Does no one else want Gardener's Hallow? Man it makes me sad that we are unlikely to have another chance at it and even less likely to even vote for it. It would be really great too once we had time to invest in it since it is essentially making plants that give arbitrary powers. I mean maybe we could even make fruits that let people awaken as a surgecaster or give them other fun stuff, or maybe even amp the effects of blood enhancement. I vaguely recall Rihaku stating that with enough time and effort we could potentially make something equivalent to the twin trees of light from Lord of the Rings mythology and that would be seriously amazing when we actually start conquering the Human Sphere. Hell, since armaments are biological maybe we could even make plants that mod them. We would also probably be able to make life extension fruit trees eventually.
 
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Well Rune King's applicable, that changes things!
[X] Forebear's Blade - Dreadnought's Bearing (7 Arete, 3 picks)
-[X] Rune King
[X] Upgrade Letrizia's Magic (from 2 Arete-equivalent to 7-Arete equivalent)
[X] Check up on Gisena
 
Does no one else want Gardener's Hallow? Man it makes me sad that we are unlikely to have another chance at it and even less likely to even vote for it. It would be really great too once we had time to invest in it since it is essentially making plants that give arbitrary powers. I mean maybe we could even make fruits that let people awaken as a surgecaster or give them other fun stuff, or maybe even amp the effects of blood enhancement. I vaguely recall Rihaku stating that with enough time and effort we could potentially make something equivalent to the twin trees of light from Lord of the Rings mythology and that would be seriously amazing when we actually start conquering the Human Sphere. Hell, since armaments are biological maybe we could even make plants that mod them. We would also probably be able to make life extension fruit trees eventually.

I've got similar sentiments on Azure Moon. That sounded farking awesome and I would have loved if that somehow got momentum, whether in the Temple with Linear Halo or because Twice Great won in the beginning. All those funkadelic concept collisions and crafting shenanigans.

Edit: Not to mention the muscle wizardry from attribute storage seals.
Edit: And possibly searing ourself into the realm of forms for immortality.
 
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Does no one else want Gardener's Hallow? Man it makes me sad that we are unlikely to have another chance at it and even less likely to even vote for it. It would be really great too once we had time to invest in it since it is essentially making plants that give arbitrary powers. I mean maybe we could even make fruits that let people awaken as a surgecaster or give them other fun stuff, or maybe even amp the effects of blood enhancement. I vaguely recall Rihaku stating that with enough time and effort we could potentially make something equivalent to the twin trees of light from Lord of the Rings mythology and that would be seriously amazing when we actually start conquering the Human Sphere. Hell, since armaments are biological maybe we could even make plants that mod them. We would also probably be able to make life extension fruit trees eventually.

I do love Gardener's Hallow, and was one of its greatest proponents back when it was available.

Unfortunately, we know from word of Rihaku that GH is a very rare drop. There were apparently only a small number of encounters in the Temple that could drop it, and we already knocked out two of them. I mean, I guess there might be more of those Wurms that we got offered it from, but by this point our power has scaled up so much that nothing in the Outer Temple and few things in the Middle will actually give us XP.

Unless a third GH dropping enemy is one of those two remaining Middle Temples encounters stronger then Vanreir or something in the Inner Temple, we're unlikely to ever see Garderner's Hallow again. Which is sad, but being the most vocal member of Maeg Gang I have to move on and advocate for magic systems that I think we actually have a chance at getting.
 
Does no one else want Gardener's Hallow? Man it makes me sad that we are unlikely to have another chance at it and even less likely to even vote for it. It would be really great too once we had time to invest in it since it is essentially making plants that give arbitrary powers. I mean maybe we could even make fruits that let people awaken as a surgecaster or give them other fun stuff, or maybe even amp the effects of blood enhancement. I vaguely recall Rihaku stating that with enough time and effort we could potentially make something equivalent to the twin trees of light from Lord of the Rings mythology and that would be seriously amazing when we actually start conquering the Human Sphere. Hell, since armaments are biological maybe we could even make plants that mod them. We would also probably be able to make life extension fruit trees eventually.
Honestly, not really when I realized that a fun Aprocyphal curse encounter would simply be 'oh look whose in your garden eating months worth of Hunger scaled power ups?'
 
