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[X] Control 3 - Move the equivalent of 200 sheets of A4 paper. Can gather paper in a 20-meter radius. Paper can now be moved as fast as a fastball in baseball. (Cost 2 sparks)
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It is called specialisation. I don't get why people find it so vexing that a limited number of skillpoints can be distributed unevenly between the stats. Like, when creating a character and investing in Perception and Agility, do you often hear people lamenting not increasing their Strength and Endurance and how it limits their options?
I even thought the concept of min-maxing was popular on SV.
An all-rounder is a decent choice, but hardly the only one worth going for.
Obviously, it needs not be the basis for your choice, that's why we are voting different things.
It is fine to have critical shortfalls to have a bit of extra edge somewhere else. That's what teamwork is supposed to cover. For now it's just Lucille, but I believe we are thinking about expanding theharemconstellation.
We all accept the roles in, say, class-based systems come with their benefits and drawbacks. Say 'Sniper' or 'Healer Support' and you can imagine what the character is good and bad at. It does not make them inherently worse than a jack-of-all-trades.
Or we don't go retard, and HAVE NO Critical shortfalls, were good enough at everything THEN we specialize, having a zero basis in vital skills is probably one of the worse things to EVER do, Sharpness and hardness are Absolutely critical to have SOME skill in, not the bare minimum. Cause guess what? The edge means jack shit when someone can target our weaknesses. Besides controlling 100 paper doesn't mean much if we can only harden or sharpen like half at most.Obviously, it needs not be the basis for your choice, that's why we are voting different things.
It is fine to have critical shortfalls to have a bit of extra edge somewhere else. That's what teamwork is supposed to cover. For now it's just Lucille, but I believe we are thinking about expanding theharemconstellation.
We all accept the roles in, say, class-based systems come with their benefits and drawbacks. Say 'Sniper' or 'Healer Support' and you can imagine what the character is good and bad at. It does not make them inherently worse than a jack-of-all-trades.
Are we not immune to papercuts? I don't remember anything in the posts that said we are not immune... Though even if we were not, papercuts don't really happenWe are not immune to papercuts, I would imagine. It would be reasonable to assume the guy can still get burned.
C'mon, people, if we hit the control train now we'll just keep coming up with excuses to not upgrade things later. We can have a diverse and useful power set now with everything at 2! Heck, we already were capable of dealing measurable damage to a golem last time -- one of our spikes managed to put a spiderweb of cracks in it, and that with just one hit. If everything is better next time we should have plenty more options!
Except Hardening which was required to hurt the golem, means that HE CAN'T use that control, in the last update with the training our pc had to drop control of all his paper except one to HARDEN IT. Making control probably the worse upgrade right now.... that is a terrible argument. Oh lets not go for the obvious best choice now and instead waste our potential by spreading it around to things that won't be as beneficial. After all if we pick something that gives better returns we will keep on picking the thing that gives better returns.
... yeah no. Considering that your saying one hit was good enough then your arguement supports going for control more then anything. After all control allows for *MORE* hits.
Control grants a better hit chance against enemies because they go faster. A *LOT* faster, on top of having more *CONTROL* over where they go.
Right now Control 3 is a better investment because it over doubles our number of units in our control and improves all of their basic capabilities. Meanwhile those other power ups that your touting only grant an effect similar to a buff to a very limited number of our units. I for one find having a higher unit cap, and better overall unit stat line to be a better investment in the early game. And this is the early game.
... that is a terrible argument. Oh lets not go for the obvious best choice now and instead waste our potential by spreading it around to things that won't be as beneficial. After all if we pick something that gives better returns we will keep on picking the thing that gives better returns.
... yeah no. Considering that your saying one hit was good enough then your arguement supports going for control more then anything. After all control allows for *MORE* hits.
Control grants a better hit chance against enemies because they go faster. A *LOT* faster, on top of having more *CONTROL* over where they go.
I am aware of the concept. I mean, min-maxing is popular here -- obnoxiously so, in my opinion. But why should that be the basis of my choice?
I want to take a different approach here. Our abilities, when used most effectively, will involve a hybrid of all of our skills. Over-specialization invites disaster given that it can leave us with critical shortfalls elsewhere, and I want our abilities to grow smoothly enough in sync for us to keep a good handle on them and how the various spheres of them interact with each other.
