Probably, though it steadily grows most dangerous as you become older. Cultivators aren't much for coddling their young adults. Competition is the best way to mature a youth, or so the thought process goes.
That's true, but hopefully with the Legacy and with Cultivation's own inherent talent, plus whatever resources my family is willing to invest (which will hopefully increase as I continue to prove myself and my value to them) will ensure that I remain at the front of the pack.
 
The intention is to feed Legacy and Maze based Cultivation knowledge into Inheritor to accelerate the derivation of synergistic magic systems.
In theory, the Maze empire should have a vested interest in your Advancement, but they are cultivators, so the familiarity of Citizen should be valuable. It should also provide some basic degree of knowledge on their old kingdom, providing some benefit to Archival Magic.

You'll certainly get some information, but it's only a starting point in the intense scholarly research that Archival Magic requires to fully bloom. Citizen is helpful, though as a non-Cultivator, it's unlikely your personal circumstances will lend much freedom. You'd likely be insinuated as a captured student who was found to be the subject of some prophecy or another. Work hard to prove your worth, young scholar!

There is probably a Maze Empire build that uses Invulnerability + Cultivation + Legacy to abuse an indestructible body for cultivation shenanigans. It should be a very potent build, and perfectly in line with their culture, but cultivation is slow and without some idea of the growth rates involved I probably wouldn't risk it. Going for a Dao or build that turns supernatural into natural effects would make it extremely broken.

Invulnerability and Cultivation can prove to be an exceedingly funny combo, if you study well enough. Certainly, your Organ Refining could grow quite outrageous.
 
In that case, welcome to...

-ODDLY FATHER BEYONDER-
Fire Emblem: Rebellion

{X} Archival Magic (1 orb) - To an Archivist, intimate knowledge of a process grants mastery over that process. So long as you approach the world with a curious intellect and humble spirit, you may use this magic. Spending an orb here grants an eidetic memory and a natural instinct for scholarship.

{X} The Dragon (3 orbs) - The Sign of the Dragon fills your body with Blue Blood. This provides a holistic enhancement to all attributes sufficient to make a human equal one of the Elven Lords of old. This effect is particularly pronounced on your charisma. You shine with such inner radiance that only mortal enemies would do you serious harm unprovoked and even those may be befriended over time.

{X} Invulnerablity (3 orbs) - Of all the methods that exist to ensure your security, this ranks among the very finest. Choosing this guarantees an immunity to physical harm from famine, drought, plague, pestilence, war, age, vacuum and all other threats of the physical universe. This effect does nothing to protect your mind or soul from magical effects and the terms of the contest remain. Should the Age end, you will be struck dead regardless.

{X} An Age of War - That which is long united must divide. Across the world, a handful of great men and women will arise as your opponent's contemporaries, each possessing singular talents and blessings. Their differences are irreconcilable and will almost certainly lead the factions of this world into an era of endless war and suffering. You may make peace with one or two but they will most likely ignore your overtures entirely.
{X} Mazed - The Lost Tribes are fully aware they are the dying remnants of a great civilization and they despise it. In their hunger for glory, they turned to more ancient powers. Answer their summoning and you will be granted an additional Celestial Orb but be compelled to champion their cause. No chief has the power to coerce you but without your aid, they will surely perish.
{X} Fatal Flaw - By anchoring your soul in a single, calcified defect, you may safely implant an additional Celestial Orb. However, this flaw will become entirely immutable, as much a part of you as your soul itself. No amount of introspection, meditation or experience will be able to change this. Think Hamlet's indecisiveness or Faust's ambition
{X} Pacifist - You are helplessly incompetent at all forms of confrontation. Verbal, physical, magical, mental, so long as there is direct opposition against you will find yourself destined for failure.

AN: Trust no one.
 
Countdown time again! We'll need 21 more posts after this one for the finale to be on the top of page 2430!
 
Fire Emblem: Rebellion

What an interesting build! Your scaling is pretty terrible, but between Blue Blood and Invulnerability, it's extremely possible for you to be able to rally the Labyrinth tribes. From there, it's primarily a matter of pure aggression, running over the cities in rapid succession while avoiding any of the true Archivist potentates, until you've robbed enough research notes and learned enough to get on the level. Risky though. Extremely risky.
 
Legacy/Archivist/Turtle/Invulnerability might be an interest power-play, though I'm not sure what drawbacks you'd take, or how you'd survive your first encounter with someone with esoteric attack avenues.
 
So, if you guys got to replace Gisena as a Remittance with one character from another Rihakuverse quest, who would it be?

Hmm. Jeanne might be interesting, as somebody who would be much closer to Hunger's mindset.

Legacy/Archivist/Turtle/Invulnerability might be an interest power-play, though I'm not sure what drawbacks you'd take, or how you'd survive your first encounter with someone with esoteric attack avenues.

It's dicey, since you'd not start with any means of killing people to feast on them. You'd basically have to be some sort of serial killer using the generosity of the people around you to ice them.
 
So, if you guys got to replace Gisena as a Remittance with one character from another Rihakuverse quest, who would it be?
He's underpowered, but bleachquest's Aizen has the Will to Power that would support Hunger (or the Lord Protector) in their quest for unimpeachable autonomy.
 
Scion/Binary (Naturalism)/Tiger/An Age of War/Fatal Flaw is another idea. Become the half-elven heir of some obscure kingdom, grow it into an iron-clad fortress-state, then find one of the Heroes and recruit them to protect your paradise garden and fuel them with its supernal fruits.
 
My instinctive move is saying something silly like Nameless, but ending the quest that fast wouldn't be super fun.

