"My sixth! What a tragedy..."


Wait, didn't she say she only had the- oh, nevermind. These guys are really clever, ain't they? This update is getting a reaction post after I wake, I think.

Wizard was like all the negative stereotypes of wizards (except squishy), but still a cool opponent. I feel semi-proud that some tactics I advocated for made it in, except that they failed and we needed Gisenabomb to win, but hey. I also said Gisena should use Nullity, so that counts!

Stances are coool, but I probably won't vote for them.

Magic... scaling to how much we Echospam? Tempting.

I really want that Chief Dominion, for +Progression and to save for Ruling Ring, but is this greed?

Sword! Farming! I'll vote when I'm less hype, can't think straight right now.
 
[X] Bloodmight
[X] The Amiable Brutes


Well, we haven't used our re-roll, so the Brutes now seem much better. Being a Tolkien Wizard is cool, and gets us much closer to an EFB. All the options are nice, considering.
 
Why are people trying to get the paragon now? It feels like inviting trouble without the gain it would have been last update...
 
Gardening quest is my preferred, especially since it will apply during timeskips, but it seems highly risky.
 
Guys, Bloodmight is being super greedy again. It gets us healing but provides no additional attack power, which as we should have seen from our options against the Dreadbeast, we are sorely lacking.

If you're going to go long term at least get magic damn it!

My issue with gardening quest is Apocryphal and Decimator seem to make it... much more difficult than it would otherwise be. We can't actually afford to sit down and spend the time tending plants when anything beyond the mid tier will die before we can finish them just from decimator, and Apocryphal means it will probably burn down every other week.

If we didn't have those two curses it would probably be far more viable for a long-term growth magic like that, but with them we need a way to protect it, bring it with us, and keep decimator from destroying it before we can get real value out of it.
 
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[X] Bloodmight
[X] The Amiable Brutes

As I said earlier, I'm very interested in going for an EFB, and a 2 Arete surcharge is absolutely worth it for being able to purchase it piecemeal.

Plus, y'know, H E A L S, but that's a relatively minor upside in comparison.
 
Wait, the Magic-Defeating Stance lets us mitigate all curses by a half-step? That's ridiculous.

Also, Rihaku's point about it being the most individually powerful is pretty compelling, since we have no clue how powerful the beasts inside the Temple can truly get.

I'm swapping again, probably the first of many swaps. Makes sense to spend all our Arete, though, since it'll be our last chance before fighting something of mid Temple.

[X] Blademight
[X] The Shining Paragon
 
We are in a pinch here.

We need to choose between shounen rescue or shojo rescue.

Why not both?

[X] Bloodmight
[X] The Amiable Brutes


Well, we haven't used our re-roll, so the Brutes now seem much better. Being a Tolkien Wizard is cool, and gets us much closer to an EFB. All the options are nice, considering.

Bloodmight is a decent mix of immediate power and long-term growth, but it does basically force you (via its incentive structure) to abandon non-Ring utility for a long time, and while the Blood domain is versatile, it lacks the true encompassing utility of Azure Moon or Gardener's. If you guys are fully okay with not developing such capabilities for a long, long time, that's well and fine, but do be aware of that!

Guys, Bloodmight is being super greedy again. It gets us healing but provides no additional attack power, which as we should have seen from our options against the Dreadbeast, we are sorely lacking.

If you're going to go long term at least get magic damn it!

My issue with gardening quest is Apocryphal and Decimator seem to make it... much more difficult than it would otherwise be.

It grants attack power against enemies with blood, and buffs your physical stats. But yes, in the context of the temple the two more expensive Mights are much more suitable.
 
Guys, Bloodmight is being super greedy again. It gets us healing but provides no additional attack power, which as we should have seen from our options against the Dreadbeast, we are sorely lacking.

If you're going to go long term at least get magic damn it!

Bloodmight allows us to buff ourselves and others, debuff foes who have blood and allows us to directly attack people's blood inside their veins. It does increase our offense significantly. It is basically magic:
Hm, it's not hemokinesis really. Think of it like Vilya, if Vilya's domain was blood, and its power more focused. You don't bleed out. Your enemies bleed profusely. Your blood sings with vigor and strength; theirs quails before you, weakening their resolve and possibly their vitality. Sufficiently vulnerable enemies might be struck dead with a gesture, their hearts giving out before your will. On larger timescales and greater scope is where it really shines. You could basically elevate a species of ordinary mortals into the Dunedain, or suppress and weaken the lands of your enemies, unleashing plagues of the blood against which they have little defense. With sufficient mastery you could boil the blood of their armies in their veins. Most importantly, all these effects have high conceptual weight, so they're harder to stop than more overt magics cast by someone of your Rank.

In terms of relevance to dungeoneering, it would give you a major edge against any living enemy with blood, and would improve your resilience and healing capabilities enormously, though combat-speed healing would only be moderate without a feat of exertion.
 
[X] Full Might
[X] The Amiable Brutes

Full Might should make beating the Brutes a LOT easier, and advancing into the Temple in general much easier. Beating the Brutes offers an immediate reward and especially with Undying Vanguard could set us up for a very strong group.

