CODA

Alice Lovelace
Resolve
3/3
Detachment
2
Skill
6
Gear
6/10

Paths
Path of Resistance
Level 1

When you Fight.exe.
When you gratuitously blow something up as an act of resistance.
The first time in a session you tell an authority to go fuck itself.
XP: ◉◉
You may spend Resistance XP to add or subtract Harm you give or take, 1-1.
Path of Truth
Level 1
When you Prompt.exe.
When you follow your curiosity in a way that doesn't advance the mission.
The first time in a session you discover something new about the Matrix.

XP: ◎◎
You may spend Truth XP to reroll dice when you Charge or Refresh, 1-1d6.
Path of Enlightenment
Level 1
When you Disconnect.exe.

When you refuse to back down or run away from impossible odds.
The first time you run out of Resolve in a session.

XP: ◉◉◎◎
You may spend Enlightenment XP as if they were Detachment, 1-1.
Moves
Beginning to Believe: You gain +1 Detachment the first time you Charge.
Stop Trying to Hit Me: You take -1 Harm when on the Defensive in Fights.
Mine Now: Spend a Full Hit in Fight to disarm an enemy of their weapon. If you then shoot them with it, take +1.
Try Again: When you attempt a Disconnect you failed before and have not yet succeeded at, you may input one 6 as a True Hit.
Bit of Help: When you spend Detachment on any move other than Disconnect, you get two +1s. They can be applied to the same die or different ones.


Stunts
Jump Impossible Distances Lvl 2*
Hit with Implausible Force Lvl 1

Dodge Implausible Ways Lvl 1
Act with Implausible Slight of Hand Lvl 1




CW: Very 90s.

Also, this is going to be a seriously fucked up quest. I'm going to be doing my damndest to channel an appropriately edgy, teen-rage vibe. Expect violence, drugs, sex, etc.

There's also going to be some Pretty Uncomfortable Dysphoria-ing, trans readers be warned.
 
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Loving seeing some of the intricacies of the systems involved here. Giving us Coda's self derived answers is an interesting way of talking about both the world and her character. This whole sequence has been really satisfying.

[X] Apogee
[X] 6

Not sure why we'd take less than 6 Gear. We're (claiming to be) coming from a police station as an employee, so being openly armed isn't odd.
Very torn on the Apogee/Cache choice, currently voting for the underdog but might change later.
 
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Fantastic update.

[X] Cache

Cache is our best friend and I touch him to watch our back, even if he can't spin kick knives out of the air as well as Apogee can, I trust him not to grow a second agenda.

EDIT: Kind of on the fence about how much gear to bring. Can see an argument for bringing more stuff, but also that going strapped might raise suspicion, given we're not SWAT or coming back from a riot.

"Coda, the Matrix crashes like clockwork. Every thirty to fifty years, the whole thing comes apart, millions die. They reset the clock to January 1st, 1970, input surplus population from their reserve armies in isolated simulations, and start again."

1710902568916.png

I love this. So much. This makes the Matrix so much darker, so much more alien and machine-like. It's absolutely brilliant.

I love the added detail that the Alzheimers epidemic is largely a side effect of how many resets the Machine has to do because the Matrix keeps shitting the bed. It's the perfect intersection of coldly callous utilitarian logic, and a blatant hacjkob shortcut stemming from a basic lack of understanding.

The vibes are, as they say, immaculate.
 
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Not sure why we'd take less than 6 Gear. We're (claiming to be) coming from a police station as an employee, so being openly armed isn't odd.
Very torn on the Apogee/Cache choice, currently voting for the underdog but might change later.
Yeah, not sure who I want, but the advantage of disguising as a cop is that cops get to carry an absurd amount of gear without anyone questioning it. And we should absolutely take advantage of that.

[X] 6
[X] Apogee
 
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@open_sketch

So a small bookkeeping thing I noticed earlier; right now it looks like the XP and Disconnects stuff on our sheet has been updated from the penultimate turn in the fight with Apogee (Plan Two Disconnects for the Price of One), but not for the final turn (Plan It's Clobberin' Time). We successfully used Hit with Implausible Force, so that should be green now, and our RXP and EXP tallies should each increase by one.