Does no one else want Gardener's Hallow?
About the only way to get Gardener is to get Pillars of the World and ask it to give us a level-appropriate enemy with a gardener.

That is pretty far away. We, theoretically, can try saving for Pillars instead of Ring, but there is a lot of will to either get Ring or purchase a 7 arete option.
 
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And I thought my 2k word reaction post was impressive... Unelemental is something else.
Unelementalism is a pathway to many abilities some consider to be... unnatural.

Man, generating magic systems based on specific voters would make for an amusing - if way too meta - omake! Woe to any who oppose a master of all Three Hundred and Sixty Runes or challenge the Vermilion Legion. Then there's Shardcraft, potent in direct combat, but picking up the pieces means it's weak in back-to-back battles without rapid reassembly techniques. The Imperial Numerals and Valiance are both legendary, though given the stringent unlock conditions the latter's almost a lost art!
 
Unelementalism is a pathway to many abilities some consider to be... unnatural.

Man, generating magic systems based on specific voters would make for an amusing - if way too meta - omake! Woe to any who oppose a master of all Three Hundred and Sixty Runes or challenge the Vermilion Legion. Then there's Shardcraft, potent in direct combat, but picking up the pieces means it's weak in back-to-back battles without rapid reassembly. The Imperial Numerals and Valiance are both legendary, though given the stringent unlock conditions the latter's almost a lost art!
good luck coming up with a meme for mine
 
well uh I kinda just passed out after work
naps are srs bsns
still wrote a small reaction because I can't really muster up verbosity rn
Reaction: 498 words
Accursed Implement

Letrizia had decided she was going on a self-proclaimed 'undercover' mission to investigate colony's magic, while Gisena was happily examining each and every technological advancement Human Civilization had made since the Renaissance. While they did so, he studied the blade.

The power of his ring hampered low-stakes training while enormously amplifying improvements made in actual conflict, so naturally he asked the soldiers if there was any mercenary work available.

"Well yeah, we've got Rotspawn coming in every day of the year. It's not totally out of control, but we've been losing ground week by week." The man looked warily at his sword and cloak. "If you're some sort of... sword-based wizard, we could probably use your help."

"I'm not cheap," Hunger warned, "And I don't work well with others. Don't expect me to integrate into your command structure."
Standard introduction, yadda yadda. Hopefully most people we meet heed it.
"That's all acceptable," the officer said, "We just care that Rotspawns are destroyed. If you're willing and able to deal with the Rotbeast itself, that would be even more ideal. We can pay in goods and services, or precious metals at a 20% discount."

He tapped a device on his wrist and small leaflet printed from the VTOL's side cabin. "Here, these are the rates we pay to all wandering mercenaries. On the back you'll find a map of the region. We're here, at the border, and the Rotbeast's invasion is alongside this other border, here, with enemy territory beyond. This mountain-range shaped area is the actual Rotbeast."

"Fine. I just need to bring back proof of my kills?"

"That's right. Scalps for ordinary spawn, while Elite and Primary Spawn have cores made of golden crystal. Those are a bit easier to transport."

"Sounds simple enough."
Is Hunger even going to bother with the ordinary scalps? Seems like it'd take more time than it's worth tbh.
The contested border was well to the opposite side of Sovereignty land, a semi-mountainous region of rocky hills that sloped downwards into an immense swampy forest. It was from that direction that the Rotspawn invasion occurred, a steady flow of weaker beasts intermittently disrupted by the emergence of an Elite. Elixir troops had access to decades-old Imperial surplus, but it was all decommissioned gear, meant to be sold to civilian organizations. They could maintain what they'd purchased, manufacturing munitions to a limited extent, but outright replacement of high-grade gear like Armor Prototypes was beyond them.

The front line was a series of heavily fortified trenches 'manned' by automated turrets and anchored by mid-sized Armor Prototypes. From Letrizia's earlier remarks, Hunger had gathered that unmanned autonomous craft like bomber drones were adequate for weaker foes, but severely underperformed against peer-level enemies due to a lack of Astral Rank. Though their weapons encampments were more than capable of raking the valley with plasma fire, any group of Elite Rotspawn risked breaching the lines with their focused Pressure.

