0.6 - Substrate
These two were faster, better coordinated. They moved with experience. One of them kicked a chair toward you, forcing you to give ground as the other approached, leaping over a table, and then they were on you. You blocked one, two fists, every step bringing you back, hunting for an opening.

You saw a chance to force the defenses of one down and drove a palm for his chest, but the other kicked your wrist and sent you spinning. You came back up to just avoid the other's boot as it swept for your face, the leather skimming within an inch of your skin.

You ducked his extended leg followup, coming up under him with an arm wrapped under his knee as you lifted and threw him end over end. His neck came down hard on the table and you had no time to contemplate the crack as the other came back, swinging low, high, his feet dancing with yours as you traded blows. He almost seemed to be moving in time with you, every move of his anticipated, every move of yours blocked.

He threw two punches that overextended his guard and you stepped into a palm strike, but his head shifted and the blow just cuffed his ear. You stepped inside his guard as his left fist jackhammered into your kidney, once, twice. You released, stepping back, trying to get back to your circle, but he darted in right after you, seeming to sail across the floor in a flying punch.

You gave ground, always moving, spinning your body to bring your hand down on his neck, but he blocked, blocked, swung low. Hit nothing but air, you were already moving around him, each twisting motion taking him off-axis as you shifted your weight along the eight steps. He swept his leg in and down in a brutal chop and you shouldered it aside, coming in for a shocking strike to his back, but he transitioned flawlessly to his other leg and caught the side of your head with an elbow.

You stumbled back, dazed, the room swimming, throwing two blind blocks, and suddenly you saw your opening. Your palm came up like a hammer, catching him square on the nose. He actually lifted a good two feet off the air from the impact, sailing back and crashing stiff as a board through a table.

You threw up an arm in triumph, staggered, and collapsed to your knees. You could barely stand.

"Well done, Coda. The last man is a challenge for many recruits," Frag said.

"He was so fast. I couldn't keep up," you confessed, shaking your head to try and get the dizziness out. "How's a bot that good?"

"Clever programming, and a fair amount of processing power," Frag said, setting her drink down and stepping over one of the lifeless bodies, her heels clicking off the floor with every slow stride. "But the bot is as fast and as tough as you allow it to be."

"Why would that be up to me?" you asked. "I get the injury thing…" She offered you a hand and helped you up. Your head already clearing, you found that willing yourself to your feet despite the pain was making it fade in real time. "Couldn't the computer tell it how fast it is, how strong it is, do those calculations?"

"Of course," Frag said. "What do you suppose does the processing for that computer?"

You couldn't think of an answer, so instead you just pulled out one of the chairs, sitting heavily. Your ribs still hurt.

"I don't know," you admitted. Coda stepped to the window, pushing it open, and you glanced outside.

Where there was once void, there was now an inky darkness, with lightning dashing through it.

"There are limits to traditional computing. These limits far exceed what you know in your time, yes, but gold can only be etched so fine, processors only made so dense. The computers of this ship use a three-dimensional semiconductor foam as a computing substrate, a device millions of times more powerful than the most powerful processors avaliable in your day. And yet, it has perhaps three percent of the density of the computer which runs this simulation and the Matrix itself."

"What is it?" you asked. "Quantum computing, optical, some kind of… subatomic substrate?"

"The answer is closer to home," Frag said. The image began to resolve into a dense web of crackling static, pulsing between nodes, each connected to dozens of others. The farther the image zoomed out, the more you thought you could see the shape of it.

One very familiar.

"This computing system has a hundred trillion synaptic connections, devoted to everything from managing the operation of organs and chemical regulation to conscious thought. It runs on a fairly small amount of power and produces only a little waste heat. The only problem is the casing is somewhat integral and not exactly reliable."

"The human brain," you said. "They're using us as computers."

"Exactly. By isolating our minds from our bodies inside a machine, a portion of that incredible power in the three pounds of electrified lipids between your ears is available to the machines in the form of a neural net processor, one more powerful than anything they or we could build."

"The Matrix is a supercomputer. It runs on the people in it," you surmised.

"They have their own systems, backups, dedicated memory. But the core mental infrastructure of the machines is built on human minds and human thoughts, all of the Machine's constructs are. We employ similar structures here, in these systems." She looked around at the frozen bar. "The Ashur's computers didn't run those bots. They aren't calculating the reflections of light off the paint, the creak of the floorboards, the feeling of blood on your knuckles. You are."

You stared at your hands, turning them over. Hunting for a sign.

"So tell me, which do you think matters more, in a place like this?" Frag asked, "What the computer tells your brain is true, or what your brain tells the computer?"

You didn't know what to say. Frag smiled and nodded.

"Chrysie, next program."

You were standing now on the roof of a vast skyscraper, opposite another. There was a city around you, enormous in size and scope, and while it looked realistic at first you began to notice things wrong about the shadows, the reflections, the people moving about in the windows. How much everything repeated.

"Then… why the illusion. Why the Matrix? Why not just… put a bunch of brains in jars and boot them up?" you asked. Frag indicated for you to stand, and you did, following her to the edge of the building.

"That's exactly what they've done, Coda. The brain isn't just what's in your skull, they'll use the whole nervous system. And when a brain runs, it tends to create at least one person," she explained. "You have to do something with that person. It is my understanding that in the earliest versions of the Matrix, they tried to keep people in comas, unconscious. Unsurprisingly, it didn't lead to a lot of surplus processing power."

"So they made a fake world. A prison. Though it seems really complex," you pointed out. "Why not something simpler? More… Truman Show? It's got to be expensive to run."

"It is, but that's the genius of it. The Matrix is run on human brains," she said, tapping her temple with two fingers. "The prison that traps your thoughts is built from them. Our reactions to stimuli can be used to run new stimuli in a positive feedback loop, with a surplus. They have all the processing power they'll ever need, and it scales to as many humans as they plug in. Disconnected from what that system is used for, it is… beautifully elegant."

"So that's it?" you asked.

"There's another element. Undirected, human processing power can meet theirs needs. But the machine is greedy. It wants to expand, always wants to expand. More towers, more brains, more juice to run their own simulations, to run more squids, more bots, more. More than just what they get from plugging in new humans."

"How?"

She regarded you with a judgemental eye over the top of her sunglasses, then indicated with her parasol (how long had she been holding that?) to the building opposite.

"Jump," she said.

"What?"

"Jump to the other building."

You stared down over the street, dozens of stories below. The cars looked like toys. You couldn't even make out individual people. There were four lanes of traffic and two wide sidewalks.

"You gonna run a training program on the long jump, or..?" you asked. She chuckled.

"How far do you think it is between these two buildings?" she asked.

"Um… You're going to say it doesn't matter because it's all in my head, right?" you asked. She smiled.

"Well, I also want you to guess, just to see how you do," she said.

"Fifty feet? Sixty?" you offered. She nodded.

"It sure looks that way," she said. You just stared at her. "I write a script, you've already gone off it. Had to make this difficult."

You laughed, staring over the edge again.

"Can you show me how?" you asked.

"Oh, no," she said, stepping up onto the edge of the building, her parasol held aloft as she casually walked along the railing. "You already know how to jump. Just don't fall."

