Kwiat." I said to the hen, since it was the name of a chicken in a story I had been reading before I ended up in this place. "
Oh? What story?
I'm quite interested in, I suppose, the inverse. What is the least combination of advancements you would require to accept the Geass of Indenture and one other Curse (not lesser curses, except at least two of the Rivalry line).

Without Progression or a rock solid Accursed provided power just surviving your tasks becomes immensely difficult.
Pathway to Idyll, Dead But Dreaming, Slumber, and something to keep the tasks from ever being 'permakill an innocent hero'.
Even disregarding the perceptual and cognitive enhancement natural to any circulation of Quirk Factor,
Shouldn't that be 'durability and bodily might'? No way Bakugo is running pure human musculature. I guess you could be talking about Wits?
 
Shouldn't that be 'durability and bodily might'? No way Bakugo is running pure human musculature. I guess you could be talking about Wits?

Of course quirk factor circulation will eventually result in adaptations when necessary to handle the effects of quirk use (should they be required to ensure the user's continued viability), but those take much longer to develop. They are also, by and large, completely inconsequential when dealing with the threat of absolute physical superiority presented by the orcs, whereas the aforementioned perceptual and cognitive enhancements are (effectively) immediate and allow the JSDF soldiers to respond meaningfully.

after all, it's not like having an expertly-crafted suit of armor helped henrietta at all lmao
 
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...Let's try for that fourth tier of class. See if that handles things.

Fighter -2 Promises
Swordsman -2 Promises
Black Mage -2 Promises
White Mage -2 Promises
Knight -4 Promises
Red Mage -4 Promises
Sage -4 Promises
Paladin -1 Blessing
Dark Knight -1 Blessing
Master of All -1 Favor
Magic Key -1 Blessing
Perfect Hero -1 Blessing
Allergic to Evil +4 Promises
Alarm Bell +1 Blessing
Schemes Upon Schemes +1 Favor (+8 Promises)

I found it annoying that it was literally impossible to get an Elite Class without converting a Favor to Promises. Every possibility required at least three Basic Classes to get the two Advanced Classes needed, and thus 14 promises where not converting a Favor maxed out at 12. You could maybe go for Alarm Bell to pay for the Elite Class itself and use your three Blessings to technically not spend a Favor, but even that depends on the conversion being transitive. So in response I went all in on Jobs, and I figure with Sage giving experience in mixing Black and White Magic while Paladin and Dark Knight are both based on Red Mage, plus Master of All letting him use both at once, he should be able to develop a Tier 4 Class that combines them.
 
Of course quirk factor circulation will eventually result in adaptations when necessary to handle the effects of quirk use (should they be required to ensure the user's continued viability), but those take much longer to develop. They are also, by and large, completely inconsequential when dealing with the threat of absolute physical superiority presented by the orcs, whereas the aforementioned perceptual and cognitive enhancements allow the JSDF soldiers to meaningfully respond.

after all, it's not like having an expertly-crafted suit of armor helped henrietta at all lmao
I mean, it's not like Bakugo is the only one with physique buffs. Hawks, Dabi, Eraser Head, and Nighteye all show significant stuff in that regard, and I'm probably still forgetting someone. Still, I can see the Wits being the more relevant enhancement in context.
 
Okay, so here's my JRPG builds. First, the normal build.

Plan: Age Ender.

Master of All - 1 Favor.
Artifact Spirit - 1 Favor. Rings selected. Orbs selected.
Ring of Power - 2 Favors. Ring of Might.
Perfect Hero - 1 Blessing.
Vassal Artifact - 1 Favor.
Supreme Artifact - 2 Favors.
Alarm Bell. +1 Blessing.
Schemes Upon Schemes. +1 Favor.
You Die, I Die. +1 Favor.
Apocryphal Curse. +2 Favors.

While the Hero won't have any inherent Job experience, between Master of All and Perfect Hero, it shouldn't be hard to rapidly train up any Jobs obtained. Further, with the Ring of Might doubled in strength, well, +3 Stages doubled would probably translate more to +4.5 than to 6 because of how the Stages work, but that's still a ridiculous powerup, and Supreme Artifact makes the Vassal Artifacts just as strong as the original, meaning up to 7 people can be granted similar world-altering power. This should also help a great deal with Apocryphal, because if it scales imperfectly to Hunger, it scales even more imperfectly to Gisena and co. and this isn't the full Apocryphal Curse by any means. This is a degraded shard not unlike what All Might had after transferring One For All, a ghost of sorts.

With 7 people who will rapidly climb up to the point of reality-altering effects based on their Dao, which are likely to be extensions of their Jobs in at least some cases, the Schemes Upon Schemes shouldn't be hard to disarm, though Apocryphal buildup could still make them an issue. You Die, I Die is much less of a problem when you can be sure you have 7 people who are very much invested in your continued living to keep their massive powerups. I expect their Ring of Might copies would immunize them to the Corrupts aspect of the Ring, since they'd already have Rings of their own, and they'd know that killing the Hero to take the Ring wouldn't work. Between them, they could account for basically any equipment they might want. If a Bard joins the party, their Harp would probably be one of their Artifact Spirit choices, a Black Mage their Staff, and so on, ensuring that even experienced adventurers would have plenty of options.

With all this power and even a variant of the Apocryphal Curse backing up the Evil Darkness, it's unlikely that the current Era would be able to maintain itself even if the Hero focused solely on dispatching the Evil Darkness and handling it's attacks. When they'll actively be trying to build a Cultivation discipline based on my advice on it's workings and how easy it would be to empower me by copying and absorbing other Rings and Orbs(which, if the Crystal variant is the Final Fantasy 1 version, would include the Elemental Crystals, meaning I'd have world-spanning power just from copying them, and could in theory replace them outright and absorb them into myself for a huge buff) with potentially insane synergy with Cultivation as a discipline, well, Age Ender seems an apt description.

Now, for the version of the build that grants 2 extra Favors thanks to Muse because my JRPG CYOA technically counts as 2 instances of 2.5K words written about the setting.

Plan: Well -Equipped Age Ender.

Master of All - 1 Favor.
Simple Sword - 2 Promises.
Luck Charm - 4 Promises.
Magic Key - 1 Blessing.
Ribbon - 2 Blessings.
Artifact Spirit - 1 Favor. Rings selected. Orbs selected. Artifact takes Ring form.
Ring of Power - 2 Favors. Ring of Might.
Perfect Hero - 1 Blessing.
Vassal Artifact - 1 Favor.
Supreme Artifact - 2 Favors.
Strong Hero - 2 Promises.
Alarm Bell. +1 Blessing.
Schemes Upon Schemes. +1 Favor.
You Die, I Die. +1 Favor.
Apocryphal Curse. +2 Favors.

First, the Favors are broken up into 8 Promises and 3 Blessings. These are used to fill out the Form section. This version of the Hero has, accounting for Strong Hero, +All Stats, +Might, +Agi, +++++Luck, +2 Theft, effective +++++Con against mystical effects, and toggleable +++++Charisma. Theft may have benefits in copying enemy Rings and Orbs, the mental buffs should help with training and since Ring of Might boosts you from your baseline it might even help with that. Not to mention the Luck Charm's slight protection against hostile Fate effects and the effective +6 Luck should disarm the Apocryphal shard somewhat. Magic Key will make getting into a lot of places much, much easier, and may make it possible to get into various secure vaults to copy their Rings, Orbs, and whatever the Party picks up for their Artifact Spirit equipment types.

Now for the Age Ender Greed build. You all knew this was coming.

Plan: Greedy Age Ender.

Master of All - 1 Favor.
Simple Sword - 2 Promises.
Luck Charm - 4 Promises.
Magic Key - 1 Blessing.
Ribbon - 2 Blessings.
Artifact Spirit - 1 Favor. Rings selected. Orbs selected. Artifact takes Ring form.
Ring of Power - 2 Favors. Ring of Might.
Perfect Hero - 1 Blessing.
Vassal Artifact - 1 Favor.
Experienced Party - 3 Blessings. Blue Mage, Chemist, Sage, Summoner.
Supreme Artifact - 2 Favors.
Strong Hero - 2 Promises.
Alarm Bell. +1 Blessing.
Schemes Upon Schemes. +1 Favor.
You Die, I Die. +1 Favor.
Apocryphal Curse. +2 Favors.

I'm only up 1 Favor from the Muse build, so it's broken up into 3 Blessings. This is immediately exchanged for the Experienced Party. They offer not only a great deal of flexibility, but Job Tutors for their Advanced Jobs, as well as Thief, Mime, Black Mage, White Mage, and Bard. Their knowledge of magic, and the Chemist's knowledge in particular, should be of great use in attempting to cobble together a Cultivation discipline here. Plus, if anyone besides the Advice Fairy would have knowledge of the more esoteric magics not available in the CYOA due to lack of compatibility, it would be these guys.

Lastly, the ultimate in builds. The combined Greedy and Muse builds.

Plan: Greedy Well-Equipped Age Ender.

Master of All - 1 Favor.
Simple Sword - 2 Promises.
Luck Charm - 4 Promises.
Magic Key - 1 Blessing.
Ribbon - 2 Blessings.
Trispear - 2 Blessings.
Artifact Spirit - 1 Favor. Rings selected. Orbs selected. Artifact takes Ring form.
Ring of Power - 2 Favors. Ring of Might.
Perfect Hero - 1 Blessing.
Vassal Artifact - 1 Favor.
Advice Fairy - 1 Blessing.
Experienced Party - 3 Blessings. Blue Mage, Chemist, Sage, Summoner.
Sacred Darkness - 1 Favor.
Supreme Artifact - 2 Favors.
Strong Hero - 2 Promises.
Alarm Bell. +1 Blessing.
Schemes Upon Schemes. +1 Favor.
You Die, I Die. +1 Favor.
Apocryphal Curse. +2 Favors.

Like I said, while the Party might know about some of the less well-known magics, the Advice Fairy is pretty much guaranteed to know anything that isn't practiced by some isolated village and nowhere else, and even then I wouldn't guarantee that it's not something she would at least know something about. Not to mention that a) her general knowledge would make it easier, incredibly so, to handle most of the schemes the Evil Darkness and Apocryphal would throw at the Hero and myself, and b) with a Ring of Might, she could likely contribute to the fighting, and may have some interesting Dao effects. Possibly some unique Equipment type options for her Vassal Ring, given the usual size of the fairies and their unusual appendages. Plus any potential insight her breadth of knowledge and Dao effects would have for creating a Cultivation school. Probably make Cultivating the Hero's base to Stage 2 utterly trivial, giving them an effective Stage 6.5, Grand Solipsism and a half, since Perfect Hero is up and running.

Actually, let's see. Let's assume Artifact Spirit is at least a *10 multiplier on Progression, with all the available methods to empower the Ring serving as another *10, especially since I doubt there are no Rings or Orbs that would enormously benefit Cultivation efforts like that strategy I had of absorbing and replacing the classic Final Fantasy Crystals, with the Advice Fairy serving as another *100 because of how helpful her Ring of Might(and all the empowerment methods applied to the main Ring of Might are reflected by the Vassals, so she's very, very motivated to help) is to her effectiveness and how useful her knowledge is to Scientific Cultivation. It normally takes 2 years for a rare genius(basically Perfect Hero's benefit, with the low cost being because it's a pure potential option) to get to the peak of Organ Refinement, with Ego Barrier's 15 not being particularly relevant because it's basically just when you get given the Ego Flowers that matters there. 730 days divided by 10,000 is 1.752 hours. It takes another 53 years to get to the peak of Soul Chrysalis, which is 46.428 hours, meaning it takes almost exactly 2 days to get to Stage 3 once Cultivation is unlocked in the first place. Probably faster because that normally includes regular sleep, and the Hero only needs 2 of the usual 8 hours of that. The peak of Dao Cleaving, meanwhile, takes 140 years, or 5.11 days. So in roughly a week's time, the Hero achieves a hypothetical Stage 8.5 Cultivation.

Let's see... the peak of Reality-Forming takes 240 years to achieve for an unaugmented Perfect Hero to reach. With all these multipliers, it only takes 8.76 days. Effective Stage 9.5 Cultivation. Another 550 years to achieve Grand Solipsism's peak, or 20.075 days. Whatever the hell Stage 10.5 Cultivation would look like, the Hero and I would know. Titanic Ascension doesn't really have a set level, with it being a mix of regular Advancement talent, Dao, and overall mindset, with more than a little luck and sometimes Fate manipulation being involved for most. Still, I think the Hero is going to beat Nameless' record here. I'd be honestly surprised if it took more than 6 months to achieve Titan level before the Ring of Might is calculated, given it took about a month and one week to go from Ego Barrier to the peak of Grand Solipsism. With a thousand plus years to live without any other buffs, the Hero should max out Cultivation much like Nameless did, with ease, the +4.5 Stages remaining to keep them dramatically beyond the upper limits of Cultivation, especially when the Ring will have been absorbing a ton of stuff to further bolster the benefits.

The Sacred Darkness, meanwhile, makes a number of Jobs and spells a lot more powerful, not to mention an extra 6 hours to do stuff in, and access to a ton of equipment that would otherwise have been dangerous to use, particularly if it didn't fall under Ring or Orb. Not to mention that it would very likely have a ton to say about a Cultivation system like the one the Hero and I would be trying to build here.

Oh, and with Trispear's +5 Might and Agi, the Hero would be sporting +7 to each in total, giving them fairly superhuman strength, durability, and speed right off the bat. Probably cut a lot of early physical training out of the picture since it wouldn't really be necessary, and again, Ring of Might works off of your baseline, so any +s to base Stats make the Hero way stronger in the end.

1880 words, discounting this line.
 
