You live in a world of heroes. There are no more armies, for the heros always beat them. Some heroes seem to help others, some heroes seem to hurt others, some just fight each other, and no one knows what makes a hero a hero, just that they almost always win, even if it should be impossible. Those that futility try to oppose heros are know as villains, and they always lose. Sometimes a villian briefly defeats or kills a hero, but in the end there is a new hero, or the old one comes back and they are destroyed. The world itself hates villains and fate conspires against them, a villian has never, ever won in the end.
You are a young girl named Cadra and you aren't a hero. You aren't protected by fate, you aren't a bystander, you aren't a mook, and you won't have an ordinary life.You are a villian and you just don't know it yet.
You are a...
[X] Farm girl.
[X] Gutter rat.
[X] Craftsman's daughter.
There will be dice rolls in this quest, but good reasoning and planning can give bonuses or negate them entirely in certain situations.
Write ins are always allowed unless I say otherwise (they aren't allowed in this first post), but I reserve the right to veto any of them. Sometimes I may require you to state your reasoning behind a write in, most likely because it seems OOC to me.
You will get traits that will modify your rolls, with good IC reasoning you may apply the bonuses to situations where they wouldn't normally apply or remove negatives where they ordinarily would.
This setting is original so don't expect to rely on meta-knowledge. It is also fantasy, so don't expect advanced technology.
Being a villian doesn't automatically make you "evil", although it can make it easier to become so.
Heroes are not necessarily defined by morality. They can be horrible, sadistic people, or kind peacemakers, it all depends.
Name: Cedra
Age: 14
Appearance:
Money: 14 gold coins and 9 silvers
Inventory:
Fenric Wolf Cloak
Unicorn Horn
Enchanted Armour
THE SPELLBOOK
Too Complicated Anotomy Books
Dictionary
Map
Spells: Nova Glaciem
Casting time: One (1) second
Effect: Creates and can fire a bolt of Ice at 45-50 miles per hour. In addition to stabbing, the bolt also freezes whatever it contacts.
Sphaera Ignifera
Casting Time: One (1) second
Effect: Creates a ball of fire two feet in diameter. Once summoned, the fire remains in a coherent ball, and can be moved at a rate of 40 or so Mph.
Imp Summoning Spell: Normal and Angelic
Earth Moving Spell
Earth Elemental Summoning Spell
Wind Blade Spell
Clothes Cleaning Spell
Clothes Conjuring Spell
Ice Touch Spell
Blizzard Spell
Time Slow (Or is it Haste?)
Traits:
Leatherworker: Learning the craft on your fathers knee, you have been practicing the craft of leather shaping all your life and can do it quickly and easily.
Vengeful: You will not rest until your father's killer is dead. You care little if he is a hero or not, HE WILL PAY!
Villian: For your vengeance, you have chosen the path of the villian. As such, you have been cursed by fate and you have accepted this.
Of the Wolf: You consumed the heart of a great beast, a ferric wolf, albeit a young one. Because of this, you gained some of it's power, physically, magically, and in other ways as well, along with some wofish traits and improved senses, especially smell. Whether this has hidden effects remains to be seen.
The Lord's Healing: You have eaten the heart of an Elk Lord, and gained some of its regenerative abilities. Although you do not regenerate as well as an actual Elk Lord, you are close.
Ignoring Pain: Exactly what it says on the tin.
The Unicorn's Gift: You received a bloody chunk of meat from a black unicorn. After eating it, you felt faster and more energized, whether there are other effects remain to be seen.
The Affinity of the Anzu: After eating the hearts of five different anzus, you seem to have an easier time manipulating the air itself, even if you are still terrible. Your sense of direction also seemed to improve.
Shifting Eyes: When you are overly emotional, especially when feeling either rage, blood lust, or battle lust, your eyes will start to turn red. This may have consequences if anyone sees it occur.
Willful Mind: You have experienced and recognized mind control, and then broke its hold through anger and willpower. This gives you an advantage to doing the same in future, and makes it easier for you to detect external influence on your mind.
Flame Something: You ate some flaming raccoons and got something from them. What this is, remains to be seen.
Of the River: After eating the hearts of three fish from a poisonous river, you gain the ability to form and shoot high powered balls of water without a spell and gained greater control over water. Whether there are other effects remains to be seen.
Stonekin: A gift from the God, Garm, its full effects have yet to be seen.
[X] Craftsman's daughter.
Simply because being from the middle class will probably give us more knowledge about the world and politics than the other two options.
Besides, someone needs to craft weapons for our minions.
Dude, think about the minions. Do you really want to have the skills to make them food or weapons?
Minions can survive without food, but they can't smash anything without weapons!
We clearly need to be the daughter of a craftsman, so many useful skills that shall aid us in bringing the (villainous) industrial revolution into this world!!!
Dude, think about the minions. Do you really want to have the skills to make them food or weapons?
Minions can survive without food, but they can't smash anything without weapons!
We clearly need to be the daughter of a craftsman, so many useful skills that shall aid us in bringing the (villainous) industrial revolution into this world!!!
Yes, especially because I already told you that you weren't likely to get minions, because no one wants to join up with a villian and risk death and curses all the time.
Edit: And where did you get the idea that minions don't need food?
Don't worry, I will think of a way to get minions.
We are a villain, minions is a must. Besides, even if most sane people won't want to fight heroes I'm sure that we will find some kind of kobold-like creature that will be stupid enough to follow someone as evil as us.
Or perhaps I just read too many parodies of this sort of thing...
Long term minions need food.
Short term minions don't need food since they will probably die anyway for the greater evil, remember that we are fighting heroes
Dude, think about the minions. Do you really want to have the skills to make them food or weapons?
Minions can survive without food, but they can't smash anything without weapons!
We clearly need to be the daughter of a craftsman, so many useful skills that shall aid us in bringing the (villainous) industrial revolution into this world!!!
Besides, even if most sane people won't want to fight heroes I'm sure that we will find some kind of kobold-like creature that will be stupid enough to follow someone as evil as us.