You clamoured over the railing, staring across at the other building.

Just don't fall.

---

When you want to do something impossible, when you want to openly defy the rules of the simulation, not just momentarily but to truly flaunt your mastery over the system, we call that Disconnecting. This is a special move which works like no other in the game.
Disconnecting does not add any stat bonuses, and only full hits, only 6s, count. The number of 6s you input determines how successful you are. None, and reality asserts itself in the most brutal manner imaginable. One, and you show only the slightest hint of affecting things before failing and suffering consequences. Two sixes, and you very nearly make it, stumbling at only the very last moment. It'll be easier next time. Three successes, you do it, just like that.
Two and Three Success Disconnects add this feat to your sheet as a Signature Ability, Level 1. Level 1 abilities are easier to do, costing only 2 full successes. Doing it flawlessly will move the ability to Level 2, so it only costs 1 Success. Finally, doing it one last time will upgrade it to Level 3, where you can perform this feat at will.
Finally, every time you Disconnect, you also Advance, choosing a new ability or improvement for your character as you move through different stages in their development.
[⚅⚅]⚂⚁⚁
You can't make it. Not yet. But you will learn.
Choose your first Advance.
[ ] +1d6 Will (Roll +1d6 when generating the Charge pool)
[ ] Bring It: A +1 bonus to one die on subsequent Fight die against the same singular opponent. Stacks.
[ ] Foresight: Discard a 6 to add +1 to a Stat for your next roll.
[ ] Strapped: Allows you to covertly carry slightly more gun.
[ ] Double Tap: Spend additional ammo to deal more damage with a single ranged attack.
[ ] Cross-Counter: Every 1 you spend in Fight gives +1 to one other die.
[ ] Power Move: The first 6 you spend on Fight does +1 Damage.
[ ] Quick Turnaround: On a 6 while fighting Flexible, disarm an enemy, take their weapon, and immediately use it with a bonus to Shoot.
 
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0.7 - Learning A Lot
"What happens if I fall?" you asked.

"Why would that matter?" she replied. "You won't, will you."

You considered, for a moment, stepping back, taking a running start, trying to do everything you could to get as much distance as possible, but you stopped yourself.

Why would that matter. This wasn't a question of momentum, of distance, of height. Those were all just numbers that were being shoved into your brain. You could shove back.

You took a deep breath, tried to centre yourself. Tried to drown the world out and think only about what it would feel like, landing on the other side.

You stepped up onto the balcony, closed your eyes, and you jumped.

It was light, you barely exerted any effort, but long past the point where you should have felt gravity reassert itself you still felt weightless, still felt yourself moving upward, the wind pulling at the awful tie still around your neck. You'd done it. You were sure.

You made the mistake of opening your eyes, and you suddenly realized how far you still had to go. Then the edge of the building whipped past you, the windows as you fell to Earth, screaming the whole way, the ground-

---

You sat up with a start.

You were still sitting in the VR chair, your limbs still strapped down. Chrysalis was hovering nearby with a look of concern on her face. You tried to move your hands, to touch something, to confirm it was real, but they were still strapped down, and your muscles were burning.

"Alice?" she asked. You nodded, groaning.

"Why do my muscles hurt?" you asked.

"Um, while you're inside, your body still gets signals from the simulation. When your fighting, muscles tense, when you get hit, pain receptors light up. That sort of thing."

"I thought I was going to die," you gasped, and she smiled and reached around the back of your chair.

"No, these simulators are safe," she said softly. "Though, don't get used to it. The Matrix actually simulates your internal organs, so dying in the Matrix tends to cause arrhythmia and then a fatal overdose on your own neurotransmitters."

"Holy shit," you said. She nodded.

"It isn't pretty. Hold still, this'll feel… a little weird." There was a sound of metal scraping on metal, and you felt a pressure you hadn't been aware of lift on the back of your skull.

"Whoa, yeah. Wow. What was that?" you asked. She stepped back around to the front of the chair and showed you a six inch long, thick steel needle. "Wow. What does that plug into?" She tapped it to the back of her skull. "Fuck, that was inside me?!?"

"The machines rearranged your brain pretty good. Literally grew it around a port for one of these babies," she said, hanging it up on the rack and moving on to releasing the straps. "As time goes on you won't need these, but training wheels are good at first."

Your hand free, you moved it to the back of your neck, feeling around. Sure enough, more cold steel, stamped into you.

"Oh. Wow. Okay," you said, feeling utterly drained. "Urgh."

"Yeah. Hey, could be worse," she said, turning around and lifting her hair. She had a port on the back of her neck too, but hers was different. Square, wider, rounded edges, protruding slightly from her neck. The port was different. "Some of us had to work to get metal instead of just being born with it."

"Wait. Wouldn't everyone have them?" you asked, and she laughed.

"Not all of us were born in the Matrix. People get out, they do what people do, and then you get me," she said, turning back around. "I've only been in the Matrix once, and only for a few minutes to help set up an exit. Spend a lot of time in the sims though. Most of the time, when I'm not working."

"Why?" you asked, as she undid the last strap on your foot. You sat up, standing unsteadily and swaying a bit. She stepped close and offered a shoulder to lean on, and together you staggered over to the console at the edge of the room.

"Not a lot to do here, that's all," she said. "When people aren't on missions at least. I'm the ship's Operator, I manage the interface and computers while you're in the Matrix, and relay information to everyone inside."

You sat down and started looking over the screens, fascinated. There were about a dozen of them, and while some showed graphical interfaces and text that looked vaguely familiar, if very advanced and clear, about half showed the same animation. A black screen with green characters, cascading down like rain.

"Cool screensaver," you said, indicating too it. She laughed.

"Oh, no. It's, um… okay. I'm going to teach you how to read it," she said. She indicated to one of the screens, and you both waited for a moment before she pointed.

"Okay! Here, see that string there?" she said. "That's a person, look. She's running. Holding something in her hand. Let's zoom in." She frantically tapped at the keyboard, and the drops started falling slower now, shifting in choppy blocks. "Okay. So, this is how we see the Matrix."

"You're spying?" you asked.

"Yeah. The Matrix broadcasts out constant updates to dynamic elements within it, helps to coordinate the more distant processing hubs and isolated instances. This is what it looks like when we pick it up, all the nested identification markers being updated and streamed to one another.," she explained, pulling you a little closer. You stared at the little dancing symbols.

"How do you understand any of it?" She tapped a few keys, and a flood of new rain overran the old, the symbols shifting rapidly.

"Alright, back to the last screen. This displays the fourth and fifth floors of an office building in Chicago, with each of those symbols moving down it tracking changes in the environment. See, some things fade out, people leaving on the elevators and stairs, air moving through exchangers." She moved her finger from left to right. "Most of it is people, everything from here to here. The rest is all local state condition, mostly just slow ticks confirming nothing much has changed. If you set a bomb off, though, this part is going to light up real fast."

She pointed to one drop, falling particularly fast, oscillating between three symbols rapidly and leaving a very short trail.

"See? Somebody flipped a light switch in the corner office on the fifth floor," she said. "Don't worry. We have a training program to teach you how to read it, and after a while, it becomes second nature. Though sometimes I just like to sit and watch the code. I don't even see what it's showing, I'm just watching the rain."