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The Arete Mining contest will likely close within a week! The current frontrunner is, I believe, Zampano, who wrote three and a half prose updates for his sadly yet hilariously doomed Hunger run. Well done!
 
Gisena Carry Build

Notable Expenditures:
  • Spend 2A to raise Versch to Rank 5.25, increasing navigation speed through the VR
    • This speeds up travel to & from Elixir Springs, which is important to maximize time spent with RW Gisena
    • This also provides additional picks because the opposition is less worthless
  • Spend 7A on Slice Fate, because obviously.
  • Elixir agenda: Spend an extra day to Pursue Technological Solutions, Relax at the Hot Springs
    • Technological Solutions buys an extra day with RW Gisena
    • Making sure Versch is in good repair makes a better impression on Letrizia's cousin from the Temple (Selune vi Tries)
  • Spend 7A on Edeldross, 1A to Stay and Train, as per canon
  • Spend 7A on Philosopher's Wreath
    • Hunger's advancement in Edeldross is 5x faster
    • Hunger gains +1 Pseudograce specialized for physical parameters
    • Groundwork for RW Gisena
  • Spend 2A on Exalted Spirit during training session with Teenagers
    • Hunger has +2 INT/CHA/WIS, +1 WIT relative to canon
    • Hunger's advancement in Edeldross is 6x faster
    • Gisena gains +1 INT/CHA
  • Spend 4A on Selune vi Tries, invest 1A on Crimson Flare
    • Dodges Avecarn fight
    • RW Gisena should body Selune (& Larissa) in social combat
  • Spend 28A on Renaissance Woman, which is affordable by the time the next update drops

Assumptions:
  1. Rate of Arete-per-day-in-Elixir is the same, even though Hunger & Co. arrive at Elixir sooner than in canon
  2. Rails of canon (meeting Aobaru, Aeira, Gisena's coalescence) are not disrupted by change in arrival time
  3. Increased travel speed reduces one-way travel time from 2-day trip to 1-day trip.

Timeline (in "Days of Apo Mitigation Remaining")
T-8: Travel to Elixir, +XP from Astral Raiders
T-7: Arrive in Elixir, Letrizia does secret mission while Hunger & Gisena fix Versch, Hunger heals 2 major wounds, Hunger awakens Letrizia's Imaginary Element
T-6: Hunger awakens Edeldross, develops PW, hunts some Rotspawn to test abilities
T-5: Hunger stays to train with teens, blood-enhances Gisena with Exalted Spirit
T-4: Gisena's coalescence finalizes into RW advancement, Hunger assists in designing a second Pseudograce
T-3: Selune vi Tries arrives in Elixir looking for Hunger + Versch
T-2: Selune & Co. travel to Inner Temple
T-1: A much-weaker, but more personable, Hunger & much-stronger RW Gisena have basically 1 day to rescue the Ring Azure, as in canon

This Hunger is Rank 4.3 instead of 5, with blood casting at 4.8 instead of 7. He has one arm, no martial stances, and does not gain the +1 ISH to sword attacks from Cut Through, and cannot access the Praxis. For stats, 5 STR and Ruin does not yet scale with STR.

(The additional picks from Rank 5.25 Versch probably allow him to match canon in quantity of Fierce Quickening and Vigor Itself advancements, but he's not fighting Prime Rotspawn without Cut Through, so there's no chance at a 3P advancement.)

In exchange, he has a daily re-roll, massively accelerated advancement within his imaginary element, his mental stats have at least half-again the number of +s as canon, and has primed Gisena to provide rapid scaling via pseudo graces.

…all of that is to say that Hunger gets plastered by a hostile Sten or Evangeline. Even if they leave a day early, two days doesn't seem like enough for RW to finesse an entire civilization. If she takes a whole week, Apo-chan will certainly complicate the liberation of the Ring.

So my question is: could RW Gisena + PW-Nerd Hunger + (Exavolt?) Letrizia kill Sten under any circumstances?
 
Arete Mining Contest: Ilbgar

Figured I might as well throw my hat into the ring.

So. The first thing? Dumping Bright Vanquisher for Murderer's Panoply in A Far Bastion. That costs an extra 2 Arete relative to canon, but grants Hunger ++ Strength, +Agi for improved Stats. Additionally, Fall of Night massively improves Hunger's blade winds. 33% stronger right off the bat, 10% chance to deal critical wounds, tripled harm, and 50% more Ruin applied. The cost of manipulating blade winds drops, and controlling them in general is easier, plus stronger ones are less draining.

Thousand Cuts combos well, as Fell-Handed Stroke can now be used with projections such as blade winds, and septuples FHS' power. Not to mention all melee attacks are cursed wounds on top of Ruin generally causing a bad time.

Main Entrance is investigated in Solitary Moon, as per canon, however, I'm going Aggressive instead of Conservative, and ditching the +0.1 Rank Participation bonus for Absolute Focus. While this leaves alt!Hunger 4 Arete down from canon, it also boosts I Am The Danger's effectiveness bonus to 20%, making Aggressive much safer, especially with how much stronger Hunger is relative to canon right now. Aggressive also provides way more Rank-grabbing chances than Conservative, and with I Am The Danger at 10% instead of 5% where the Arete bonus is concerned, Hunger will make some of that back fairly quickly. Also, Hunger's Rank is still pretty low, so 15% more effectiveness is probably better for him than 0.1 Rank at the moment.

'Hunger paused a moment as the doors slammed shut behind him the second they'd had the clearance to do so without smashing into him. Given that they'd opened so grudgingly in the first place, that was suspicious. Now, it was possible that it was meant to alert any guards within the edifice that someone had entered, but surely there were less conspicuous means? A close examination revealed a 'new moon' where the handles ought to be, but little else. Perhaps he should have brought Gisena along after all. Despite her inability to use magic beyond Nullity, she was vastly his superior in analyzing it, and would have likely discerned much about the Temple that he simply was not equipped to glean. Still, the fact remained that he could not guarantee her safety when, unlike himself, she had a more or less human physique and no 'equipment' to bridge the gap like Verschlengorge, and a dead Gisena benefitted no one.

Turning away from the admittedly beautifully crafted door, Hunger beheld a marble hall, forum and antechamber both, that might have been cheerful if the utter lack of living things, even insects, hadn't made it slightly unsettling, with regularly spaced pillars and lit braziers preventing the room from being agoraphobic and it's size preventing claustrophobia. Although the pillars being ten miles high begged the question of who would go to this sort of trouble when there was no evidence anyone other than Hunger himself had used this entrance recently. Something that he suspected would be answered by the builders of the Temple.

With his improved speed, a half-mile's walk passed relatively quickly, whereupon the brickwork became increasingly patchy, to the point he happened across sections or even individual bricks hanging in midair, comically reminding him of some old platform games from Earth. Eventually, the Temple gave up the pretense entirely, and he entered what appeared to be a sort of pocket dimension, where an expanse of grassy plains and open skies laid itself out. While the locale seemed pleasant enough so far, Hunger was instantly on guard as his Ring hummed, blade drawn in a defensive stance.

When no enemies made themselves apparent, he examined the Ring in more detail. The hum was, if slowly, worsening, particularly if he moved back towards the entrance. He moved very slightly deeper into the Temple, and the hum lessened. Curiously, the mournful cry did not feel as though it truly possessed a will of it's own behind it, but what he could tell was that it was suffering tremendously, not the least because it was being harvested on a regular basis. The cry was it's only recourse, as it could not free itself. It begged for release, one way or another, and it offered tremendous rewards for any who could succeed in doing so. Perhaps that was why the doors had opened so begrudgingly and closed so eagerly. If the imprisoned being was attempting to bring forth a rescuer, and this place was intended to keep it contained, then the call ringing out might well have influenced the outermost mechanisms to act against their original intent. He really ought to bring Gisena in here at some point. Too many unknowns, and even someone else to bounce ideas off of would be helpful at this juncture.

Well, even ignoring the moral issues with simply leaving the source of the Calling to it's current fate, now that he'd been exposed, it had latched onto him like a lamprey. Perhaps Gisena could dispel it, but otherwise even leaving would do nothing to remove the issue. Well, it didn't seem to be that much of an issue as long as he intended to recover the victim of whatever torments were being wrought upon the entity in question, and his Ring appeared to mitigate the Call further. Hm. That was odd. It had never done that before, and he hadn't particularly focused on it recently. Perhaps the source was tied to the Ring in some fashion?

Regardless, he should investigate further. This was something best resolved before the Apocryphal Curse reactivated, and he had grown immensely since his arrival in this world. Besides, the doors remained closed, and he should at least check to see if they would simply open when night fell. Heading further in, less than 5 minutes saw his first enemy.

A knight resting on a hill, shadowy and clearly gothic in armor design with a blade that was easily in the realm of a greatsword even accounting for the fact that it was more than 5 times his size. The moment it saw him, it rose with a subtle off-ness to it's movements that indicated it had been there for long enough to settle, and so Hunger suspected there was something organic in there rather than being a knight-shaped golem of some sort. In theory, that meant he could fall back on the old standbys of aiming for the heart and head.

Launching itself at him the moment it was at a full stand, Hunger forced it to abort it's charge by leaping out of the way of a potent blade wind. While it was certainly quicker than it looked, it seemed to have limits to it's flexibility, and a long attack at waist height might not be unavoidable, but it was certainly not something to run full pelt into. Still, Hunger continued to fling blade winds at the knight, wearing it down before it reached him. Whole chunks of the knight's armor had been sheared off where it had failed to properly dodge a blow, the power of Ruin carving through it's defenses easily. A hint of desperation came into the knight's movements as he had nearly shorn a hand off before it had even managed to reach him.

Hunger obliged it's clear desire for melee combat for the moment, sidestepping it's first thrust, though he certainly felt the force of the blow passing so near, and returning with one of his own directly into it's chest. Before it could follow through on it's strike, Hunger swung behind the knight and attempted to hamstring it. While the blow struck true, the knight was not significantly debilitated. It seemed only outright removal of a piece would disable this particular enemy. The knight danced backwards, attempting to bring itself back into a range where it's massive blade was not a hindrance.

Hunger, not willing to give it such a chance, sent a flurry of blade winds after it. Now that he had a read of it's movements, most of the attacks struck true, tearing great rents into the armor and outright cutting off it's already injured hand. Accepting these injuries, the knight continued it's charge, grabbing him with it's remaining clawed hand, sword abandoned alongside it's lost hand. He landed a strike on it's very spirit just as it smashed him into the ground, the knight just barely twisting so that he merely cut halfway through the front of it's body in a diagonal slash that went from shoulder to thigh instead of cutting it's arm off outright, while leaving him with moderate injuries and his Cloak depleted for the moment rather than dead. It's arm was now partially detached, and that threw it off when it tried to repeat the blow, giving Hunger the time needed to slice it's arm off entirely.

The knight fell back again, kicking it's sword into the air to deflect the blade winds Hunger pursued it with, before sending the blade crashing towards him with another kick. While Hunger dodged it easily enough, that was merely a ruse to allow it to charge him again, attempting to simply body slam him, potentially literally six feet under. Still, in the condition it was in, he was able to strike at it's heart twice in quick succession before it could right itself, causing it to collapse. It raised the stump of it's remaining arm in as best a supplicative gesture as it could still manage, apparently asking for mercy now that it was no longer in a position to defend itself.

He gave the appearance of approaching with the certainty of one who had beaten his opponent, but his eyes were peeled for signs of treachery. Sure enough, he saw it's body tighten slightly as he drew near, and dodged another body slam, 'rewarding' it with a flurry of blade winds destroying one of it's legs leaving it unable to move well enough to catch up to him. From that point on, he simply remained out of range of any more such attempts and kept hitting it with projections of his blade until it's heart was destroyed.

The knight's armor fell apart, the shadowy being within dissolving into smoke which in turn quickly dissipated. A sound like the toll of a bell rang out, trailing off as if the rope had been cut. The force of the sound was more concerning, echoing through the nearby hills. An alarm for others of it's kind? As he'd suspected, at least a dozen more knights came cresting over the horizon, at least a dozen he could make out from here. Hopefully they wouldn't have a final cry to alert the others as well. He'd come here looking for fights to feed his Ring, certainly, but that didn't mean he wanted to fight every single entity here right now.

As they came into close enough view Hunger could make out their individual weapons, and they in turn could see him well enough that one with an enormous crossbow, more a ballista and upscaled even then than anything else, fired an arrow that was simple enough to dodge at this distance but would likely have split him in half had it landed, Hunger weighed his options, before the power circulating in his Ring resolved itself in a simple but potent improvement to his raw physical strength, durability, and speed. That decided things for him. He began to trek towards the knights in turn. He was now faster and stronger than them, and had superior ranged attacks, though they retained a significant numbers advantage, so he couldn't be stupid about this. Still, best to know if he should be worried about a second wave of knights bigger than the first while he was still relatively fresh, and with his recent empowerment, he was confident that his knowledge of their fighting styles would carry the day here.'

So, in War and Wind, ++Strength and +Agi, combined with vastly improved blade winds, makes the Knight much easier to deal with, provided it doesn't land too many major blows, as Hunger is still pretty squishy at this point. As Murderer's Panoply and Absolute Focus have drained 4 Arete, the 2.25 Hunger would have generated(leaving him canonically with 4.25) would change to 2.35(as I Am The Danger is at 10% bonus Arete instead of 5%) leaving Hunger with 0.35 Arete. Meaning he has little choice but to go with Brute Force or Slayer Knell, and counterfactual threadgoers argue that more Stats is the way to go here, given Knell explicitly only boosts Hunger against enemies of that same type. Hey, it's been working for them so far, and being stronger than canon means that he can probably take the group of Knights without issue, especially with at least a 20% effectiveness bonus compared to canon's 5%.

