I shall keep doing this until Rihaku considers this entire fanfic storyline to be semi-canon. It means a lot to me.
A Winter Dynasty [DLC] - Patrons of Sanctuary
At the very edge of the frost-peaked forest, there happened to be an enormous, granite boulder - about the size of a small truck. It was, more or less, perfect for my purposes, so I dragged Enoch's battered form over there, hand on the back of his collar.
I tossed him down to lie in the snow and bleed silently, as I sat on the boulder and situated myself comfortably in its grooves.
A cigarette magically appeared between my lips and its tip ignited with a burst of intense sparks, while my helmet's visor lifted slightly to make smoking easier.
I watched the school in front of me burn down like a precious artwork carelessly thrown into a vat of acid. Its buildings were ornamental pyres feeding the orange-red flames, dancing in a scarlet-tiger blaze, the gunpowder infused into the fundamental substrate of the buildings popping every now and then with a thermobaric explosion that rendered entire halls and auditoriums lost to history forevermore, kicking up vast swathes of dark smoke and plumes of sugary dust into the air, which floated up along the coastal breezes invading the island into massive trails of gray assaulting the sky and forming an eye of gloom above, swirling and circling like a herald of apocalypse.
It was a spectacular, breathtaking process - to behold, let alone instantiate and maintain - even for one such as myself.
I was tempted to call it either picturesque or bucolic, but it wasn't quite either. It was something else - like an infinitesimally unlikely dream rendered into reality. It was like having a thought one day, and then, a few weeks later, what you thought about happens, and you vaguely recall having that thought - déjà vu, almost, but not even that.
"I'll be fair to you," I said to Enoch. I could sense him perking up, listening. Good. "It wasn't the worst attempt, given what you knew and what you were capable of. I'll give you a, let's say... three out of ten on the attempt itself, a one on the motive itself. It was a very dumb idea to attempt killing my niece."
He didn't even reply to that, having neither the cheerful spirit nor fire in his belly from before. He didn't have much left in him after our 'fight.'
It was funny watching the pro-Enoch faction members coming to their Headmaster's rescue like faithful lapdogs, though. At first, they believed they could fight me, and when I breezed through every strike and unique Conjoiner power thrown at me, they started to realize maybe they should try diplomacy instead.
I'll never forget what Foxglove said to me, Perishing Blade in hand, a bead of sweat dribbling down his forehead as he stood back to watch me punch Enoch in the face. I had that effect on people where, even with supernaturally improved cognition, I could manage to make them look nervous.
"You know this is a magic academy, right? You're shooting up a school, gunsmith."
And I, in response, had shrugged my shoulders and told him:
"Fuck you. I'm a Gunman. It's what I do, to you and your fabled academies."
He even thought I was called, 'Gunsmith,' or something. How cute!
Ahead of us, the Megalith finally exploded in a round conflagration of eye-searingly bright white plasma light, sending up a mushroom cloud of roaring nuclear fire, its shockwave reaching our position and being promptly annihilated as I buttressed the boulder's surroundings with a flick of defensive Pressure.
I chuckled and whistled victoriously.
I moved down from the boulder and picked up Enoch. He hadn't attempted teleporting away, mostly because he already knew from personal experience that such attempts were hopeless against me - I was metaphysically the uncontested master of space and time, the lord of warfare and magic, and the Emperor of Essence. There was nothing he could do to escape outside of me granting him specific permission to take a step in any given direction. Out of everything on Terrascape Academy that even came close to hurting me, Arthur Drake with the Perishing Blade was maybe the closest, and even then, his attack that penetrated any defense ultimately failed to get past mine.
"It's time, sir, to separate you from that Metatron you've got kicking around in your nogging, put you in jail, and then, uh, I dunno. I'll figure it out."
I'd already remade a new magical academy in another layer of reality and sent all the students and professors there for now - with more subjects to learn, to boot - so I was positive we were good on that front. Maybe I'd play at being a headmaster for a couple of decades? And make friends with my niece's friends - maybe one of them would turn into a magical angel or become a Complete Ordinalist in the future and they'd like to hire my services at some point? It was always good to make contacts early and ingratiate yourself to the people you considered important...
Speaking of which.
---
[ ] The Gunman [+2 Gifts] - Although in the past, he was known for cruelty and not so much for magnanimity, the Gunman's rebirth has changed him significantly - and now he offers you a mission, should you choose to accept it. His gifts are charitable, but the duty he circumscribes on you is restrictive indeed.
Simply, you must fight. It doesn't have to be a meaningless fight, and indeed, shouldn't - the Gunman wishes you to declare a state of absolute war on a single concept, person, location, or event that you utterly despise, hate, and feel nothing but contempt for. It can be something as elaborate and grand as the dark lord of the realm of your Passage, or as mundane and silly as the very idea of breakfast cereal. It must, however, be at least tangentially relevant to your present circumstances. After such a declaration is made, a strong compulsion prevents you from acting to support your enemy, and a minor one pushes you to take actions that'd damage your enemy's position and standing. It can be especially difficult to resist this influence when an opportunity shows itself - a conflict is fundamentally unavoidable in the long run, so pick well.
As soon as your enemy is defeated, utterly and completely, beyond any possibility of return or creating further disturbances, you are free from this mental influence. In the case of enemies who are impossible to defeat completely as we'd define it, an overwhelming victory in your locality will suffice. As an example relevant to the previous target examples used above, removing cereal from the top lists for breakfast meals in a large country in the locale of your Passage would suffice.