Unable to comprehend, you just sat and watched the code drip down the screen for a while with her. It was nice.

"Big day, huh?" she said finally, and you nodded.

"Yeah. Really." You leaned your head around the console and scanned the chairs again. Nobody else.

"Where's Frag? Is she connecting from another room?" you asked. Chrysalis winced.

"She, uh, she's dead," Chrysalis said.

You looked at her, utterly confused but at this point so overwhelmed with strange new things you didn't have room to process it. Your brain just uncritically accepted it. Fortunately, Chrysalis kept talking.

"She died two years ago, I was just joining the crew. We ran into a machine emplacement while trying to move to another broadcast location. Just as they were logging out, one of their coilguns hit us with, uh, picture a tungsten knitting needle moving at hypersonic speeds. It went through the ship end to end. Right there."

She pointed to one of the chairs. You noticed a small square of duct tape, right over where somebody's chest would be.

"She had no idea she was dying. I… I just managed to get her to the exit, and, well, she couldn't go back to her body, it was already flatlining, brain death from loss of blood pressure. But the Matrix… it stores a temporary copy of your brain-state on itself to do processing, and when she exited I dumped that into the computers…"

"And now she's alive in there?" you asked, and she shook her head.

"Not all of her. Not all of her made it, and it was abstract. She says it's not really her, she's just… just a fragment. But it's enough her," she said. "Technically, Vector's the captain, but it's still her. It's always going to be her. But she can only run when somebody's connected."

You put a hand on her back, and to your surprise she leaned in without hesitation.

"Thanks. Um… hey, you up for some more?" she asked. You shook your head.

"I don't… want to go back. For a while," you said, clutching your arms around yourself. Chrysalis nodded slowly.

"I… I really understand," she said.

"I doubt it," you replied, and she laughed.

"Girl, I'm trans too," she said. You blinked.

"What do you mean?" you said.

"Like, transgender. The thing you are," she said, then winced. "Right, 1999. Transsexual."

Just hearing the word put a weird shiver and a lot of awful, uncomfortable imagery through you, which you knew was fucked up and stupid and kind of self-defeating but also it seemed to be engraved there.

"I-I… okay? But you were never in the Matrix! I thought it was caused by…" You indicated back and forth between your body and the raindrop screen. "A mismatch. Body doesn't match the code!"

"Yeah," she said, tapping her forehead. "Body didn't match the code. We haven't got much, but we are fucking good at synthesising hormones, let me tell you. Though you should see my RSI."

You nodded, wincing.

"Yeah. Don't remind me," you said, and she punched your arm lightly.

"Don't worry. It'll change faster than you think," she reassured you. "Alright then, no more sims, let you stay in your real bod for a bit, but… we don't need to go into a sim to run training programs."

She pulled open a drawer, pulling out a handful of small square items and shuffling between them.

"Those are all training programs?"

"Just the big ones. Aha!" She held one up, grinning madly. "Wanna learn parkour?"

"What's that?" you asked. You'd never heard that word before.

"Oh shit, right, that's not really a thing yet, is it?" she said, slotting the square into a drive on one of the computers in her console and indicating with her eyes back to your seat. "Go sit down, you're going to love this."

---

A few hours later, as you were recovering from your crash course in what felt like every single martial art, Cache greeted you with an enormous hug and warmth you didn't understand, and he was heartbroken to learn that you still didn't remember him. He claimed the two of you were best friends throughout all of high school and the first two years of college, and while that seemed impossible you very quickly fell into a rapport with one another that seemed entirely natural.

He looked exactly like his RSI, somehow, far more handsome than you'd ever been. Not longer after he introduced you to Vector, the official captain of the ship, and also the pilot. He was a heavier-set man of completely indeterminable ethnicity who had, like Chrysalis, never been in the Matrix, though like her had an improvised jack in the back of his head. He didn't normally enter the Matrix himself, being on-station to move the ship and help Chrysalis as needed.

The three of you had breakfast together, where you were rather surprised and only a bit disconcerted to learn that Cache and Vector were a couple. You weren't a bigot or anything, but neither had you ever known any gay guys. Cache rolled his eyes on seeing your expression and told you that it was okay, the Matrix pumped your head with a lot of garbage, but now it was your responsibility to start cleaning it up. You could accept that.

You went to bed early and missed the rest of the crew until the next day, when you next entered the simulation. Your body, disappointingly, hadn't changed, but Chrysalis gave you a chance to change out of the awful tie you were, for some reason, still wearing. It was like that job was stamped into your skin at this point.

Though you wanted to be bolder, you opted for just a pair of jeans and a v-neck t-shirt. Having seen the real you, it was difficult to look in the mirror too long to decide on anything more complicated.

Chrysalis and Frag ran you through some basic programs teaching you the layout and purpose of the Matrix, a lot of technical details on how it functioned and what kind of tasks were performed there by human operatives. As Frag put it, because the Matrix was where all the machines' processing was done, all their battle plans and industrial developments were stored, in one for or another, somewhere inside the Matrix. It might be a binder full of sheets, a file on a computer, or even encrypted into everyday objects, but they could be stolen and that information passed to warships.

This was also where you started to learn about programs. While the Machine didn't like making sentient robots, it filled the Matrix with programs which carried out a variety of functions with in. Most were Administrators and Implimenters, programs tasked with the running, upkeep, and improvements to the Matrix. Some of them walked among humans, guiding companies, controlling media, manipulating politicians to ensure history stayed on course. Others directed the processing power inside toward various tasks, or routed it outside to the Machine.

After these lessons came more practical ones, with your first being a test of sorts. Breaking and entering into a structure under the watchful eye of police to steal something inside. You managed to evade their patrols, downloaded a training program for lockpicking, swiped the folder, and were most of the way out when you got gunned down. Frag just watched, laughing as they shot you. Sure, it was basically just paintballs, but they still hurt!

When you pulled yourself out, Page was waiting there, sort of. The Man-Page. Her brother. Squirming uncomfortably from the impacts as you waited for the next program to be loaded, you leaned in and asked the question you'd been wondering desperately.

"So how do you do it?" you asked, trying not to sound too desperate. "Shapeshift?"

He chuckled.

"It's a bit complicated," he said, extending a hand. "We only met briefly. I'm Thrash. Page and I are… we're dual-booting, if you will."

At this point, you were well beyond the capacity to be weirded out. You just nodded.

"Sure," you said. "Brain's a computer, run more than one person on it. Makes sense."

He bit his thumb to keep from laughing harder.

"You know, I think I like you," he said. "But yeah, that's the idea. We have different RSI. Similar, of course, we have the same mental archetecture, but when we switch, we switch."

"I… have no idea what to say to that other than, uh, cool," you replied honestly.

"You're damned right," he said. "Oh. Agent training."

An hour later, you were very thoroughly terrified of Agents. They were the hunter-killer programs inside the Matrix, weeding out humans who got too close to learning the secrets, redpills hacking in from the outside, and dissident programs (there were dissident programs).