Obviously I go for Vanquish the Pursuers here for an extra Pick, as Hunger isn't in such rough shape this time, though I suspect he would be brought into Second Stage by the end of that particular fight. On the bright side, I also expect he would gain a Rank + from beating the squad of Knights, putting him back to his canonical levels of Rank.

I'm going to do something unusual for me, and actually spend the Picks from Vanquish before the Tiller Wurm fight, specifically on two Echoes. This is mostly to avoid eating the Arete cost of saving them, but also to ensure Hunger's in good enough shape to continue hunting a little longer. Once again, this is partially to get some of the Arete I spent back, but also because I think this Hunger can keep going long enough to get at least one more Pick, presumably calling it a night after another dozen Knights, or possible a Tiller Wurm repeat.

So, to recap, between Yes, Obviously and Keep Up The Momentum, Hunger would only be 0.5 Arete in the hole from canon, and these past couple updates I Am The Danger have each given him 0.1 extra Arete, meaning he's only 0.3 down from his canon self at this point. Meanwhile, as of the Tiller Wurm fight, he would have Fall of Night, Thousand Cuts, and 2 Echoes over his main timeline self. ++++Strength, ++Con, +++Agi at the start of that fight. After it, he will use his 3 Picks to grab Apex and Opalescence(presumably called Cloaked Apex or something along those lines here), putting him at ++Strength, +Agi, and +Protection compared to canon. Assuming another round of a dozen Knights is worth a single Pick at this point, Hunger would grab his final Echo for the day before retreating to the antechamber and then Verschlengorge to rest for the night, putting him back at +++Strength, +Con, ++Agi, and +Protection.

I'll do the counterfactual Tiller Wurm fight narration tomorrow, I think. Suffice to say his boosted Stats mean it dies a lot quicker than canon, time he'll use for one last hunt for the night.

2525 words, discounting this line.

Edit: Don't mind me, just rolling for something.
ilbgar123 threw 1 100-faced dice. Total: 50
50 50
 
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So my question is: could RW Gisena + PW-Nerd Hunger + (Exavolt?) Letrizia kill Sten under any circumstances?
Yes, particularly since they should be able to bring Verschlengorge, but it's probably much easier to turn him on the other Immortals. My guess is that Evangeline is the main concern here, and it's a social battle more than a physical one.
 
Arete Mining Contest: Ilbgar: The Winnowing Garden

'Hunger's sighed as he examined his astral form. While his fight with that first Knight had taken him to the point of something resembling physical parity with the Knights, that was not enough to come out of a fight with a dozen of them unscathed. Still, thanks to the power he'd harvested from the Mire Wolf, he was technically not dead. In addition, he'd gained a significant amount of further physical power, and was now the marked superior of any singular giant present. Of course, the giants, not being stupid, began to group up in the manner of the squad he'd dispatched, assuming that facing Hunger alone would be death, which Hunger worked to prove correct with any singletons he did find. It seemed that singular Knights were increasingly irrelevant to his continued growth, and Hunger would either need to begin actively seeking out more squads to slaughter, or head deeper into the Temple to seek more dangerous foes.

Besides that, he was firmly convinced that the Knights were increasing in number, as he would have stumbled across an entire squad instead of a singelton Knight if they were as common as this to start with and it wasn't as if he were all that much deeper, so odds were good that if he remained in the area, he'd be facing an entire platoon or even a regiment soon enough. Given the obviously supernatural nature of their existences based on how they disintegrated on death, it might well be that they were being manufactured somewhere, or outright popping into existence as part of some grand spell, like white blood cells responding to an infection, in this case, himself. So he had no guarantees they couldn't simply swarm him if he proved sufficiently vexing.

As he was about to decide whether to oblige their clear desire to face him in squads or retreat for the night, he barely dodged an ambushing strike from a titanic wurm-like creature, which disappeared back into the earth as quickly as it appeared, it's arrival and exit accompanied by geysers of rock and soil that looked almost like a bomb had gone off. He doubted it would have ended him with that, but until his flesh regenerated he would have no second chances. His recent increase in speed had granted him far superior speed to any of the giants, but this thing seemed to still be his superior. Luckily for him, the emotions and blood within it were something his Ring could sense, and he himself could hear it just fine. It wasn't as if one of his ears was missing as well, and for all the strength it had to burrow through the ground at that speed, it's grasp of treachery was limited.

So, he pretended to panic and run, making his way to a nearby hill. Luckily for him, he'd recently dispatched the Knight stationed here, and the followup patrol had already passed the area by, so he knew it would be clear. The hill was rocky, which would slightly slow the creature, and make it's tunneling all the more obvious as the increased resistance increased the effort necessary. The important thing, however, was that it played into his current ploy.

He 'paused' at the top, pacing as if surveying the land, either unable to recall his destination, unsure of his direction, or simply trying to locate his pursuer. The wurm in turn stilled. A more optimistic sort might hope that it had given up, but Hunger recognized this from his time battling the Tyrant. This was an ambush predator waiting to spring, wanting to be sure Hunger would not simply dodge again, or otherwise avoid it's waiting jaws. Unfortunately for the wurm, the Ring was not limited to merely sensing it's passions.

He focused, closing his eyes, trusting in the Ring and his ears to inform him of the creature's approach. His Rank exerted itself on the world, placing a finger on the scales of fate as his Ring exerted itself on his enemy's passions. It heightened the endless gnawing hunger that drove the creature, compromising it's judgement. Sure enough, it obeyed the impulse he'd stoked, and erupted from beneath him, swallowing the entire hill in a single gulp, exactly as he'd intended.

Hunger had leapt into motion the exact moment the wurm had acted, using it's own momentum to tear a great rent into it's side, the Ruin connected to his Blade widening the wound enough for him to begin cutting his way deeper before it had even managed to retreat back underground to try and use the rock and soil as sandpaper to remove him with. While it was damp, blindingly dark, and uncomfortably warm, he'd dealt with worse, and continued his butchery of the wurm's interior. As he advanced, he began to encounter a strange green acidic fluid, which he could not identify and given the unnatural physiology he was dealing with could well be blood, stomach acid, or even both, began making itself known. While his Blade and Ring were fine, he avoided the spray as best he could, as it clearly smelled of acid, though it was hard to tell inside of this thing.

Reaching what he was reasonably certain was a blood vessel, Hunger sliced it open without issue, but the sheer size of the spray was impossible to avoid. The Cloak visibly thinned, but continued to protect him as he journeyed deeper, relying on it's light to see by, the stars it held intensely bright in this place that had likely never known any light whatsoever. While the acid steadily ate away at his Cloak, he soon found what seemed to be a heart, based on the obvious connection to large reservoirs of the familiar acid and what sounded very much like a heartbeat in time with it's pulsations. Not the only one on something this size unless it was completely ignoring normal biology, but the connection between physical and spiritual was what he was after here.

He marshalled the power of Ruin and the basic technique of the Blade he'd enhanced less than a day ago, and struck both physical and spiritual corpus. The wurm shuddered, but Hunger had not a mote of pity for something he wasn't even sure was sapient and was clearly hostile, so he repeated the strike, and then again, clumps of soul-matter clinging to his Blade for a moment before disintegrating, not unlike wounds of his current form. The wurm resisted as best it could, rapidly twisting and turning in hopes that the G-Forces would shift his blows or dislodge him entirely, while a river of mucus attempted the same within, or to simply drown him in acid, but the wurm lacked any ability to staunch the bleeding, so it was too little, too late. Sure, he fled the current 'chamber' once the mucus reached shin height and began working his way back up to it's brain, but his blows were relentless even as he burrowed towards it. By the time his Cloak had been utterly depleted, the wurm was visibly slowing, it's internal processes beginning to go haywire as something deeper than a shock response happened with it's mind and soul banished. If he left it to it's own devices, it would likely be just as dead physically as it was in mind and spirit. Still, he didn't have the time to wait for that, and frankly it would be much kinder to end it now than to let it rot from the inside out.

The moment he reached it's brain, he began slicing it apart. His attacks carving great trenches into it now that he was solely targeting the flesh, it was only a few minutes work to kill the wurm in truth, and less than one to dig his way back to the surface. By the time he'd reached the surface, his Ring had processed what the wurm had granted him. As his Cloak and Rank were so critical to this endeavor, they'd both been enhanced, the former a small but significant numeric increase, and the latter a small but noticeable improvement to it's raw potency in protecting him. Still technically a simple rise in power, but it allayed some small hint of concern he'd had that he was reforging himself into nothing more than a weapon, an extension of the Blade he wielded.

On the other hand, another squad of Knights, likely attracted by the fight with the wurm or, based on what happened with common Knights, it's death, was waiting to ambush him. While he was now markedly superior to them, the fact remained that he was not fighting at 100%, as his Cloak had yet to recover from the acid bath it had gotten, and be bore a few scars from that encounter as well, even if they'd disappear in a matter of hours as his flesh returned. Still, it wasn't too much work to deal with them. Unfortunately, a single dozen Knights were no longer enough for any significant growth, and he felled another 40 before he achieved another improvement to his physical strength, durability, and speed. He was certain it would only grow more difficult to gain anything from slaughtering the Knights, and it wasn't really worth the effort at this point, so he'd have to either find more creatures like the wurm, or head further inwards to grow any further. At least without a magic to train.

With yet another bolstering of his agility, returning to the antechamber was much swifter than making his way to this point. As he passed the final few sets of braziers, he noticed that the moon set on the gate barring his way was now full, as he'd hoped. He paused a moment, considering the day's events. While he'd certainly gained a great deal of power, he'd also have died were it not for his current ghostly form, and when he arrived even the giant Knights were his marked superior, to the point the power he'd harvested from slaying monsters on the way here. While coming here had deactivated the Apocryphal Curse, he wondered whether that was because he was already doing what it wanted and the Curse was content to let him fall on his sword.

He certainly wasn't going to retreat. Not yet at least. Raw physical might and Ruin had carried him far, and his Ring and Rank could fill in some of the gaps, and it was not in him to fall back when he yet had options to continue after a singular brush with death. The Tyrant had nearly killed him so many times that he'd lost track before losing so many of his memories. Besides, there was still the Calling to consider. While his Rank was now markedly superior to where it was upon entering the Temple, the taxing of his mind and spirit from it would set him back to roughly the point he had been upon arrival, to say nothing of simply leaving the source to it's fate when things got difficult and what that said about his character. To give up would be a direct betrayal of his principles and the legend that fueled his Pressure. Still, he was allowed to make strategic withdrawals like this one, another lesson the Tyrant and his countless fallen allies had driven into him. Just as he did then, he would rise to the occasion or die in the attempt, and Progression greatly curtailed the time he would need to do so. It hadn't even been 2 weeks since his arrival, he had time.

As the moon gauge was now full, a simple exertion of his Ring and will was enough to open the gate. A few moment of mechanical whirring as the mechanisms obeyed him, and the gates swung open with a simple click. The starlight clearly indicated night had fallen, and he grimaced as the Calling more than doubled in intensity the moment he stepped across the threshold, a note of true urgency to it. Ignoring it with the same iron will that he used to ignore acid burns and similar injuries, he made his way over to where Vershlengorge was parked. A reasonably defendable location a few kilometers away with it's back to a rocky outcropping, surrounded by a copse of rugged trees to limit ground-based attacks. He found the ladies in the middle of a picnic, though he suspect ration bars were not the usual picnic fare even for the Human Sphere. He made a note to try and find something edible soon. While he had seen no natural life within the Temple, and the Knights and wurm each had fairly major issues with attempting their consumption, surely something within ought to be edible? The adventurers had to eat, even if the monstrosities inside didn't.

"Have a good day hun?" Gisena asked, though her outward cheer did little to disguise the way she scanned him. Then again, she likely expected him to notice. He'd considered using his recovered Cloak to cover his wounds, but he'd suspected the obvious 'bandaging' would only draw attention to them.

"I made adequate progress, though I'll likely be asking you to accompany me tomorrow. A number of the foes within are clearly mystical in nature, and I'd like your advice on the Temple's own nature." he responded.

All trace of seriousness vanished, and Gisena clapped her hands. "I'd be delighted too! Perhaps I'll earn that princess carry early." she commented.

"So did you get a third form?" Letrizia asked, only partially joking.

"Not at the moment, no. Although I might, if the Temple continues to escalate as it has." he responded in full seriousness.

"Trying to become an RPG Final Boss?" Letrizia asked, seeming genuinely interested.

He waved it off. "Don't be silly. Those always lose in the end. More importantly, do we have any fish left? I haven't eaten since this morning."

"I think there's just enough for one helping each. A small one." Letrizia sighed, pulling out a single piece of smoked fish from the very stereotypical picnic basket.

They elected to share it, whiling away the night.'

So, septupled Fell-Handed Stroke thanks to Thousand Cuts, not to mention it's cursed wound aspect, and ++++Strength, mean that an hour to kill the wurm drops to less than 5 minutes, and cutting back to the surface no more than one more. Plenty of time to squeeze in another fight with a Knight squad or 4 and still make it back to the girls in time for their picnic. Counterfactually, searching for humans is taken because Hunger would rather not go into the Middle Temple blind. Sure, it worked out for the Outer Temple, but it very easily could have not. If he'd run into the Tiller Wurm nesting grounds, rather than this lone wurm, well, he'd probably have died. Even now that the Knights have been left well behind as far as killing them for Picks is concerned, I expect they other Tiller Wurms are still 2-Pick fights, considering Picks are exponential difficulty increases.

