In that case, welcome to...
-ODDLY FATHER BEYONDER-
Fire Emblem: Rebellion
{X} Archival Magic (1 orb) - To an Archivist, intimate knowledge of a process grants mastery over that process. So long as you approach the world with a curious intellect and humble spirit, you may use this magic. Spending an orb here grants an eidetic memory and a natural instinct for scholarship.
{X} The Dragon (3 orbs) - The Sign of the Dragon fills your body with Blue Blood. This provides a holistic enhancement to all attributes sufficient to make a human equal one of the Elven Lords of old. This effect is particularly pronounced on your charisma. You shine with such inner radiance that only mortal enemies would do you serious harm unprovoked and even those may be befriended over time.
{X} Invulnerablity (3 orbs) - Of all the methods that exist to ensure your security, this ranks among the very finest. Choosing this guarantees an immunity to physical harm from famine, drought, plague, pestilence, war, age, vacuum and all other threats of the physical universe. This effect does nothing to protect your mind or soul from magical effects and the terms of the contest remain. Should the Age end, you will be struck dead regardless.
{X} An Age of War - That which is long united must divide. Across the world, a handful of great men and women will arise as your opponent's contemporaries, each possessing singular talents and blessings. Their differences are irreconcilable and will almost certainly lead the factions of this world into an era of endless war and suffering. You may make peace with one or two but they will most likely ignore your overtures entirely.
{X} Mazed - The Lost Tribes are fully aware they are the dying remnants of a great civilization and they despise it. In their hunger for glory, they turned to more ancient powers. Answer their summoning and you will be granted an additional Celestial Orb but be compelled to champion their cause. No chief has the power to coerce you but without your aid, they will surely perish.
{X} Fatal Flaw - By anchoring your soul in a single, calcified defect, you may safely implant an additional Celestial Orb. However, this flaw will become entirely immutable, as much a part of you as your soul itself. No amount of introspection, meditation or experience will be able to change this. Think Hamlet's indecisiveness or Faust's ambition
{X} Pacifist - You are helplessly incompetent at all forms of confrontation. Verbal, physical, magical, mental, so long as there is direct opposition against you will find yourself destined for failure.
AN: Trust no one.