They were special because they worked unlike any other program. Instead of running off the surplus mental power in the Matrix, they would, when activated, directly monopolize one human mind, suppressing that person's identity and agency and outright replacing it with the Agent, powered by a whole human brain in a way that not even the redpills connecting back in were.

They all looked the same. Dudes in dark green suits and angular sunglasses. Like the guy who had tried to get you to rat on Cache. The realization that you'd lied to a thing which could take over people's bodies, dominate their entire brain, was existencially horrifying and incredibly badass at the same time.

An Agent was invincible. They were limited to the rules of the simulation, yes, but the rules were stacked in their favour. You could shoot a machine gun at them and they'd weave around the bullets like a liquid. They were strong enough to tear apart concrete, tough enough to survive any beating without slowing down, and they would never, ever stop. Even if you somehow managed to kill one, it would just abandon the body it was holding and jump to another, leaving the host to die.

"They do have restrictions," Frag said, as you hid desperately behind a fence and hoped they wouldn't see you. "They have limited capacity for sensory input based on their host, so you can hide from them. And they can't just possess anyone, not quite."

"Why not?" you asked.

"You have to consent," Page said (Page had switched in. She was hiding with you, but it was a game for her. You didn't think the false agents could see her either). "Sort of. Anyone who blindly trusts the authority of the system more than their own selves is a vector. Anyone else, they have to force it and it can break their brain. You just have to be careful, though, don't trust too easily."

"There are many people who the agents could not casually possess who, when scared for their life or their possessions, or when they see a violation of the norms, quickly become vectors. There are others; police, soldiers, investment bankers, who are so invested in the system that the Agents can almost see the world through their eyes," Frag continued. "Even the most well-meaning person can become an Agent, the moment they let their guard down. And the people inside don't even know they need their guard up, for the most part."

"Can they do that to us?" you ask. Page shook her head.

"Nah, we're outside their jurisdiction now. They run on the pods, and we have antivirus. Go, now, keep your head down." You jumped the fence and ran down the street, taking cover behind the burnt-out taxi beside the road. The others followed you at a leisurely pace, and you watched the police barricade through the glass, the man in the suit stalking like death between them.

"So when Cache came to my apartment…" you realized. Frag nodded.

"He was risking a lot on the assumption that you would be accepting," she said. "It seems that trust was well-placed."

"Fuckin' stupid of him, though," Thrash said, settling in beside you. He stuck his head out around the edge of the car. "Oh, you're fucked."

You got shot trying to jump between two of the buildings to make it to your exit.

---

The days after that were a blur. You learned how to handle firearms, how to disassemble and repair them in your sleep. You learned how to drive, and drive stick, and stunt driving. You picked up a medical degree in four straight hours.

You were addicted. Chrysalis said that a lot of people found training programs disorienting or confusing, or stressful, but to you it felt like play. She taught you how to read the code just like she promised, how to program in every language used by the ship and by computers in the Matrix. There were languages in the Matrix you hadn't heard of yet; whatever Julia was, you were a master of it now.

You finally met the last two members of the crew between training sessions. You met Page & Thrash in person, where they very much couldn't shapeshift, and mostly just looked like Page. You could tell when Thrash was up front, though, the voice made it very clear.

That night you met Enigma, an older bald man who, unsurprisingly given the name, was just quiet and kept mostly to himself. He was the ship's engineer, both fixing the physical devices of the ship and building new devices in the simulations, and he said maybe ten words to you in the next two days.

Finally, at breakfast on the fourth day, you met the final member, though you'd seen them in passing here and there. Sprite was a tall and gangly young person of ambiguous gender presentation who was, before you, the most recent rescue from the Matrix. They'd only been sixteen at the time, and normally they'd would have been taken off the ship back 'home' (you weren't yet sure where home was, or what it was), but they had categorically refused to leave Frag. They had a rig in their room and they spent most of their time plugged in, programming various simulations.

You weren't sure, but you suspected the mission where Sprite was rescued was also the mission where Frag had died.

"So, new girl," they said, leaning across the table. "How you holding up?"

"I… don't know," you admitted, and they snort-laughd and kicked you under the table.

"Good answer. Don't worry, it gets better. But I can help. Aren't you fucking tired of boring-ass training programs?" they asked.

"Didn't you make or edit like half of them?" you asked.

"Yeah, under Frag's supervision. My creative genius has been foiled," they protested. "Look, neural-operated virtual reality is a gift, it's like a present to humanity from our shitty machine overlords. I'm not going to wait till Christmas to unwrap mine."

You chuckled. Good metaphor.

"Name a celebrity," they said.

"What?"

"Name a celebrity. You know, the one," they said. "You know they're clones? We think maybe the machines have their DNA on file or something, or maybe they just cast some guy to be Leonardo de Caprio, but we found their records, they're literally just remaking old stuff in the Matrix. They aren't very creative, that takes a human mind." They swirled their oatmeal around with their spoon thoughtfully.

"They… have a lot of those. That's the whole thing," you pointed out, and they nodded thoughtfully. Point conceded.

"Point is, who's your pick?" they asked.

"Pick for what?"

"Who would you fuck?" they exclaimed, pounding the table. "Jesus, do I have to spell this shit out to you people? Fucking Gen X!"

"I'm only…" You added it up a second. "Seven years older than you."

"Wow. Only." They rolled their eyes.

"Look, if you're offering to make me some kind of… sexual encounter simulator so I can bang Kim Basinger or whatev-"

"Kim Basinger!?!?" they exclaimed, leaning back in the chair with their entire face fixed in rictus laughter. "Who the fuck is that even?"

"Uh… look, she was in Batman, that shit was… No. I don't have to explain myself to you," you said, pushing your tray away and shaking your head. "Like, you're want to run a simulation of a woman on my own brain-"

"Or a dude," they said. "Like, I don't care, whatever you want."

"I… maybe," you said, stumbling. Okay, you were learning things about yourself at a very rapid pace these days. "Wait, no! Look, I can run my own simulations just fine!"

Not to mention the idea of ever doing anything with that body ever again was completely unthinkable.

"Two dudes?" they offered.

"No. Thank you," you said forcefully. They shrugged.

"Your loss, loser."

You weren't sure if you liked Sprite.

---

The next morning, when you woke up, the ship was moving.

Since you were pulled out of the Matrix, the Ashur had been lying low in a vast underground chamber, some cyclopian construction of a bygone era. There, on minimum power, it had waited while you trained and the crew prepared for their next mission.

But last night, while you'd slept, Vector had received orders from above. From Home, where and whatever that was. It was still very down on the enormous list of questions you were working your way through.

"I am coming?" you asked, and Vector shared a glance with Chrysalis, who was setting up her systems.

"I don't know. Ask Ram."

"Yes, if she wants," Thrash called from across the room, busily coiling up wire over the interface seats. "Do you want to, Coda?"

"Um… yeah. Yeah, I get a choice?" you asked. Thrash frowned.

"Of course you do. We don't… conscript people," he replied. "You'd have to make yourself useful to stay on the ship in some way, but we could always use another hand in infiltration." He pointed to one of the seats, and you sat and lay back, breathing hard.

"Back in, huh?" you asked.

"On your terms, this time," Chrysalis said, sweeping by to do up the straps. "And only if you want."