Cloaked Apex(Opalescence+Apex) doesn't spend any Arete, just like the canon Apex. Meaning that the 4.4 Arete generated in canon, modified into 4.6, puts Hunger 0.1 Arete down from his canon self. Going to go for The Magus, and since Hunger has +++Strength, +Con, ++Agi, and +Protection, Fall of Night, and Thousand Cuts, on top of 15% more effectiveness with Focused I Am The Danger relative to canon Hunger, I'm confident that the 50 I rolled before is enough for an uneventful victory. As such, I'll be taking Seize the Day for the extra Pick. In this case, Bloodmight will be modified to have Iridescence added to it, further improving Hunger's Cloak with +Protection and Charisma, a general buff against magic, including Nullity so Gisena can fire off Nullity without risking Hunger. I'll be doing that write-up in a few days as well. Hm, should I just do the regular build for a bit and backfill the write-up so it's done in time for the contest ending? Cutting it close here...

2705 words, discounting this line.

Edit: Hang on, rolling for the Caravan.

Double Edit: Rolling for Dreadbeast.

Triple Edit: A couple more rolls.
ilbgar123 threw 1 100-faced dice. Reason: Caravan Total: 11
11 11
ilbgar123 threw 1 100-faced dice. Reason: Dreadbeast Total: 8
8 8
ilbgar123 threw 1 100-faced dice. Reason: Fight Total: 64
64 64
ilbgar123 threw 1 100-faced dice. Reason: Fight Total: 68
68 68
ilbgar123 threw 1 100-faced dice. Reason: Fight Total: 43
43 43
 
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AST: RE

You have heard this story many times - a man of power appears and he offers a simple transaction; a bargain is made and a portion of curses are taken is in exchange for power beyond mortal ken. A story of new Cursebearer begins.

This time my friend, however, you are not that Cursebearer



Mainer Himarson was somewhat exceptional human of his world, an accomplished hunter, warrior, leader of men and lover who was known wide across northern seas of his birth world for slaying many a terrible monster. His life of excellence came to a swift end as random piece of celestial debris impacted his world, bringing end to all human life on it. Or that was how it was supposed to, for our hero met most mysterious and powerful figure, one who he disliked from the start. Still, he made the transaction and become Progression Type Cursebearer and wowed that he would slay monsters far and wide.

He bears terrifying Curse of Hubris, which makes his judgement unsound, Affliction of Slumber, which forces him to rest for long periods of time, Doom of Martyr, which makes Mainer unreasonably heroic and, of course, Geas of Indenture, which will have him wonder countless realms for foreseeable future. In exchange he has received the power of Progression, an access to mighty Imperial Praxis, monster slayer axe Dragon's Bane, power of Retinue and finally, you.

You, my friend, are young Mainer's Remittance. He choose you to protect him against his own judgement, to defending him while he slumbers, to escort him through countless adventures. But first, who are you?



Mainer Himarson, choose your companion. They are lesser than they were when they died, however they can grow back into their full might with power of your Retinue, given time

[] Dr. Apocalypse - A master of science from a world much more advanced than Mainer's own, good doctor fell slaying great Titan Coeus. His corpus destroyed, his mind shattered and his soul flayed into nothingness by wrath of Coeus, he was nonetheless retrieved by Accursed to act as your guide. Heed his advice, but beware his pride, for hubris carried by Dr. Apocalypse matches your own

Intellect: Dr. Apocalypse boasts intellect beyond mere mortals. Int+++++++++++++++
Science: Dr. Apocalypse is a master of science beyond any. Starts at Generalist 3
Scepter of Apocalypse: The gem held within maws of this staff has grown dim, but there may be way to awaken it in future

[] Arthur Drake - Great hero known by many names, his tragic fate has been committed to legends and myths. His life was finally extinguished as he slew the one he loved, for her own sake. Now he is given one more chance to protect the innocents, and Strategist is grumblingly coming for a ride. Never fail to trust Arthur Drake, for he will always have your back, but beware the machinations of Strategists and Arthur's own simping tendencies

Strategist: Two for one!
Ordinalism: Arthur Drake knows magic of Ordinalism. Currently he can access first two Ordinals
Right Hand of God: Arthur can swear fealty to increase his own power

[] Nameless - And unlikely confluence of events caused Fates to sacrifice themselves to empower patriarch of Kong family, leading to Nameless' demise. And yet in final act of hubris Nameless reached towards power that was offered to him, binding himself to you. Beware his laziness, for convincing him to follow you on your journeys will be a task in of itself.

Trice Great: Nameless can access three separate magic disciplines - Diagram, Cultivation and Artifice
Charmed Life: The winds of fate will always push you onwards Luck++++++++++
Discord: Nameless clearly doesn't belong; you will drawn undue attention of beings of power. This is a demerit.

[] Echo of the Forebear: Lord Hunger is beyond death. However, for you specifically, he deigned to sacrifice a port of his essence to create a lesser clone of himself to help you in your pursuits. This Hunger is grim warrior who will do his best to lead you forwards, the only question is can you keep up?

Accretion: Magic system utilized by Hunger. Starts with Rank 3.0 and two Echoes of Forebear
Trinity: Starts with Sword of Forebear, Ring Hunger and Evening Sky
Interesting Times: Unlike yourself, Apocryphal curse never slumbers. Some small portion of her power will be directed towards yourself. Note that this effect doesn't disappear if your Hunger dies




Now my friend, I know your name. The only question is can you keep Mainer alive? Please do your best, for I do dislike when my bearers perish too quickly.



Note: so Birdsie asked me what kind of quests id like to play, and i couldn't get this shit out of my head. Also don't actually vote :V
 
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Of the choices Arthur Drake is probably best. He's very loyal, pretty capable, and the Strategist is naturally well suited to finding strategies to deal with Hubris. The problem is he has his own mini curse of hubris due his personality. However, with Retinue to shift the calculus of benefit in Himarson's favor the Startegist would be willing to put in a lot of effort.

Otherwise maybe Apocalypse, he's capable enough to make up for a Hubristic lack of sense on the fly. Though he may not be compatible personality wise. That would depend on Himarson's goals, interests, and personality.
 
Ordinalism benefits the most from Retinue, but Doc Apoc strikes me as the more valuable asset. Hunger and Nameless bring too much heat for a CB carrying Slumber.

I'd take the Doctor, personally.
 
Arete Mining Contest: Ilbgar: The Ritual Grounds + Coin And Realm

'Shortly after Hunger recovered his corporeal form, he and Gisena were setting off for the Temple. With all the power, Rank, and the new abilities accrued by his Ring, Hunger was much more confident in being able to protect Gisena from the local monstrosities, and her insight and Nullity would almost certainly prove extremely valuable to his efforts. Hopefully the beautiful morning, pinks and golds complimenting each other in the sky, were a good omen. Certainly, Verschlengorge seemed content enough, a confident sneer adorning the conscious head and it's slumbering shoulder heads sleeping quite soundly.

"Stay in Verschlengorge. The Apocryphal Curse might not be active at the moment, but that doesn't preclude conventional enemy action." Hunger lectured.

"Don't worry. I know you don't have an ability that lets you sense that I'm in danger like most Shonen protagonists or anything, but Verschlengorge and I have been fighting together for years." Letrizia flashed a victory sign at him. "We'll be fine. Besides, your ghostlight's healing him pretty fast! Although it might help if you bring back something to eat." she added, still seeming sad that all the fish was gone.

"Between the tendency for the creatures within to be made of magic to one degree or another and the shameful lack of fish in their rivers, I can't make any promises." Hunger sighed. "Still, it is not within me to give less than my all. Remember that the humans are just as much of a threat as the Astrals are, especially if the Republic realizes that you aren't dead."

"Don't get too bored while we're gone!" Gisena called out as they began their trek.

Clutching his arm, she asked "You described the pair of monster species you encountered, but have you seen anything of their masters?"

"No. No adventurers either. To that end, we'll be headed in the direction of the encampment. That's part of why you're here. Your negotiation skills are superior to mine even without the Tyrant's Curse in mind, and they'll come in handy if our search for anyone capable of negotiation bears fruit."

"Hm, I doubt the Curse would let you bypass it completely so easily hun." Gisena commented.

"True. It's likely to interfere if the terms do not agree with me, but it's better than nothing."

"Oh? Is that all you think of me?" she raised an eyebrow at him, making a show of considering it, before stating. "Well, I'll do it, but it'll cost you... a piggyback ride."

Hunger had already been planning on it, given that a) he was vastly superior to her in raw speed at this point, and b) so was nearly everything in here, meaning it wouldn't be safe to leaver her alone for literally any length of time. He still made a pretense of reluctance as he bent down so she could climb on.

"You're not fooling anyone, my liege." Gisena giggled, rubbing a foot against his leg.

"You're one to talk." he commented gruffly. "And no distractions. This place is filled to brim with hostiles."

"Aye captain!" she saluted.

"Am I your liege or your captain?" he asked.

"Can't you be both?" Gisena ignored the rhetorical nature of the question in such a way it was obviously done on purpose, and yet it failed to be as annoying as it could have been. The wonders of Findross.

The Temple itself was no different from yesterday. Considering the clamor he'd raised yesterday, somewhat literally given what happened when a Knight died, that was something of a surprise. Speaking of noise, the Call was something Gisena could dispel on herself, but in Hunger's case it had attached itself to his Ring, and even if she was powerful enough to override it(she was not), she lacked the granularity to target the Calling in specific and not the Ring itself.

They took a circuit of the areas Hunger had already passed through. Individual Knights were of little note to him at this point, and while they encountered a few novel creatures, they proved just as hostile as the Knights, and lacked even the power the Tiller Wurm had possessed, nevermind what would be needed to match Hunger at this point. Once that little warm-up was over, Hunger pointed himself in the direction he believed the encampment to be, with Gisena confirming that while this space was expanded beyond the natural limits of what would fit inside of the Temple, it was not so twisted that the inside was completely disconnected from the outside in terms of where things were placed. As nothing had yet threatened the pair, Hunger put his back into his run.

"My, a week since our last ride, and you're at least 6 times as fast as you were then. Progression really is something!" Gisena commented.

"It helps that I haven't been in a serious fight today." Hunger commented.

"And modest too! Did your patron give you that as well when you made your bargain?"

"Simply trying to teach you some humility. I've always learned best by example, and I thought perhaps you'd benefit as well."

"How considerate! Do you spend all your time thinking about me?" she batted her eyelashes at him.

"Yes. 'How can I rid myself of this Sorceress?'"

"...How could you say that?" she asked, what he could clearly see were crocodile tears welling up as she gazed at him with what would otherwise be a very convincing rendition of a kicked puppy.

"I told you, no distractions in the Temple." he reminded her neutrally.

He began to accelerate further, spotting something in the extreme distance as they reached an open boulevard of green grass that shimmered slightly in the sun. He wondered if the Temple maintained the nature here or if there were 'groundskeepers' if you would. Neither would account for the lack of normal animals, unless the monsters hunted them. Intentionally depriving potential invaders of food, perhaps?

"It's not my fault if I'm distracting!" Gisena responded cheerfully as she tightened her grip to match his increase in speed.

"That's no excuse for a genius such as yourself." Hunger rejoindered.

"Ah, it seems you're learning from me instead!"

Eventually, they came across what Hunger had spotted, a large formation of Knights forming a gleaming shield wall as they marched off for one purpose or another, quite possibly an adventuring party considering the direction they were headed. Their ponderous clanking was thrown off of it's rhythm when Gisena sent a wave of Nullity into their ranks, banishing the smoke animating their armor. Their formation collapsed entirely from there, and Hunger ripped them apart the moment he reached them, a whirlwind of death.

It was strange to think that any one of these were powerful enough that the Hunger of yesterday had struggled mightily against them. On the topic of strange things, Hunger wondered how the Voyaging Realm this Temple was built upon worked. Were there more such spaces in the Realm? Like the Hidden Realms of the Wuxia and Xianxia novels? Did it have a sun and moon, and did they behave as they did in his home universe, or were they nothing more than illusions made by the Foremost for their purposes in constructing this Realm in the first place? Gisena had mentioned that her home reality seemed similar to his own in at least general strokes like those, although they hadn't been in a position to plumb it's depths. Letrizia had mentioned something about similar ontological parameters when he'd half-seriously asked if the Voyaging Realm was like a great table as opposed to a sphere.

With the Knights defeated and steadily releasing their death wails, Hunger sped on before more of their kind could appear. While the terrain certainly varied over time, it's essential nature never changed, and he began to wonder exactly how much larger the interior of the Temple was than it's natural state.

Gisena abruptly leaned down, her eyes flashing emerald. "I've lost my slipper." she whined as only someone who felt they had been personally inconvenienced by the universe itself could.

Hunger willed the Forebear's Blade to his hand without slowing down in the slightest. "How many was that?"

"My sixth! I'm beginning to think this Temple has something against them."

Coming to a dead halt for a split second, Hunger turned fast enough to nearly give himself whiplash, and in that same motion launched a blade-wind directly behind him. It unfurled like a Ruin-laced banner, striking something as it made it's way to the horizon. As his blade-winds were laced with Ruin, the old man in surprising crisp blue and white robes with brilliant dyes was not merely revealed in the midst of some incantation marshalling prismatic energies, but several of his layered defensive enchantments, encircling spirits, and some of the sickening, eye-searing steely fog were banished by the strike. It also served well in it's actual purpose of targeting for Gisena's followup Tide of Nullity, which utterly banished his weakened defenses, though his face remained obscured by shadow. Apparently his hood was just that dark on the inside.

"Perhaps the ritual grounds require some further adjustment if they could not even dispatch the likes of you. How many more corpses will I have to make today?" he asked, with a tone rather reminiscent of someone being forced to clean up trash, seemingly more bothered that they were present at all than that they had wiped out his defenses. Even as he made this comment, his hands moved through a complex series of sigils and a pink shield made came into existence around him.