Maybe Imperia? :V

EDIT: Okay, jokes aside, I'm pretty unsure.

Gisena just fits well with Hunger. She's a born lieutenant, pretty much.

He's underpowered, but bleachquest's Aizen has the Will to Power that would support Hunger (or the Lord Protector) in their quest for unimpeachable autonomy.

Aizen would be pretty interesting! He's a bit frontloaded on power but seeing him interact with Hunger would be a lot of fun.

Scion/Binary (Naturalism)/Tiger/An Age of War/Fatal Flaw is another idea. Become the half-elven heir of some obscure kingdom, grow it into an iron-clad fortress-state, then find one of the Heroes and recruit them to protect your paradise garden and fuel them with its supernal fruits.

Garden Gang is pretty wild. A shame you'd be missing out on Blue Blood, or you'd have the complete Elven set.

I'm still imagining what a committed Haeliel would have looked like, I drool thinking about 100+ areta in one blinding nova of Justice.

>A Hero's Reward

never forget
 
The Smiling Overlord

{ } Mazed
{ } Pacifist
{ } An Age of War

{ } Binary Magic (1 orb)
{ } Legacy (1 orb)
{ } Heartless Might (2 orbs)
{ } Guardian Angel (2 orbs)

Not a dark lord on a dark throne, but a smiling lord, providing closure and respite to a civilization on the fringe of the world. The Smiling Overlord does not lead from the front, a spear's head to a mighty charge; the Lost Tribes can handle that aspect of the world conquest. Instead, he is content to completely satisfied to sequester himself in the paradaisical garden of his own making, cultivating the herbs and flowers so badly needed for Cultivation, endeavoring with heartless might and a reclaimed legacy to re-learn and restore what had been lost of the ancient art. No more are the Tribes Lost or mourned, but ascendant; a full blazing constellation of beating hearts and warriors.

Once the Hero arrives, this shall he witness: a world of Titans once more prowling the Earth, burning away the edifices of the past the Archivists so cling to, and singing of a great future. And above them, the Overlord, with a gauntleted fist, tending to his garden.

Alternate Build: Drop Guardian Angel and/or Heartless Might and/or Age of War, and take Sign of the Dragon instead. It should help if any of the Lost Tribes prove too reticent to fight for you.
 
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Once the Hero arrives, this shall he witness: a world of Titans once more prowling the Earth, burning away the edifices of the past the Archivists so cling to, and singing of a great future. And above them, the Overlord, with a gauntleted fist, tending to his garden.

Very interesting. You'd need a productive Legacy to avoid being enslaved by the resurgent Cultivators, but delving deeply enough into Heartless Might should give you the ability to scam and decieve your way towards the Lost Tribes, assuming you aren't consumed by any remnant beasts lurking around.
 
Apoc's assistant was radically loyal… to Doctor Apocalypse. Hunger has Tyrant, and watching sparks fly between overlord and a borrowed-assistant would have been cool.

I think the only Tyrant 'procs' that I can remember are from mugging the merchants in the outer ring of the Temple, telling the Elixir guards that we do not care about their borders, and eating Versch without Letrizia's permission.
 
Hm. If The Dragon is really good, maybe something like Legacy/Scion/Binary/Dragon would be good? Just full on Return of the Elves. Or maybe Archivist/Inheritor/Dragon, since Dragon seemingly provides a good amount of initial safety. Not sure what drawbacks you'd take with either of these, though.
 
I think the only Tyrant 'procs' that I can remember are from mugging the merchants in the outer ring of the Temple, telling the Elixir guards that we do not care about their borders, and eating Versch without Letrizia's permission.

We spent like half the quest desperately trying to dodge the effects of Tyrant, so I'm not surprised, tbh. Ironic, that it might just be the cause of our downfall.
 
Three more posts after this one! And I know Birdsie has some manner of meme saved up for the last post on this page, so just two more aside from that!
 
[Gain Null Resistance - Your magic can't be reduced below 30% by any source]
If only we'd mistrusted Gisena slightly at the beginning, perhaps the Maiden's nullification would be less effective now. Being literally a Remittance, such suspicion would've been misplaced, but categorical immunities are overpowered. In hindsight I should have gone over all known Graces and developed tactics to use against them...
For more discussion: over on the discord, Rihaku asked what everbody's favorite villains/antagonists were, across the quest?
Vanreir was the most memorable for me. Mysteriously connected to Hunger, mirroring his own incontrovertible determination; a sympathetic antagonist fighting to secure a better life for his little sister, but also a deadly threat. He was compelling enough that I spent a fair few words analyzing his mentality and detonated the first omake-bomb.

Speaking of the Temple, Sten's interlude was also great. Not just trying to nail down all the references, but the combination of weariness and overwhelming power. You got a sense of the sacrifices the World-Keepers made along the way: the murder of Plerion when he became what they'd sworn to destroy, the millennia of vigilance, the slow attrition of trying to contain Time itself. Going full 1984 was fun, and fitting given that Hunger's character arc has been the slow abandonment of his heroic self's ideals in favor of embodying the Forebear's tyranny, but the Temple cast were cool in their own right.

We never found out what Crowelenarch's story was, sadly, and passed on Prolessarch too. For a path that was described as playing Baenlixnaire, there's been lamentably little lich representation!
 
We spent like half the quest desperately trying to dodge the effects of Tyrant, so I'm not surprised, tbh. Ironic, that it might just be the cause of our downfall.
Going to the Fishing competition instead of to Nilfel would have been such a tragic waste. Adorie's bloodline (the stewards) and the Arcanist (the Queen) are going to be the reason that Hunger survives the Maiden (plz plz plz plz plz plz plz)
 
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