"You know? Fuck it," you declared. "Log me in."

---

Plan vote.
Coda will not be participating in the bulk of the actual mission. She will instead be on exit security: it's her job to make sure the line stays open so everyone can get home. That means turning away or dealing with anyone curious without raising suspecion, and potentially acting as backup if the team get into trouble.
Question one: How much gear (guns etc) is she bringing in? Gear is a quantum element: you spend it as a currency to pull out things you need.
[ ] 1 Gear. Your weapon or other contraband will be well hidden.
[ ] 3 Gear. Casual inspection won't reveal that you're armed.
[ ] 6 Gear: You are obviously, visibly armed.
[ ] 10 Gear: You're strapped for a fucking war. Being seen like this is a public incident.
Question two: How does Coda dress inside the Matrix? Keep in mind, the body she's in is not yet one she is comfortable with.
[ ] Write In
 
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1.0 - Event Security
With a scrape of metal on metal, the ship fell away, and you were left in that blank white void. The Construct, Thrash had called it. The place where preprogrammed item and simulations on the ship's hard drive could be loaded and taken into the Matrix.

You were back in your office attire yet again, same body, same everything. The slightest hint of stubble when you touched your face.

There was a buzz in your pocket, and you reached in and pulled out a flip-open cell phone, a black StarTAC with no logo. You thumbed it open and put it to your ear.

"Hey Coda. I just talked with Thrash, you're on exit security. It's boring, but a good first mission for a newbie," Chrysalis explained. "Basically, you're going to sit by the phone and make sure the line stays open and that bluepills stay out. Got it?"

"Sounds easy enough," you replied.

"That's the spirit. Now, I have a feeling you don't particularly want to go office drone today, so what'll it be girl?" Chrysie asked.

"How do people usually dress for the Matrix? Like, is it formal, black tie?" you asked. You heard her chortle and tap at her keyboards on the other side.

"However you want, baby. We have a selection like you wouldn't believe, and we tend to like… high fashion. Elegant. Runway model a with a murderous streak, you know?" she said. "And the shades. You have to have shades."

"Why?"

"Well, okay, practical reasons, it's because the machines facial recognition doesn't tend to work great if you obscure your eyes, but also it just looks super, super badass," she explained, tapping away. "Here. We have a selection."

You turned to see what looked like one of those spinning racks, like you'd see at a sunglasses hut. You turned it idly, hunting for something, and you noticed that a full rotation was still producing new sunglasses instead of showing you the old ones.

"Uh, look, I'm not exactly comfortable yet in the whole… everything," you said. "Let's go practical."

"Pretty much anything is practical when you exert control over it as an extension of yourself. You know how many girls get away with wearing heels? You'd look good in heels."

You smiled.

"I'd rather not test that just yet. Um… do you have like, army, SWAT stuff?" you asked.

You heard some rapid tapping, and it was like a part of a surplus store had suddenly appeared before you. Racks and racks of fatigues in every colour and camouflage scheme, goggles, helmets, boots, body armour, holsters, straps, webbing, backpacks-

Everything you picked up was always exactly in your size.

"Uh, can I get, like, a changing room?" you asked.

"Nobody can see you, you're in an isolated instance still, and I can just look away," Chrysalis said. "But… I get you. Here."

Sure enough, just outside your field of vision was a box with a curtain.

"You just had that ready to go?"

"We have centuries of models and items in here. I'm still finding stuff," she said. "By the way, turn around."

You did, yet again, and now connected perpendicularly to the surplus store wall was a gun store wall loaded with weapons and ammunition in absolutely absurd amounts.

"It's your birthday come early," she said.

"...Fuck yeah."

You started grabbing, then you ducked into the changing booth. You quickly shed your cloth, glared at the mirror and turned your back to it (it was gone when you next turned around), and started pulling on the items you'd selected. Everything felt perfectly comfortable, a perfect fit. Almost too perfect, you sort of wished it was baggier.

When you stepped back out through the curtain, the rest of the team was there, alongside an absolutely beautiful dark grey Lincoln Continental. You suddenly felt very out of place.

"What the fuck are you wearing, noob?" Sprite asked.

Cache and Page were both wearing what you'd last seen them in in the Matrix, Cache's black suit, chains, and shiny white leather jacket, Thrash in his dazzling purple with the addition of a long black coat over it. Enigma in a long grey trenchcoat, small round sunglasses perched on his nose. Frag in a dress, but cut away this time revealing skintight PVC legging and tall laced boots. Sprite had a long, hooded leather trenchcoat and her enormous sunglasses resembled insect eyes.

"Uh…" you looked down at yourself. "I thought to myself, they're going to be looking for trenchcoat guys."

"You look like a fucking cop," Cache pointed out, laughing.

"I feel like you didn't understand the assignment," Thrash added.

"Hey, you said I was on exit security," you protested. "Look at me. Security."

At least wearing all black seemed to be in season, but you had a feeling that black fatigues, a combat vest, helmet, balaclava, heavy goggles, and knee pads were somewhat less fashionable. Rather than messing around with a cell phone, you'd gotten the same system coded into a radio bead and microphone at your ear.

"This isn't going to work," Enigma said simply.

"Look, my job is to keep people away from the exit, and people in the Matrix respect authority. Look, authority! Plus-" You tapped your helmet. "Protection. More likely to hold the exit. Nothing to get caught on anything. I don't see what the problem is."

"Coda, I genuinely can't tell if you're a genius or an idiot," Frag said, spinning her parasol. "But your logic seems sound, at least."

"Just make sure we can identify you in case we get in a shootout," Cache said. "Chrysie, add some high-vis."

You glanced down to see bright yellow panels on your vest and arms, then Frag beckoned you over to the group. You strode over, trying not to be self-conscious about the sound of everything jangling.

"Ignore them, Coda, I think that's super clever," Chrysalis added in your ear. "Though, if you like, we'll spend some time finding you something you're comfortable in afterward?"

As the world began to fade away, your ears filling with the ring of a distant telephone, you whispered back.

"That'd be lovely."

---

You emerged into what you could only imagine was a condemned building, filthy and torn up, crumbling, the ceilings sagging from water damage. The room you were in had no windows, but just outside was a lobby that looked as though it had once been a grand and beautiful entryway to a stylish building, for decades of rot took hold.

"Where are we?" you asked.

"You are in the city," Frag explained. "You knew it at Chicago, but we know it by the file name. Mega underscore City underscore Zero One. We have reason to believe it was the first place built in the Matrix, sort of a testbed, and it acts as their capital kind of. All the infrastructure eventually comes back here. If the Architect is real, he's probably in Mega City 01."

"The Architect?" you asked, as the team started tromping down the stairs. You followed close behind, glancing down decrepit halls at the vast stillness of the ruin.

"The program that designs and controls the Matrix. The final boss, if we can find him. Her. It," she explained. The door opened and everyone strode out into the daylight, their car sitting pretty as you please at the side of the road. You glanced down both streets, seeing people, stores, cars, towering buildings. It was hard to believe none of it was real.

"Did Chicago ever really exist?" you asked.