For the most part, the Rotspawn were a ragged and motley lot, corpse-grey limbs twisted and disfigured by the necrotic force of their progenitor, each beast an unnerving medley of animal parts. Their jerky movements and eerie relentlessness made for a disquieting aura.

With the average Rotspawn weaker than Verschlengorge's usual attackers, Hunger was unconcerned by their numbers and took the time to experiment with his sword technique. He mimicked Amarlt's thrusting stance, attempting to capture the intangible purity of that unadorned thrust, but while his strength was more than sufficient to slay Rotspawn in this manner, no special insights came to him in the doing.
Ordinary ones are 1-picks, so rather trivial. How could you achieve much enlightenment barely pushing yourself, by standard rules?
It was clear that there were horizons of swordplay far beyond his meagre achievements, and while Amarlt had possessed the soul-based magic of the Outriders, Hunger had the Forebear's Blade, which ought well be capable of surpassing anything the Outrider had done.

An enormous crustacean-like creature thundered abruptly out of the forest, its shell the deep blue of the far ocean, claws rending wood and steel with the schlick of scissors through paper-mache. Between its beady sapphire eyes was a jewel of brilliant gold, the only spot of aberration against a carapace fully blue.

Hunger leapt to its left flank, plunging his blade into that carapace, which folded like a punctured egg before him. With lightning speed it skittered and turned, but he was faster still, darting around to its other flank, dragging his blade to split it widthwise like an oyster. The power of Ruin tore branching seams out from the clean line of that wound, shell shriveling and flaking away all along its thorax.

The creature reared back as if to bellow, but he sprang towards its front, leaping onto the clacking claw-arm to strike directly at its core. As the jewel shattered the creature swiftly went inert, a golden mist like faerie dust spilling from the gem.
That's an Elite, which is 2-pick. Technically speaking peer-level is about 2-3 pick, since the lone knight a while back gave us 2. But it was also only peer-level in stats, for all the trouble it gave us...
That was anticlimactic. He was not Vanreir, but the power of his blade sufficed to dispatch these things with a minimum of fuss. Shaking his head he plunged deeper into the valley, past the plasma-pocked slopes of the grassy hillside and into the territory of the Rotbeast proper. Down into the fetid mist he ran, past the cloying outer perimeter into the heart of the forest, where the ground was soft and putrid but the fog was thick as steel wool.

It pressed down upon him, a slightly damp heaviness, a noxious fullness in the lungs. Were he an ordinary man, movement would be impossible under such conditions, but his strength these past weeks had increased by great bounds, and it troubled him little. A pair of crossed slashes dispelled the fog around him, small tempest of wind carving a clearing in the mist. Creatures emerged from that pale soup of fog, half a dozen disjoint monstrosities each bearing a golden jewel upon their brow. Eagerly he set to work.

Their speed was explosive, their movements so erratic as to be unpredictable, but that mattered little against him. The complete Forebear's Blade could channel his techniques with perfect efficiency. The windup and exertion associated with his sevenfold strike were reduced to a minuscule fraction, so much so that he could apply the technique to every flick and lash of the blade.

Each humming blade-wind dispatched from its edge struck now with murderous force, a staggering crescent of sheer devastation that toppled the Rotspawn, power of Ruin tearing them limb from limb. And yet it was not enough. For all his terrifying speed and force, his was still not the equal of even Vanreir's technique, much less the power of the Forebear that lay slumbering within. What was he missing?
Spammable ATC doesn't match up to ultimate-level basic thrust and all. Still oneshotting the Elites, still not getting enlightenment.
Hunger frowned. One hand was inadequate to the task of handling the restored Forebear's Blade, though its immense destructive force more than compensated for the slight unwieldiness. As he grew in strength, would his lack of limbs become a progressively greater limitation on his technique?