[ ] The Academic [2 Gifts] - The gift of the Academic is knowledge and power, as well as power and knowledge; for they are inextricably linked, and no one understands this better than the Academic. As such, he will research and create for you a dimensional scaffolding that allows for spellcasting; a partially customized magical system of modest capability, and slow learning.
Select at least one, and no more than three foci from those presented below. It's very possible to venture outside of these spheres, even expected, but it's faster to research in the field of your specialization, or in places where they overlap. The Mandarin's patronage here allows you to pick all foci, or to double Progression speed overall.
[ ] Evocation - Broad and diverse field of manipulating dimensional energies, strange forms of exo-matter, and other kinds of evocation. Also elementalism and similar.
[ ] Conjuration - The summoning of items from the nonexistent ether, or helpful entities from locations beyond. Also concerns space warping, teleportation, and similar.
[ ] Divination - Anomalous procurement of information and data, as well as its manipulation. Precognition, clairvoyance, cognition enhancement, etc.
[ ] Illusion - All spells that concern themselves with manipulation of senses or minds: charm spells, invisibility, or even paralysis. All similar effects.
[ ] Necromancy - Manipulation of the energies of life and death, the ability to create lich phylacteries, etc.
Wizard's Spirit
+++Intelligence, ++Wits, +Wisdom, +Manipulation.
Progression: Varied. It has a tendency to occur slowly over time, with occasional leaps and infrequent bounds. However, a moderate outpouring of intellectual effort, sustained research, or even simple practice can transform a nightmarishly slow spell-making process into one moving at a huffing jogger's pace. A Beginner-level effect can be fashioned in a day of effort, or a few hours with luck; an Adept-level in a few weeks or months of sustained research; a Master-level with several years. All Progression is halved for effects outside of your foci, then reduced by a further 20% for every focus you have. It's possible to research effects completely beyond any focus mentioned. Progression is somewhat boosted by one's intellect, and the system itself runs on personal spiritual power as its fuel, so having those attributes in reserve is always good.
Beginner: A smorgasbord of basic spells - easily developed, learned, and practiced. A finger-pointed ray of flames that incinerates a wooden door in a flash (Evocation), an excellent but mundane sword is made; or a simple and weak, but loyal task spirit is brought into existence as a permanent object (Conjuration), the caster sees a glowing specter of the route he should follow in order to reach the city he is traveling towards or immediately knows the answer to a commonly asked question with a commonly known answer in the realm he's in (Divination), the caster makes himself transparent, only visible as a blur when moving; alternatively, he charms a creature to not attack him (Illusion), the caster drains the stamina, willpower, and spirit of a creature in order to restore those same attributes in himself (Necromancy).
Adept: A number of more advanced spells. An exploding fireball flying at over five times the speed of a bullet that easily obliterates an entire bunker with only its entrance on the surface and razes the surrounding countryside (Evocation), a loyal and fiercely protective combat spirit in the shape of a fiery boar the size of a truck can be summoned with a few seconds of linguistically-dense incantation (Conjuration), an entire city can be mapped out in real-time, including the locations of the people within and small items held by them, and made known to the caster simultaneously with parallel processing of multiple locations (Divination), a small group of skilled and strong-willed mercenaries can be dominated utterly or an entire army can be fooled into thinking it's in an active skirmish with an enemy force (Illusion), a death knight can be formed out of the ritualistically-prepared corpse of a dead but famous warrior, retaining 90% of its combat capabilities in life on top of a few perks conferred by undeath (Necromancy).
Master: A nuke spell; city-obliterating when cast as casually as a cantrip, or potentially strong enough to completely destroy a continent and damage the ecosphere of the whole planet if charged long enough (Evocation), creates a magical artifact on par with Excalibur or summons a servile entity on par with a Heroic Spirit (Conjuration), allows you to know the answer to any one question you desire as known by the great over-entities of the realm (Divination), allows you to fool an entire world into believing something, or mind control an entire country into total obedience (Illusion), make a lich's phylactery (Necromancy).
[ ] The Traveler [1 Gift] - Compared to her friends, the Traveler's gift is rather simple - she will do her best to ensure all of your minor needs are taken care of, in one of two forms, whichever proves more desirable. It's possible to switch between them at any point. Either you may find that you no longer have to eat, drink, sleep, breathe, or rest - or you shall find those accommodations provided to you in a luxurious manner.
If you select the latter, then at any point in your journey, you may spirit yourself away to a minor pocket realm; a nocturnal slice of the nightly world, in a palatial estate, where you can eat good food, drink excellent beverages, and spend the night to your heart's content. All time and space outside of this realm are effectively 'frozen' from your relative perspective; an entire year may pass within, and not even a speck of significant progress will have been made towards the passage of an attosecond without.
However, this is a realm of night's kiss, and the moon's caress - not the day's scathing brilliance or the sun's glory. It does not permit any kind of training or effort to be done, save as a method of rest - as such, it's possible to twist some methods of training as "hobbies," but the realm frowns upon this, and accruing enough of its disfavor will result in its accommodations growing fiercely less indulgent, sometimes even bordering on hostile (such as finding a carpet tack in your tuna sandwich.) Anger the realm enough and it may boot you out entirely, forcing you to permanently switch to the former method of rest. If sufficient eons pass, it may, in time, come to forgive you this abuse.
---
Wordcount: 2.2k