the invisatext, or do you just not care as much about minions as you say?

[X] Craftsman's daughter.
Doofenschmirtz's evil workshop, inc.

Right, might as well say this now (should probably add this to the OP).

This isn't a crack quest or a comedy, this is a completely serious quest (which I already told to @Itaywex, but he seems determined to ignore). This is like Westeros with magic, some high fantasy, and walking demi-gods (AKA heroes). Gain the attention of one of these demigods and they might help you, or crush you like a bug. Actually deciding to fight against them instead of accepting whatever they do, makes you a villian, cursed by fate to always fail in the end. You know those villains who show up for comic relief and have things backfire? In this verse, they would just die or be horriblely maimed by the failed exploding device, instead of getting there hair singed. That's if the hero doesn't just kill them. At the same time, there are some heroes that do fit the "classic trope" they go around helping people, fighting monsters, saving villages, and sometimes becoming king/queen, and ushering inprosperity. Your first encounter will likely NOT be with one of these.
(Copied from the idea thread)

(I am not blaming or criticizing you, I just needed to tell everyone this).
 
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This isn't a crack quest or a comedy, this is a completely serious quest (which I already told to @Itaywex, but he seems determined to ignore). This is like Westros with magic, some high fantasy, and walking demi-gods (AKA heroes). Gain the attention of one of these demigods and they might help you, or crush you like a bug. Actually deciding to fight against them instead of accepting whatever they do, makes you a villian, cursed by fate to always fail in the end. You know those villains who show up forcomic relief and have things backfire? In this verse, they would just die or be horriblely maimed by the failed exploding device, instead of getting there hair singed. That's if the hero doesn't just kill them. At the same time, there are some heroes that do fit the "classic trope" they go around helping people, fighting monsters, saving villages, and sometimes becoming king/queen, and ushering inprosperity. Your first encounter will likely NOT be with one of these.
(Copied from the idea thread)

Sorry :oops:

Fine, *scraps all of the classic villain plans and tosses them away* let's take this seriously.
 
Sorry :oops:

Fine, *scraps all of the classic villain plans and tosses them away* let's take this seriously.

Well *feels guilty now* you can still do them. They just won't be the same as you see in cartons and things. For example, creating a castle of DOOM is possible, but people will attack you. Same for minions, you can get them, but if you tell them to do bad and crazy things, it will have consequences beyond the heroes going "Let's foil the evil scheme of the week! Then, the villian will escape to do it all again next week." I don't know how many times I have to say it, but if you want minions, BE A FARMGIRL! All the tropes that protect villains (that I know of) aren't in play, while all the ones (that I know of, and fits the quest and setting) that protect heroes ARE. (I don't want to stifle ideas and discussion, I just don't want you to advocate people to vote a certain way on false information). So feel free to come up with plans and ideas to build castles of DOOM and such things, just be aware that it will be difficult and that there will be consequences (a secret lair is better then a castle, anyways. Less chance of detection.)
 
[X] Craftsman's daughter.
We shall craft the device that shall defy fate! Our creation is the tool that will pierce the heavens!
 
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Well *feels guilty now* you can still do them. They just won't be the same as you see in cartons and things. For example, creating a castle of DOOM is possible, but people will attack you. Same for minions, you can get them, but if you tell them to do bad and crazy things, it will have consequences beyond the heroes going "Let's foil the evil scheme of the week! Then, the villian will escape to do it all again next week." I don't know how many times I have to say it, but if you want minions, BE A FARMGIRL! All the tropes that protect villains (that I know of) aren't in play, while all the ones (that I know of, and fits the quest and setting) that protect heroes ARE. (I don't want to stifle ideas and discussion, I just don't want you to advocate people to vote a certain way on false information). So feel free to come up with plans and ideas to build castles of DOOM and such things, just be aware that it will be difficult and that there will be consequences (a secret lair is better then a castle, anyways. Less chance of detection.)
Tbh when you presented the idea I was thinking that it would be at least a bit comedic. Right now it doesn't look like we are actually a villain, only that we will be called one by the people of the world(I.E. If heroes can be assholes then the villain who fights them isn't really a villain).
Though your idea is great as well, it's simply wasn't what I expected when you said "villain".

And regardless of minions I think that Craftsman's daughter is a better choice. Someone who is from a family of craftsmen probably lives in the city and has more knowledge and useful skills.

*Sigh*
Everyone wants to be a country bumpkin :p
(Just be aware that if we are playing in a fantasy world then the difference in education between someone from the city and someone from the village will be huge...)
 
*Sigh*
Everyone wants to be a country bumpkin :p
(Just be aware that if we are playing in a fantasy world then the difference in education between someone from the city and someone from the village will be huge...)

You won't be educated in anything but reading and basic math (you get this from all the options) along with whatever else your parents decide to teach you. Only nobles get school.

Tbh when you presented the idea I was thinking that it would be at least a bit comedic. Right now it doesn't look like we are actually a villain, only that we will be called one by the people of the world(I.E. If heroes can be assholes then the villain who fights them isn't really a villain).
Though your idea is great as well, it's simply wasn't what I expected when you said "villain".

It depends on which option you pick, the next update will be about why you became a villian, and how traumatized you become. All of the options can lead to you becoming a horrible person easily. Also, comedy is possible, I just don't write it well (so be warned) and you need to get over some of your trauma. Also, no one will know that you are a villian in this first update, it isn't people calling you a villian, it is destiny, fate, whatever you call it, deciding You are a villian and how terrible they are going to make your life because of it. A Skitter path is entirely possible and even likely.
 