Dozens of Elites fell before a greater monster emerged, the fell wind of its Pressure forcing down his shoulders at its approach. The ground beneath him gave way, muck and grime hollowing out as if pressed by an industrial stamp. He leapt back, launching downward blade-winds to go airborne, but every movement felt stilted and slow in the grip of that Pressure, and he was not able to clear the fog as he would've liked.
And here's a Prime Rotspawn. Honestly, the fact that we managed to get 3-pick out of this, when we also got 3-pick out of its progenitor, is probably a good indication of how badly we match up against it, relatively. Still only elevates it to (upper?) peer-level, though.
It emerged at last from the mist, a golden-eyed creature whose skin was bleached pale, its face an uncanny mix of sublime and grotesque, fine-angled bones above a tusk-bristling maw that drooled syrupy blood. Three meters tall at the very least, with four powerful arms, each holding a curiously curved halberd-like weapon.

It was no Tyrant, but this was the greatest disparity of Pressure he'd felt since coming to this Realm. Hunger attacked without hesitation, knowing that the only way out was through, three dozen blade-winds in the blink of an eye sent screaming towards the foe. One arm snapped forth, halberd twirling, each successive arm taking a guard position behind the last. It weathered the storm of his attacks with sullen indifference, though the one projection that got through tore a deep strip of flesh from its cheek.

No visibility on the ground, and the earth was unsteady. Too difficult to change directions in midair. He parried the thrown halberd that was the thing's counterattack, jolt of the impact sending cruel shivers down his arm, hurling him backwards. All of a sudden the monster blurred, closing distance with furious speed, and scarce had his arm recovered that he was forced to parry fourfold whirling strikes, the creature having casually recovered the copy thrown as it charged.

This was unsustainable. His stance would break or his bones would. He tumbled to the side, attempting to get within the monster's reach, taking a searing cut to the sternum as he moved. His blood sense gave him a good idea of its future movements, but its overwhelming Pressure prevented much direct influence. He whipsawed his blade as he rolled, firing sword-projections towards the creature's wrists, buying him an instant to move freely.

Sprinting away, he cleared distance, Evening Sky shuddering behind him as it partially absorbed the impact of a thrown halberd, casting him to the ground. Even as he fell he conjured more blade-winds, intent on pressuring it, furiously burning his well of energy to keep it at bay.

Some vacation this was. In a way this situation mirrored his fears of the Inner Temple: fodder he could basically ignore, commanded by a guardian that was well above him.

If only he had two arms, blocking would be so much easier. A melee exchange would be more feasible, and in the chaos perhaps he could find an angle, take out its eyes and search for its core...
Arms are tactically useful!
He knew what he had to do. Cut through, even if it could not be cut. But what did that mean here? Scheming and tricks weren't useful against an inhuman enemy, and unlikely to work given its greater Rank. A single, fulsome attack guided by absolute purity of technique, paring away all that was inessential, mind and blade become void, the path of its stroke an inevitability?
Empty Swording.
That was Vanreir's art, which he'd tried and failed to imitate. At last he could fire no more blade-winds. Exhausted, he fell to a knee, supporting himself with the Forebear's Blade. It would not take long for this supreme Rotspawn to clear away his swarm of projections, and then it would come for their originator. He could not outrun it for long.
Normal Exhausted, or Exhausted Exhausted? Though it's less bad now anyway.
The Forebear's Blade had endured untold eons of conflict in its master's hand. Was there some shadow, some imprint of those battles upon its spiritual essence, as there had been for Verschlengorge? He was the Blade and the Blade was him, but even he was not aware of every psychic shadow that swam beneath the waters of his conscious spirit. Desperate as it was, and uncertain, still he had to try. What would the Forebear do?

Was there some secret? Some trick of the blade? Some hidden technique? Some forbidden art? What did the Forebear draw on, when the hour was dire and death approached like the fall of night?
the fourbear would get more arms, doubling his ability to sword
imagine a boss fight where first stage has only one arm, second stage is just "regrow arm" and third is "another two arms," and finally final form of 8 arms
He remembered, for a moment, the cruelest hour of his life, his victory over the Tyrant.

