I may need to change the system a bit. Any suggestions?
Well, it's partly the system, and partly that every single person has their own thing they want to do, so we sort of end up rolling a die to see which we end up doing each day, making little progress on any one thing that the RNG hasn't already had us auto-fail at.
We currently have 7 options for major actions (not counting travel or write-ins), and 11 minor actions (not counting buying/selling/write-ins).
Current votes:
Vote Tally : A Villain In A World Of Heroes | Page 118 | Sufficient Velocity
##### NetTally 1.1.17
Major:
[6] Take the time to make the fenric wolf pelt into leather armour. This will require you obtaining tools and a place to do so, so there may be a cost.
-[3] As a fluffy cloak, for concealment. Anything going through the cloak will probably go through regular armor just as well, and it's much less conspicuous.
[1] Look for a mage seeking an apprentice.
Minor:
[7] Examine the book you got in the temple, hopefully you will learn something more from it.
[4] Practice the summoning spell in your hideout. Comes with a lessened risk of discovery.
-[3] Both forms
-[1] Regular form
[1] Supplies for the journey to Taras.
[1] Clean up the hideout, hopefully you won't knock anything over this time.
-[1] The mundane way
[1] Buy a book and educate yourself. You may not have gone to school, but that doesn't mean you can't learn.
-[1] Magical objects and regents, in particular unicorn horns and Ferric pelts. (Note, do this before treating the Ferric pelt).
Total No. of Voters: 7
So everyone is up for reading the book, and 6/7 want to work on the pelt (half for armor, half for cloak). 4/7 are up for summoning spell practice (3 for both forms, 1 for just regular form).
The items with 1 vote don't seem like very good options right now. It'll be a bit before we're traveling; seeking apprenticeship in this town right now seems like a bad choice; cleaning the hideout is just painful; and our attempts to learn on our own have generally been worthless.
So as far as voting is concerned, there's a rough consensus: Work on the wolf pelt; read the temple book; and practice summoning. Just a matter of what is desired out of the wolf pelt.
However, even here, it feels a bit haphazard. Well, maybe a little bit of focus. Give up on training and education, and just learn as much spellcraft as possible. We can probably avoid killing ourself with our own spellbook.
As far as problems with the system... it's hard to say. I'm not sure which are strictly problems with the system, and which are problems with player choices. I guess there's the expectation that, if we're presented with a setup where we have to train daily, and generally train ourselves, with a ~20-day deadline, that studying will be effective, so that's what's chosen. Perhaps improving by actually
doing would be better — but then that doesn't seem any better, given the abysmal failures in practicing magic in the hideout.
So with player focus so spread out, and almost no progress in any area because of the RNG, the idea that we'd be capable of even
trying to do anything with this hero inside a month seems laughable. Of course, longer-term goals, that's fine.
So, my thoughts on plans for the next few days:
1) craft wolf pelt, study book, summoning
2) study spells, supplies for trip, sell unneeded stuff
3) head to next town, and start looking for an apprenticeship, because by god it has to be better than studying on our own