"Yeah, pretty sure. Though we think this version is much, much bigger than the original. They don't care so much about those details," she said. "San Francisco too, you're not from some fictional city. Though some we're not sure of."

"They simulated a whole world," you said, awed.

"Not… quite? A lot of it doesn't exist," Chrysalis said. "Remember, the machines want efficiency in the simulation. They prefer cities and other areas of high density, so they have to cache and render less area. Most rural areas don't exist past major highways and train lines connecting places and immediate landscape around them, and that landscape is usually pretty fake. There's a bunch of smaller towns and cities, but maybe only one in ten of the ones that actually existed or which you could see on a map. Properly rural areas are blank and are only loaded in when needed."

"But people come from places like that all the time?" you asked.

"Yeah, from isolated simulations. The machines don't keep everyone connected to the Matrix proper, they have reserve populations. Allows them to preserve genetic diversity, replace losses, fill out sections they have to add, introduce people into the simulation above the natural birth rate as needed. Step back inside," she instructed. The crew sat in the car and drove off, and you started pacing around the empty lobby, staring at everything. How did they get the dust motes to dance like that? The texture of the peeling wallpaper? The rays of light through the windows?

"It's also why, like, if you go backpacking through the Alps or something, all they do is put you in a temporary coma and pump you full of memories of travel while using you for background processes. They can only really do it for short times on any one platform, but it does good work for them," Chrysalis continued. "Every once and a while, people on travel blogs notice that everyone who goes to a place has more or less the same stories."

"What about… wars. Are those real?" you asked, remembering the Gulf War when you were a teenager and contemporary stories from Yugoslavia. You could hear an intake of breath.

"Yeah. Yeah, they're real. They keep certain areas tense and ready to blow at any moment. When they need to make major strategic movements outside, they start up the civil wars and interventions in here. It's how they run fleets of squiddies and stuff. Their documentation call it 'destructive processing'. It all just serves them."

"Jesus Christ," you said, feeling sick. "You know I almost joined the army? I was so close. I walked into the recruiting office and chickened out at the last minute." It was probably one of the lowest points of your life, just after college, hunting for work and feeling sick to your stomach. Feeling like your life was supposed to have gone to somebody else, somebody who wasn't broken, desperately wanting somebody to tell you who were were.

"Good. I'm glad you did," she said softly. "I'll be right back, I have to take this. Operato-"

The line went dead, and you sat heavily on the stairs and tapped your hands against your kneepads. The horror was rapidly starting to give way to a revulsive disgust and cold fury at the… the things that had done this. The cold calculating maximizers sitting atop this rubble of human misery, draining the suffering and drudgery and pain for their own ends.

"Sorry, they needed traffic directions… Coda, your vitals look a little wacky, what's up?"

"I hate this place," you said simply. "How long are they going to take?"

"Two hours, that's the plan," she said.

"What are they doing?"

"I'm not going to tell you that. Need to know basis," she said. "It's just basic safety. If the Agents snatch you, it's best if you can't tell them much."

"Agents…" You lay back against the stairs, groaning. "Has anyone ever beat an agent?"

"We've got the drop on them a few times, in extraordinary circumstances. But it's never for long," she explained. "That's why you run. Alright, the meeting is starting. Stay put. If you need anything, hit your mic. See you soon, Coda."

"See ya, Chrysalis."

The minutes crawled by at an agonizing pace. You walked the balcony a few times, then, curious, you stepped up onto the railing and tried to balance, the way you saw Frag doing. Sticking out your arms didn't seem to work, but when you relaxed, walked normally, told yourself that all you had to do was not fall, it seemed so easy. When you felt like you were slipping, you weren't. It was a computer trying to get your brain to agree and calculate out the effects of gravity and friction and your centre of mass. You didn't have to agree.

You pushed your luck a little trying to run, slipped, and only barely avoided slipping and falling off the balcony to the floorboards below by throwing yourself the other way onto the hardwood. Good thing you had those kneepads.

You dusted yourself off, stretched, shadowboxed in the rays of light from the broken window a little, testing out a few of the Taekwondo techniques you'd learned. You took a break on the stairs, staring up at the ceiling, at the remains of a long-broke chandelier hanging there. You should have brought a book.

You perked up as you heard footsteps outside, voices, somebody nearing the door. Shit! You moved to the door, stood in front of it, tried to look official.

The doors opened, and there were three young people there. They looked like just young punks, with spiked hair dyed blue and green, shredded denim, chains, boots, dark sunglasses. Kind of ragged.

"Shit," the first, a bony-looking guy with fingerless gloves and a beat up leather jacket absolutely covered in pins. You held up a hand.

"Areas off limits, kids. Turn around," you said. The grinned, and one of them peered past you.

"Fucking hell, alright," the woman behind him said, while the third drew a cell phone and stepped outside to the stairs.

"Vacate the area, now. I have authority to use force," you warned.

"Just him, seriously?" You heard from outside. The first man shook his head.

"You unlucky motherfuck, you really drew the short straw," he said, drawing a cigarette. "You know, I'm feeling generous today, pig." Flick, flick, light. "Just walk out, go back to your cop house, and fucking quit your stupid job, and nobody gets hurt. How about that?"

What?

"Turn around, now," you retorted.

"Wrong fuckin' answer," he said. He took a drag from his cigarette, flicked it away, and then his fist was driving toward your face.

---

Roll 6d6. Keep the highest 5 as your Charge.

Spend 1 +Twitch to avoid the attack.
 
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1.1 - Charge
Your Charge:
⚅⚃⚃⚃⚂

Now spend 1. Remember, add +1 to the results. 4-5 are Partials, 6 is Full.

Also, you earn a point toward Advancement every time you Charge (so when you enter a new stressful situation, or when you roll all five dice in your Charge and have none left). You now have two XP.
 
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1.1 - Mistaken Identity
You reacted, but not quite fast enough. You ducked your head out of the way, but then his second hit struck you in the chest and threw you back, sailing a dozen feet through the air and slamming face-first into the floor.

You picked yourself up just in time to see the bottom of the boot on the lead punk descending toward you. You pushed yourself up, straight up onto your feet, and his foot slammed through the wooden boards in a huge eruption of dust. You dropped back into a defensive stance, palms open, starting walking your circle.

He looked utterly confused.

"What the fuck kind of cop are you?" he asked. He threw two punches, faster than anything you'd ever seen, and you wove around them, stepping off-axis, looking for an opening he wasn't giving you. Finally you saw a chance, looping your foot around his ankle and shoulder-checking him, and while he tripped he landed on his hands and rolled back into a perfect cartwheel, back to his feet.

He held out a hand, and you stopped.

"What are you?" he asked. "You're not a cop, what are you? A program?"

"No…" you said, glancing around. The others were starting to fan out to surround you, but you might have a chance to overwhelm this guy and get to the door if you moved fast. "I'm not. What are you? Are you… disconnected?"

He didn't drop his guard, but he looked you askew.

"Fuck, are you a redpill?" he asked. "Why the fuck are you a cop!"

"I'm-" Oh, redpill. Clever. "I'm not a cop, I'm just- No. Are you redpills?

They shared a glance, and the woman started laughing to herself.

"Yeah. Jesus Fucking Christ," the man intoned.