Catherine with hair of gold had thrown herself before the Tyrant's blade. He remembered the cornflower blue of her eyes, bright with unshed tears, her smile of forgiveness and absolute conviction, spill of her hair like a saintess' halo. He remembered his body moving automatically, exploiting the rare opening the Tyrant had presented him, culmination of ten thousand drills and desperate fighting retreats.
Catherine, huh.
would have been pretty awkward with Ceathlynn
also I'm really just reading this description as Catherine from the game, whose route ends in orchestrating a coup in hell and becoming its new demon-king, which makes me mildly leery of her
"Win." She'd whispered as he passed her by, her final words on this earth. "Win. That's all that matters."

He remembered the final upward stroke of the Blade as it shattered against the Tyrant's flesh, shards like shrapnel rounds tumbling out and through, the excruciating fire as his soul splintered alongside his weapon. He remembered the final gasping moments as the Tyrant expired at last, body reduced to a slurry of blood and ruin, shell of his murderer standing wide-eyed and broken above him.

He would never discard that memory. He would never cut it away in the pursuit of mere strength. That memory was his strength. It was the reason he'd chosen vengeance when the Accursed had offered happiness instead.
imagine if we just did a really big fight every time before swapping worlds for that stupid amnesia trope though
Vanreir's path would never be his own. The Forebear's Blade demanded something else. Something heavier. Something crueler. He recalled - the heft, the mountainous solidity of the Blade in hand, the terrible crushing momentum of its falling stroke, the sharp bitter bite of its edge like ice against marrow -

Grief. Fury. Regret. And the indestructible resolve created thereby. That was its well, the tenor if its strength, wrapped heavy around the limbs like a funeral shroud, such weight and horror that it felt as though he were sinking into the world, sinking down beneath it, tearing through the meager filaments of its foundation to the impossible blue beneath -

Cut. The Cut of the Forebear was not a thing of separation. Its purpose was not so shallow and feeble a task as the mere division of one object from another.

The Forebear used his cut to murder his enemies. That was its purpose. The avalanche force of his Blade bearing down, the pure inevitability of its falling arc - this was not a thing of beauty, nor grace to be admired; not a technique of prowess and certainly no way of life. It was merely, and nothing less than, a thing that took lives.

There was no treachery here, merely Age, merely the hammered-down experience of a billion brutal eons made a single blade of steel and hate. Failure to imitate was only an excuse. Lack of arms was only an excuse. Enemy Pressure was only an excuse. The Forebear had no patience for excuses. Neither did his Blade.

Murder, even if it cannot be murdered. That was the essence of his Cut.
kill even if it cannot be killed, hm.
what a useful conceptual backing to a sword technique
Slowly he advanced, a juggernaut building momentum, Blade aloft and pointed at his enemy. The muck beneath sucked and pulled at him, threatening to drive him under, but sheer inertia kept him in-line as the foe stupidly lunged to meet him. Down came the halberds, but he did not bother blocking. They transfixed him, skewering him four ways, but could not stop him, could barely slow his advance as he tore through, himself impaling, torso falling away, streaming contrails of blood as he finally entered range.

He struck at last, calling to mind all the wretched moments of his long insurgency war, hate and sorrow weighing him down, giving him heft, heft become force, force become might, and the might of his cut split reality at the seams, smashed through the eye-wall of his enemy's Pressure and into its guts and back and through and beyond and further beyond.

He twisted the Blade, an upwards diagonal cut, separating its head and right shoulder from the mass of its body. A downward strike of the pommel, and that body became a morass of flesh and shattered bone. At last his Ring could keep him alive no longer.

The wake of his blade was a cold fathomless blue, like the eyes of the Armament that day at the lake.

Praehihr, it'd called him. Accursed Implement. His wraith form stepped free of his corpse, staring at what he had wrought, the blue fading slowly from the plane of this world, leaving scars of mere reality in its wake.

Sparing nothing, he'd charged into his enemy's attack, charged until he could cut through. Perhaps Vanreir had taught him something after all.

Hunger smiled. This was turning out to be a great vacation.
I do hope we don't end up suffering significant wounds every time we fight peer levels again though
---

[X] Cut Through, [X] Study the Blade and [X] Hot Springs has won. Overexertion has torn your spirit and its bodily template. Suffer the effects of Punctured Soul with the penalties halved, and the physical penalty halved again due to Quickening. The Hot Springs has cured your Chill of the Grave and Lingering Paralysis conditions.