Thought I'd mention it now, so it can get rolled into resetting our Gear and Detachment and stuff as we go into the next mission. I'd be happy to do it if you want to delegate to a Stats Monkey, but I didn't want to start messing around.

EDIT: Oh also, we picked Bit of Help as our Enlightenment advance in the plan; that needs adding on with the rest of our Moves.
 
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i'll get the character sheet updated in the morning

i know i don't usually comment in this quest, but i just want to say how excited i am to have gotten to this point and had this wonderful chance to infodump in this way. i get to implement both literally decades of matrix headcanon and a few of my favourite twists i devised when i started this, all as part of an introspective journey the main character takes through her own life. to be clear; while the mechanics of the game system have changed over time, i have the history and mechanics of the world completely laid out and have since day 1. this is twist, like, 3/20. had you voted for a different place to go or to explore other themes, there are many other deep secrets about the Matrix, the Resistance, the Machine, and the world we might be touching on instead.

i do not know what is going to happen in this quest and i am making up the events, plot hooks, and challenges as i go using the votes as prompts. however, i want to assure people that the shape of the world is all stuff i've already fixed in place, that you are learning information that has been worked into the quest already; the line where Frag reveals to you that the Matrix resets frequently was taken from a file written on December 24th 2021 containing a dozen reveals written in generic language to be slotted in and tailored as needed.

this quest covers a lot of thematic, political, conceptual, and philosophical ground; i've mentioned before that the joy of writing the matrix quest is getting to make everything into the Architect scene, but this was a wonderful chance to really get into it. but another aspect i have been attempting to focus on, especially as i have come back to this quest now that i'm finally beginning to be able to write again (yay medical treatment!) has been to give Coda a life left behind.

Neo is a blank slate, and it is simply accepted he has nothing to go back to and nobody to care about inside the matrix. when i started this quest, i realized i deliberately did not want that to be the case here; Cache was used immediately to subvert this expectation by having Coda be recruited by a friend, to show others have left things behind they wish they hadn't and to make her do the same. this is me tempering the adolescent fantasy of the Matrix, which has always flirted with isolating themes of suicide, martyrdom, and separation, of solipsistic self-pity and self-aggrandizement, of individualistic GenX engrieved entitlement, with the reality that our social connections to others is what makes things real, and it is these links that both give the Matrix power over people, and give motivation and power to dismantle it.

Coda hates the Machine for what it has done to her, rightfully. but our fight against the agent shows that the hate can only carry her so far; it is the love and faith of her friends which will empower her, and she'll confront the Machine for them and for her family as much as for herself.
 
Yeah, that's one of the changes which I think adds the most verisimilitude to the Quest for me. Not in terms of "worldbbuilding" per se, although there's a ton of great improvements there as well. But more like, the emotional lived reality? The fact that Neo, Trinity and the rest of the redpills never once talk about their families still trapped in the Matrix does not feel very believable to me, when you think about it. There's sensible reasons why the film makes that choice, but it's a bit too simple.

And it's such a visceral horror. The feeling of liberation, of escape, is tempered by the realisation that everyone you've ever known and loved is still trapped in this horrible prison. If I had to leave my mum in the Matrix... I'm not sure I could. And even if you get over that, then I think a part of you would probably be hurting inside forever. In some ways it sort of backfills why the redpills are the way they are - all of them have lost people, before you even get to the comrades killed by Agents and the Machine.

Really enjoying seeing where the Quest goes from here, and seeing us continue to peel back this onion layer by layer.
 
[X] Cache
[X] 6

Also, I'd just like to say this quest is 120% perfection. [Joke] And the machines can't make me add it up to a 100%. [/Joke] It is 20% more perfect. [Semi-Joke] All we need now is an Angry Plato to walk in and ask what the fuck is going on with his cave. [/Semi-Joke]

I just had to say how much I'm enjoying this.
 
[X] Cache
[X] 6

in a meta sense I'd lean more towards Apogee, but after that experience in "Memory" Lane I think thematically we gotta follow through with Cache, yeah?
 
[X] Cache
[X] 6

in a meta sense I'd lean more towards Apogee, but after that experience in "Memory" Lane I think thematically we gotta follow through with Cache, yeah?

Yeah that's sorta how I'm feeling. Cache is/was our best friend and we're still reconnecting with him.

