[X] The Sword That Ends the World
Yeah, gonna stay true to Sword. Time for that sweet sweet Praxis lore.
[X] Seven Seals
Seven Seals gives way more utility than Accretion, so it's got my vote. Remember, utility can be leveraged into increased multipliers and thus increased power. Plus, it appears they help with Curse mitigation, judging from the blurb about the Forebearer's Blade. So, uh, yeah. Innumerable weaker conceptual effects + utility better than 2-3 stronger semi-random conceptual effects. Also, the easier path to Curse mitigation.
[X] Gisena Allria, the Nullity Sorceress
After much thought, I've chosen Nullity Girl. Not only does she help with Curse mitigation right off the bat, which'll do wonders to increase our vacation time, she's also a social-specced minion that we can rely on so we don't risk proccing Doom of the Tyrant. Also, another person to help us in battle should help with survival chances a little.
[X] Forebear's Blade
Boosts Seven Seals, and thus the effect that Seven Seals has on Curse mitigation. Also boosts any utility and multipliers we can get out of Seals, so that's nice. Additionally, it's an immediate power boost to the magic system our Hero already knows, so that should help a bit with survivability in the early game. Must pick.
And despite Gisena being unusually suited to Curse mitigation, I'm willing to bet that in the long run 100% Growth Seals + Forebearer's Blade beats 25% Speed Growth Nullity Magic + 75% Growth Seals.
[X] Relinquishment
So holy shit, this is the Holy Grail of Curse mitigation. Like, one week free of them every ten years is already super good, but the fact that the duration increases and the recharge time decreases makes it OMGWTF levels of good. Seriously: Just imagine what could be possible for a Cursebearer that's free of their curses for a week. These deific beings are literally only held in check by their Curses, the possibility to slip that leash occasionally is extremely hax.
In short, this build optimizes for Curse mitigation and the ability to leverage said mitigation for all it's worth.
And now to look at what other options are available.
[ ] Ceathlynn "Catherine" of Amarlt
Only peak human is a strike against her, though she'd be pretty great to give stuff we get via the Talon.
[ ] Prolessarch [2 Remittances]
"So I heard you like Baenlixnaire" the option. While help IC in optimizing our magic systems is great, 2 Lesser Remittances mean he's just not worth it.
Given that Sword starts with a starting power of 0, I can't countenance this option. It'd probably massively increase our growth overall, but we
need training out of battle to git gud. In another world, I would take this option. But like Intensify, it restricts our options right at the start of the game, when we need them most.
Super useful. Gives us a way to get commodities that doesn't require us to tiptoe around Doom of the Tyrant. If there were four picks, this would definitely be mine. Unfortunately, three others are just that much better, so it's down here with the other rejects. Would allow us to truly walk the path of the murderhobo, and Seven Seals would ensure we always have space to carry our loot.
Cripples our growth to guarantee loyal companions. Unfortunately, 25% of our growth is still gonna get whorfed, though having absolutely loyal companions does help a bit. This is the option to choose if we had gone Sleep, because our growth would've already been neutered and we would've gotten powerful and unquestionably loyal companions to guard us while we were unconscious. Could possibly be useful if we hook Gisena up to it to massively boost her Curse mitigation.
[ ] Intensify - Sharpens and narrows the domain of your Primary Remittance.
Not worth. Both options restrict versatility, which is definitely no bueno. Less bad for the Scepter, but not having Accretion or Seals or literally anything else with Praxis would suck hard.
It could even be a boat! While the most powerful option, I'd like to save experimenting with Accursed Favor until we choose a Primary Remittance that's suited for it, like Three Wishes.