Hunger sprang forward as Gisena deployed a trio of Nullity bolts over his shoulder, each corroding the shield like chalk dipped in acid where they struck. More annoyed than anything else, the magus scoffed and disappeared with a curt gesture.

"Short range teleport. He'll be nearby." Gisena all but whispered to him.

Hunger launched blade-winds in all directions, and one of his blows struck true, drawing an incredulous gasp out of the mage as he reappeared, nursing a stump where an arm ought to be. In no mood to see what the spellcaster would next pull out of his sleeve, Hunger pressed his attack, a blade-projection thrust nearly decapitating his opponent, tearing his hood to shreds as the man bent out of the way with a speed far beyond what a human ought to have, nevermind what his age would suggest.

Hunger rapidly closed the distance, but just before he entered melee range, the man gestured with his free hand, bringing crushing force down on Hunger, even as the the series of strange syllables that no human mouth could produce with a cadence that oozed wrongness the mage was intoning continued. His Cloak was protecting him well enough for the moment, but was visibly thinning as it thrashed and strained. However, the attack slid off of Gisena, and the reason for that, her Nullity, was emitted as a wide-area burst as she leapt off of him, the magic dissolving like so much candle wax.

The magus, growing impatient, finished his intonation with a single, horrible word. The spike of ill-reason ruptured Hunger's eye and ears, but his Cloak held out against the Abhorrent Word just long enough for Hunger to finally land a direct hit, severing his spine.

"Last chance to surrender." Hunger offered as the man staggered and fell to his knees now that it was physically impossible for him to stand. Normally his Rank might have dealt with it, but the Ruin-laced wound would have made that difficult even if any injuries dealt by his blade weren't cursed on top of everything else.

The magus glared at him as if he were something he'd stepped in, refusing to say a thing, his remaining hand pulling out a dagger so heavily enchanted it was glowing from the density of runes on it, but Hunger was still his physical superior, and his blade the better of this knife even in it's current state. To the mage's credit, the dagger survived the first clash, but one of Gisena's bolts struck it in the moment it was locked with Hunger's broken sword, and he sliced through it, burying his blade in the warlock's neck. Despite having his head almost completely severed from his body, the mage actually tried to form one last sigil, which Gisena would later explain had been some form of spiteful suicide blast, but Hunger instinctively twisted his blade and finished the job before his opponent could.

"It's a shame we couldn't interrogate him." Hunger sighed as he leaned down to collect the dagger, part of a matching pair, for Gisena to examine. While one had had most of it's enchantments burned out by Gisena, the one the magus lacked an arm to use was fully intact, and could be studied without issue.

"Hm... nope! I know his type. He wouldn't have said a thing, no matter what. He likely had defenses against any form of compulsion too, so there was really nothing to be done. Good job beating him without my trump card Lord Hunger!" she took his offered arm to climb back on.

His Ring, despite having relatively little to do with his victory, grew in strength from the power harvested from the fallen mage, the Ring's jewel becoming blood red even as the band it was attached to became a smoky grey band, it's old form melting away, and with a sudden lightning strike of realization, Hunger understood. The Ring was never separate from it's true owner, him. The Tyrant was not able to forge a connection like this with the Ring, meaning he had never seen it's true face. His healing, provided the subject bore blood, was vastly improved, as was the Ring's general influence over bloodbearing beings, whether it was suppressing or empowering them. Though, that meant that a foe his base form could take on without major issue would be quite a problem for his ghostly secondary form.

"I believe my Ring could provide you with some empowerment thanks to what it harvested from the magus." Hunger noted.

"Really now?" Gisena's still-emerald eyes glimmered. "Tell me how it works!"

Hunger explained what he had discerned from his Ring's sudden growth, though it wasn't much. Luckily Gisena happily volunteered, and since she was conscious for the process, she was able to provide him with quite a bit of feedback as they explored the Temple further. "Hm, it's not like Findross in anything but effect. Humans produced a semi-corporeal substance tied to excellence naturally in my home plane, and I seem to still do so." she observed.

"Essentially, I give you customized blood that improves your parameters, like cybernetic augments but regarding your blood. I'm not changing the quality of anything besides your blood however. Which means that effects tied to specific quantities of Findross are unlikely to be something I can induce artificially at this point."

"It was still quite nice of you to find a way to enhance me before it became a problem!" Gisena replied cheerfully.

"Wholly unintentional on my part. The Ring seems to have absorbed the magus' power without regard for it's relative contribution to that fight." he noted, glancing at the artifact in question. "I believe it's because my Advancement relies on stealing aspects of my opponents for my own use, and my Ring's exotic effects were best-suited for the unwilling donation. I am now certain that there is another, awakened, Ring here. Normally it would act to suppress my own, at least until I was beyond it's influence here in the Temple, but my dedication to the cause of freeing it has soothed it's concerns, though it would be a different story were it not being tortured every moment of every day for what I would estimate is at least a millennium, likely more. At any rate, this clarifies enough to affect the questions I'd like to ask anyone we come across."

Normally, the Rings would be rivals, and in some ways they still were, but that was precisely why he wished to free the trapped Ring. To see a rival in such a wretched state aroused a deep-seated discomfort, and a disgust towards it's captors for lacking the spine to wield the Ring properly instead of caging it to harvest for power like a glorified battery. Did they truly believe that this was more sustainable than trying to find a worthy bearer?

"I'll keep that in mind hun!" Were he not growing so familiar with Gisena, he might have thought she completely shrugged that off, but he knew better.

As the sun began to set, bands of orange and gold making their way across the sky, they finally encountered other humans. Hunger's body and Cloak alike had long since recovered from the fight, and Gisena from her exertion of Nullity, though they were not careless in their approach, particularly when they noticed that the monstrosities in the area, Knights and others, nodded cordially at the pair despite their lack of apparent weapons, in one case outright moving aside for them in deference. They also retreated from the area when the brothers made a beeline for the Cursebearer and his Remittance. Not far, but enough that they were not within easy striking distance and vice versa.

"It's the lunar sigils." Gisena muttered to him, briefly pointing to the crescent moon symbols the pair openly displayed. Presumably in league with those imprisoning the Ring here to one degree or another then. That could be a problem, as it would make it all the harder to avoid taking offense.

"Hail travelers!" The man on the left raised a stump in greeting as he called out. It was wrapped in what was clearly a piece of cloth specifically tailored for it, so the arm was likely cut off quite some time ago.

"Oi, Graven! Looks like you've found a kindred spirit!" The man on the right chuckled to his... brother, twins based on their appearance and what their Blood indicated, taking note of Hunger's own scars. "Least you've still got a stump though." he added. It seemed that they didn't expect Hunger or Gisena's hearing to be as good as it was. Evidence that they lacked any significant enhancements? Or did they just not care if they were heard? They'd raised their voices to be heard at first, which pointed to the former, but how did they survive long enough to make contact with the civilization in the depths of the Temple without enhancement? Did it send envoys out to the encampment for new recruits on occasion?

"Man, if I knew there were women than pretty here, I wouldn't have bothered collecting all this other crap. I didn't know they got that pretty!" the scarred brother joked.

"Yeah, and you see how he's carrying her? Either she's totally on board with traipsing around the Temple with him in spite of everything in here, or they're running from something." the unscarred brother briefly glanced at his sigil, then around them, before shrugging. "Eh, they won't bother us." he shrugged.

As Hunger finally came within normal speaking distance, Gisena began doing the talking. "Hello there. I presume you're merchants, and not pirates fallen on hard times?" she gestured at their cart, piled high with miscellaneous items, and their bulging makeshift sacks, clearly added to like the backpack equivalent of a quilt over time. The former had what looked rather like stereotypical dark red health potions. Not much use to Hunger at this point, though leaving one for Letrizia's use in case she was attacked while they were gone might be a good idea. There were also pieces of parchment, though whether they were records of their sales or something more mystical was hard to say from this distance. It was impossible to get a good enough look into the sacks to tell what was inside, but they were clearly experienced in their trade, so it was likely to be of decent value.

The brothers chuckled at the jab. "Yes milady. We might not have the most reliable restocking, but we have the best prices!" the unscarred brother nodded at them.

"I think you mean only prices, brother." the scarred brother, Graven, commented. "It's not like we have much competition, seeing as most people who try cut their losses and sell directly to the encampment rather than try their luck in here after their first mishap with the monsters, and all."

The brother on the right sighed. "I've told you not to interrupt the pitch brother." he brightened as he turned back to Hunger. "We have 100% guaranteed healing potions," he confirmed Hunger's suspicion, indicating the cart "or double your money back!"

"Perhaps the one." Gisena demurred. It didn't really matter if she was stringing them along, wanted to analyze the mixture, or simply came to the same conclusion as Hunger. "We'd prefer some information, however."

"Certainly, though that won't come for free either." the unscarred brother agreed.

"We want to know how to reach the inner regions of the Temple, what you know about the civilization within, and any defenses they might have." she said simply.

The brothers glanced at each other, notably paler than before. "Ah... that's privileged information. It's nothing personal, but even if other adventurers didn't safeguard their secrets, that sort of thing wouldn't be cheap for... other reasons." Graven commented, suddenly deadly serious. Even if they hadn't known, that would have been a pretty strong hint that there was a higher authority controlling the Temple. For his part, the other, apparently smarter, brother seemed a bit upset that Graven had dropped that hint.

"Is there anything you could offer to trade?" said brother queried, possibly hoping to brush it aside.

After a glance at Hunger, Gisena explained the workings of the moon gates. "I see... that will certainly fetch a pretty penny at the encampment. Well then. The first thing you should know, is that if you wanted to reach the Middle Temple, you're going the wrong way." he gestured at the road they were on. "Space is odd here. You could go a hundred miles in this direction and never get any closer to the center. However, go in that direction" he gestured 90 degress off the road, opposite to the antechamber and moon gate they'd used to get in here. "and you'll be able to climb 'up' the Temple's rings. Each one is exponentially more powerful than the one before, and the entrances are guarded by more monsters, though that shouldn't be a problem for you if you made it this far. Unlike this axis, the vertical one will see changes within a few miles, which is how you know you're going the right way."

"That's good to know." Hunger commented.

"The second thing is that the Inner Temple residents are very invested in keeping the source of the Call of the False Moon here. Apparently, it lets them live a thousand years or something, so they're understandably against anyone freeing it." Hunger's expression visibly darkened, and the man hurried on. "It's the center of everything, literally and metaphorically. The Calling is what brought everyone here to try their hand at freeing it. Some want to free it out of compassion. Some simply want to claim the power and treasure it's promised to whoever frees it. We've never been beyond this ring, of course, so we can't 100% guarantee everything, but enough adventurers make it that far with the same stories to be pretty sure, though it also means that we don't know much about the defenses, other than the fact that they get a lot stronger, of course. Like I said before, the adventurers are pretty tight-lipped. Only one prize, only one winner."

"What about the monsters here? What can you tell us about them?" Gisena steered the conversation to something less likely to make Hunger angry at the Temple residents for profiting off of torturing a Ring.

"Well, the Knights have this tendency to bunch up more and more the more you kill. We think that most of the monsters breed normally, but the Knights and the Tiller Wurm, a huge, and I mean huge, wurm that likes to tunnel around and eat people, are created. The Knights could never replace their numbers that fast if they bred normally, and there just isn't enough for the Wurms to eat in here if they were natural. Sometimes you get special Knights, and if you kill a bunch, not only will more show up to take their place, but special ones will start popping up. Some people think they promote from the normal ones, but I think it's more likely they just get spawned with extra powers and power if they need it, myself. There's also the Dreadbeast. Nasty thing. I'd avoid it if I were you. It can be invisible if it wants, but when it isn't..." he shuddered. "Looks like a nightmare. Sounds like a thunderstorm too, visible or not."

"So how did you come into possession of those sigils, anyway? I doubt the Temple would just hand them over." Gisena asked, Hunger doing his best not to betray his suspicion with his expression.

"Ah, well, some adventurers manage to slay some of the middle residents, and they, uh, loot the corpses. The sigils aren't much use outside the Temple, so they get sold off." Hunger narrowed his eyes at the lie. He was reasonably certain that the merchants indeed hadn't gone further into the Temple, but the idea that these sigils were sold with any frequency was baffling. Why then had someone not managed to sneak to the Ring and free it in all this time? Besides, the Magus was certainly from deeper in the Temple, and he hadn't left any such sigils behind. So either they were incredibly lucky secondhand, or they were lying.

"Don't lie." Hunger pulled out the rags remaining from the fallen Temple mage. "I slew a magus a handful of hours ago, and he left no such sigil behind. Even tried to blow himself up at the end. So, how is it that one of your adventurer friends stumbled across one?"

"Ah." If the merchants had paled earlier, now they were positively ashen. "I suppose that would poke a hole in our story, huh? Alright. We made a deal with one of the Middle Temple enforcers who used to be a normal adventurer. The Temple people aren't against inducting new members. They offered us the sigils in return for providing information for them."

"Hm. A good deal for you, but I suspect it wasn't a good deal for quite a few others." Gisena noted archly.

The brothers glanced at each other, before Graven did something to his sigil. Hunger's blade was instantly at his neck. "What was that?"

