Damn, now reading through the possible permutations of papermancy. I should've chosen control for the last level up. Or form. Imagine clothing that could instantly become as hard as steel yet as flexible as rubber. Being able to create paper golem(s) in seconds. Covering the entire city in paper kites that double as an early warning system.
Very true.
Now I'm remembering that villain from the second ATLA. Bending the air out of a person's lungs? And people say air bending is the least offensive of the 4 elements.
Very true.
Now I'm remembering that villain from the second ATLA. Bending the air out of a person's lungs? And people say air bending is the least offensive of the 4 elements.
In Full Metal Alchemist, Roy Mustang isn't really controlling flames, per se.
He's actually controlling the amount of oxygen in the air in order to speed up combustion.
The most flammable object he's directly manipulating is just his gloves most of the time.
[X] You manage to convince Lucille that before either of you go hunting golems or looking for trouble, you should both practice using your powers to learn just what you can do with them. You both have some instinctual idea of how to use them but it's better to have a better grasp of what the both of you can do. There's this junkyard that you know where the two of you can practice.
- [X] After training, ask Lucille if she'd like to have dinner at your place. It'd be getting late and as with the other day, it might be dangerous for Gifted to walk around alone. Your family is expecting you, what's one more plate on the table?
-- [X] You're just expressing thanks to Lucille's save the other day. It's not like it's the first time you had a friend over. There's Zane... and Madelyn, yeah. No big deal.
--- [X] Accompany Lucille back home or at least part of the way. Just in case she gets any ideas. Golem hunting will begin in earnest the next day.
It took some doing but you were able to convince Lucille that going off to hunt clay creatures that wanted nothing more than to kill both you and her was a bad idea, at least without a bit of training. While she tried to argue that the two of you beat the first golem together, you pointed out that it had been a close call and she had gotten lucky with the sledgehammer thanks to it being too focused on trying to kill you at the time.
Lucille, having relented, followed you to one of the three junkyards that existed in Yorizen City. The one you're going to was the smallest and most inactive one of the three. Thanks to that, there was very little chance of being disturbed by other people. You know so since you used to play there all the time. On the way to the place, you bought some new notebooks to replace the ones that you had emptied during the golem attack. Lucille also brought some stuff as well - mostly snacks and drinks.
Once you both arrive at the junkyard, you begin talking about how you were going to do this. After about fifteen minutes of discussion with some small talk sprinkled in, you watch as Lucille begins testing out her power.
From what you've been told, her power is based on this orange bubble that she can create and move accordingly to her will. Anything within this bubble can be manipulated by telekinesis. However, the strength of said telekinesis left much to be desired as you soon found out.
The first thing Lucille did was test our fast she could move things around. Empty cans and small bits of metal could be moved with ease but as the weight and size of the object she was manipulating increased, they became harder to control. After failing to move a broken fridge, you and Lucille discovered that creating and using the domain took up stamina.
"Oh wow, this is actually pretty tiring! I guess the energy needed to use my domain must be coming from my body. It feels like I've just ran a mile!" Lucille says cheerfully as she takes a seat on a sturdy old car. Having been tuckered out by the first group of tests, Lucille took to the sidelines and watched as you took your turn to see what you could do.
Tossing a notebook into the air, you focus your powers on it. Instantly, pages tear themselves out and spin around you, about thirty-six pages in total - three times what you were capable of when you were fighting the golem. However, no matter how much you tried, picking up other pieces of paper caused the ones that you were already manipulating to fall out of your control. Controlling them was surprisingly easy. You could make them fly around you surprisingly fast. Folding a paper plane and throwing it with your power made it fly about fifty metres with little trouble.
Next, you try out the hardening aspect of your power. Instantly, all the paper save one in your hand drops to the ground as your power focuses itself on the one piece that's in contact with you. Your eyes widen as you realise that the hardened paper is much tougher than the one you were using last night. Immediately, you twist it hardened sheet into a spike and launch it at a car. The paper spike easily pierces through the metal hood of the rusted car and you grin. If you had when you were fighting the golem, you'd probably have done a lot more damage. Experimentally, you tried to see if you can make other pieces of paper just as tough as the same time. Interestingly, you feel your power begin to split into three other pages, leaving you with four sheets with the same toughness as the one from last night. Using these as spikes, you fire them at the hood of the car and you find that unlike the one with full toughness, they got stuff in the metal, going about a few centimetre into the car.
