[ ] Bloodmight - Domain: Life, Chief Dominion, Echo of the Forebear [9 Arete]
Unlike Undying Vanguard, the power boost of blood can be used at full power on people who don't really trust us, such as the Amiable Brutes or the Paragon.
The call of the Temple attached to the Ring, so empowering the ring strikes me as a solid way to unravel the Temple's mysteries.
Other than that, all the remaining benefits are obvious. Can bring Gisena, heal, build towards the Ruling Ring, fight better, ect... An all-around solid pick that patches our holes and builds towards the future. It's weaker than fullmight or blademight but still strong enough for my purposes.
[ ] Full Might - Opalescence, Iridescence, Echo of the Forebear, A Thousand Cuts, Undying Vanguard [14 Arete]
A straightforward build. Not much to say here. Undying Vanguard will work really well with Gisena but poorly with strangers like the brutes.
[ ] Blademight - Ruinous Valor [Zweihander], Magic-Defeating Stance, Hero-Defeating Stance [14 Arete]
I like Gisena, and so I'd rather not duplicate her power and then abandon her for being too weak.
The stances are cool and it's powerful, but other than that nothing jumps out at me. It doesn't even build towards Once and Future like Bloodmight does.
[ ] Mage Lord - Azure Moon, Linear Halo [14 Arete]
As much as I like this magic, I'm getting really tired of endless close brushes with death, and this magic is only somewhat able to fix this problem. Also dislike the anti-synergy with the ring and the fact that research will take time.
[ ] Fisher King - Dominion: Life, Gardener's Hallow [9 Arete]
Again, tired of all the close brushes with death. We have like a thousand years to conquer the world, but right now we have curses breathing down our neck and Ber training to kill us and Astral lords gunning for us and a hit on our head and the Tyrants Doom turning every social encounter into a minefield and a Temple to conquer. It's just not the time to get greedy. And besides, the ring offers some cool and decently versatile powers, making this less necessary.
...
[X] Bloodmight
[X] The Amiable Brutes
Bloodmight has plot hooks with the Temple, fixes lots of problems, keeps Gisena with us, builds towards the future.
I like the Brutes. Plus we don't die if we lose! Amazing! What an incredible innovation in fighting! Maybe Hunger can learn something from that!
There are some risks
-The Doom could cause problems, though hopefully they'd just leave without any fights.
-If we lose the spar things could get awkward. What if we beat the Temple together and the first favor is to give them the Temple treasure and the second favor is that we never try to take that treasure back? Not ideal, but I guess that's a problem we'll face when we get to it. Maybe some monster will kill them before they can call in their favors?
I'll switch to caravan if the Paragon starts winning.