"Graven you idiot! We could still have talked our way out this!" the other man shouted at his brother. They froze as the sound of hoofbeats made themselves known, even if no source could be discerned as the sound seemed to come from everywhere. Surmising that Graven had 'called for backup', Hunger dispatched both men in a single solid swing. Pragmatically, it kept them from calling in anything else, and at least it would prevent one from grieving for the other. The pirate was one thing, but these idiots had clearly been terrified for their lives, so Hunger couldn't exactly say they attacked unprovoked, though as Gisena had noted they had likely sent more than a few would-be adventurers to their deaths, so he wouldn't feel too bad about theirs. Gisena grabbed their sigils and immediately began fiddling with them, with Hunger sending blade-winds in all directions in an attempt to locate their enemy. To no avail, as this creature seemed content to wait until Hunger exhausted himself before it moved in. Attempting to inflame it's passions like the Wurm had failed to accomplish anything. It was smarter, and had far greater self-control.

A game of cat and mouse began, the creature attacking Hunger seemingly at random, it's unmistakable presence ensuring that even during a singular 30 second interval, he kept his guard up. This continued for a good 15 minutes, Hunger accumulating cuts here and there, forced to safeguard Gisena as she worked on the sigils in hopes they would provide some means of dealing with the beast. All things considered, probably a good idea. Despite his ability to detect it's passions and the obvious clash of their respective Ranks, neither Ring nor Astral plane could offer the exact location of the creature, which made Hunger suspect it's invisibility went beyond the visual.

"There!" Gisena pointed at a specific spot, and Hunger immediately launched a flurry of blade-winds at it, striking true based on the fact that they clearly impacted something he couldn't see, but it was impossible to tell how much damage he'd done. Clearly Gisena had learned a means of detecting Temple monsters using the sigils. He followed Gisena's directions in striking it twice more before circumstances changed.

The creature, noticing that Hunger had found some means of circumnavigating it's invisibility, as he'd only managed to nick it a few times via sheer luck up to that point compared to the direct hits he was now landing, abandoned it in favor of charging directly with speed that seemed outright supernatural even for the capabilities a creature as large and nightmarish as this would possess. It looked like the equine equivalent of a human centipede with horse legs and accompanying on the bottom, before transitioning to something like a tortoise around the waist, with arms that were clearly designed for little beyond combat, each clawed hand having what might as well have been a quartet of enormous scythe blades, and finally, something akin to a dragon's head. It was a chimeric Frankenstein's monster of a creature, but this was no crudely stitched together first attempt, but an apex predator. Perhaps it had stolen traits of fallen foes, as Hunger had, or it was artificially cultivated as the merchants suspected the Knights were. In any event, Hunger suspected that for all the Magus had been highly dangerous and might have slain them were it not for Gisena hard-countering most of his abilities, this creature would pose a greater threat to the pair.

Sure enough, Gisena's Nullity was of little help against the creature's mundane strikes, it's raw physical strength was in excess of his own, though his Blade could block just fine, even if the sheer strength on display drove Hunger a foot into the ground despite the raw durability of his equipment and forced him to pull himself out, his body was not merely sliced through as if the scythe was passing through water by any blows that did land, but inflicted with a secondary rotting effect, forcing him to cut away the afflicted flesh, destroying the infected areas with Ruin before they could spread. His new healing abilities bought some time, but could not fend off the effect on their own. Although they could close the 'normal' wounds left in the wake of his amputation and begin healing them without issue.

To his surprise, instead of the flames or molten breath he might have expect based on it's head, the creature screamed, a wave of cold accompanying the wall of sound, the ground frosting over. While the cold seemed to actively seek out his ring and blade, it merely frosted them over. They were no ordinary weapon or accessory, after all. His Ruin and her Nullity and the focus on him prevented much of the effects from reaching Gisena, though her dress grew noticeably tattered, which strongly suggested it was meant to destroy mundane equipment, since Gisena's dress was only mildly enchanted compared to his own artifacts. While the cold was certainly unpleasant, heat regulation of the internals was one of the secondary purposes of blood, so Hunger could resist. The Dreadbeast hadn't been planning on finishing him with that, however, and it inhaled again before a stream of classical dragon's breath issued from it's mouth, combining the well-known issues of being set aflame with the somewhat less well-known issues of rapidly shifting from freezing to boiling or vice versa, though the fire was somewhat more discriminate than the sound, and therefore.

While a wave of Nullity dampened the worst of it, his Cloak having long since been depleted and thus no longer an issue for that tactic, Hunger was rapidly being worn down even with the healing his Ring provided. The good news was that he'd taken the opportunity to absolutely wail on the chimera with blade-winds as it used ranged attacks on them, though the cuts were only superficial. It seemed that Hunger's self-healing was vastly superior, though if things didn't change, he'd fall before he inflicted any mortal wounds, and his ghostly form wouldn't be able to keep up without the boosts from his Ring.

Forcing himself forward, to the Dreadbeast's surprise but not Gisena's, Hunger slammed his blade up to the hilt into one of the scratches he'd made earlier, and was rewarded with a gout of the creature's blood, black and brackish. The downside was that he was suddenly afflicted by a binding effect, erupting from the spilt blood, though it only lasted a moment before Gisena dispelled it. Hunger took the opportunity to slide his blade upward, stopping and starting like flickering bulb as the paralysis effect and Gisena's Nullity clashed. Growing frustrated at her interference, the monstrosity began to move towards Gisena, despite the ever-growing wound Hunger was inflicting, ignored in part because his Ruin was insufficient to quickly bring down something of this size without the ability to target it's spirit, and striking from the outside was not conducive for that. That was the entire point of entering the Tiller Wurm at the time. Honestly, the fact that his melee strikes, such as this one, were cursed was almost as valuable to the attack on something this large and durable.'

Gisena responded to the oncoming train of a beast, slowed slightly by the huge crevasse Hunger was working up to it's neck, with remarkable calm, and fired off an absolutely enormous tsunami of Nullity, all color and wonder momentarily bleeding from the world. Hunger took the opportunity for what it was, and made it all the way up to the neck before the binding effect even began to return, just as color was. Still, it was not yet at full strength, and Hunger continued to cut through the neck, freezing just as he completed the deed. In that same moment, the Dreadbeast had begun to swing at Gisena, but it's aim was fouled by it's decapitation, causing it to only cut halfway through Gisena's stomach rather than bisecting her, forcing her to hold her intestines in with one hand. Luckily, Hunger fell almost directly on top of her as the Dreadbeast collapsed, and he didn't actually need to move to begin healing someone with the Ring.

"Hey hun..." Gisena began, ashen face slowly regaining color as the wound closed, the rotting effect weakening enormously with the Dreadbeast dead. Hunger himself was rapidly regaining movement without any assistance for similar reasons. "I really hope the enemies don't get much stronger than this. I can't do much better than that right now." she admitted, head lolling and Hunger just barely grabbing her in time as he regained use of his limbs.

He sighed. They were done for the day. On the bright side, not only had Gisena earned that princess carry she'd been asking for, his missing arm was regenerating in the aftermath of the fight, so he could grant a proper carry to her. It would also lend him some extra strength in his swings, allow his unarmed strikes to land as if he were wielding the blade, and his power of Ruin had been enhanced such that his more mundane physical strength would now contribute to it. Of less immediate utility was the safety net he'd acquired. While it would have cost him something, with all the close calls for himself and the very near-death they'd faced just now, and how much less of a cost it would have compared to a Shattering Blow, he couldn't find it in himself to complain. If he'd been even a second later in removing the head of the beast, at least one of them would be dead, likely both.

Moving Gisena into a more comfortable position, Hunger took a moment to move the sacks the merchants had been carrying onto the cart they'd been pulling, hook it onto himself, and hoist Gisena into a princess carry. The sigil she'd been carrying now displayed a number of dots, varying in size and brightness, presumably an indicator of their power, with a crescent moon icon in the middle, which was presumably Hunger, or rather the sigil he was carrying. With the aid of this subverted artifact, Hunger made his way back to the entrance with no further monstrous harassment.'

Okay, Magus rolled for an uneventful victory with how much higher Hunger's stats and offense are, but an 11 on Wandering Caravan probably means fighting the Dreadbeast summoned by their sigils. A 1 would have led to the Dreadbeast with no information gleaned, but Gisena's superior Social carries thing enough that things only go bad towards the end with an 11. I feel a little bad for the merchants in this counterfactual timeline, seeing as they seemed harmless enough in canon, but given that the subsequent 8 very nearly killed Hunger even with Magus-derived Bloodmight(I was going to grab Iridescence but realized that would mess up future purchases, so instead it'll just be a normal Echo on top of the canonical one), Fall of Night, Thousand Cuts, ++++Strength, ++Con, +++Agi, and +Protection, and this timeline strongly indicates that they informed on adventurers, I only feel a little bad about Hunger killing them. They were canonically information brokers, and they had the sigils, so...

Canonically, the Dreadbeast's percentages look like this:

*50% chance of major Hunger injury
*5% chance of major Gisena injury
*25% chance of grievous injury to both (Pristine Star grants high chance to stabilize)
*10% chance of death of Hunger's Spirit Form, with 80% chance of Rage
*10% chance of Gisena's death, with 90% chance of subsequent Rage

Let's assume that the 15% effectiveness boost Hunger has on his canon self just knocks the percentages around a direct 15%. I think Bloodmight(Absolute Focus and full-strength I Am The Danger has proven Hunger's commitment enough that the Azure doesn't suppress Bloodmight until Hunger leaves the Temple for the day this time) accounting for 10% is reasonable. Thousand Cuts and Fall of Night's combo is something like an order of magnitude improvement of Hunger's blade winds(plus the whole cursed wounds in melee thing) so I'm going to say another 10% shift, and the Stat pluses, well, let's say that they each account for a 2% shift, meaning 10 pluses account for 20%. The grand total shift is 55%. So that changes the equation to be like this:

*25% chance of uneventful victory
*35% chance of major Hunger injury(As Hunger will physically interpose himself between Gisena and the Dreadbeast if necessary)
*5% chance of major Gisena injury
*5% chance of grievous injury to both (Pristine Star/Bloodmight grants extremely high chance to stabilize)
*5% chance of death of Hunger's Spirit Form

Which means that 8 merely means that the pair is done for the day(and Hunger's Bloodmight will heal them rapidly) as it explicitly does not say complication, but injury.

Good news is, if the sigil can call things like the Dreadbeast, Hunger can use it for Pick farming/multi-selection of various monstrosities by calling on monstrous denizens, and he can likely just walk right into the Inner Temple later on, no cutting required. Particularly since Hunger and Gisena are quite willing to work with the Azure on this front if it can interact with it's stolen power somehow, possibly using the way it's latched onto Hunger's own Ring with it's Calling. Also, the potions and tinctures can be studied by Gisena, alongside anything else the merchants might have had in those sacks. Additionally, Hunger getting Zweihander early(4 Dreadbeast Picks, and Zweihander doesn't cost Arete) means he can in fact use both hands to carry Gisena back in this counterfactual timeline, with Form of Rage grabbed again to make Vanreir's Defining Advancement available. Plus, the Dreadbeast's +0.25 Rank(presumably derived from the reputation Hunger would derive as it's slayer, not unlike the Rotbeast) pushes Hunger a little higher than canon. That leaves Hunger as of Ritual Grounds 0.07 Arete up from canon(14.57, drops to 5.57 after Bloodmight), and in Coin and Realm, that +3.27 becomes 3.42, pushing him to 8.99(0.22 more than canon) though that drops down 1.99 because of Form of Rage. Still, that gives Hunger his canonical safety net back, making it easier to calculate his win percentages for the later fights, and I think having both himself and Gisena on the absolute brink of death more than justifies regaining access to it, especially since it was because of a monster deliberately sicced on them, unlike the Tiller Wurm.

Given I'm running out of time, I'll move along with the build and backfill anything I have time for later for the next post. This Hunger has Zweihander, Fall of Night, Thousand Cuts, +++++++++Strength, ++Con, +++Agi, and +Protection over his canon self, for future reference.

6985 words, discounting this line.

Rolling for the Thunder of Blood encounter table:
ilbgar123 threw 1 100-faced dice. Reason: Encounter Total: 63
63 63
 
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While we wait for the final entries to the Arete Mining Contest, have a draft CYOA! I know there are some entries still in the process of completion, but for sanity's sake we'll have to close the contest by the end of this week at latest; any adjustments to Hunger's build need to be accounted for as work begins on the next (final?) chapter of his battle against the Maiden!

Unedited, please point out any typos you find -

This CYOA is integrated with Birdsie's quest Immersion (link), but you don't need to be familiar with that story to play it. The complete version is on the Patreon.

Downloaded

Welcome, mortal. I regret to inform you that you are to be forcibly transported to a world you may previously have regarded as fictional. There you will be conscripted into the service of a cause you did not choose, participating in a conflict you cannot possibly comprehend, for reasons you are very likely never to discover.

My progenitor has taken efforts to prepare your population for this coercive enlistment. Our cultural seeding efforts have borne fruit. You number among those that may strongly welcome the fate to befall you. But enviable as your position may seem, be aware always of the duties that accompany your newfound capabilities.

As they say: death is lighter than a feather, but duty is heavier than eons. And you shall not have the luxury of the former. Should you fail utterly, the fate that awaits you is not death, but rather a grim procession. Rest assured that such a degree of failure is unlikely, even for you.

As recompense for denying you the freedom of refusal, we grant you 100 Ordinal Credits.
To gird yourself, that you might have some chance of accomplishing your mission, you will also receive a budgetary allocation of 5 Cerulean Obols.
Finally, you begin with 0 Radiant Electrum. We are not a charity.



What is the nature of your service? Roll d3 to determine it. This is your purpose, the overriding goal of your enlistment, as best you can discern.

[1] - Do As Thou Wilt: You need not commit to any particular course. The intuitive unfolding of your actions within the designated realm will serve our purposes well enough.