"What crew are you with, what ship?" the third one, who thought might be a woman, but you weren't entirely sure.

"The, uh, the Ashur. Frag's crew," you replied. All three of them groaned.

"Fuuucking subvees, man," the third punk drawled, spitting.

"Of course you would be. Dude, we almost shot you, don't fucking do that shit," the man said, indicating to your whole person in a vague sort of way. "Seriously!"

"Sorry. I'm new, I'm just on exit duty. What crew are you with?" you replied, feeling uncomfortable. "And, uh, can you cool it with, uh, I'm not a dude."

"Shit, sorry," he said. "Look, I don't know what shit they're filling your head with on that ship, but we do not do this," he said, slapping your vest aggressively. "We are not fucking cops, or soldiers, or any of that bullshit. If I see you or your crew dressed like this again, I'll shoot you on the spot, truce or no. Come on, we're out."

The three of them pushed past you, the woman making a point to flip you the bird and the other slapping you on the back of the helmet as you stood, dumbstruck. They were halfway up the stairs when you remembered what your job was.

"Hey! Hey! I'm… I still don't have any idea who you people are, and I'm supposed to guard the exit…" you said. The man turned back and, in doing so, pulled back his jacket to expose a pistol on his hip.

"Oh, what are you going to do about it? Give us a ticket?" he said mockingly. The others laughed.

"I-I'm just trying to guard the exit," you complained. "Come on, give me something, I have no idea what's going on."

"Yeah, no shit," the woman muttered.

"Spark, Ice, Pierce," he said, indicating to himself, the woman, and the third person in turn. "We're from the Mortis, and we do the real work while you motherfuckers make nice. We're coming back from running a few errands, so we're going to go to that phone, go back to our ship, and get the fuck out of here, and you're going to chill the fuck out. Got all that, pig?"

"Don't. Call me that," you said. "I'm not a fucking cop."

"Not yet you aren't," the woman said. "Which must just tear you up. You couldn't even wait to put on the jackboots, could you?"

"Oink," the third person added.

You felt your fists clench. You might not be able to take them all, but you know if you drew right now you could probably get one of them. Maybe more than one, they didn't look that well armed and they'd let their guard down.

There were more footsteps from behind you. Voices approaching the door. All of them looked behind you, their expressions changing.

"Oh fuck," the woman said. "Were we followed?"

The third person pulled their phone and flipped it to their ear while the man grabbed you by the collar, pulling close.

"Are those your crew?" he asked, sounding terrified. You finally remembered your radio, clicking the activation switch at your chest.

"Chrysalis-"

"Operator," she said. "Sorry Alice, a bit delicate, let me just bring up- holy fuck! Coda, get out of there!" she called.

You were about to ask why when the doors burst open, and the first cops came through.

---

Your Charge:
⚅⚃⚃⚃
You are still at 1-Harm and have no Refreshed: this exchange has not, in any way, been a calming or focusing moment for Coda. (If you had picked the other option, you would still be fighting with the Mortis crew).
Remember, this is a Powered by the Apocalypse game. Tell me what you want to do in the story, and it will activate mechanics where they are relevant.
What do you do?
 
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Lesson 3: Troubleshooting

Troubleshooting

Your Gear is a quantum abstraction of all the cool shit you've taken with you from the Construct into the Matrix. You spend it to pull out weapons and devices as you need.

How much Gear you are carrying is differently visible. 1 Gear will fly under the radar, 3 Gear is good for walking around with, 6 Gear will very quickly be spotted, and 10 Gear is not just obviously but excessively armed.

Guns have a number of Shots they can make in one attack, an amount of Harm they do, and the amount of Gear points (In <>) they cost.

When you attack with guns, you spend dice +Cool equal to the number of Dice you have. You must spend as many dice as your Shots, you cannot spend less.

Full successes deal the weapon's Harm, partials either wing targets for 1 Harm or force them into cover. Anyone you don't either take out or suppress then shoots you back, forcing dodging or resisting damage. Weapons are one-use only: after you shoot them, regardless of how many dice you used, they're empty.

Shooting is a VERY good way to churn your dice pool and get rid of dice because there's no downside to misses other than not hitting. Remember, if you clear all your dice out in one shot, you Charge, gain an Advance, and then can keep spending dice to finish out the move. The downside is, of course, that trying to do this will often use up a lot of 6s you could use to Disconnect.

You can pull out two weapons at once and fire both of them in a single attack.

The current list of Gear is:

  • DERRINGER <0.5> 1-Shot 2-Harm
  • PISTOL <1> 2-Shot 3-Harm
  • FLINTLOCK PISTOL <1> 1-Shot 4-Harm
  • TASER <1> 1-Shot 0-Harm, Stun
  • MACHINE-PISTOL <2> 3-Shot 2-Harm
  • MAGNUM <2> 2-Shot 4-Harm
  • SILENCED PISTOL <2> 2-Shot 3-Harm, Quiet
  • SAWN OFF SHOTGUN <2> 1-Shot 5-Harm, Close
  • SMG <3> 4-Shot 2-Harm
  • AUTOMATIC CARBINE <3> 3-Shot 3-Harm, 2Handed
  • SHOTGUN <3> 2-Shot 3-Harm
  • REPEATING RIFLE <4> 2-Shot 4-Harm, 2Handed
  • ASSAULT RIFLE <4> 3-Shot 4-Harm, 2Handed
  • BOLT ACTION RIFLE <4> 1-Shot 5-Harm, 2Handed
  • COMBAT SHOTGUN <4> 2-Shot 5-Harm, Close 2Handed
  • MACHINE-GUN <6> 4-Shot 4-Harm, 2Handed
  • ANTI-TANK RIFLE <6> 1-Shot 6-Harm
  • MINIGUN <9> 5-Shot 5-Harm
  • KNIFE/CLUB/BATON <1> +1-Harm
  • SWORD/SPEAR/MACE <3> +2-Harm
  • SHIELD <4> -1-Harm taken per Move
  • LARGE SWORD/FLAIL <5> +3-Harm
  • FRAG GRENADE <1> 1-Shot 2-Harm, Thrown, Burst
  • STUN GRENADE <1> 1-Shot 0-Harm, Thrown Stun, Burst
  • DYNAMITE <2> 1-Shot 4-Harm, Thrown, Burst
  • BLOCK OF C4 <3> 1-Shot 8-Harm, Set, Burst
  • GRENADE LAUNCHER <5> 1-Shot 2-Harm, Burst
  • ROCKET LAUNCHER <8> 1-Shot, 10-Harm

You can also, when you get shot at, declare you have a bulletproof vest. Doing this costs 3 Gear points and negates up to 3 Harm.

As time goes on, you can get Advances that give you 'free' pieces of gear.
 
Costume Ideas
I think I'll continue where I left off, and brainstorm some thoughts on aesthetic for next time, if we wanted to evolve the shitpost cop outfit in the direction of something more fit for purpose, aesthetic and in line with Coda's needs and preferences. I am very, very not an expert on this. But I am a woman with a style somewhere in the realm of tomboy/butch/androgynous sharing an AMAB body with a vaguely male-adjacent enby who favors androgynously masc presentation, and we have a fair bit of tacticool in our wardrobe and have given a bit of thought to how to not just look like a chudish dude wearing it and inconspicuously manage my dysphoria, so maybe some of my thoughts here will have merit.