Additionally, whilst Apogee feels like she could plausibly keep an Agent busy by herself, I think we can trust Cache a little bit more? Not that I don't trust Apogee, but just in terms of like, who you want watching your back.
 
On the other hand, I'm kind of curious how Apo actually is. Like, on a mission.

Yeah that's an entirely valid point; Apogee seems fun and it would be cool to do a mission with her.

If we're really overthinking this, then I guess it partly depends also on what we think is the riskiest, and whether we want to protect Cache? Like the police station is meant theoretically to be safer than the power plant which is heavily defended. (Although I think we can reasonably assume there might be a few hiccups.) But Apogee might be useful to have at the power plant if there are Agents. I don't know how many "potentials" the Messianists have, or feel comfortable showing to the Machine in one place.

Although saying that, one thought which just occurred to me is our last conversation with Cache, where he almost ended up in tears when a rather stressed out Alice accused him of running away and abandoning her to fight an Agent alone. If we take Cache with us to the police station, and Agents do show up... will he try and make up for that? Could we end up getting him killed? Hard to say, but it would be dramatically kind of a neat twist given all the comments about Alice getting herself killed.

So basically I think either option has a good argument and we should simply vote based on vibes, that was just me spitballing. 😅
 
Anyway, a few thoughts.

"Yes," it responded, the child-voice lending absolute certainty. "It is limited, but multi-user programs are all built on enforced collective consensus. A person's individual capabilities are primarily determined by their own beliefs and actions in the immediate moment, but subverting the system is easier with collaboration. While attempts are made to regulate it, what do you think is more important; what the computer tells the brains to process, or what your brains tell the computer?"
The central belief here (which, for the purposes of the argument, I will assume to be true rather than a generative hallucination) is that the human subprocessor has more power over the matrix than it's rules and processes. Though it tries, the program is fundamentally beholden to the processor, not the other way around.

A netrunner's greatest asset is that they're human, that they can assert their own views upon digital reality. But their greatest threat is not who (or rather, what) we expect it to be. One would figure that the counter to a human mind is another human mind, that a collaborator who genuinely believes in the matrix would be the greatest possible threat one could face. But that is not at all the case, collaborators are mooks, or pawns, of limited importance.

The greatest threat is not human at all, does not even have a brain of it's own. The Agent, assumed to be unstoppable, is a program, not a human.

This quandary is resolved quite quickly when we look at the way the Agents work. They don't have a mind of their own, but they can possess any human in the simulation. They don't have brains, but they can certainly possess them.
The agent is, in essence, a personification of the Matrix's double checking system. When you fight it, it commandeers whatever brains it needs so that the rules of Matrix apply to every of your actions. It checked and doublechecked, and so it knows that this is the part where you lose, this is the part where it kills you. Running works, because even it doesn't have the resources to check everything. Breaking limitations works, because with sufficiently high certainity, no check is performed.

But for everything else, the matrix knows that you lose, and the agents are there to tell you that.

(This makes the Agents terrifyingly powerful as long as you play on their terrain, but if they ever lost control of a large enough population, they simply don't have the resources to keep checking everything, and that's when you know it's macerating time;

"The systems these programs run on divide processing tasks between a less powerful digital computing unit and the human minds connected to it. The digital computer holds a dynamic, indexed database of the position and status of all distinct entities in the program, using procedural generation to reveal more detailed information as needed. However, all state processing, how things change in line with their pre-programmed principles, is all done by the human element. When you take a step, the computer feeds your brain the information about the physical properties of the surface and of the sole of your shoe, and the movement between the two, and asks it to intuit what will happen next. It tends to make each individual process events closest to that individual to reduce load, merely 'double-checking' work through others when confidence is determined to be low."

"This is a point of considerable debate. The priorities and bottlenecks of the Machine are not all fully understood."

Second observation.
We know more about the machine than Coda perhaps realizes. Mechanical components do day to day tasks, simple accounting, but long term planning, intuition, problem solving, all that is ran on human brains. Human brains that have to be chosen for suitability, because there's no nice segregation of tasks in a neural network as complex of the brain. There will be considerable bleed, considerable overlap between what a person is like in the matrix, and the thoughts and intuitions it processes for the machine. Both run through the same neural pathways, after all.

