You spent your whole life in the city, and now you are leaving it behind. You have never even been beyond the city's territory before. It gives you a strange feeling, a mix of nervousness, sadness, nostalgia, and anticipation for what you might find out there. And with those butterflies in your stomach, you head through the city's wooden gate, and onto the long, dusty dirt road, with a few lone merchants and travelers coming out as well.
You easily outpace the rest of them, so much so that you have to slow down in order to avoid appearing suspicious. Traveling is a lot more boring then you expected. All you do is just walk, and walk, and walk some more, with brief breaks to relieve yourself. Eventually, the sun starts going down, and you set up camp. Before you sleep, however, you decide to look at that spellbook.
You open it up to find a new spell, Slow Time, tardus tempore. That is a bit of a misnomer, though. In reality, the spell doesn't actually slow time (if it did, it would probably kill you to cast), but rather speeds you up so much that everything else seems slow. After skimming over it, you go to sleep. After all, you have the whole journey to read about it.
In the morning, you put on your chain-mail, and then cover it up with your cloak. It is better to be safe then sorry, after all, and who knows what may happen. Yesterday may have been peaceful, but the rest may not. Secretly, you hope something happens, traveling is so boring. You have passed out of your city's territory, and into No Man's Land (named such because, although numerous people have claimed it, often at the same time, nobody has bothered to actually enforce said claim). You are even passing through a forest!
(Un)fortunately, nothing does. The forest is just a forest. You do mange to grab some fresh squirrel, though, which was very good. Your days are mainly spent walking and then sleeping, in a monotonous cycle. The only really interesting thing on your journey when you exited the forest into what is considered by many to be the start of Taras' territory (they claim No Man's Land as well), with the obvious evidence of logging shown by the stumps around, although there aren't too many. The of the logging is done in other parts of the cities territory, since there are no conveniently located rivers at this area for transport or to power sawmills, so everything has to be dragged elsewhere.
Of course, you also look over the Slow Time spell each night. Strangely enough, every time you open the spellbook, it flips to the same page. Maybe because you haven't finished looking at it yet? Anyways, you learn how to preform it, and even test it once, which leads to everything seeming to move slower. It looks kind of funny, in fact, and the effect doesn't last to long. There is a mention in the book that things could happen if it is used in succession too quickly, however. It doesn't mention what said things are, but you are sure that you don't want to find out.
Eventually, after passing by little of interest, except maybe a few farms, you reach the city. You have never seen anything like it. It is huge, at least three, if not more, times the size of your own home city. The walls are made of huge, thick stone slabs, and much larger then those of your city, and there are even watch towers along them. The city does not just have a gate of wood, but also an iron portcullis (you have never seen so much iron in the same place), which just drives in how wealthy it is. You can even see a few ships, so many times bigger, more beautiful, and more amazing then the fishing boats you have seen, entering and leaving the docks on the other side of the city.
There is one thing to mar this image, however. Outside the gate is a vast, ramshackle, disgusting slum. The structures look like they are about to fall at any moment, the streets can't even be called streets, just pathways between buildings, and is that a pile of poop? Why would anyone even pile it on the ground instead of cleaning it or digging a hol-No, it doesn't matter. The people you can see there all look poor, some wearing little more then rags. You can see one of them approaching the guards at the gates, it looks to be a young boy, but they are driven with vigorous gestures of the guards' spears. You had bad places in your city, but nowhere like this. Perhaps there is simply no more room in the city proper?
Looking off to the side, however, you see the beginning of a new wall being constructed to cover the slums, it looks like. Which is good, you guess. Anyways, regardless of all that, you need to find out about Atelut, the Hero. You don't even know whether he is in the city, if he hasn't arrived yet, or has already left. You don't know anything, and that is not a trait you wish to have for long.
Where do you go first?
[] The slums
[] Into the city proper