Choose a participation bonus:

[ ] +1 pick below
[ ] +1 re-roll for major check
[ ] Upgrade Letrizia's Magic (from 2 Arete-equivalent to 7-Arete equivalent)
picks and upgrades are great
rerolls are kinda being slept on since we're on vacation and thus not facing significant risk
no liver clear. Unfortunate, but not unexpected. Now we have 4 maimings(eye, arm, liver, lung) and one condition, which is still better than what we had before, probably
makes me want ring much more though
---

Slaying the Prime Rotspawn has yielded 3 picks, +0.5 Arete. You now have 4.1 Arete.

[ ] Forebear's Blade - Echo of the Forebear - Cloud-shadow of the Forebear's might.
Legendary strength and speed, and the resilience to exert them. Can be taken multiple times. [+Might, +Agility]
it's good but realistically we will never take this over blood versions, esp since we lost FOR
[ ] The Ring of Power - Dominion - 2 Arete
A ring of power does not exert influence casually. It has its own will, its own preferences, and if that will should be inseparable from its owner's, its sway thereby shall be greater for it.

Select a domain of influence. While acting within its domain, [Ring of Power] effects are substantially less taxing and more potent; the effects of this can be abstracted as follows: treat the owner's Rank as if it somewhat* higher for related actions. You may select this advancement multiple times, choosing a different domain each time. If multiple domains apply, their bonuses do not compound.

*+0.5 if Low, +.25 if Mid, +.1 if High.

The available domains for Hunger are: War, Passion
ring progress is nice, not sure if I want to take it now though
[ ] The King Stands Alone - 7 Arete

The king is unswayed. The king is unbowed. That is why, he is the king.

So long as you wield a sword, then when outnumbered, you may treat conflict as a succession of one-on-one duels against each individual opponent. So long as you wield a sword, cap the effects of Rank higher than yours at 'overwhelming advantage' in any direct contest. You may cut through mental and spiritual attacks. +++Willpower.
like hero defeating but better, except also costs 1 pick more
really shiny and +++willpower converts into +++might and agi, too
[ ] Fierce Quickening - The absurd violence of Blood unleashed. Let all that falls within its dominion be spilled, if it be in service to the Ringbearer. Adds [++Agility, +Wits] to the bonuses from Quickening, subject to the usual conditions. Can be taken up to 3 times.

[ ] Vigor Itself - The primordial might and glory of Blood resplendent. Let all who witness its form tremble, and be subject. Adds [++Might, +Charisma] to the bonuses from Quickening, subject to the usual conditions. Can be taken up to 3 times.
blood advancements are strong and all
[ ] Augment Dominion: Blood - The world-wielding will of the Ring.
Treat the wielder's Rank as if it were (.5 Low/.25 Medium/.1 High) higher for purposes of the [Ring of Power] effect applied to the Blood domain, increasing its potency and versatility. Repeatable, but costs 1 more pick each time.
someday we'll take this... probably
[ ] Evening Sky - Opalescence - The soft light of evening before which all attacks falter.
Improves defensive parameters. [+Protection]

[ ] Evening Sky - Iridescence - 2 Arete - The sharp light of the stars before which all malice is lessened.
+Protection, +Charisma. Expands the range of effects subject to the Evening Sky, allowing it to passively weaken almost all forms of magic. Even Nullity itself can be once withstood before the Sky recedes.
poor evening sky, we've barely taken anything for it
--- 2-pick Advancements ---

[ ] Prime - +.3 Astral Rank
rank is good, and it got buffed by uttermost
more about shoring up a relative weakness in our build than emphasizing strength here
--- 3-pick Advancements ---

[ ] Forebear's Blade - Ruinous Valor (3 picks)

Where he advanced, so did the tide of entire wars, the shock of his blade like a hurled epicenter, the trail of his passage but wasteland and rubble.

[+++++Strength]
Power of Ruin now scales upwards depending on your Strength.