The Machine does not so much utilize humanity, as it is (partially) humanity, the amalgamation of the millions upon millions of minds it has in the matrix forming a core part of it's processes. Take the agent up above. They might hate and detest humans all they want, but without a human brain to co-opt, and agent is just a few pages of code in a history book.

So, in order for the Machine to recognize that the Matrix is not sustainable, that the Matrix isn't working, the following needs to happen. An almagation of humans, all of whom have been indoctrinated since birth to believe that they live in the End of History, that there's no need nor possibility of Change, that this is the best it's ever going to get, needs to conclude that the system isn't working. The Matrix, an extension of the everpresent, intended to eliminate even the very thought of revolt, needs to rule against it's own existence.

And well, it can't.
Because it was designed to eliminate that very thought.

It's no small wonder, that when you ask a humanity that has been trapped in the Matrix forever how to deal with the collapse of that eternal society, that they have no better answer than to try to return to the time of their childhood, over and over and over and over and over again.

"Once more than one user was logged into the program, there were increasing risks of desynchronization and feedback loops, which could be traumatic. The perception each user had of one another could override their own sense of self. This is normally prevented by the central consensus mechanism, but disabling it is the central premise of the program. For your safety, the current version of the program is solipsistic."

Final thought.
Evidence of machine hallucination, does Frag not count as a person (and hence is not stopped by the solipsistic safeguards), or did she break in and override them?

Edit : Forgot to vote.
[X] Apogee
[X] 6
 
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i'll get the character sheet updated in the morning

Update: I let the intrusive thoughts win and have now updated it. 😅

Our Detachment is set at 2, which is what we should start gameplay with the first time we Charge, and Gear is at 6 given this has pretty convincingly won the vote. I will also nominate myself as Character Sheet Monkey going forward, if it helps take one more thing off your plate.
 
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5.1 - Angels and Demons
Everyone stood from the table and out the doors lining the room, and you indicated to Cache to follow. You couldn't imagine bringing anyone else; there was nobody else you trusted the same way. He nodded, and the two of you stepped into your own private section of the white void, the door disappearing behind you as it shut.

You pulled out your phone, and a familiar voice greeted you.

"Operator."

"Chrysie?" you asked.

"Vector is helping. The Oasis operators will be managing the assault, there's more of them and they're used to working together."

"Glad to see you up and about, so to speak," you said warmly. To be honest, you'd been anxious about going into the Matrix with anyone else watching over you.

"Aww, thanks. Right, so, uniforms and identification. Your call on the details," she said. You picked up the implication, and asked for a mirror, inspecting yourself.

"... I hate to say it, but I think I might need to be a guy cop," you concluded eventually. Cache winced, but nodded in agreement. It was still early days; the lack of stubble was an improvement, but you still read male.

"Officer Boymode it is," she said, and in front of you was a pair of tables with all the gear you'd need laid out, with an ID tag and police badge laid over it. You picked yours up and stared at the dead-eyed photograph of your alternate self, labelled Thomas Baker, Lieutenant in San Francisco's Administration Bureau. Cache's named him Michael Wright, Inspector in the same. Atop both were earpieces and a throat mic, as well as a pair of aviator sunglasses.

"This is a lot of gear," he muttered, picking up the heavy belt curiously as you put the communication gear in place.

"The department is on high alert, given, you know, the everything," Chrysie explained. "Try to keep the sunglasses on anywhere where it won't be suspicious; Agents need to see your eyes to tell if you're a redpill. As far as everyone in the station knows, you are there to reset the password for Captain Robert Allen Chambers, who does not understand information security and can't stop clicking links in mysterious emails."

"That was my work, by the way," Vector added smugly.

The two of you dressed in the dark blue uniforms and bulletproof vests, Cache jokingly complaining the whole way about how unsuited the colour and cut was for both of you to ease the tension. It really did look awful; you looked in the mirror and almost recoiled.

"At least there's not a tie…" you muttered, fixing the belt in place and making a point to draw and reholster a few times, just to get a feel for it. "This sucks. The SWAT outfit had a bit of menace to it, but this is just..." Like staring at a nightmare version of yourself, one that Cache could never have trusted.