Overall it sounds good, I like it.

But I have a problem with these two sentences...
Also, comedy is possible, I just don't write it well (so be warned).
And:
it is destiny, fate, whatever you call it, deciding You are a villian and how terrible they are going to make your life because of it.

I don't have a problem with playing a "classic villain that always loses to the classic heroes" if it's a comedic quest. But if it is a serious story I don't really like the idea of playing a character that is doomed to fail, it doesn't sound fun :confused:

So can you please clarify how much effect does this "fate" is going to have?
 
Well *feels guilty now* you can still do them. They just won't be the same as you see in cartons and things. For example, creating a castle of DOOM is possible, but people will attack you. Same for minions, you can get them, but if you tell them to do bad and crazy things, it will have consequences beyond the heroes going "Let's foil the evil scheme of the week! Then, the villian will escape to do it all again next week." I don't know how many times I have to say it, but if you want minions, BE A FARMGIRL! All the tropes that protect villains (that I know of) aren't in play, while all the ones (that I know of, and fits the quest and setting) that protect heroes ARE. (I don't want to stifle ideas and discussion, I just don't want you to advocate people to vote a certain way on false information). So feel free to come up with plans and ideas to build castles of DOOM and such things, just be aware that it will be difficult and that there will be consequences (a secret lair is better then a castle, anyways. Less chance of detection.)

question the tropes that protect heros... does this include standard behavior ones ( Big damn heros, I changed my mind Kid, Allays save the damesal) or are they gene savy enough to know these tropes? and are we gene savvy enough to know how heroes behave?

Edit: i see that behavior is not always there but even if they are A@#holes do they still get "Hero" tropes?
 
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So can you please clarify how much effect does this "fate" is going to have?

Sure. First, fate isn't unbeatable, it is just really, really, hard, so hard that nobody has never done it before. Second, Villians are fated to be defeated in the end. They can do plenty of stuff first, and the definition of "defeat" is flexible. (So it is possible to get "around" your fate). Third, you won't have to deal with fate for a while, not till you are a well-established villian (unless you get a crit-fail on certain rolls).

The idea that villains will always lose and that things are "fated" to happen is a key part of the setting, but it isn't unchangeable. Everything depends on your choices.

question the tropes that protect heros... does this include standard behavior ones ( Big damn heros, I changed my mind Kid, Allays save the damesal) or are they gene savy enough to know these tropes?
Sometimes, some are, some aren't. It all depends on the hero, there is a lot of variety.

and are we gene savvy enough to know how heroes behave?

No
 
Sure. First, fate isn't unbeatable, it is just really, really, hard, so hard that nobody has never done it before. Second, Villians are fated to be defeated in the end. They can do plenty of stuff first, and the definition of "defeat" is flexible. (So it is possible to get "around" your fate). Third, you won't have to deal with fate for a while, not till you are a well-established villian (unless you get a crit-fail on certain rolls).

The idea that villains will always lose and that things are "fated" to happen is a key part of the setting, but it isn't unchangeable. Everything depends on your choices.

I see :evil:

It reminds me of a quote from a great villain that actually knows all these tropes
OOTS said:
Tarquin(Villain) talks to his son Elan (which is a hero).
Tarquin: "If someone conquers an empire and rules it with an iron fist for thirty long years, and then some paladin breaks into his throne room and kills him-
- what do you think he's going to remember as he lays dying?"
Elan: "...That good triumphed over evil?"
Tarquin: "No, that he got to live like a god for three decades!"
Tarquin: "Sure, the last ten minutes sucked, but you can't have everything."

True words of wisdom.

EDIT:
GOD DAMMIT!
Ninjas everywhere.

...

Anyway, even if we get defeated in the end it doesn't mean that it's all meaningless...
 
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I see :evil:

It reminds me of a quote from a great villain that actually knows all these tropes
True words of wisdom.

EDIT:
GOD DAMMIT!
Ninja's everywhere.

...

Anyway, even if we get defeated in the end it doesn't mean that it's all meaningless...

And who says that what the heroes " defeat" is us? we can operate behinds the scenes and let outhers play the " villain" to the "Heroes "
more over there are only so many heros that can't be every where....

and they have to react to us as oposed to us takeing action
 
I see :evil:

It reminds me of a quote from a great villain that actually knows all these tropes
True words of wisdom.

EDIT:
GOD DAMMIT!
Ninjas everywhere.

...

Anyway, even if we get defeated in the end it doesn't mean that it's all meaningless...
Elan is spelled with an A. Because Nale is his evil twin, and his name is Elan spelled backwards.
 
And who says that what the heroes " defeat" is us? we can operate behinds the scenes and let outhers play the " villain" to the "Heroes "
more over there are only so many heros that can't be every where....

and they have to react to us as oposed to us takeing action

Actually the heroes out number the villains at least ten to one. Most of the fighting heroes do is either against monsters or other heroes. Also, YOU, personally, is fated to be defeated, HOW you are defeated is the part that can be manipulated.


So if we wear a bikini we get zero protection, but if we give it to a hero to wear they'll be invulnerable? There's got to be some way to game that.

The tropes will be modified to fit the setting, so bikini won't give invulnerablity, it's not a system you can "game" easily, what worked in the middle of battle may fail as soon as it's tested.
 
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