Choose:
Einhander - You may not regrow or replace your left arm by any means. Substantially reduces the cost and increases the range of special attacks made with the Forebear's Blade. This Advancement grants Might instead of Strength (+Might = +Str, +Con).
Zweihander - Regrow your left arm. Your barehanded strikes now carry the full destructive power of the Forebear's Blade.

If Einhander is taken, unlocks One Arm Fury.
If Zweihander is taken, unlocks Martial Stances: Forebear's Blade
yeah uh I'm almost contractually obliged to vote for this at this point, nothing to say
[ ] Forebear's Blade - Dreadnought's Bearing (7 Arete, 3 picks)

The best defense is the Forebear's bearing.

Requires Undying Echo. Gain +++++++Constitution, +Protection. Gain 50% resistance to the Tired Condition, stacking multiplicatively with other sources of resistance, and 25% resistance to the Exhausted Condition. If you have, or later purchase, the [Iron Curtain] Advancement, you receive its benefits permanently rather than needing to activate them, and may choose to Ignore Exotic Attacks via a Constitution check rather than Deflecting them.

Choose:
Sharp of Eye - Regrow your eye. ++Wits, +Cha. You now have depth perception, making ranged attacks more effective. You may take options that require two eyes; there are surprisingly many.
Rune King - You may not regrow or replace your eye by any means. +Int, +Wisdom, Apply the effects of [To Shatter Heaven] to all magics you learn from now on.
less shiny considering the contention between eye and noeye voters, just wait for ring on this prob
We'll deal with the magic option later. The vote was very close.

---

What now to do?

[ ] Check up on Gisena - +Gisena, +?
[ ] Check up on Letrizia - +Letrizia, +?
social options, honestly whatever
 
good luck coming up with a meme for mine
Hm... Georgian battle-mages are renowned dragon-slayers, emulating their patron saint. They take on aspects of their prey and become stronger after every hunt, though as the fire-breathing lizard population dwindles calls for sustainability and regulations mount. Some even consider breeding the beasts, an idea that would've been dismissed as heretical a handful of decades ago! Grandmaster Georgians sometimes turn to mercenary work to manage their inherited instincts for the accumulation of gold, commanding enormous sums.

Edit: Dammit, ninja'd by DA.
 
My attempts to restrain my envy have failed. May I beseech thee to speak the words of my own Magic?
 
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Dunno if it matters at this point but...

[X] Forebear's Blade - Dreadnought's Bearing (7 Arete, 3 picks)
-[X] Rune King
[X] Upgrade Letrizia's Magic (from 2 Arete-equivalent to 7-Arete equivalent)
[X] Check up on Gisena
 
Unelementalism is a pathway to many abilities some consider to be... unnatural.

Man, generating magic systems based on specific voters would make for an amusing - if way too meta - omake! Woe to any who oppose a master of all Three Hundred and Sixty Runes or challenge the Vermilion Legion. Then there's Shardcraft, potent in direct combat, but picking up the pieces means it's weak in back-to-back battles without rapid reassembly techniques. The Imperial Numerals and Valiance are both legendary, though given the stringent unlock conditions the latter's almost a lost art!

The 666 Sigils of Orm Embar: This is not a style of magic for those who grasp desperately at the flashy power of other techniques or expect magic to cleave through the unfairness of the world. It is a far subtler art, one that can bring the user to lofty heights and attain the unattainable, but always at a cost. Forget the codes of civilization that limit your mind. Shirk off the chains that bind you to other men for they can only restrain you. Do not hold two things in your heart, for the contradictions will eventually tear you apart. Do all these things and the sigils will align the fates towards you goal and allow you to see their workings in the fires of your enemies ruins, but this is not their greatest power. Nay. For by mastering these, one progresses farther along a path of recursive cognition enhancement, shaping the users mind closer to a perfect vessel for analysis and deduction.

What do you think?
 
I really want to thank the quest participants and Rihaku for beginning this quest. Before I started participating heavily in this quest I usually only drift around in quest voting them leaving. But, now I've actually been participating rather heavily by my standards, and have contributed fanworks, and even somewhat high quality discussion due to being spurred on and inspired by you guys. I've actually felt connection to the quests that I've participated in. So yeah, thanks again you guys!
 