Blademight is good, but seems far more oriented toward dealing with casters. Bloodmight mostly offers Healing, but not as much offense or defense as most other options. I really do like the MageLord option, but I don't think this is the time. If we grab some more Arete before we go much further, hopefully Azure Moon will still be on offer. Fisher King would actually work really well with the 'sleep off the plot' power we already have, but the chances voters will actually go for a lot of downtime seem slim.
 
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Am I playing a different quest than everyone else? Why are people selecting the build with the least chance of us actually surviving the mid layer of the temple?

Bloodmight allows us to buff ourselves and others, debuff foes who have blood and allows us to directly attack people's blood inside their veins. It does increase our offense significantly. It is basically magic:
And for the purpose of defeating stronger foes is not nearly as effective as either of the sword builds. And how many times are we going to almost die because we don't have a strong attack option before we take one?
 
Blademight is hella strong, and if I was in favor of spending our Arete instead of investing it then it would be one of my top picks.

Like, to be frank, I'm not really that enthused about the actual abilities of Bloodmight, so much as I think it's a way of getting some use out of our Arete while we save up for Ruling Ring - so being able to heal Vers and keep Gisena combat-relevant in the short term are basically freebies.
 
I am currently leaning bloodmight as much as I love Fisher King and Gardener I feel that getting more ring sets the stage for them and really everything else better, also Tolkien Wizard are awesome. Still very much open to persuasion though.

[X] Bloodmight
[X] The Amiable Brutes
 
Blademight is hella strong, and if I was in favor of spending our Arete instead of investing it then it would be one of my top picks.

Like, to be frank, I'm not really that enthused about the actual abilities of Bloodmight, so much as I think it's a way of getting some use out of our Arete while we save up for Ruling Ring - so being able to heal Vers and keep Gisena combat-relevant in the short term are basically freebies.
I am fully convinced we will die before reaching the remaining arete if we go for bloodmight.

We keep finding things we can barely hurt and keep barely scraping by because we find a tiny chink in their armor we can leverage. All it takes is one we can't do that too, and the mid layer of the temple is probably even more beyond our level.
 
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[X] The Shining Paragon

Imperia taught me that leech level form the people that greater than us is sure way to victory.

Yong Liefang said it best"Bruise pride can regain but not our time and effort".
 
Am I playing a different quest than everyone else? Why are people selecting the build with the least chance of us actually surviving the mid layer of the temple?
Huh? But Fisher King only has one vote? And using Imprisonment takes research and time, while we already are familiar with using the Ring, Bloodmight is online basically immediately.
And for the purpose of defeating stronger foes is not nearly as effective as either of the sword builds. And how many times are we going to almost die because we don't have a strong attack option before we take one?
Debuffing foes and buffing ourselves and Gisena plus directly harming their blood with high conceptual potency is not relevant either? Even Rihaku called it a mix of immediate power and potential. It's certainly better then the other two mage options in this regard.
 
"I've just lost my slipper," she whined plaintively. A pout graced her dainty features.

Without slowing down, he willed the Forebear's blade to hand. "How many is that?"

"My sixth! What a tragedy..."


Like lightning he twisted, pivoting and striking in a single motion at the space directly behind him

Interesting that they worked out this code. "Enemy at six o'clock", huh? Does Gisena's world even have the same arrangement on their clockfaces?
 
Current vote count?

If we didn't have those two curses it would probably be far more viable for a long-term growth magic like that, but with them we need a way to protect it, bring it with us, and keep decimator from destroying it before we can get real value out of it.

Nah, you can still get value out of basic-levels almost immediately and at least one mid-level before the Apocryphal returns. In the long run there are plenty of logistical magics you can get that would reduce the inconvenience of gardening, or you can just focus your Gardening potential on things like Fish Preparation that don't require much setup.

As I said earlier, I'm very interested in going for an EFB, and a 2 Arete surcharge is absolutely worth it for being able to purchase it piecemeal.

That's one of its greatest features, yup! The main difficulty is getting enemies that qualify for Preeminence: War and Preeminence: Passion.

Well, that and surviving this upcoming stretch.

Unbitten, never shy.

Perhaps we should return to using the forum roller?

Wait, the Magic-Defeating Stance lets us mitigate all curses by a half-step? That's ridiculous.

Also, Rihaku's point about it being the most individually powerful is pretty compelling, since we have no clue how powerful the beasts inside the Temple can truly get.

I'm swapping again, probably the first of many swaps. Makes sense to spend all our Arete, though, since it'll be our last chance before fighting something of mid Temple.

A well-considered argument! Indeed, have you guys forgotten that you are inside the Temple and that this mage was about 1.5 spells away from pwning you?

Blademight is good, but seems far more oriented toward dealing with casters. Bloodmight mostly offers Healing, but not as much offense or defense as most other options. I really do like the MageLord option, but I don't think this is the time. If we grab some more Arete before we go much further, hopefully Azure Moon will still be on offer. Fisher King would actually work really well with the 'sleep off the plot' power we already have, but the chances voters will actually go for a lot of downtime seem slim.

Blademight's magic-piercing Ruin multiplier applies against all magical defenses, not just those of casters - so the enchanted carapace of a dragon would be subject to it as well. It also has comprehensive physical stat boosts and an extra limb with which to deal with physical combatants. Still, Full Might is probably the more versatile pick overall, since it appropriately balances offense and defense with party utility.
 
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