Unlike Lucille's power, it seems you can use your one much more easily with far less effort than it does for Lucille. She seems a little jealous about that but you tell her that for her, using her power could probably do wonders for a diet, making her brighten up in joy at the thought.
Having recovered her stamina, Lucille returns to testing her powers as you take a break. This time, Lucille tries to see if she could stand on her domain. Impressively, she manages to stand on her domain, giving her the slight appearance of standing on thin air. However, after five seconds if your phone's clock is accurate, her domain bursts apart and she lands back on her feet with an annoyed look.
"Again!" You watch as Lucille continuously stand on top of her domain only to fall back to the ground a few seconds later. By the time she stops, she's panting heavily. However, you note that with just that one session, she manages to lengthen the time she can support her own weight by a second. It does look like supporting her own weight takes quite a bit out of the girl.
"Hehehe, looks like I've still got a long way before I float like a butterfly and sting like a bee, James," Lucille mutters happily before falling her back. After helping Lucille get to her feet and putting her down next to the snacks and drinks, you decide to try the whole living origami thing.
Folding up a bunch of cranes, you take hold of one and push your power into it. As your influence permeates its existence, it starts to twitch and move slightly by its own violation. Okay, interesting. You give it the simple task of flying over to Lucille and let go of it. Amazingly, it stays in the air despite you not actively controlling it and it floats over to Lucille who lets it land on her palm.
"Heh, I can't get enough of how magical it feels when you do that," Lucille says as she holds the crane delicately as though it was a precious flower. "What else can you make them do?"
Taking that as a challenge, you begin to test the limits of your living origami. After a little while, you think you've worked out what you can and cannot do:
You can make any origami construct that uses only one sheet of paper "alive".
However, you can only give them a single order.
The simpler the order, the more likely it will actually do it.
Constructs without orders or orders too complex will just act as the thing they have been modeled after.
More articulate constructs have an easier time moving around and can do much more stuff than a construct with a simpler fold.
Any damage to the constructs will cause them to cease animating immediately.
The lifespan of a construct was five minutes.
Finally, you can sense any and all constructs regardless of how far it goes.
Having exhausted the limits of your living paper aspect of your power, you decide to look into the new aspect, the sharpening aspect. You aren't sure when you received it but you're certain you got it because it came from a golem with sharp blades. Grabbing a piece of paper, you push power into it, focusing on the aspect of sharpness. Instantly, it stiffens and you notice one edge of the paper has started glowing. Experimentally, you try cutting some weeds with it. Like a knife, it cuts through the plant fibre. However, the glow disappears as soon as it has made a single cut, losing its stiffness as well. After reapplying it multiple times, you decide to finish your testing for the day.
Lucille decides to have another go and this time she tries and see if she can shape her domain. To both of your surprise, the domain changes it form according to Lucille's will. You watch as Lucille plays around with this newfound aspect of her ability with child-like glee. The orange domain stretches into different solid shapes - squares, triangles, circles, and even a spiral. Stretching out her domain into a snake-like form, she somehow manages to grab a can with one end. Normally it would act much like how her normal domain does but this time, however, she way she moves her domain is very different as she starts swinging it and the can around her like a whip. You notice that she's got the other end of the domain connected to her hand. Interesting. It seems like having it in contact with her body lets her manipulate it more finely.
You gape in shock when she takes out her sledgehammer and grabs it with her domain - snake style as she decides to call it. You watch with disbelief as she swings the sledgehammer with abandon. However, much like how she was when she was trying to support her body, the domain suddenly breaks down - in mid swing. The hammer goes flying into a fairly tall stack of crushed cars and send the other thing toppling over into another stack.