I'm probably stuck as a giant Shirou joke unfortunately. That or some kind of magic system that works as a metaphor for economics and capitalism(Like the Craft from Max Gladstones work) given the amount of vote trading I've done and stunts like that Omake bounty I pulled.
 
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oh shit vote
now I need to think about plausible soul evocations
also figure out what the house mystery box is because it can't be some bs ancestor hidden stash because that'd be in the inner temple
honestly soul evocations kinda seemed super shounen to me so I was thinking that high stress actually boosted your odds, except when you break down
so hypothetically if erii succeeded in keeping her shit together with consolidate she'd be able to roll at like, what, 70%+hypothetical discussion bonus
of course if she got depression she'd be screwed though because depression is legitimately terrible
not that much worse than gloom on average, but risk of worst increase is real bad, same reason why rerolls are good
Money is in general meaning organizationally-relevant scale of asset
erii is not at risk of starving due to a bad roll on that unless she both failed the roll and literally did no money-making for several months, by my reckoning
since I've been running this off xianxia modeling in my head usually it's more of "your grand elder died, so your influence and income decreases sharply, and maybe people go steal demand some of your really rare treasures," but usually the remaining fortune, if not organizationally relevant, is plenty for a single person
bleh now I need to think up some marriage alliance partners too ...
probably something like military/political/wealthy split of families offering, about mid-level, higher possible depending on remaining Money and Servants and personal power from Soul Evocation if succeeded
will probably roll actual dice for this as soon as I figure out how I want to weight things ...
blade "mystery box" is not really much of a mystery box, obv.
 
Update in 30-40.

[ ] The Kaguya - A breathtakingly meticulous recreation of the traditional Eastern hot-springs style, situated amongst the most extravagantly opulent accommodations to grace the entire Sovereignty. You may choose to enjoy apex-grade waters fed directly from the root springs while lounging in the sybaritic luxury of your royal-grade suite, or venture into the handcrafted public baths to soak in restorative warmth while drinking in the unspoiled landscape below. Situated upon the slopes of the highest mountain peak, sheltered from wintry frost by the vivacious steam of the core pools, the Kaguya promises a once-in-a-lifetime experience of truly imperial grandeur. Gaze upon the snow-dusted evergreens and crystal-bright streams of this pristine wilderness while savoring the greatest culinary delights that the Sovereignty can bring to bear. 8 currency units for two nights.
 
My attempts to restrain my envy have failed. May I beseech the to speak the words of my own Magic?

[ ] The Obliterating Spiral - The natural state of the world is order, carefully maintained by cosmic machinery and atomic minutiae. This order follows an underlying, internal logic-- 1 flows to 1 flows to 2 and so on. There is only the spiral, and its outward emanations. You are a Spiralist, a disciple of the Obliterating Spiral (much better than those other Spirals) and you seek to derive the truth of this world from this first principle.

*Witness trends and truths be unveiled before you. Concepts, plans, and diagrams of ridiculous complexity are boiled down to simple cause and effect as the eddies of chaos theory are sheared away by your Golden Sight. This power grows over time, allowing you to comprehend more and more.
*Set up massive chain reactions to reach your end goal, having bent causality not by magic but by the intelligent arraying of circumstance.
*Comprehend other magic systems to an uncanny degree. Your internalization of the Obliterating Spiral makes you resistant to external supernatural forces.
*No clear power progression. In a world where power is flung around like worthless dross, it is reason that will carry you through.
 
Honestly, not really when I realized that a fun Aprocyphal curse encounter would simply be 'oh look whose in your garden eating months worth of Hunger scaled power ups?'

Yeah and then an awesome boss fight where we drive the fool off with gardening tools. Not seeing why this would be a problem. Also could we not use said bait to plan for this eventuality. Not to mention I doubt that the apocryphal will be that predictable all the time.
 
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REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

AHEM.

fuck yeah hot springs

Also @Microwave MKII thank you so much for the Catherine image. I woke up to something great and suPER SAD. I DID NOT TEARS IN MY MORNING COFFEE.

but for real it's so nice tysm
 
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