Control 3 - Gives a higher number, speed, and gather radius to work with. With numbers: 200 pieces of paper going at you 100 miles a sec. That hurts.Or we don't go retard, and HAVE NO Critical shortfalls, were good enough at everything THEN we specialize, having a zero basis in vital skills is probably one of the worse things to EVER do, Sharpness and hardness are Absolutely critical to have SOME skill in, not the bare minimum. Cause guess what? The edge means jack shit when someone can target our weaknesses. Besides controlling 100 paper doesn't mean much if we can only harden or sharpen like half at most.
Besides 'Snipers' and "healer support' still have THE OTHER SKILLS to an adequate amount. Their not practically non existent
Minmaxing works in video games because their VIDEO GAMES... (or board games w/e)
But this is a narrative, so min maxed characters are going to get their shit pushed in
Are we not immune to papercuts? I don't remember anything in the posts that said we are not immune... Though even if we were not, papercuts don't really happen
Except Hardening which was required to hurt the golem, means that HE CAN'T use that control, in the last update with the training our pc had to drop control of all his paper except one to HARDEN IT. Making control probably the worse upgrade right now.
Control 3 - Gives a higher number, speed, and gather radius to work with. With numbers: 200 pieces of paper going at you 100 miles a sec. That hurts.
Hardening 3 - Stronger or more slightly less strong pieces. 12 aluminium strenghts is nice, especally if we can switch them fast enough. We could also use them to block most attacks.
Form 2 - Bigger origami stuff that follows more commands. Nice and all, but not as much of an upgrade as we need.
Sharpness 2 - More sharp paper. Good and all but papercuts exist.
The reason I voted controll is simple. We might be attaked any time. Form and sharpness barely give uppgrades that are worth the point on their current level. We first need to get to a point where we can reasonably expect to fight off/get away from enemies, then go and pick up that utility/bonus strenght stuff.
Control is hardly worth it when our other things are still level 1, a tier 3 power is a a lot stronger than a tier 2 upgrade just by virtue of being a higher level. And really? Your comparing the sharpness upgrade to a papercut? a regular papercut means fuck all.Control 3 - Gives a higher number, speed, and gather radius to work with. With numbers: 200 pieces of paper going at you 100 miles a sec. That hurts.
Hardening 3 - Stronger or more slightly less strong pieces. 12 aluminium strenghts is nice, especally if we can switch them fast enough. We could also use them to block most attacks.
Form 2 - Bigger origami stuff that follows more commands. Nice and all, but not as much of an upgrade as we need.
Sharpness 2 - More sharp paper. Good and all but papercuts exist.
The reason I voted controll is simple. We might be attaked any time. Form and sharpness barely give uppgrades that are worth the point on their current level. We first need to get to a point where we can reasonably expect to fight off/get away from enemies, then go and pick up that utility/bonus strenght stuff.
We can have 4 razorblades or 200 pieces of paper going at 100 mph.A papercut is significantly less substantial than what we already have -- a cutting implement that can slide through plants with ease is something else. With our current hardening and Sharpness 2, what we have is less a papercut machine and more a steel razor blade that we can fire with unerring accuracy. That hurts a lot as well, but with the possibility of doing more than simple papercuts.
Yes they are worth the investment. But not right now. If we could bump it up to lvl 3/4? Sure, I'd take it. But now we need something that keeps us alive. And a slightly larger bird won't do it.And constructs are worth the investment, even if we ignore the fact that each level of form gives us bigger individual sheets to work with.
I do not understand the way you connect these things. First, you state that Control is not worth it. Then you say that tier 3 is stronger.Control is hardly worth it when our other things are still level 1, a tier 3 power is a a lot stronger than a tier 2 upgrade just by virtue of being a higher level.
A single papercut does in fact mean fuck all to a normal enemy. How about 200? Or 400? Or 600? Because that paper goes fast. We can turn them around. And go again.And really? Your comparing the sharpness upgrade to a papercut? a regular papercut means fuck all.
Where did you get the idea that 1: We'd instantly forget that everything else exists? and 2: That by focusing control we'd lose to everyone?If we specialize in control now and forget the rest than were probably going to lose to almost every opponent that isn't a scrub...
We can have 4 razorblades or 200 pieces of paper going at 100 mph.
Yes they are worth the investment. But not right now. If we could bump it up to lvl 3/4? Sure, I'd take it. But now we need something that keeps us alive. And a slightly larger bird won't do it.