Both you and Lucille watch in fascinated horror as the piles of stacked broken old crushed cars beginning toppling over one another like a row of domino, every collision and fall making a humungous racket. When it finishes, the junkyard is a mess, your pieces of paper notwithstanding. You and Lucille look at one another before making a silent agreement.
Welp time to get out of here!
As the two of you run out of the junkyard, you feel a strange pulse within you. Your star, thanks to the training as somehow grown a bit brighter. Your power is versatile and potentially deadly. Since its paper, a person can easily defend against it and even with hardening and sharpness, your offensive abilities aren't much to look at. However, you've watched and read enough anime and comic books to know that if you can make your star strong enough, your paper powers can become frankly quite terrifying to face.
To be continued next update
= = = = = = = = = = = = = = =
Dice Roll - 1d3 = 2
You have gained 2 spark
Current Aspects
- Control 2 – Move the equivalent of 36 sheets of A4 paper. Can gather paper in a 10-meter radius.
- Hardening 2 – 4 sheets can be hardened to aluminium hardness. 1 sheet can be made as hard as steel. Hardening remains for five seconds after release.
- Form 1 – Paper can be folded like normal without you touching them. A construct made from a single sheet can be made autonomous and given a single simple command.
- Sharpness 1 – A single sheet of paper can be given a razor edge. Sharpness rapidly deteriorates after a single cut.
Choose your upgrade
[ ] Control 3 - Move the equivalent of 200 sheets of A4 paper. Can gather paper in a 20-meter radius. Paper can now be moved as fast as a fastball in baseball. (Cost 2 sparks)
[ ] Hardening 3 - 12 sheets can be made as hard as aluminium. 4 sheets can be made as hard as steel. 1 sheet is now bulletproof against small calibre bullets. (Cost 2 sparks)
[ ] Form 2 - You can fuse pages together to make A3 sheets of paper. A construct made from paper can follow several simple commands and have set conditions. (Cost 1 spark)
[ ] Sharpness 2 - 4 sheets of paper can be given a sharp edge. Sharpness lasts for three cuts. (Costs 1 spark)
[x] Form 2 - You can fuse pages together to make A3 sheets of paper. A construct made from paper can follow several simple commands and have set conditions. (Cost 1 spark)
[x] Sharpness 2 - 4 sheets of paper can be given a sharp edge. Sharpness lasts for three cuts. (Costs 1 spark)
No point specializing right now grab the low hanging fruit to round us out
[x] Form 2 - You can fuse pages together to make A3 sheets of paper. A construct made from paper can follow several simple commands and have set conditions. (Cost 1 spark)
[x] Sharpness 2 - 4 sheets of paper can be given a sharp edge. Sharpness lasts for three cuts. (Costs 1 spark)
[X] Control 3 - Move the equivalent of 200 sheets of A4 paper. Can gather paper in a 20-meter radius. Paper can now be moved as fast as a fastball in baseball. (Cost 2 sparks)
Couple this with the Sharpness and we can do some serious armor piercing, which means we can defeat the golem properly now. A paper fastball with steel hardness and razor edge is basically an AP bullet.
In Full Metal Alchemist, Roy Mustang isn't really controlling flames, per se.
He's actually controlling the amount of oxygen in the air in order to speed up combustion.
The most flammable object he's directly manipulating is just his gloves most of the time.
[x] Form 2 - You can fuse pages together to make A3 sheets of paper. A construct made from paper can follow several simple commands and have set conditions. (Cost 1 spark)
[x] Sharpness 2 - 4 sheets of paper can be given a sharp edge. Sharpness lasts for three cuts. (Costs 1 spark)
It is getting late, so it's dangerous to walk home alone -> let's go home together -> why, to my home, of course -> for a dinner, after which I walk you towards yours -> then walk back. Alone. At night. Dangerous, you say? Pfft, that's why we trained so hard!
Clearly, the rationalization for that is that James is aware that as a male biologically he is replaceable, while his friend is not as a female, hence why she needs more protection and it's not a big deal if he dies. Purely logical reason, really.