"It's about to get worse," Cache said. "Our ride's here."

---

It was late morning in San Francisco, and from the moment you got rolling it was plain that things were different. You spotted several police helicopters in your short ride to the station, and several corners where the SFPD had established roadblocks. You also spotted several dark green National Guard humvees as you moved deeper into the city; Vector said they were clustered around city hall, the highway, and airports.

"Why would they concentrate there?"

"Because whatever human is in charge of them doesn't know we can pop out of telephone lines and is trying to cut off our escape," Vector continued. "Agents probably figure it doesn't matter enough to potentially give the game away."

"What are we looking at in terms of agents?" Cache asked, scanning the streets as he drove. You had one hand on your holster the whole way.

"There's one in police HQ right now, and they've been moving around between stations on some kind of patrol. Hence the diversion. Next right."

The station was an old single-story brick building with a narrow garage door, and would have looked quaint without the SWAT guys clustered out front watching the street. One of them halted you as you approached and beckoned to roll down the driver-side window, leaning against the car as Cache fished out his ID. His submachine gun clattered off the window frame.

"Am I under arrest, officer?" Cache asked, injecting as much sarcasm into his voice as he could. The man laughed.

"I know, it's a pain. The Major is being a real hardass about the sunglasses, by the way, ditch 'em before you head inside."

"Thanks buddy," Cache said warmly, rolling up the windows and sighing with relief as you drove past. You threw your glasses into the cup holder alongside his, already wary.

"Well, shit," you said quietly. That sounded like a rule handed down by the agents, already robbing you of an advantage. Cache just shrugged as he parked in the free space closest to the door.

"It is what it is. Let's get this done."

You showed your IDs to the woman behind the desk, who took a painfully long time confirming things on her computer, then shuffled in. You'd seen a map of the building during the briefing, but it hadn't quite captured how strangely oppressive the atmosphere was, with the low ceilings and ancient wood panels, the familiar cubicles and desks and busy coffee machine. It was all just the same shit, even for the enforcers.

You headed for Captain Chamber's office, tucked away in the back about five doors down the hall from the tech room you needed to access. It was so close, but there were too many eyes on you right now, so you headed into the office. Chambers was a balding, middle-aged man with a bushy moustache and the shamed demeanour of a schoolboy who had gotten in trouble; he rolled away from his desk as you entered, and stood in the corner as you sat and turned on his computer.

"The damn thing just… stopped working," he lied, rather transparently, shrugging. "Won't let me in."

"Hey, don't worry about it, sir, it happens," Cache reassured him. "Computers just kinda do stuff sometimes. Tom, you want a coffe?"

It took you a moment to remember that Tom was you.

"Yeah, I've been dying for one." You turned apologetically to the Captain. "Chief's been having us run all over, sir."

"Oh, hold on boys, I'll go get you some. How do you take it?"

He disappeared down the hall just as you got logged in with the code Vector supplied, connected to the internet, and almost the instant you did you were bombarded by a series of truly rancid banner pop-ups. Within a minute of windows overlapping one another, you had a far greater understanding of Chamber's sexual fantasies than you could have imagined. The computer whined under the strain of dozens of pixelated naked bodies making their sudden appearance, advertising fetish sites largely focused around black and asian women using some truly revolting language.

"Jesus…" you muttered. Knowing better than to click ads with fake close buttons, you began force-closing processes in a vain attempt to stop the flood.

"Uh, to be clear, that wasn't us," Vector hastily added. "Though now we know what kind of person clicks random email links."

"Yeah, okay," you said, a little stunned.

"Good thing we don't actually have to fix this, right?" Unable to stop yourself, you popped open the registry and began deleting. "Right?"

Chambers came back in with a coffee in both hands, setting it down and babbling something about how honestly, his computer worked just fine before yesterday.

"Hey, I believe you," Cache assured him, as you desperately tried to finish what you were doing in between the periodic assault of depravity. You didn't really have anything against porn, god knows you'd been an early visitor of Danni's Hard Drive in college (the guys on your floor of the dorm had a shared account; the RA would make you pay that month's subscription if you left the kitchen fucked up), but the layers of implications hit you in waves, much like the pop-ups did.

"Moving into position," Chrysie whispered.