First off, tactical pants are good, but she should go for a women's cut if she can since it will change the way it fits on her legs in a way she might enjoy, and she should wear them relatively high with a substantial belt . Normally I'd say something other than black to draw the eye lower, but this is the matrix. A dark green or grey could be an option maybe, but that's about the extent of it. Some stuff in the cargo pockets so they don't lie completely flat will also help, just not enough for them to bulge awkwardly.

Combat boots are fine, but she'd be better served by big, stompy, older ones of the vaguely punkish sort rather than something sleeker and more modern. Alternatively, something civilian would work just fine. Something along the lines of motorcycle boots, maybe. Whatever it is, it probably needs to be something fairly substantial looking or it would look weird with the pants.

She will need some kind of black, tight fitting shirt as a base layer. I genuinely don't even know what the options are enough to be more specific than that, but something tight, unobtrusive and not very visually interesting. Then maybe a concealable bulletproof vest over the top of that, the kind that doesn't come down much lower than the rib cage and has a neckline that isn't completely flat, also in black . The combination plus the pants should give an illusion of a narrower waist than she actually has.

Then some sort of coat or jacket worn open over the top of all that. Something that won't make her shoulders look any wider than they are with a bit of a billow lower down. Something like the classic matrix trenchcoat is the obvious option, but the sort of thing you'd get if a fashion designer re-imagined a motorcycle jacket or high-end hiking gear could probably work too. I almost want to say something inspired by one of those soviet army ponchos that turns into half a tent could even work, but odds are it would just turn out looking ridiculous.

Sunglasses are obviously a requirement, but I bet she wouldn't mind a bit more beyond that to conceal the lower part of her face since it seems to be a notable source of dysphoria. Maybe some kind of scarf. Going off of the tacticool-but-on-the-correct-side-of-the-barricades aesthetic, I'd be thinking something kufeyah-adjacent in a dark but not solid black color. Black and dark green, possibly? But I feel like the Matrix calls for something sleeker looking if a scarf could work at all.

If she needs more storage, she could add a messenger bag. Practical, easy to ditch to run, could work with the aesthetic and has that whole totally-not-a-purse thing going on.

Anyway, just some initial thoughts rather than a plan, and it becoming relevant is probably a ways off in any case. But maybe it's some ideas.
 
1.2 - Rearguard Action
The world seemed to slow to a crawl. The men came through the door, pistols out, fanning out. You saw their eyes focus on you and the others, the barrels of their guns sweeping around.

You threw yourself forward into a roll, your hand closing around the baton at your belt. You'd crossed the dozen feet between you and the door in a blink.

"FREEZE!"

The word seemed to hang in the air as you came up, bringing your baton up into the first pistol. It clattered out of the man's hand as you struck him in the chest with an open palm, heaving him backward into the fourth man behind him, back out the door. You slammed it shut after them.

Just two now, one to either side. You ducked under as the man on your right span about, his pistol firing blindly over your head (through the door), and you swept his leg out from under him.

The third man stumbled back, his weapon held sloppy. You grabbed it and pushed it down (it discharged once into the floor between your boots), stepped inside his ankle, and reversed the grip on the baton as you slammed your forearm into his chest. He pitched over, tumbling.

You turned back to see what the other Mortis crew were doing, but they were gone You thought you caught a glimpse of one them disappearing through the door upstairs, to the exit.

"Thanks for the help, fellas," you muttered. "Chrysie..."

"I know, crew's coming. You can-" Chrysalis paused. "Aw shi- they just came in through the rear balcony. Just three of them, but well armed." That would put them almost right on top of the exit room.

"Goddamit," you muttered. "Is there another exit?"

"Yeah, north. That's your right, up the block and another right. Pawn shop office. It's a hike, but you should be clear."

There was hoarse yelling behind the door, and the two cops still inside were groaning but still very much conscious. One of them, the last one you'd hit, pointed his pistol at you, and it went click. Hadn't cycled.

The yelling outside stopped. You heard more footsteps. Heavier.

===

What do you do?
◻◻◻◻
You can Refresh at will so long as you aren't actively engaged in fisticuffs. It can be everything from taking a breather on a couch or hiding somewhere to bandage your wounds, to just adjusting your stance all badass-like in a fight and beckoning somebody to bring it on.
Running away from danger is a move that takes 1 dice. A full success gets you away unscathed to wherever you were going. A partial means you pick one of leaving something behind, taking something bad with you, or drawing attention to your exit. If you deliberately run from one danger into another, you fight the first danger first, then the second arrives. For drama!
 
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1.3 - I Want My Phone Call
You didn't hesitate, running down the north hall as you heard gunshots behind you, through the door, in the exit room upstairs. You had no idea what happened to the Mortis crew and right now you didn't care. You shouldered through the door at the end of the hall, the lock tearing free from the doorframe in a hail of splinters, then stopped.

In front of you were two boarded up, barricaded windows.

"Chrysie!"

"They're rotted through, go!" she replied, and you charged into the nearest as voices and bullets chased you up the hall. The fall on the other side was farther than you thought, a dozen feet or so from the elevated floor, but you stayed calm and landed on your feet.

"Right, down the alley behind the buildings, just keep moving," she continued, and you followed. "At the end here jump up onto the fire exit and take the window on the left. Apartment is empty, go out through the hall and take the stairs down."

You sprinted past, dodging around piles of trash and detritus left heaped on the asphalt, took a running jump off a dumpster and grabbed the edge of the fire escape. As you heaved yourself over, you saw the first police running down the alley, pistols in hand.

Behind them, walking slowly and calmly, was a man in a suit.

You shattered the window of the apartment with your boot and forced yourself through the window, plucking off the heavy helmet and balaclava and dropping them as you tried to force the door open. The heavy deadbolt held from your first kick, but then you remembered you were on the inside and you just twisted the bolt open and nearly tore the door off its hinges in your haste.

"Move fast, I'm getting activation signals in this building. Right the moment you get out the door, the pawn shop's right there," she continued. You threw yourself over the railing and down the stairwell, brust through into the lobby, and leaped up and off the wall to clear an old woman at the mailbox before bursting out the door.

You opened the door to the pawn shop, breathing hard. The young woman behind the counter looked terrified.

"Police?" she asked. Her voice was heavily accented, it was clear that English was not her first language.

"I, uh, need to use the phone in your office," you said. "It's an emergency."

"O-oh! Of course!" she said, looking surprised but quite accommodating as she pulled a ring of keys from her belt. "Follow me, sir!"

She turned around and unlocked the door, and you pushed past the desk. There on the table was a phone.

"Starting the dial tone. You'll be out in a second."

"Thank you, you've been a huge… help…" you said, turning around, a horrible sinking feeling in your gut.

There was a familiar man in a dark green suit and a pair of sunglasses standing there.

The phone began to ring.

"I think that's for you, Mr Lovelace," he said, reaching into his jacket.

===

Any act made against an agent except Running is at -2.
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[ ] What do you do?
 
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