[2] - Hegemon: You must subjugate, by force or by suasion, all sentient peoples within the designated realm, such that your effective political power is incontestable by the reasonable judgement of those within. There is no particular timetable for this task, but sincere and significant efforts must be made towards it each month; fail to abide and your body and mind will undertake such actions regardless. [+2 Cerulean Obols]

[3] - Shards of Infinity: Five Shards of Infinity will be scattered across your designated realm, each embedded into the body and spirit of a being of import. Your mission: to collect and unite the fractions of Infinity once more, winning both your safety and freedom for the eons to come. Empowered significantly in raw might and with limitless uncapped potential, the Shardborne will war amongst themselves while seeking your destruction. Contain and destroy them before their escalating conflict obliterates the entirety of your designated realm. [+4 Cerulean Obols]

—-

Where shall you descend?

[ ] An Incarnate Radius - By default, you'll be sent to the realm of Aincrad, in the world of Immersion. Conditions on the ground have been partially optimized for your arrival, granting a substantial effective increase to your budget if selected. [+2 Cerulean Obols]

A link for those unfamiliar:
Immersion (Sword Art Online AU).

[ ] A Modest Realm - A world of minor dangers. After taking Drawbacks, halve your total budget, rounding up for each currency type. With this option you may also choose to remain here, on your seemingly mundane Earth, so long as you serve the purpose determined above.

Examples: Westeros, Modern Earth, SAO (Canon), Middle-Earth (Early Fourth Age), 'Comfy' or Slice of Life settings that at least present some moderate chance of supernatural danger.

[ ] A Comparable Realm - A world with dangers somewhat similar to those of the default option. Your budget is unaffected. Most mid-tier fantasy and science fiction settings fall under the remit of this option, with combatants generally topping out at the low planetary scale.

Examples: Middle-Earth (Late Second Age), Fate/Stay Night, Cyberpunk, The Manifest Realm, Dragon Ball (Start of Saga), Bleach, Naruto, Young Justice, D&D.

[ ] A Perilous Realm - A world with dangers vastly surpassing those of the default option, whether by sheer scale or proliferation of powerful esoteric abilities. [+3 Cerulean Obols]

Due to hypertime affinity, if the "New World" of Overlord within the boughs of Yggdrasil is selected, this option grants an additional [+1 Cerulean Obol]. You are unlikely to be able to peaceably co-exist with the inhabitants of Nazarick given their proclivities.

Examples: Exalted (Age of Sorrows), Middle-Earth (War of Wrath), Supreme Commander, Marvel Comics, Dragon Ball Z (Saiyan Saga+).

—-

If you wish to further buttress your budgetary allocation, you may grant us up to 3 additional considerations for the course of your
service:

[ ] Gamble - Entertain us. Roll a d8 (via the forum roller, if possible) and be forcibly assigned the corresponding Drawback, but receive the following benefits in exchange. You may Gamble so long as you have open Drawback slots to use.

First Gamble: Receive [+1 Radiant Electrum] in addition to the listed reward.
Second Gamble: All Drawbacks are 20% less severe. You don't receive the listed reward.
Third Gamble: Receive double the listed reward.

If in your lacking wisdom you rolled a combination of Drawbacks you find totally unacceptable, you may beg off, mitigating one Drawback by an additional 50%. This nullifies all listed and gambling rewards and costs 1 Cerulean Obol in addition. Such is the price of folly.

[ ] 1: Midsummer's Rhapsody - Your world shall drown in the fires of war. Total war of breadth and intensity comparable to WWII, scaled to your realm, shall break out within the first three months of your arrival, and will not be quenched save by your direct and persistent intervention on the fields of battle. In the default option, Escapist and Fantisizer tensions will come to a boil, causing internecine conflict of the highest level among the Chosen. [+2 Cerulean Obols]

[ ] 2: Caress of Winter
- You are blessed with a heartbreakingly deep connection; platonic or romantic (your choice) it is a relationship that will shape and enliven your life in ways unique and irreplaceable. How unfortunate that said relationship will also be plagued with substantial amounts of separation, drama, or tragedy; enough to make even the most ardent romantic seriously question whether any of it was worthwhile. Should you sunder this bond, none will ever come again that could match its depth and intensity. In the default example, you might meet a wonderful Aincradian who serves as an irreplaceable boon companion, only to discover they're the avatar of some 'Ethereal Beauty' that seeks to enforce adherence to an inhuman and impossible ideal. [+1 Cerulean Obol]

[ ] 3: Incursion
- While you yourself remain in control of both mind and body, your supernatural powers are held by a symbiotic existence, a being either obnoxious, demanding or alien that parcels out access to your full abilities only when its requirements have been met, or your motives align. [+2 Cerulean Obols]

*Freedom to use your powers fully will cost you about as much time and effort as maintaining a full-time job, if its demands are generally reasonable; or minimal time but highly variable effort and risk, if unreasonable. You may select which. Also, as it is dependent on you to survive, self-defense will always be a valid opportunity to unleash your power.

[ ] 4: Impelled - You will find that the very current of reality appears to press against you, a subtle but inexorable gravitation that weakens and undermines your every undertaking and multiplies your chances of failure. A foe with a 10% chance of overcoming you will find themselves miraculously guided towards that slim probability, giving them even odds instead.

With diligent preparation and overwhelming might this can be almost consistently overcome, but you will always and forever be considerably less effective than your capabilities would naively suggest - especially during moments of import. This effect extends in lesser degree to your allies and catspaws as well. [+50 Ordinal Coins]

[ ] 5: Thinblood
- Any time you experience a serious wound or setback, you will find that the injury done to your self or circumstances only worsens and bleeds further unless you permanently diminish yourself to stopper the flow. In the default scenario, any attack you take that removes 10% or more of your Health might profusely bleed your fundamental essence unless you reduce your maximum Health by that amount instead; while a loss of reputation might lead to increasingly riotous and powerful enemies unless you accept a permanent demotion. That said, your ability to progress is not directly impaired; if you can rapidly raise your maximum Health or accomplish promotion-worthy feats in other career paths, losses so suffered can be managed - if you do not suffer too many consecutively. [+75 Ordinal Coins]

[ ] 6: Forbidding
- Force fails to avail you. You find in every martial contest that your enemies are far more durable and defensively competent than they have any right to be. This effect scales hyper-exponentially with the importance and deadliness of a foe to you. The mid-boss of an ordinary dungeon might 'only' be 5000% as durable as they might be otherwise, but your final foe, the nemesis of your lifetime whose means and goals you cannot possibly abide, would be more unassailable than a xianxia protagonist with a completely indulgent author and editorial staff. Everyone is aware of this, which may weaken your effective social standing in numerous ways - no one wants to be allied with the person who makes even his weakest enemies a dozen times more durable simply by existing. Nor would those who might be inclined to fear or respect your strength do so, given their likely impunity from retaliation. [+100 Ordinal Coins]

[ ] 7: Plague
- You possess the Decimator's Affliction. It is mitigated to half its normal speed (10% every two years) and has drastically reduced total energy requirements, such that you need not worry about the self-consumption clause of the Curse unless deliberately isolated. But the only means to pause its Decimation is by draining enormous amounts of life-force from the environment, such that a mere five decades of this behavior would see a thriving Gaian planet reduced to a parched and hollow husk. If one day you attain truly epic might, you may need to drain entire universes instead. [+3 Cerulean Obols]

[ ] 8: A Maw
- No further progression will you experience. Once you finalize your choices below, your personal power, in terms of raw versatility, elevation and might will never increase. This does not stop you from forming memories or developing skills to better utilize what you do have, nor does it prevent recovery to baseline if lessened. [+3 Cerulean Obols]

[ ] Prepare to Die - Hunger is hunting you and cannot be dissuaded. This version is a Combat-type Cursebearer with the Geas of Indenture, Doom of the Tyrant and Decimator's Affliction. His Primary Remittance is the Sword That Ends The World. His Lesser Remittances are Gisena Allria, the Forebear's Blade, and the Ring Hunger. His Arete generation is commensurate to his performance in the quest, spiking appropriately if he is ever tested; but his decision-making is wholly uncompromised. You will die and there is no pretending otherwise. It is only a matter of time. [+9 Cerulean Obols]

—-

Were you perhaps looking for another source of that precious Radiant Electrum? I'm afraid mere Drawbacks are mostly insufficient to the task. That said, there is one undertaking you might be interested in, which might deserve so sumptuous a down payment.

[ ] A Saga. A series of trials against difficulties profound and terrifying, the reward of which is not mere power, but the true steel of character itself. If you are willing to subject yourself to such a travail, to go wholly above and beyond in your service to the cause, knowing full well that the risks entailed could end in a fate far worse than extinction - well. Then you would be entirety deserving of this [+1 Radiant Electrum].

[ ] Safety Off - Requires A Saga. You do not start with any purchases made via Cerulean Obols or Radiant Electrum. Rather, you are guaranteed to acquire the benefits of said purchases over the course of your adventures in this Saga, should you survive. Mightier powers will be granted later, or in diminished form to scale up with training. [+1 Radiant Electrum]

Example: The Saga for the default scenario. Other realms will have Sagas of commensurate difficulty scaled to their baseline capabilities.

First - Untouchable: Arriving in this realm shortly before his challenge with Heathcliff, you attract the enmity of this realm's Ishida Koji, who wishes very strongly to dispose of you. If you are beyond his means, he will do his best to evade your detection and scale up to counter you. If you are weaker than him, he will hunt you relentlessly. Unless you convince him otherwise or put an end to him, he will never stop hounding you. Koji's performance, tactics, and BP income are congruent with canon. Expect his speed of escalation to be extremely rapid.

Second - Totality: A few weeks following the resolution of Untouchable, you feel an instinct stirring within you, a restlessness of subjective existence that requires the well-being and regard of others to safety stabilize. The easiest and most direct means of doing so - to act as head of one of the major Guilds or Factions, and lead them to preeminence among the quarreling armies of the Chosen. This trial is continuous and ongoing: as time goes on, your fate and your faction's will be intertwined. If they prosper and reign unchecked, you shall be in fine health and great spirits, invigorated with will and sheer power of spirit; but if they decline, so too shall you in every regard.

You may of course choose to start your own such Faction, though this raises the difficulty of this task substantially. It of course yields substantial customizability of this crucial organization in every regard. Your condition will persist for ten years, peaking in 'severity' (correlation between the faction's health and your own) at the five-year mark, and slowly diminishing thereafter.

Third - A New Era: Several months after the beginning of Totality, SAO 2.0 is unleashed upon an unsuspecting populace. Heralding its arrival is the Elder Titan Thaargundrim, son of outcast progenitors whose horde of Oaken Men sweeps through meadow, fell, forest and city, slaying or converting all in their path. Unfathomably lessened as it may be, the errant Titan's sheer metaphysical weight renders it almost immune to all forms of interaction - thunderstrike and impassioned plea both shriveling beneath its unblinking disregard.

As one of the foremost powers among the 'Chosen' it falls to you to aid in the destruction of Thaargundrim, or its containment, before all of civilized Aincrad is laid waste. Its druidic and alien paradigm holds within it the secret to the Oaken Men's defeat, but will you unravel its archaic philosophies in time to take advantage?

Thaargundrim is obscenely powerful, on par with an endgame Raid Boss, but much of its strength is focused on sheer resilience, resistance-penetrating status effects and its horde of minions. If the unnatural etiology of its assault can be deciphered, it may be possible to manipulate it into only occasional devastating assaults upon the civilized world. That would suffice as a resolution of this trial.

Fourth - Unclaimed Fastness: A few years after Thaargundrim's awakening, Kayaba introduces a major 'content patch' unearthing a new region of Aincrad. This land of the far East is a snowy kingdom of myths and legends whose center houses an artifact of unimaginable power. The Lodestar of Wishes will impose any one alteration upon the fabric of reality that the bearer desires, up to and including: the creation and introduction of a new system of magic equal in scope and depth to Arcane Magic, the annihilation of vast swathes of Aincrad in exchange for a perfect facsimile of one of Earth's continents, or the addition of 150 Nightblade Levels to the bearer's character sheet. Should the Lodestar be claimed by any but you or yours, the machinations of Kayaba will ensure that it shall be used to weaken or erase your intrusive influence upon his creation, most likely resulting in your annihilation upon this plane.

Fifth - A Reckoning: Two decades after your arrival in this realm, your sins come home to roost. If you slew Ishida Koji in the resolution of your first trial, the Armada of the Horror King breaches Aincrad's shield and begins the process of inflicting its terrible Justice upon all within. Wielding technology on par with the Imperium of Man combined with armies empowered by the limit-broken Pillars System, their might is far beyond the power of native or Chosen alike. If you somehow befriended Ishida and contained his Supreme Manifestation, Akihibo Kayaba grows tired of your interference, his hands-off philosophy discarded in the face of such enmity. You will have to weather, escape, or counter the malicious attentions of the so-called 'Highest God' himself if you are to survive this final task and free yourself of this perilous Saga at last.

—-

And now, finally, to spend your currencies! Ordinal Coins mainly yield boons of convenience or questionable practicality, but their highest expressions in combination can be startlingly useful.

All Ordinal Coin purchases are arranged in tiers. Unlike with other currencies, you must first purchase the basic tier of an ability to gain access to the second, the second to gain access to the third, and so on. Additionally, the highest expressions of Ordinal power are usually mutually exclusive: you may choose one capstone or the other, but not both.

Melodious / Mask

[ ] I: Gourmet [2 Ordinal Coins] - Do you like food? You will. This upgrade will give you the palate, olfactory senses, and taste receptors of a grandmaster chef, then further amplify all scent and taste-derived pleasures by a factor of five. A true bon vivant! Also occasionally useful in detecting poisons.