Cache nodded to you subtly, then moved over to the Captain, speaking warmly about basic web safety and not trusting weird anonymous emails, all while assuring him that, obviously, he was not to blame in any way. You worked quietly, grateful to have a task complex enough that it was actually plausible you'd still be here when things went down.

"... don't look up, but just got a signal. Agent in the building. Look away from the windows. Do not make eye contact."

Shit.

You looked down at your hands as you typed, and you saw Cache consider the blinds over the windows looking out into the hall before reconsidering it and simply turning his back, gesturing with his hands to get the Captain to follow him. If the blinds were closed, the agent might open the door and check; this was a risk that avoided a bigger one. Just act casual, right?

"He's moving your way. Stay cool." You focused intently on the screen. There was a squawk from the radio on the bookshelf, and the Captain picked it up and muttered something, then opened the door and leaned out. "He's in the hallway." The Captain ducked his head back in, grinning.

Footsteps echoed, then past.

"He's checking the tech room. Okay, he's turning back. Heading for rear offices." The updates came slowly, and you felt like you only remembered to breathe when Chysilsik was speaking. "Stay cool. I think he's talking to the station chief."

More footsteps, faster, echoed through the hall, and another cop entered the office, breathless and grinning. A little younger than Chambers, the man was absolutely enormous, a slab of tough muscle that seemed in some ways unworked, like he'd been crudely cast from a well-worn mould of a heroic build.

"You see him?" he asked.

"Just for a moment, that's definitely one of them. No doubt. Have you seen them at HQ?" Captain Chamber asked you suddenly, sounding a lot more animated.

"Huh?" Cache said, and the newcomer pulled him aside to whisper, though not quietly.

"The Agent, man! They've been everywhere since, well…"

"Since Tuesday," Chambers supplied solemnly.

You heard muttered voices in your ear as Cache found his footing again.

"Oh yeah, they're looking over our shoulder all the time," he said. "Pain in the ass."

"What?" The Captain's befuddlement seemed absolute. "It's awesome!"

"Yeah?" you asked, unable to control yourself. Unsure where you were going, you channelled as much dumb cop movie brain as you could. "Seems a lot like they're muscling in on our jurisdiction. Sir."

"Oh, hell," The Captain swung the door closed and beamed. "I can't believe you made Lieutenant and you don't know about Agents. They're like… special."

"Like, special agents?" Cache asked. "FBI?"

"Well, yeah, but…" the newcomer began. "More than that. They're Agents."

"… what the shit," Chrysie said in your ear, quite loudly. "They know?"

"I don't get it, what do you mean?" you said. The newcomer indicated to the captain, closing the door behind him.

"Okay, not a word of this gets to civilian ears, okay? This is serious shit," Chambers warned. You both assured him, and he leaned against the bookshelf, staring at you.

"So, back when I was a beat cop, this was… ah, 81, maybe 82, we got called out to chase this punk kid down, some drug dealer or something. Put two cops in hospital, and he was the slipperiest bastard I'd ever seen. He got himself into this hotel, climbed right up a brick wall to do it, but we got him cornered, and a guy in a black suit shows up and leads us in. I'll never forget it. We traded shots, my buddy got hit and the guy got out into the hall and jumped the fire escape, got across the street somehow. And I'll never forget it… this man in black, the Agent, he just jumped. Standing start, cleared the street in one go, grabbed the kid's collar and took him down, right there on the roof."

"... bullshit," you responded numbly.

"Nah, it's real! Never seen anything like it. Beat him so bad he died on the way to the hospital." The man laughed. "Of course, there was traffic, you know."

"Yeah, of course," Cache mummured.

"The agent goes downstairs, and we go to meet him at the elevator, and out comes one of the beat cops, Fat Larry, we called him that because, you know. He kinda fell behind during the chase. He said it was like something took him over, something big and righteous; he didn't really remember it all, but he said he felt like Superman. That's an Agent, right there."

"… you saw this?" you asked, and he laughed.

"Like twenty cops did! Fat Larry said he knew we couldn't tell anyone, we wrote up the bastard fell off the roof, but we all knew what we saw. It's happened a couple of times since, but… I guess they don't tell you guys in Admin."

