You should read Overlady, it's a ZNT/Overlord crossover. After reading it you will understand why I want an army of minions
https://www.fanfiction.net/s/8753582/1/Overlady
[X] Craftsman's daughter.
Doofenschmirtz's evil workshop, inc.
This isn't a crack quest or a comedy, this is a completely serious quest (which I already told to @Itaywex, but he seems determined to ignore). This is like Westros with magic, some high fantasy, and walking demi-gods (AKA heroes). Gain the attention of one of these demigods and they might help you, or crush you like a bug. Actually deciding to fight against them instead of accepting whatever they do, makes you a villian, cursed by fate to always fail in the end. You know those villains who show up forcomic relief and have things backfire? In this verse, they would just die or be horriblely maimed by the failed exploding device, instead of getting there hair singed. That's if the hero doesn't just kill them. At the same time, there are some heroes that do fit the "classic trope" they go around helping people, fighting monsters, saving villages, and sometimes becoming king/queen, and ushering inprosperity. Your first encounter will likely NOT be with one of these.
(Copied from the idea thread)
Sorry
Fine, *scraps all of the classic villain plans and tosses them away* let's take this seriously.
Tbh when you presented the idea I was thinking that it would be at least a bit comedic. Right now it doesn't look like we are actually a villain, only that we will be called one by the people of the world(I.E. If heroes can be assholes then the villain who fights them isn't really a villain).Well *feels guilty now* you can still do them. They just won't be the same as you see in cartons and things. For example, creating a castle of DOOM is possible, but people will attack you. Same for minions, you can get them, but if you tell them to do bad and crazy things, it will have consequences beyond the heroes going "Let's foil the evil scheme of the week! Then, the villian will escape to do it all again next week." I don't know how many times I have to say it, but if you want minions, BE A FARMGIRL! All the tropes that protect villains (that I know of) aren't in play, while all the ones (that I know of, and fits the quest and setting) that protect heroes ARE. (I don't want to stifle ideas and discussion, I just don't want you to advocate people to vote a certain way on false information). So feel free to come up with plans and ideas to build castles of DOOM and such things, just be aware that it will be difficult and that there will be consequences (a secret lair is better then a castle, anyways. Less chance of detection.)
*Sigh*
Everyone wants to be a country bumpkin
(Just be aware that if we are playing in a fantasy world then the difference in education between someone from the city and someone from the village will be huge...)
Tbh when you presented the idea I was thinking that it would be at least a bit comedic. Right now it doesn't look like we are actually a villain, only that we will be called one by the people of the world(I.E. If heroes can be assholes then the villain who fights them isn't really a villain).
Though your idea is great as well, it's simply wasn't what I expected when you said "villain".
And:Also, comedy is possible, I just don't write it well (so be warned).
it is destiny, fate, whatever you call it, deciding You are a villian and how terrible they are going to make your life because of it.
Well *feels guilty now* you can still do them. They just won't be the same as you see in cartons and things. For example, creating a castle of DOOM is possible, but people will attack you. Same for minions, you can get them, but if you tell them to do bad and crazy things, it will have consequences beyond the heroes going "Let's foil the evil scheme of the week! Then, the villian will escape to do it all again next week." I don't know how many times I have to say it, but if you want minions, BE A FARMGIRL! All the tropes that protect villains (that I know of) aren't in play, while all the ones (that I know of, and fits the quest and setting) that protect heroes ARE. (I don't want to stifle ideas and discussion, I just don't want you to advocate people to vote a certain way on false information). So feel free to come up with plans and ideas to build castles of DOOM and such things, just be aware that it will be difficult and that there will be consequences (a secret lair is better then a castle, anyways. Less chance of detection.)
So can you please clarify how much effect does this "fate" is going to have?
Sometimes, some are, some aren't. It all depends on the hero, there is a lot of variety.question the tropes that protect heros... does this include standard behavior ones ( Big damn heros, I changed my mind Kid, Allays save the damesal) or are they gene savy enough to know these tropes?
Gentlemen, our path is clear. We're going full TTGL on this bitch.Sure. First, fate isn't unbeatable, it is just really, really, hard, so hard that nobody has never done it before.
Sure. First, fate isn't unbeatable, it is just really, really, hard, so hard that nobody has never done it before. Second, Villians are fated to be defeated in the end. They can do plenty of stuff first, and the definition of "defeat" is flexible. (So it is possible to get "around" your fate). Third, you won't have to deal with fate for a while, not till you are a well-established villian (unless you get a crit-fail on certain rolls).
The idea that villains will always lose and that things are "fated" to happen is a key part of the setting, but it isn't unchangeable. Everything depends on your choices.
OOTS said:Tarquin(Villain) talks to his son Elan (which is a hero).
Tarquin: "If someone conquers an empire and rules it with an iron fist for thirty long years, and then some paladin breaks into his throne room and kills him-
- what do you think he's going to remember as he lays dying?"
Elan: "...That good triumphed over evil?"
Tarquin: "No, that he got to live like a god for three decades!"
Tarquin: "Sure, the last ten minutes sucked, but you can't have everything."
I see
It reminds me of a quote from a great villain that actually knows all these tropes
True words of wisdom.
EDIT:
GOD DAMMIT!
Ninja's everywhere.
...
Anyway, even if we get defeated in the end it doesn't mean that it's all meaningless...
Elan is spelled with an A. Because Nale is his evil twin, and his name is Elan spelled backwards.I see
It reminds me of a quote from a great villain that actually knows all these tropes
True words of wisdom.
EDIT:
GOD DAMMIT!
Ninjas everywhere.
...
Anyway, even if we get defeated in the end it doesn't mean that it's all meaningless...
Thank you.Elan is spelled with an A. Because Nale is his evil twin, and his name is Elan spelled backwards.
All the tropes that protect villains (that I know of) aren't in play, while all the ones (that I know of, and fits the quest and setting) that protect heroes ARE.
And who says that what the heroes " defeat" is us? we can operate behinds the scenes and let outhers play the " villain" to the "Heroes "
more over there are only so many heros that can't be every where....
and they have to react to us as oposed to us takeing action
So if we wear a bikini we get zero protection, but if we give it to a hero to wear they'll be invulnerable? There's got to be some way to game that.