Unlike Lucille's power, it seems you can use your one much more easily with far less effort than it does for Lucille. She seems a little jealous about that but you tell her that for her, using her power could probably do wonders for a diet, making her brighten up in joy at the thought.
"Heh, I can't get enough of how magical it feels when you do that," Lucille says as she holds the crane delicately as though it was a precious flower. "What else can you make them do?"
However, you've watched and read enough anime and comic books to know that if you can make your star strong enough, your paper powers can become frankly quite terrifying to face.
Good thing he's self-aware then. Better not use that argument to suddenly start acquiring suicidal tendencies though.
[X] Form 2 - You can fuse pages together to make A3 sheets of paper. A construct made from paper can follow several simple commands and have set conditions. (Cost 1 spark)
[X] Sharpness 2 - 4 sheets of paper can be given a sharp edge. Sharpness lasts for three cuts. (Costs 1 spark)
We'll make every enemy fold and submit with sheer power!
[X] Hardening 3 - 12 sheets can be made as hard as aluminium. 4 sheets can be made as hard as steel. 1 sheet is now bulletproof against small calibre bullets. (Cost 2 sparks)
Bullet-proof paper. A must with all those invisible muggers running around.
The question is if we want to specialize our skills or just get good at everything. We can always raise our skills later. @shibosho is it possible to max out all of our skills without killing anyone?
Having recovered her stamina, Lucille returns to testing her powers as you take a break. This time, Lucille tries to see if she could stand on her domain. Impressively, she manages to stand on her domain, giving her the slight appearance of standing on thin air. However, after five seconds if your phone's clock is accurate, her domain bursts apart and she lands back on her feet with an annoyed look.
Lucille decides to have another go and this time she tries and see if she can shape her domain. To both of your surprise, the domain changes it form according to Lucille's will. You watch as Lucille plays around with this newfound aspect of her ability with child-like glee. The orange domain stretches into different solid shapes - squares, triangles, circles, and even a spiral. Stretching out her domain into a snake-like form, she somehow manages to grab a can with one end. Normally it would act much like how her normal domain does but this time, however, she way she moves her domain is very different as she starts swinging it and the can around her like a whip. You notice that she's got the other end of the domain connected to her hand. Interesting. It seems like having it in contact with her body lets her manipulate it more finely.
Unlike Lucille's power, it seems you can use your one much more easily with far less effort than it does for Lucille. She seems a little jealous about that but you tell her that for her, using her power could probably do wonders for a diet, making her brighten up in joy at the thought.
Taking that as a challenge, you begin to test the limits of your living origami. After a little while, you think you've worked out what you can and cannot do:
You can make any origami construct that uses only one sheet of paper "alive".
However, you can only give them a single order.
The simpler the order, the more likely it will actually do it.
Constructs without orders or orders too complex will just act as the thing they have been modeled after.
More articulate constructs have an easier time moving around and can do much more stuff than a construct with a simpler fold.
Any damage to the constructs will cause them to cease animating immediately.
The lifespan of a construct was five minutes.
Finally, you can sense any and all constructs regardless of how far it goes.
The question is if we want to specialize our skills or just get good at everything. We can always raise our skills later. @shibosho is it possible to max out all of our skills without killing anyone?
Come on guys control 3 gives us immense CC and that's a start throwing around some serious weight.
2 pounds to be precise at over 100 miles an hour ( professionap fast ball speeds) combine that force with a point (like say a mini spear) and we have a devastating weapon already.
[X] Form 2 - You can fuse pages together to make A3 sheets of paper. A construct made from paper can follow several simple commands and have set conditions. (Cost 1 spark)
[X] Sharpness 2 - 4 sheets of paper can be given a sharp edge. Sharpness lasts for three cuts. (Costs 1 spark)
[ ] Form 2 - You can fuse pages together to make A3 sheets of paper. A construct made from paper can follow several simple commands and have set conditions. (Cost 1 spark)
[ ] Sharpness 2 - 4 sheets of paper can be given a sharp edge. Sharpness lasts for three cuts. (Costs 1 spark)
Agreed, I think I would prefer that we keep a balanced power set rather than dump all our points in to 1 or 2 things.