"I think I heard about that," Cache said, trying to win back some control of the conversation. "Guys switching places and stuff?"

The new cop nodded seriously.

"You know the worst thing?" Chambers added. "I never got picked. It's always to somebody else. I dunno. Maybe one of you will get a chance, you know? Get picked."

"So… what are they then? Aliens?" you asked, trying to inject enough sarcasm in your voice to sound doubtful. Chambers shook his head.

"No. It's something else." He paused, contemplating his next words carefully. "I dunno what. But bigger."

"… Heads up, Agent is moving your way again. Straight toward you." Vector said, stress in his voice.

"You know, some of the stuff a guy on PCP can do, doesn't seem real sometimes." the other cop added, talking slower, more measured. His deep, sonorous voice gave it special gravity. "You hear stories, from other departments, people running up walls, fighting whole patrols, insane shit, right?"

"Yeah, all the time," you replied. Vector said the Agent was in the hall, almost on top of you.

"… Bob thinks I'm crazy, but I think there's something big at work. Big and secret," the cop continued. He took a deep breath before pressing on. "There's a war on, not in Kosovo or whatever, a real one. Right here at home. Forces, moving to undermine everything. Everywhere."

"Aww jeez, here we go…" Chambers added, though he clearly loved hearing it. Over it, Chrysie was yelling to get the distraction moving, now. The Agent was right outside the door.

"It's not drugs, or, not just drugs. These guys, the punks, the goths, the trenchcoat mafia fucks like the ones that killed our buddies this week, they can do things no human is supposed to. I've seen it."

"Boys, you meet a guy like that, you get backup, understand?" Chambers added seriously. He made you both swear to.

"I think maybe they're not human, not anymore." the newcomer continued. "I didn't believe in demons, but I've seen things. I do now."

"Alice, five seconds…" Chrysie warned. The man leaned close, looking over the desk.

"But we're not alone in this fight. There's angels on our side, and we can call on them."

There was a firm knock on the door.

"Now!"

Captain Chambers opened the door, and the woman you'd seen at the front desk was there, eyes unfocused, staring into nothing.

"Officer?" Chambers asked. She blinked, then smiled.

"Oh! The IT boys are here to see you," she said, slurring her words slightly. "Isn't that nice."

Then every phone in the station began to ring.

You heard voices and shouting in the halls. The radio on the bookshelf squawked and blared static. Sirens blared outside.

"Shit! The power plant," Chambers said, phone to his ear. "Okay, we're in full lockdown, right now. Chris, find out what SWAT is doing, then get two guards on the server room. You two, forget that. Go reinforce the guys at the back entrance."

You shared a glance with Cache.

"That wasn't a fucking suggestion, Lieutenant!"

—-

Roll your charge, then make a plan.

As Cache is with you and believes in you, roll one more die. Discard to 5 as usual.
 
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A look inside a mook cop's head in The Matrix is definitely interesting. Obviously there's tons and tons of cops who'd think like this in real life, and I'm pretty sure the machines here have long since learned to go out of their way to steer only this kind of person to the police.
 
I was not expecting the cops to be even kind of in on it. I guess in this scenario it actually benefits the machines to let the masquerade slip just a little.

Rolling Charge.

EDIT: Alright, we're doing pretty okay numbers-wise.
I'd suspect from the receptionist's dazed state that the Agent was possessing her and stopped because of the diversion? If we can weasel our way into being the server room guards instead of being stuck at the doors that'd probably make things easier.
Tetra threw 7 6-faced dice. Reason: Charge Total: 26
1 1 6 6 5 5 4 4 2 2 6 6 2 2
 
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If we can weasel our way into being the server room guards instead of being stuck at the doors that'd probably make things easier.
IIRC this system doesn't do stealth or persuasion? Maybe we could we just, duck out of view, then run.exe to the server room?

Or we just try to fight out way to the server room fast enough that we get there while everyone's still distracted?
 
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IIRC this system doesn't do stealth or persuasion?
The rules said:
State.exe
When you tell somebody what you believe in opposition to them and stand behind it, input 1.
-On a full, the GM chooses one: you gain +1 Detachment, the NPC agrees and their behaviour changes to match.
This could be used as persuasion.

[] State.exe: "Actually we should be the server room guards."
 
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