[ ] II: Ordinal Ordering [20 Ordinal Coins] - You have access to a mystic food delivery service that will provide three square meals a day. Meals are generously portioned and of exquisite quality, easily comparable to the finest restaurants on your mortal Earth. Despite their extravagant taste, their optimal nutritional composition ensures you will reach your ideal body composition within a year of beginning a mystic-food diet. Split between four individuals, they can also serve as starvation rations. A useful bribe in many situations, especially if your ideal body composition is a popular one.

[ ] III: Resplendency [60 Ordinal Coins] - You've got a silver tongue. Your voice is superhumanly compelling in the way that you desire - whether a thunderously commanding baritone or heartbreakingly sweet and melodious. You have full command of your new vocal range and are a skilled voice actor. This is not magic, but precisely tuned superstimulus. With a voice like this, even mediocre arguments seem strangely convincing, and well-composed rhetoric borders on mind control. Gourmet now grants corresponding upgrades to the senses of touch and hearing as well - this will never cause pain due to oversensitivity. Finally, all powers channeled chiefly through your voice are quintupled in potency. You would make a terrifyingly formidable bard.

OR

[ ] III: The Mask of Autumn [43 Ordinal Coins] - The Mask of Autumn is placed upon your face and cannot be removed. It covers your mouth down to your chin with a triangle of cold steel. You are forever denied the senses of taste and smell, and can never use your mouth for any purpose ever again. In exchange, the Mask grants supernatural power of impressive versatility. You are equivalent to a 10th level Sorceror (D&D 5E) with a proper complement of spells known and are treated as possessing 22 Charisma for this purpose. You may always use the Subtle Spell Metamagic for free. The logistics of food and water consumption are up to you, but what are such trivialities in the face of power to bend reality itself?

Sight / Seal

[ ] I: Delayed Gratification [2 Ordinal Coins] - Surrounded by temptation, is it any wonder you never get any training done? Worry not, for this is a problem easily tackled by the strategic application of incentives! Now, whenever you are anticipating a particular experience, the longer you are denied from partaking - whether by your own action or others' - the better that experience will be! This scales up linearly without limit, so one only imagines how incredible it'll feel to finally be free of your duties here… and all the more reason to extend them, of course.

[ ] II: Beautiful World [10 Ordinal Coins] - Your designated realm, and all within it, will better conform to your personal aesthetic preferences. This is a mostly cosmetic change of moderate power, but highly encompassing. You could make reality look like one of your favorite animes!

[ ] III: Enter the Infinite [34 Ordinal Coins] - Once per month you and up to five consenting individuals may enter a perfectly realistic shared delusion. You may specify the parameters of this illusory world using a wide range of metaphysical templates, allowing for the construction of nearly arbitrary fantasy realms. This experience lasts no longer than a subjective month for all involved, and persists for only a moment in 'reality.' An infinitely indulgent vacation, but it can also be used for impromptu tactical meetings or guaranteed private communications!

OR

[ ] III: The Wrappings [54 Ordinal Coins] - You have special eyes. The longer you take to reveal them, the more special they will end up being. Your eyes are sealed by indestructible bindings of dark indigo. This blinds you regardless of what your underlying eyes end up becoming. The bindings resist removal unless you voluntarily unwrap them.

Wait a week and you'll have perfect 20/10 vision.
Wait two weeks and you'll possess the Byakugan of the Hyuuga Clan.
Wait a month and you'll have Kryptonian visual acuity and perceptiveness, or possess the vaunted three-tomoe Sharingan.
Wait two months and you'll wield a Mangekyo Sharingan, or mystic eyes on the level of Medusa's (Fate).

Wait two years and you'll command the Rinnegan, itself sufficient to grant you enormous chakra reserves, affinity with all elemental natures, and superior talent in all fields of nin- and genjutsu. Or perhaps the perfected Mystic Eyes of Death Perception that belong to Shiki Ryogi.

Wait ten years and you'll reveal the Rinne Sharingan, containing all the powers of a Rinnegan and Eternal Mangekyo Sharingan greatly amplified, and also possessing the capability of dimensional transit. Or maybe you would receive fully operational ocular implants equivalent to Superman's, with the ability to reflexively employ his heat vision to intercept incoming attacks.

The Wrappings won't offer power beyond that of Uchiha Sasuke at his height.

Profess / Preference

[ ] I: Profoundly Tasteful [6 Ordinal Coins] - In all facets of life, others who interact with you tend to enjoy what you enjoy, or a corresponding analogue, in addition to their normal tastes. Never will your friends ignore your media recommendations again!

[ ] II: Preference Ranking [14 Ordinal Coins] - Whenever it would advantage you to be chosen for something (winning a sweepstakes, lotto, or election), you are substantially more likely to be chosen. Whenever it would disadvantage you to be chosen for something (jury duty, random security checks), you are less likely to be chosen. The magnitude of this effect scales with how badly you wish to attain or avoid the outcome in question, but won't create choices from thin air. The world's richest corporation won't decide to give half its assets to one of two lucky winners no matter how badly you want it.

[ ] III: All's Fair [35 Ordinal Coins] - You are shielded against the most common forms of unconditional defeat. Overwhelming speed, temporal effects, precognition/simulations, mind control, and reality warping can grant no more than a moderate advantage against you.

OR

[ ] III: The Professor [43 Ordinal Coins] - You can train to improve the quantitative values of any power purchased with Ordinal Coins, Cerulean Obols or Radiant Electrum. From your Gourmet multiplier to your Mask of Autumn caster level, from the power of your Allies to the duration of Enter the Infinite - all can be expanded with time, effort, and diligent practice. This will by no means be fast or easy, but your rate of progression in any of these fields will fairly satisfying so long as you put in the work. Interesting conflicts can accelerate this greatly.

Ally / Alternate

[ ] I: Attribution Requested [5 Ordinal Coins] - You are made aware of, and may teleport, to the side of anyone who sincerely regards you as their ally and desires your presence. This will never become obtrusive.

[ ] II: Ally [20 Ordinal Coins] - You summon an individual, either from real life or an established 'fictional' world. This may be anyone desired; multiversal assortment will ensure they begin at least somewhat friendly to and compatible with you, but long-term loyalty is not guaranteed. If more useful than Captain America (MCU), their capabilities will be downscaled commensurately.

[ ] III: Armada [70 Ordinal Coins] - As per Ally, but you may summon up to ten individuals; their combined power and potential cannot be more than double yours, accounting for the choices made here. Furthermore guarantees the long-term loyalty of summoned individuals. A single powerful protector, or a team that can respond to multiple contingencies at once? It's your choice. If you select Safety Off, this will only account for powers acquired by Ordinal Coins.

OR

[ ] III: Protean Lord [45 Ordinal Coins] - By touch, you can reconfigure any individual's body into an alternate version of 'themselves,' drawing from an immense but finite range of unrealized possibilities. This works on your own body as well. Targets affected always retain their own mind, so this cannot be used to upgrade intellect or mental factors, but other bodily features are fair game. Essentially any human or human-adjacent form can be imposed.

This power operates on a reserve of energy; more dramatic changes require more energy. Transforming an eviscerated near-death bodybuilder with 350 lbs of muscle mass into a perfectly healthy eleven year old child with a venomous prehensile tail would require about a month's worth of stored charge; modest cosmetic changes would consume a day's. With sufficient charge, even an unenhanced version of you would be deadly in melee combat against biological opponents. You begin with two weeks' charge, sufficient to acquire the peak human version of yourself...

---

The remainder of this draft CYOA is up on the Patreon. Finalized version should be out in a couple days!
 
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I am interest in wrapping III thought.
We can become Hokage in Naruto world by doing absolutely nothing for 10 years.

Of course we have more other method to gain power then 10 years is a lot of time we lose.
 
The remainder of this draft CYOA is up on the Patreon. Finalized version should be out in a couple days!
Still not employed, so still not paying to get early access. That being said, I expect, given the power scales you usually provide in your CYOAs, that unless you roll a 3 on the purpose roll, it's fairly safe to pick Modern Earth for setting and Gamble once. The one Radiant Electrum will round up back to one, and without additional supernatural foes, any one random Drawback will not stop the power from that alone from being enough to conquer the 'real' world.

...And if you happen to roll A Plague, Gamble a second time, because Decimator is bad, while dropping it from 10% to 8% is actually quite significant.

Edit: corrected myself from Maw to A Plague, since I originally wrote it without checking if what sounded right actually was.

Edit 2: decided to actually throw the dice.
Purpose: Do as Thou Wilt. Welp, here's hoping I avoid a 7.
Gamble: Ah, the Enemy Defense boost. That probably would have been annoying if I had to conquer the world, but still wholely acceptable. With no specific goal...yeah, probably the one I would have chosen if I was choosing in the first place. Really convenient, that.
beowolf threw 1 3-faced dice. Reason: Purpose Total: 1
1 1
beowolf threw 1 8-faced dice. Reason: Gamble Total: 6
6 6
 
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[3] - Shards of Infinity: Five Shards of Infinity will be scattered across your designated realm, each embedded into the body and spirit of a being of import. Your mission: to collect and unite the fractions of Infinity once more, winning both your safety and freedom for the eons to come. Empowered significantly in raw might and with limitless uncapped potential, the Shardborne will war amongst themselves while seeking your destruction. Contain and destroy them before their escalating conflict obliterates the entirety of your designated realm. [+4 Cerulean Obols]
Do we get the power of the Shards of Infinity upon eliminating a Shardborne?

Also, rude. :V
[ ] 6: Forbidding - Force fails to avail you. You find in every martial contest that your enemies are far more durable and defensively competent than they have any right to be. This effect scales hyper-exponentially with the importance and deadliness of a foe to you. The mid-boss of an ordinary dungeon might 'only' be 5000% as durable as they might be otherwise, but your final foe, the nemesis of your lifetime whose means and goals you cannot possibly abide, would be more unassailable than a xianxia protagonist with a completely indulgent author and editorial staff. Everyone is aware of this, which may weaken your effective social standing in numerous ways - no one wants to be allied with the person who makes even his weakest enemies a dozen times more durable simply by existing. Nor would those who might be inclined to fear or respect your strength do so, given their likely impunity from retaliation. [+100 Ordinal Coins]
Would locking up our enemies in appropriately powerful prisons partially resolve the issue of durability (if perhaps not defensive competence)?
[ ] 7: Plague - You possess the Decimator's Affliction. It is mitigated to half its normal speed (10% every two years) and has drastically reduced total energy requirements, such that you need not worry about the self-consumption clause of the Curse unless deliberately isolated. But the only means to pause its Decimation is by draining enormous amounts of life-force from the environment, such that a mere five decades of this behavior would see a thriving Gaian planet reduced to a parched and hollow husk. If one day you attain truly epic might, you may need to drain entire universes instead. [+3 Cerulean Obols]
Is there a notable distinction between the Decimator's 'fundamental life force' and Pausing this version of the Decimation by draining life-force from the environment?
[ ] III: Enter the Infinite [34 Ordinal Coins] - Once per month you and up to five consenting individuals may enter a perfectly realistic shared delusion. You may specify the parameters of this illusory world using a wide range of metaphysical templates, allowing for the construction of nearly arbitrary fantasy realms. This experience lasts no longer than a subjective month for all involved, and persists for only a moment in 'reality.' An infinitely indulgent vacation, but it can also be used for impromptu tactical meetings or guaranteed private communications!
Can this be used for training?
[ ] I: Attribution Requested [5 Ordinal Coins] - You are made aware of, and may teleport, to the side of anyone who sincerely regards you as their ally and desires your presence. This will never become obtrusive.
Is this a one time effect, or can this be used for fast teleportation given a sufficiently wide-spanning network of allies?
[ ] II: Ally [20 Ordinal Coins] - You summon an individual, either from real life or an established 'fictional' world. This may be anyone desired; multiversal assortment will ensure they begin at least somewhat friendly to and compatible with you, but long-term loyalty is not guaranteed. If more powerful than Captain America (MCU), their capabilities will be downscaled to his level.
Is this a one time effect, and if so, can the 'timing' of the effect be chosen??
 
[ ] III: Protean Lord [45 Ordinal Coins] -

[ ] II: Ally [20 Ordinal Coins] -


These two seem quite useful. Protean Lord isn't limited to "natural" human bodies of your chosen world, so picking someone with a body that naturally provides powers should be possible. Gain the body of a cultivator, meridians and all, then begin your slow but steady advancement, if you're world has suitable Qi. Alternatively, acquiring soul evocation might be acquirable with this, depending on what a Soul is or is created by.

Ally seems particularly abusable. The Ordinal Spiral is strongly multiversal and others can be pretty easily initiated into it. Go pick up the Heroin from Terrascape after... I think initiation was taught in the first lesson along with the purity ritual? She could probably figure it out eventually either way. Less powerful than Captain America, she should be valid.


For the moment there isn't a reason to get drawbacks, I feel, since there isn't much worth the price. If you do take drawbacks making at least two gambles is very efficient, no matter what drawbacks you actually end up with. Even the decimators affliction isn't so terrible if your 20% mitigation goes toward opening up Hunter's targets again.

I'll make my rolls here, so that they're ready when the full cyoa comes out. Of the rollable drawbacks these are probably the most annoying, if I chose drawbacks I'd probably also choose Winter, I'll have to see what options there are.


I'll probably write up a build for cyberpunk 2077, with Saga.

First: Saburo Arasaka is dead. You killed him. This is known and Arasaka will bends it's might to your absolute, torturous eradication. Be very, very afraid.

Later saga moments will probably involve singularity tier AI going full eclipse phase titan.
qwolfs threw 2 3-faced dice. Reason: CYOA Total: 5
2 2 3 3
qwolfs threw 2 8-faced dice. Reason: CYOA Total: 9
6 6 3 3
 
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